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	<title>Metroid Prime Speedrunning Wiki - User contributions [en]</title>
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	<updated>2026-04-07T01:07:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Chozo_Ruins&amp;diff=3947</id>
		<title>Chozo Ruins</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Chozo_Ruins&amp;diff=3947"/>
		<updated>2024-10-15T15:23:27Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: Fixed room name for Artifact of World&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chozo Ruins&#039;&#039;&#039; is the next world you encounter after landing on [[Tallon Overworld]]. Chozo Ruins has 64 rooms in total. There are 29 rooms in the Entrance portion of the region, 21 rooms in the Central portion, and 14 rooms in the Far portion.&lt;br /&gt;
&lt;br /&gt;
==Items and Item Requirements==&lt;br /&gt;
* [[Missile Launcher]] - [[Hive Totem]]&lt;br /&gt;
* [[Morph Ball]] - [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]]&lt;br /&gt;
* [[Charge Beam]] - [[Watery Hall]]&lt;br /&gt;
* [[Morph Ball Bomb]] - [[Burn Dome]]&lt;br /&gt;
* [[Varia Suit]] - [[Sunchamber]]&lt;br /&gt;
* [[Wavebuster]] - [[Tower of Light]]&lt;br /&gt;
* [[Ice Beam]] - [[Antechamber]]&lt;br /&gt;
* Artifact of Lifegiver - [[Tower Chamber]]&lt;br /&gt;
* Artifact of Wild - [[Sunchamber]]&lt;br /&gt;
* Artifact of World - [[Elder Chamber]]&lt;br /&gt;
* 4 Bosses&lt;br /&gt;
** [[Hive Mecha]] - [[Hive Totem]]&lt;br /&gt;
** [[Plated Beetle]] - [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]]&lt;br /&gt;
** [[Incinerator Drone]] - [[Burn Dome]]&lt;br /&gt;
** [[Flaahgra]] - [[Sunchamber]]&lt;br /&gt;
* 5 Energy Tanks&lt;br /&gt;
** [[Transport Access North]]&lt;br /&gt;
** [[Furnace]] - Requires Morph Ball + Bombs or Boost.&lt;br /&gt;
** [[Main Plaza]] - Requires Space Jump or approaching from [[Plaza Access (Chozo Ruins)|Plaza Access]].&lt;br /&gt;
** [[Hall of the Elders]] - Requires Ice Beam + Morph Ball Bombs.&lt;br /&gt;
** [[Training Chamber (Chozo Ruins)|Training Chamber]] - Requires Morph Ball Bombs + Boost + Spider Ball.&lt;br /&gt;
* 19 Missile Expansions&lt;br /&gt;
** [[Ruined Gallery]] - Requires a Missile.&lt;br /&gt;
** [[Ruined Gallery]] - Requires Morph Ball + Bombs.&lt;br /&gt;
** [[Ruined Nursery]] - Requires Morph Ball + Bombs.&lt;br /&gt;
** [[Vault (Chozo Ruins)|Vault]] - Requires Morph Ball + Bombs.&lt;br /&gt;
** [[Main Plaza]] - Requires Space Jump or Morph Ball + Boost.&lt;br /&gt;
** [[Main Plaza]] - Requires Space Jump or Grapple Beam.&lt;br /&gt;
** [[Main Plaza]] - Requires Super Missiles, and by extension, Charge Beam.&lt;br /&gt;
** [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] - Requires Morph Ball + Bombs or Power Bombs.&lt;br /&gt;
** [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] - Requires Morph Ball + Boost or Space Jump.&lt;br /&gt;
** [[Ruined Fountain]] - Requires Spider Ball.&lt;br /&gt;
** [[Training Chamber Access]] - Requires Wave Beam to enter the room and Morph Ball to acquire.&lt;br /&gt;
** [[Gathering Hall (Chozo Ruins)|Gathering Hall]] - Requires Morph Ball + Bombs or Power Bombs to break the wall.&lt;br /&gt;
** [[Watery Hall Access]] - Requires a Missile.&lt;br /&gt;
** [[Watery Hall]]&lt;br /&gt;
** [[Dynamo]] - Requires a Missile.&lt;br /&gt;
** [[Dynamo]] - Requires Spider Ball.&lt;br /&gt;
** [[Burn Dome]] - Requires Morph Ball + Bombs to acquire, and to exit to Energy Core.&lt;br /&gt;
** [[Furnace]] - Requires Morph Ball + Bombs and either Space Jump or Power Bombs + Boost + Spider Ball.&lt;br /&gt;
** [[Crossway]] - Requires Morph Ball and either Space Jump or Bombs + Boost + Spider Ball.&lt;br /&gt;
* 1 Power Bomb Expansion&lt;br /&gt;
** [[Magma Pool]] - Requires a Power Bomb, and Space Jump or Grapple Beam to access from Ruined Fountain.&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Furnace&amp;diff=3946</id>
		<title>Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Furnace&amp;diff=3946"/>
