<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.metroidprime.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JustinDM</id>
	<title>Metroid Prime Speedrunning Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.metroidprime.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JustinDM"/>
	<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/wiki/Special:Contributions/JustinDM"/>
	<updated>2026-05-13T12:58:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Landing_Site_(Tallon_Overworld)&amp;diff=3190</id>
		<title>Landing Site (Tallon Overworld)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Landing_Site_(Tallon_Overworld)&amp;diff=3190"/>
		<updated>2021-10-21T14:11:59Z</updated>

		<summary type="html">&lt;p&gt;JustinDM: /* Left Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Alcove]]&amp;lt;/br&amp;gt;[[Canyon Cavern]]&amp;lt;/br&amp;gt;[[Exterior Docking Hangar]]&amp;lt;/br&amp;gt;[[Gully]]&amp;lt;/br&amp;gt;[[Temple Hall]]&amp;lt;/br&amp;gt;[[Waterfall Cavern]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Landing Site SW (Tallon Overworld)]] and [[Landing Site SW (Tallon Overworld) (Wii)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landing Site&#039;&#039;&#039; is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is the first room Samus enters following the escape sequence in the [[Space Pirate Frigate]]. It also contains a missile expansion and a [[Secret World]].&lt;br /&gt;
==Space Jump First==&lt;br /&gt;
Space Jump First is one of the most important tricks in the game, as it allows for the first few areas of the run to be sped up dramatically. Obtaining Space Jump immediately opens up a ton of movement options right from the get-go and opens up a ton of routing options and sequence breaks. It is possible to do this trick from either side of the ship. &lt;br /&gt;
&lt;br /&gt;
===R-Dash===&lt;br /&gt;
This method is slightly faster than the other one as you can dash to the ledge without moving at all and keep the lock on. Lock onto the Sac by the door that leads to [[Artifact Temple]], then dash, hold down, and hold R. make sure your inputs are done quickly. Once on the ledge, you can do more dashes at the top to save some time or simply jump across to collect Space Jump.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=8YN_oeYAzBg}}&lt;br /&gt;
&lt;br /&gt;
===Sap Sac Dash===&lt;br /&gt;
For this method, simply walk to the rear of the ship and do a dash off of the Sap Sac. Release the control stick once you release L. This method is done if you have a version of the game that doesn&#039;t allow for Scan Dashing, such as 0-02 or PAL.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=GsX7BUuX-9s}}&lt;br /&gt;
&lt;br /&gt;
===Left Side===&lt;br /&gt;
A much harder, but faster method of Space Jump First involves using the left side.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=PdQSd3JcA_U}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Glitchless&amp;quot;===&lt;br /&gt;
This variant of SJF doesn&#039;t involve performing a Scan Dash.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=oajmQu3jCnc}}&lt;br /&gt;
&lt;br /&gt;
===Trilogy (Beetle Dash Method)===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=CzYUUjWTaoI}}&lt;br /&gt;
&lt;br /&gt;
===Trilogy (Bomb Jump Method)===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=VIlPm_LTPL4}}&lt;br /&gt;
&lt;br /&gt;
===Space Jump First Tutorial by Bash===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7OovdwCk-ec}}&lt;br /&gt;
&lt;br /&gt;
==Ship Dash==&lt;br /&gt;
You can dash from the ship all the way to the door near [[Artifact Temple]]. To do this, exit your ship and lock onto the piece of grass on the left of your ship. Start a dash and bend it upwards, while pressing R as soon as possible. Press and hold L for the second jump and release L like a normal L-Jump. Be sure to hold up the entire time. You can continue holding R if you wish. Just as long as you press it almost immediately it will not matter.&lt;br /&gt;
&lt;br /&gt;
It is important to note that your B press is very important for this dash. Make sure you tap it for as little frames as possible.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=dzfCg4LYsBw}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
* Go to the door toward the Artifact Temple. Morph, and perform a 2BSJ to clear the wall to your left.&lt;br /&gt;
* This was secret world #24 in the original numbering scheme.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=B8x1rngVc2k}}&lt;/div&gt;</summary>
		<author><name>JustinDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Tallon_Overworld&amp;diff=2667</id>
		<title>Tallon Overworld</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Tallon_Overworld&amp;diff=2667"/>
		<updated>2021-10-14T15:02:55Z</updated>