		<updated>2024-10-05T00:58:34Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Crossway Access West]]&amp;lt;/br&amp;gt;[[East Furnace Access]]&amp;lt;/br&amp;gt;[[West Furnace Access]]}}&#039;&#039;&#039;Furnace&#039;&#039;&#039; is a room in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains an energy tank and a missile expansion.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st pass enemies&amp;lt;/br&amp;gt;2nd pass - Ghosts}}&lt;br /&gt;
&lt;br /&gt;
Defeating the single [[Chozo Ghosts|Chozo Ghost]] in [[Hall of the Elders]] disables layer &amp;quot;1st pass enemies&amp;quot; and enables layer &amp;quot;2nd pass - Ghosts&amp;quot; in this room.&lt;br /&gt;
&lt;br /&gt;
Once the layer &amp;quot;2nd pass - Ghosts&amp;quot; has been activated, entering Furnace from Crossway Access West will not spawn the Chozo Ghosts.  Entering Furnace from East Furnace Access or West Furnace Access will spawn the Chozo Ghosts.&lt;br /&gt;
&lt;br /&gt;
==Climbing the Spider Ball Track Without Spider Ball==&lt;br /&gt;
At the beginning of the room is a [[Spider Ball]] track that can be climbed without Spider Ball.&lt;br /&gt;
&lt;br /&gt;
===Climbing Method===&lt;br /&gt;
This method only works on the original 0-00 version of the game. By abusing the imperfections of the geometry, Samus will go upwards, allowing Samus to Space Jump onto the top of the track and morph.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
===Other Methods===&lt;br /&gt;
The video below showcases four additional strategies that also work if the one above cannot be done for any reason.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=1jUn4dNB0VU}}&lt;br /&gt;
&lt;br /&gt;
==Getting the Missile Expansion==&lt;br /&gt;
Normally, getting the missile expansion requires having three items: [[Power Bomb|Power Bombs]], [[Boost Ball]], and [[Spider Ball]]. The game intends for Samus to go along a lengthy [[Morph Ball]] section that takes a while to do. However, speedrun categories that get this item do so without any of these intended items.&lt;br /&gt;
&lt;br /&gt;
===From Crossway===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=fYrL48fBJMI}}&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
It is possible to collect the Missile Expansion in this room with just Bombs and Spider Ball. To do this, peform a [[HBJ]] in the corner of the room under the &amp;quot;curve&amp;quot; of the spider track. With the correct height, one can barely latch onto the tracks. Be careful to not get hit off while bombing up.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=-FQuSkP_Kng}}&lt;br /&gt;
&lt;br /&gt;
==Getting the Energy Tank==&lt;br /&gt;
The Energy Tank in this room is housed in a small subsection of the room connected only by a [[Morph Ball]] tunnel. This part of the room is closely located near the other side of the room, which encapsulates it.&lt;br /&gt;
===1st Pass vs. 2nd Pass Comparison===&lt;br /&gt;
The video below compares getting the Energy Tank in a 100% speedrun setting. According to this comparison, getting the E-Tank on first pass is slightly faster than getting it on the second past.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=UIL87GbbaKk}}&lt;br /&gt;
&lt;br /&gt;
===Without Morph Ball Bombs===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pwzZ8ZqPPKg}}&lt;br /&gt;
&lt;br /&gt;
====Staying OoB After Acquiring the E-Tank====&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=ciSN7Q16SLM}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
===IBBF===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=1P76bOPt3Ao}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hall_of_the_Elders&amp;diff=3945</id>
		<title>Hall of the Elders</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hall_of_the_Elders&amp;diff=3945"/>