		<summary type="html">&lt;p&gt;JustinDM: Created page with &amp;quot;Tallon Overworld is the first [world] you encounter after leaving the [Space Pirate Frigate]. Tallon Overworld has 43 rooms in total. There are 21 rooms in the West, and 8 roo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tallon Overworld is the first [world] you encounter after leaving the [Space Pirate Frigate]. Tallon Overworld has 43 rooms in total. There are 21 rooms in the West, and 8 rooms in the South. These two areas are connected by the [Crashed Frigate], which has 14 rooms.&lt;br /&gt;
&lt;br /&gt;
Extra Details about Tallon Overworld:&lt;br /&gt;
&lt;br /&gt;
* Space Jump&lt;br /&gt;
* X-Ray Visor&lt;br /&gt;
* Artifact of Truth&lt;br /&gt;
* Artifact of Chozo&lt;br /&gt;
* 1 Boss - [Meta Ridley]&lt;br /&gt;
* 2 Energy Tanks&lt;br /&gt;
** Cargo Freight Lift to Deck Gamma - Requires either a Missile or Charge Beam to open the container.&lt;br /&gt;
** Hydro Access Tunnel - Requires Morph Ball Boost or Gravity Suit to leave after acquiring.&lt;br /&gt;
* 9 Missile Expansions&lt;br /&gt;
** Alcove - Requires Morph Ball&lt;br /&gt;
** Root Cave - Requires Space Jump or Morph Ball + Bombs&lt;br /&gt;
** Arbor Chamber - Requires Space Jump or Morph Ball + Bombs. You can acquire this item without Plasma Beam by doing the Root Cave SW and falling into the room through the hole in the top.&lt;br /&gt;
** Transport Tunnel B&lt;br /&gt;
** Frigate Crash Site&lt;br /&gt;
** Overgrown Cavern - Requires Ice Beam to enter the room and Morph Ball to acquire.&lt;br /&gt;
** Biohazard Containment - Requires Super Missiles, and by extension, Charge Beam.&lt;br /&gt;
** Great Tree Chamber&lt;br /&gt;
** Life Grove Tunnel - Requires Bombs or Power Bombs to open the pathway. Morph Ball Bombs or Boost is required to escape the half pipe.&lt;/div&gt;</summary>
		<author><name>JustinDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Metroid_Prime&amp;diff=2666</id>
		<title>Metroid Prime</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Metroid_Prime&amp;diff=2666"/>
		<updated>2021-10-14T14:40:35Z</updated>

		<summary type="html">&lt;p&gt;JustinDM: /* Tutorials */ Added any% tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Metroid Prime is a video game for the Nintendo GameCube.&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.speedrun.com/mp Leaderboard]&lt;br /&gt;
*[https://www.speedrun.com/mpce Category Extensions Leaderboard]&lt;br /&gt;
*[[Metroid Prime/List of Rooms|List of Rooms]]&lt;br /&gt;
*[[Metroid Prime/General Speed Tricks|General Speed Tricks]]&lt;br /&gt;
*[[Metroid Prime/Sequence Breaks|Sequence Breaks]]&lt;br /&gt;
*[[Metroid Prime/Skipping Items|Skipping Items]]&lt;br /&gt;
*[[Metroid Prime/Categories|Categories]]&lt;br /&gt;
*[[Metroid Prime/Bosses|Bosses]]&lt;br /&gt;
*[[Metroid Prime/List of Secret Worlds|List of Secret Worlds]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=-s7UmALXDZI Updated Any% Beginner Tutorial] by [https://www.twitch.tv/justindm JustinDM]&lt;br /&gt;
*[https://www.youtube.com/watch?v=K4MiVL0DtRk Any% Beginner Route Tutorial] by [https://www.twitch.tv/remidemmi Remidemmi]&lt;br /&gt;
*[https://www.youtube.com/watch?v=APIGlBASuuE Movement Guide] by [https://www.twitch.tv/abigfneagle Eagle]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLNDTf5siQt9ekAGI4NILW9w1BgBKyjVwp Various Tutorials] by [https://www.twitch.tv/e_a_s_t East]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kUx5WA1LGXY One-Cycling Omega Pirate] by [https://www.twitch.tv/remidemmi Remidemmi]&lt;br /&gt;
*[https://www.youtube.com/watch?v=AInZTyRfMJ8 Frigate Wallcrawl Tutorial] by [https://www.twitch.tv/venmissa Venmissa]&lt;br /&gt;
*[https://www.youtube.com/watch?v=4r382sIACDw Out of Bounds Movement Tutoral] by [https://www.twitch.tv/esibun Esibun]&lt;br /&gt;
*[https://www.youtube.com/watch?v=SpSQNYHwMjY Installing Practice Mod] by [https://www.twitch.tv/bashprime BashPrime]&lt;br /&gt;
*[https://www.youtube.com/watch?v=C4g-jcf9Pf8 Dash Technique] by [https://www.twitch.tv/justindm JustinDM]&lt;br /&gt;
*[https://www.youtube.com/watch?v=1FT8qWBIqoM Power Bombs Before Bombs Tutorial] by [https://www.twitch.tv/pan_ Pan]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
*[[Metroid Prime/Gamecube vs. Wii Loading Discrepancies|Gamecube vs. Wii Loading Discrepancies]]&lt;br /&gt;
*[[Metroid Prime/Item Requisites|Item Requisities]]&lt;br /&gt;
*[[Metroid Prime/Randomizer Dead Ends|Randomizer Dead Ends]]&lt;/div&gt;</summary>
		<author><name>JustinDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Varialess_Magmoor_Run&amp;diff=2517</id>
		<title>Varialess Magmoor Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Varialess_Magmoor_Run&amp;diff=2517"/>
		<updated>2021-10-09T18:17:32Z</updated>