		<updated>2024-04-10T08:20:46Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: Added image of fight trigger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Crossway Access South]]&amp;lt;/br&amp;gt;[[East Furnace Access]]&amp;lt;/br&amp;gt;[[Elder Chamber]]&amp;lt;/br&amp;gt;[[Elder Hall Access]]&amp;lt;/br&amp;gt;[[Reflecting Pool Access]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Hall of the Elders SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of the Elders&#039;&#039;&#039; (sometimes shortened to &#039;&#039;&#039;HoTE&#039;&#039;&#039;) is a room in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is a room consisting of many parts. Upon first arrival, there will be a trigger that activates the [[Chozo Ghosts|Chozo Ghost]] fight. In the developer-intended route, this is supposed to be Samus&#039; first fight with one of the Chozo Ghosts. When this fight is triggered, it changes the layers in [[Furnace]], [[Arboretum]] and [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] so that their ghost fights will spawn. In the middle of a room is a statue that, when morphed into, will launch Samus down one of various paths. Behind the statue is a set of three bomb slots, which individually require [[Wave Beam]], [[Ice Beam]] and [[Plasma Beam]] to activate. These slots must first be activated using the Bomb Slot in front of the statue. Once activated, these bomb slots determine which path Samus will be launched into by the statue.&lt;br /&gt;
*By default, the statue rolls Samus onto a [[Spider Ball]] track, where she is encouraged to use Spider Ball in order to get to the bomb slot that activates the other three bomb slots.&lt;br /&gt;
*The Wave Beam path leads to [[Reflecting Pool Access]], which is normally blocked by a forcefield. Once near the door, Samus can deactivate this forcefield.&lt;br /&gt;
*The Ice Beam path leads to an undersection of the room that houses an [[Energy Tank]].&lt;br /&gt;
*The Plasma Beam slot moves the statue forwards, revealing a vertical Ice Beam door that leads to the room [[Elder Chamber]], which contains the Artifact of World. Worth noting is that it is possible to force load this room from out of bounds, even without first moving the statue, and it is possible to get out of the statue from within.&lt;br /&gt;
The Chozo Ghost fight will lock most of the doors once activated, meaning that the fight has to be dealt with in order to unlock the doors. This means that activating the fight is a significant source of time loss in any% runs, and should be avoided whenever possible.&lt;br /&gt;
&lt;br /&gt;
[[File:HalloftheEldersFightTrigger.PNG|thumb|480px|Trigger for the Ghost fight in Hall of the Elders.  Avoid touching the blue region to skip fighting the single Chozo Ghost in this room.  The bomb slots behind the statue can still be activated by using the peg on the wall to climb up and down from the ledge pictured at the top of the room here.]]&lt;br /&gt;
&lt;br /&gt;
Additionally, the room contains a missile recharge station.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;2nd Pass Enemy Loadout&amp;lt;/br&amp;gt;1st Pass Enemy Loadout&amp;lt;/br&amp;gt;FOG LAYER&amp;lt;/br&amp;gt;Shield}}&lt;br /&gt;
&lt;br /&gt;
Scanning the terminal to disable the barrier disables layer &amp;quot;Shield&amp;quot; in this room.&lt;br /&gt;
&lt;br /&gt;
Defeating the single Chozo Ghost in this room disables layer &amp;quot;1st Pass Enemy Loadout&amp;quot;.  It also changes layers in these rooms:&lt;br /&gt;
* [[Arboretum]] - Disables layer &amp;quot;1st Pass enemies&amp;quot; and enables layer &amp;quot;2nd Pass Enemies&amp;quot;.&lt;br /&gt;
* [[Furnace]] - Disables layer &amp;quot;1st pass enemies&amp;quot; and enables layer &amp;quot;2nd pass - Ghosts&amp;quot;.&lt;br /&gt;
* [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] - Disables layer &amp;quot;2 1/2 Pass BETA BEETLE&amp;quot; and enables layer &amp;quot;Third pass - Ghosts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Using the Wave Beam locked bomb slot in the room enables layer &amp;quot;2nd Pass Enemy Loadout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Without Spider Ball==&lt;br /&gt;
===With Space Jump ===&lt;br /&gt;
It is possible to activate the three bomb slots behind the statue without Spider Ball. To do this, jump onto the peg that sticks out of the wall, then simply jump onto the platform that houses the bomb slot.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
This trick is a little more difficult if Samus doesn&#039;t have the [[Space Jump Boots]]. Jumping on the peg without SJ requires a [[Scan Dash]] that lands on the peg. Once on the peg, carefully perform a double bomb jump and unmorph in the direction of the bomb slot. If successful, Samus will be able to land on the platform and use the bomb slot as normal.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jcNPZbVDP2U}}&lt;br /&gt;
====BSJ Onto Peg====&lt;br /&gt;
This is an alternate method of getting onto the peg that doesn&#039;t require doing a scan dash.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=k5veQofu9iA}}&lt;br /&gt;
&lt;br /&gt;
==Bomb Jump Into Morph Ball Tunnel==&lt;br /&gt;
It is possible to skip having to activate the bomb slots in order to get to Reflecting Pool Access. By performing a particular bomb jump, it is possible to get into the tunnel through the gap in the wall.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vc2lxi9Secg}}&lt;br /&gt;
===3BJ Method===&lt;br /&gt;
Alternately, a Triple Bomb Jump will also work.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
==Early Energy Tank from Out of Bounds==&lt;br /&gt;
It is possible to get the energy tank from out of bounds simply by morphing into the exposed morph ball tunnel. To get out, simply bomb your way out of the tunnel and unmorph.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=R9wZU02xD1A}}&lt;br /&gt;
&lt;br /&gt;
==Early Artifact of World==&lt;br /&gt;
There are multiple ways of bypassing the statue to get the Artifact of World early and without the Plasma Beam.&lt;br /&gt;
===Out of Bounds Method===&lt;br /&gt;
If out of bounds, it is possible to activate the door to [[Elder Chamber]] from the aether and forcing the room to load by moving near the door. If successful, Samus will now be inside Elder Chamber and will be free to pick up the Artifact of World.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=G5kFR-eJsyc}}&lt;br /&gt;
===Infinite Speed Method===&lt;br /&gt;
This method can be done in-bounds. It&#039;s done by getting the door to East Furnace Access to close while the game thinks you&#039;re in that room. This weakens the collision in Hall of the Elders, allowing Samus to get stuck, making [[Infinite Speed]] possible to get. After getting IS, roll over to Elder Chamber and boost once the room is loaded. This will simultaneously allow Samus to grab the artifact while activating the &amp;quot;bowling&amp;quot; cutscene. When this cutscene ends, the player will regain control of Samus in Hall of the Elders. From here, go to the door and transition the room back to Hall of the Elders. This is done by entering the [[Morph Ball]] and rolling on the right side of the door.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jCfBxncLMbg}}&lt;br /&gt;
===TAS-only Method===&lt;br /&gt;
The TAS-only method of doing this takes advantage of the fact that Samus can get stuck while going upwards on the Ice Beam path. By getting stuck, Samus can generate an abnormally high amount of speed. This speed is enough to bypass the &amp;quot;&#039;&#039;[Trigger] Trigger Back up Land&#039;&#039;&amp;quot; trigger that sets the pathway back to its default position. By activating the bowling cutscene again, Samus will clip into the statue, and will be able to enter Elder Chamber from there.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=JwcFitBG7sE}}&lt;br /&gt;
&lt;br /&gt;
==Climb to Reflecting Pool Access NSJ &amp;amp; Without Bombs==&lt;br /&gt;
After the barrier near the door to Reflecting Pool Access has been removed, it is possible to climb from the bottom of the room to the door only using Boost Ball. This is primarily useful in [[Randomizers]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=e-3y7ykkEwU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:HalloftheEldersFightTrigger.PNG&amp;diff=3944</id>
		<title>File:HalloftheEldersFightTrigger.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:HalloftheEldersFightTrigger.PNG&amp;diff=3944"/>
		<updated>2024-04-10T08:17:52Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: Trigger for Ghosts fight in Hall of the Elders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Trigger for Ghosts fight in Hall of the Elders&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Deck_Beta_Conduit_Hall_(Space_Pirate_Frigate)&amp;diff=3943</id>