		<summary type="html">&lt;p&gt;JustinDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Varialess Magmoor Run, or VMR, is the name given to the act of navigating the [heated] rooms in Magmoor Caverns. Previously thought to be only for randomizer or novelty purposes, the VMR has been theorized to save time in 100%.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/other_than_no_boost_ball_and_no_spacejump_what_is_left.html September 18th, 2003] - VMR first theorized by user Xin.&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/the_biggest_sequence_break_you_could_ever_dream_of.html April 2nd, 2004] -  [Ice Beam Before Flaahgra] discovered by runner Flamancipator. This allowed for a 4th energy tank to be collected.&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/3_energy_tank_varialess_magmoor_run4.html June 28th, 2004] - User Ekarderif states that Kip has completed a 4 Tank VMR with 3 energy remaining.&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/3_tank_vmr.html July 7th, 2005] - Runner smilingjack13 completes the 3 Tank VMR. At the time, the use of [Secret Worlds] was banned. This completion of the VMR was significant because it proved that you didn&#039;t need to go out of bounds at any point to skip Varia Suit.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=JlhD7Qixfj4 March 26th, 2016] - TASer FusionVaria completed the 2 Tank VMR TAS. This was a proof of concept made using savestates and slowdowns. A 2 Tank VMR has yet to be completed under RTA conditions.&lt;/div&gt;</summary>
		<author><name>JustinDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Varialess_Magmoor_Run&amp;diff=2516</id>
		<title>Varialess Magmoor Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Varialess_Magmoor_Run&amp;diff=2516"/>
		<updated>2021-10-09T18:17:19Z</updated>

		<summary type="html">&lt;p&gt;JustinDM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Varialess Magmoor Run, or VMR, is the name given to the act of navigating the [heated] rooms in Magmoor Caverns. Previously thought to be only for randomizer or novelty purposes, the VMR has been theorized to save time in 100%.&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/other_than_no_boost_ball_and_no_spacejump_what_is_left.html September 18th, 2003] - VMR first theorized by user Xin.&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/the_biggest_sequence_break_you_could_ever_dream_of.html April 2nd, 2004] -  [Ice Beam Before Flaahgra] discovered by runner Flamancipator. This allowed for a 4th energy tank to be collected.&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/3_energy_tank_varialess_magmoor_run4.html June 28th, 2004] - User Ekarderif states that Kip has completed a 4 Tank VMR with 3 energy remaining.&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/3_tank_vmr.html July 7th, 2005] - Runner smilingjack13 completes the 3 Tank VMR. At the time, the use of [Secret Worlds] was banned. This completion of the VMR was significant because it proved that you didn&#039;t need to go out of bounds at any point to skip Varia Suit.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=JlhD7Qixfj4 March 26th, 2016] - TASer FusionVaria completed the 2 Tank VMR TAS. This was a proof of concept made using savestates and slowdowns. A 2 Tank VMR has yet to be completed under RTA conditions.&lt;/div&gt;</summary>
		<author><name>JustinDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Varialess_Magmoor_Run&amp;diff=2515</id>
		<title>Varialess Magmoor Run</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Varialess_Magmoor_Run&amp;diff=2515"/>
		<updated>2021-10-09T18:16:59Z</updated>