		<title>Deck Beta Conduit Hall (Space Pirate Frigate)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Deck_Beta_Conduit_Hall_(Space_Pirate_Frigate)&amp;diff=3943"/>
		<updated>2024-04-08T01:42:10Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: Added image and info about loading trigger used during Frigate Wallcrawl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Connection Elevator to Deck Beta (Space Pirate Frigate)|Connection Elevator to Deck Beta]]&amp;lt;/br&amp;gt;[[Biotech Research Area 1 (Space Pirate Frigate)|Biotech Research Area 1]]}}&#039;&#039;&#039;Deck Beta Conduit Hall&#039;&#039;&#039; is a room located in the [[Space Pirate Frigate]] in [[Metroid Prime]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default}}&lt;br /&gt;
&lt;br /&gt;
==Frigate Wallcrawl==&lt;br /&gt;
[[File:DeckBetaConduitHallTrigger.JPG|thumb|300px|Deck Beta Conduit Hall as seen from above, out of bounds.  You must touch the blue volume to load Connection Elevator to Deck Beta from out of bounds..]]&lt;br /&gt;
&lt;br /&gt;
A loading trigger in this room must be touched during the [[Frigate Wallcrawl]] to load [[Connection Elevator to Deck Beta (Space Pirate Frigate)|Connection Elevator to Deck Beta]].&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:DeckBetaConduitHallTrigger.JPG&amp;diff=3942</id>
		<title>File:DeckBetaConduitHallTrigger.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:DeckBetaConduitHallTrigger.JPG&amp;diff=3942"/>
		<updated>2024-04-08T01:40:38Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: Trigger to load Connection Elevator to Deck Beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Trigger to load Connection Elevator to Deck Beta&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Dynamo_Access_(Phazon_Mines)&amp;diff=3941</id>
		<title>Dynamo Access (Phazon Mines)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Dynamo_Access_(Phazon_Mines)&amp;diff=3941"/>
		<updated>2024-04-03T22:13:15Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Central Dynamo]]&amp;lt;/br&amp;gt;[[Omega Research]]}}&#039;&#039;&#039;Dynamo Access&#039;&#039;&#039; is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It contains an [[Elite Pirate]] fight, which only activates once, the first time that this room is loaded with Plasma Beam in Samus&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st Pass Enemies&amp;lt;/br&amp;gt;Debris&amp;lt;/br&amp;gt;ESP EVENT}}&lt;br /&gt;
&lt;br /&gt;
Defeating the [[Elite Pirate]] in this room disables layer &amp;quot;Debris&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Frigate_Orpheon&amp;diff=3940</id>
		<title>Frigate Orpheon</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Frigate_Orpheon&amp;diff=3940"/>
		<updated>2024-03-10T07:45:45Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;tutorial&amp;quot; area of the game. Though the area is run mostly intended route, there is a wallcrawl that can be done that saves a theoretical 55+ seconds (5:29+ escape).&lt;br /&gt;
&lt;br /&gt;
Since this area is entirely linear and self-contained, a route will be laid out here:&lt;br /&gt;
&lt;br /&gt;
*[[Exterior Docking Hangar]]&lt;br /&gt;
*[[Air Lock]]&lt;br /&gt;
*[[Deck Alpha Access Hall]]&lt;br /&gt;
*[[Emergency Evacuation Area]]&lt;br /&gt;
*[[Deck Alpha Umbilical Hall]]&lt;br /&gt;
*[[Map Facility]]&lt;br /&gt;
*[[Connection Elevator to Deck Beta (Space Pirate Frigate)|Connection Elevator to Deck Beta]]*&lt;br /&gt;
*[[Deck Beta Conduit Hall (Space Pirate Frigate)|Deck Beta Conduit Hall]]&lt;br /&gt;
*[[Biotech Research Area 1 (Space Pirate Frigate)|Biotech Research Area 1]]&lt;br /&gt;
*[[Deck Beta Security Hall (Space Pirate Frigate)|Deck Beta Security Hall]]&lt;br /&gt;
*[[Biohazard Containment (Space Pirate Frigate)|Biohazard Containment]]&lt;br /&gt;
*[[Deck Beta Transit Hall (Space Pirate Frigate)|Deck Beta Transit Hall]]&lt;br /&gt;
*[[Cargo Freight Lift to Deck Gamma (Space Pirate Frigate)|Cargo Freight Lift to Deck Gamma]]&lt;br /&gt;
*[[Reactor Core Entrance]]&lt;br /&gt;
*[[Reactor Core (Space Frigate Frigate)|Reactor Core]]&lt;br /&gt;
*[[Deck Gamma Monitor Hall]]&lt;br /&gt;
*[[Connection Elevator to Deck Beta (Lower)|Connection Elevator to Deck Beta]]*&lt;br /&gt;
*[[Biotech Research Area 1 (Space Pirate Frigate)|Biotech Research Area 1]]&lt;br /&gt;
*[[Subventilation Shaft Section A]]&lt;br /&gt;
*[[Subventilation Shaft Section B]]&lt;br /&gt;
*[[Cargo Freight Lift to Deck Gamma (Space Pirate Frigate)|Cargo Freight Lift to Deck Gamma]]&lt;br /&gt;
*[[Main Ventilation Shaft Section A (Space Pirate Frigate)|Main Ventilation Shaft Section A]]&lt;br /&gt;
*[[Main Ventilation Shaft Section B (Space Pirate Frigate)|Main Ventilation Shaft Section B]]&lt;br /&gt;
*[[Main Ventilation Shaft Section C (Space Pirate Frigate)|Main Ventilation Shaft Section C]]&lt;br /&gt;
*[[Main Ventilation Shaft Section D]]&lt;br /&gt;
*[[Main Ventilation Shaft Section E]]&lt;br /&gt;
*[[Main Ventilation Shaft Section F]]&lt;br /&gt;
*[[Biotech Research Area 2]]&lt;br /&gt;
*[[Connection Elevator to Deck Alpha]]&lt;br /&gt;
*[[Deck Alpha Mech Shaft]]&lt;br /&gt;
*[[Air Lock]]&lt;br /&gt;
*[[Exterior Docking Hangar]]&lt;br /&gt;
&amp;lt;small&amp;gt;* Note: There are two rooms with this name.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hall_of_the_Elders&amp;diff=3939</id>
		<title>Hall of the Elders</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hall_of_the_Elders&amp;diff=3939"/>
		<updated>2024-02-24T00:04:18Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Crossway Access South]]&amp;lt;/br&amp;gt;[[East Furnace Access]]&amp;lt;/br&amp;gt;[[Elder Chamber]]&amp;lt;/br&amp;gt;[[Elder Hall Access]]&amp;lt;/br&amp;gt;[[Reflecting Pool Access]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Hall of the Elders SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of the Elders&#039;&#039;&#039; (sometimes shortened to &#039;&#039;&#039;HoTE&#039;&#039;&#039;) is a room in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is a room consisting of many parts. Upon first arrival, there will be a trigger that activates the [[Chozo Ghosts|Chozo Ghost]] fight. In the developer-intended route, this is supposed to be Samus&#039; first fight with one of the Chozo Ghosts. When this fight is triggered, it changes the layers in [[Furnace]], [[Arboretum]] and [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] so that their ghost fights will spawn. In the middle of a room is a statue that, when morphed into, will launch Samus down one of various paths. Behind the statue is a set of three bomb slots, which individually require [[Wave Beam]], [[Ice Beam]] and [[Plasma Beam]] to activate. These slots must first be activated using the Bomb Slot in front of the statue. Once activated, these bomb slots determine which path Samus will be launched into by the statue.&lt;br /&gt;
*By default, the statue rolls Samus onto a [[Spider Ball]] track, where she is encouraged to use Spider Ball in order to get to the bomb slot that activates the other three bomb slots.&lt;br /&gt;
*The Wave Beam path leads to [[Reflecting Pool Access]], which is normally blocked by a forcefield. Once near the door, Samus can deactivate this forcefield.&lt;br /&gt;
*The Ice Beam path leads to an undersection of the room that houses an [[Energy Tank]].&lt;br /&gt;
*The Plasma Beam slot moves the statue forwards, revealing a vertical Ice Beam door that leads to the room [[Elder Chamber]], which contains the Artifact of World. Worth noting is that it is possible to force load this room from out of bounds, even without first moving the statue, and it is possible to get out of the statue from within.&lt;br /&gt;
The Chozo Ghost fight will lock most of the doors once activated, meaning that the fight has to be dealt with in order to unlock the doors. This means that activating the fight is a significant source of time loss in any% runs, and should be avoided whenever possible.&lt;br /&gt;
&lt;br /&gt;
Additionally, the room contains a missile recharge station.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;2nd Pass Enemy Loadout&amp;lt;/br&amp;gt;1st Pass Enemy Loadout&amp;lt;/br&amp;gt;FOG LAYER&amp;lt;/br&amp;gt;Shield}}&lt;br /&gt;
&lt;br /&gt;
Scanning the terminal to disable the barrier disables layer &amp;quot;Shield&amp;quot; in this room.&lt;br /&gt;
&lt;br /&gt;