		<summary type="html">&lt;p&gt;JustinDM: base info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Varialess Magmoor Run, or VMR, is the name given to the act of navigating the [heated] rooms in Magmoor Caverns. Previously thought to be only for randomizer or novelty purposes, the VMR has been theorized to save time in 100%.&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/other_than_no_boost_ball_and_no_spacejump_what_is_left.html September 18th, 2003] - VMR first theorized by user Xin.&lt;br /&gt;
[https://m2k2.taigaforum.com/post/the_biggest_sequence_break_you_could_ever_dream_of.html April 2nd, 2004] -  [Ice Beam Before Flaahgra] discovered by runner Flamancipator. This allowed for a 4th energy tank to be collected.&lt;br /&gt;
[https://m2k2.taigaforum.com/post/3_energy_tank_varialess_magmoor_run4.html June 28th, 2004] - User Ekarderif states that Kip has completed a 4 Tank VMR with 3 energy remaining.&lt;br /&gt;
[https://m2k2.taigaforum.com/post/3_tank_vmr.html July 7th, 2005] - Runner smilingjack13 completes the 3 Tank VMR. At the time, the use of [Secret Worlds] was banned. This completion of the VMR was significant because it proved that you didn&#039;t need to go out of bounds at any point to skip Varia Suit.&lt;br /&gt;
[https://www.youtube.com/watch?v=JlhD7Qixfj4 March 26th, 2016] - TASer FusionVaria completed the 2 Tank VMR TAS. This was a proof of concept made using savestates and slowdowns. A 2 Tank VMR has yet to be completed under RTA conditions.&lt;/div&gt;</summary>
		<author><name>JustinDM</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Metroid_Prime/TODO&amp;diff=2465</id>
		<title>Metroid Prime/TODO</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Metroid_Prime/TODO&amp;diff=2465"/>
		<updated>2021-09-30T18:21:58Z</updated>

		<summary type="html">&lt;p&gt;JustinDM: /* Speed Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Metroid Prime]]&lt;br /&gt;
==Rooms==&lt;br /&gt;
*Add all pages for all the missing rooms in [[Metroid Prime/List of Rooms|List of Rooms]]&lt;br /&gt;
*Add Connecting Rooms box to all room pages&lt;br /&gt;
*Add Layer Info box to all room pages&lt;br /&gt;
*Rewrite existing pages as necessary&lt;br /&gt;
**Replace missing/privated videos on [[Hall of the Elders]], [[Hunter Cave]] and [[Ice Ruins West]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*[[Thermal Visor]]&lt;br /&gt;
*[[Grapple Beam]]&lt;br /&gt;
&lt;br /&gt;
==Secret Worlds==&lt;br /&gt;
*Add missing videos&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
*Add to and revise tutorial subsection in [[Metroid Prime]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
*[[Parasite Queen]]&lt;br /&gt;
**Rewrite and reformat page, add video(s)&lt;br /&gt;
*Create pages for [[Hive Mecha]] and [[Metroid Prime (Exoskeleton)]]&lt;br /&gt;
*Add missing videos as necessary&lt;br /&gt;
&lt;br /&gt;
==Speed Tricks==&lt;br /&gt;
*Rewrite [[Dash Jump (Prime)]] and move to [[Scan Dash (Prime)]]&lt;br /&gt;
*Merge the information on the pages [[Rolling]], [[Boosting]], and [[Bouncing]] into the page for [[Morph Ball]]&lt;br /&gt;
*Add missing videos as necessary&lt;br /&gt;
&lt;br /&gt;
==Missing Tricks/Sequence Breaks/Info==&lt;br /&gt;
*[[Floaty Jump]]&lt;br /&gt;
*[[Frigate Wallcrawl]] - Room by room wallcrawl guide, videos&lt;br /&gt;
*[[Exo Skip]] - Room by room wallcrawl guide, videos&lt;br /&gt;
*[[Varialess Magmoor Run]]&lt;br /&gt;
*[[Wave/Sun]] - Room by room wallcrawl guide, videos&lt;br /&gt;
*[[Three Bomb Jump]]&lt;br /&gt;
*[[Quadruple Bomb Jump]]&lt;br /&gt;
*[[Uber Bomb Jump]]&lt;br /&gt;
**Move [[Double Bomb Jump]] and [[Triple Bomb Jump]] into [[Two Bomb Jump]] and [[Three Bomb Jump]]?&lt;br /&gt;
*[[Power Bombs Before Bombs]]&lt;br /&gt;
*[[Chozo Ghosts]] - Needs a complete rewrite&lt;br /&gt;
*[[Triclops]]&lt;br /&gt;
*[[Early Ice Beam]]&lt;br /&gt;
*[[Research Lab Aether]] - How to break the glass&lt;/div&gt;</summary>
		<author><name>JustinDM</name></author>
	</entry>
</feed>