Defeating the single Chozo Ghost in this room disables layer &amp;quot;1st Pass Enemy Loadout&amp;quot;.  It also changes layers in these rooms:&lt;br /&gt;
* [[Arboretum]] - Disables layer &amp;quot;1st Pass enemies&amp;quot; and enables layer &amp;quot;2nd Pass Enemies&amp;quot;.&lt;br /&gt;
* [[Furnace]] - Disables layer &amp;quot;1st pass enemies&amp;quot; and enables layer &amp;quot;2nd pass - Ghosts&amp;quot;.&lt;br /&gt;
* [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] - Disables layer &amp;quot;2 1/2 Pass BETA BEETLE&amp;quot; and enables layer &amp;quot;Third pass - Ghosts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Using the Wave Beam locked bomb slot in the room enables layer &amp;quot;2nd Pass Enemy Loadout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Without Spider Ball==&lt;br /&gt;
===With Space Jump ===&lt;br /&gt;
It is possible to activate the three bomb slots behind the statue without Spider Ball. To do this, jump onto the peg that sticks out of the wall, then simply jump onto the platform that houses the bomb slot.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
This trick is a little more difficult if Samus doesn&#039;t have the [[Space Jump Boots]]. Jumping on the peg without SJ requires a [[Scan Dash]] that lands on the peg. Once on the peg, carefully perform a double bomb jump and unmorph in the direction of the bomb slot. If successful, Samus will be able to land on the platform and use the bomb slot as normal.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jcNPZbVDP2U}}&lt;br /&gt;
====BSJ Onto Peg====&lt;br /&gt;
This is an alternate method of getting onto the peg that doesn&#039;t require doing a scan dash.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=k5veQofu9iA}}&lt;br /&gt;
&lt;br /&gt;
==Bomb Jump Into Morph Ball Tunnel==&lt;br /&gt;
It is possible to skip having to activate the bomb slots in order to get to Reflecting Pool Access. By performing a particular bomb jump, it is possible to get into the tunnel through the gap in the wall.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vc2lxi9Secg}}&lt;br /&gt;
===3BJ Method===&lt;br /&gt;
Alternately, a Triple Bomb Jump will also work.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
==Early Energy Tank from Out of Bounds==&lt;br /&gt;
It is possible to get the energy tank from out of bounds simply by morphing into the exposed morph ball tunnel. To get out, simply bomb your way out of the tunnel and unmorph.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=R9wZU02xD1A}}&lt;br /&gt;
&lt;br /&gt;
==Early Artifact of World==&lt;br /&gt;
There are multiple ways of bypassing the statue to get the Artifact of World early and without the Plasma Beam.&lt;br /&gt;
===Out of Bounds Method===&lt;br /&gt;
If out of bounds, it is possible to activate the door to [[Elder Chamber]] from the aether and forcing the room to load by moving near the door. If successful, Samus will now be inside Elder Chamber and will be free to pick up the Artifact of World.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=G5kFR-eJsyc}}&lt;br /&gt;
===Infinite Speed Method===&lt;br /&gt;
This method can be done in-bounds. It&#039;s done by getting the door to East Furnace Access to close while the game thinks you&#039;re in that room. This weakens the collision in Hall of the Elders, allowing Samus to get stuck, making [[Infinite Speed]] possible to get. After getting IS, roll over to Elder Chamber and boost once the room is loaded. This will simultaneously allow Samus to grab the artifact while activating the &amp;quot;bowling&amp;quot; cutscene. When this cutscene ends, the player will regain control of Samus in Hall of the Elders. From here, go to the door and transition the room back to Hall of the Elders. This is done by entering the [[Morph Ball]] and rolling on the right side of the door.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jCfBxncLMbg}}&lt;br /&gt;
===TAS-only Method===&lt;br /&gt;
The TAS-only method of doing this takes advantage of the fact that Samus can get stuck while going upwards on the Ice Beam path. By getting stuck, Samus can generate an abnormally high amount of speed. This speed is enough to bypass the &amp;quot;&#039;&#039;[Trigger] Trigger Back up Land&#039;&#039;&amp;quot; trigger that sets the pathway back to its default position. By activating the bowling cutscene again, Samus will clip into the statue, and will be able to enter Elder Chamber from there.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=JwcFitBG7sE}}&lt;br /&gt;
&lt;br /&gt;
==Climb to Reflecting Pool Access NSJ &amp;amp; Without Bombs==&lt;br /&gt;
After the barrier near the door to Reflecting Pool Access has been removed, it is possible to climb from the bottom of the room to the door only using Boost Ball. This is primarily useful in [[Randomizers]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=e-3y7ykkEwU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Quarry&amp;diff=3938</id>
		<title>Main Quarry</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Quarry&amp;diff=3938"/>
		<updated>2024-02-20T06:04:54Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of fight trigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Quarry Access]]&amp;lt;/br&amp;gt;[[Save Station Mines A]]&amp;lt;/br&amp;gt;[[Security Access A]]&amp;lt;/br&amp;gt;[[Waste Disposal]]}}&#039;&#039;&#039;Main Quarry&#039;&#039;&#039; is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It is a very large room with multiple sections. At the ground level, there is a forcefield that blocks access to [[Security Access A]] which requires Samus to scan two different scan posts in order to deactivate. Above the forcefield are two Mega Turrets that deal strong damage to Samus. There is also a [[Spider Ball]] track that leads to the connecting save station. Leading to the upper level is a bridge that takes the player across the room, where Samus will be greeted with a few Space Pirates along the way. Once on the top level of the room, Samus can energize the nearby scan point using the [[Wave Beam]] and proceed to scan the mechanism that controls the crane. The crane can be set to one of two positions: either in its default position, where Samus is intended to use the [[Grapple Beam]] in order to gain access to the room [[Waste Disposal]], or bashing alongside a weak point in the upper level of the building, where a missile expansion will be revealed. Once the crane is in this position, the player is intended to use Spider Ball in order to climb the crane and gain access to the item.&lt;br /&gt;
&lt;br /&gt;
In the original NTSC 0-00 version of the game, the door leading to [[Waste Disposal]] is unlocked from the very beginning. This was changed in the 0-02 version of the game, where this door is now locked until the player obtains the main [[Power Bomb|Power Bombs]] in [[Central Dynamo]].&lt;br /&gt;
&lt;br /&gt;
This room also contains a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;3rd pass enemies&amp;lt;/br&amp;gt;1st Pass Enemies&amp;lt;/br&amp;gt;2nd Pass Enemies&amp;lt;/br&amp;gt;Shield OFF&amp;lt;/br&amp;gt;METROIDS&amp;lt;/br&amp;gt;Don&#039;t Load}}&lt;br /&gt;
&lt;br /&gt;
Scanning the terminals to turn off the barrier in this room disables layer &amp;quot;Shield OFF&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Activating the fight with the Space Pirates in this room disables layer &amp;quot;1st Pass Enemies&amp;quot; and enables layer &amp;quot;2nd Pass Enemies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Quickly Getting to the Top Level==&lt;br /&gt;
[[File:MainQuarryFightTrigger.JPG|thumb|300px|Touching this blue region causes the first pirate fight to activate in this room.  Using other methods of climbing this room avoids triggering the pirate fight.]]&lt;br /&gt;
&lt;br /&gt;
If entering the room from [[Quarry Access]], there are a number of ways to quickly get to the top level of the room. This is used by speedrunners in certain routes in order to quickly get to Waste Disposal. Getting to this room cuts out a large amount of travel time in speedruns.&lt;br /&gt;
&lt;br /&gt;
===Ledge Jump Method===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=GtaU_0GBvbs}}&lt;br /&gt;
&lt;br /&gt;
===BSJ Method===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=AoyI97V5Vcg}}&lt;br /&gt;
&lt;br /&gt;
==Waste Disposal Door Without Grapple Beam==&lt;br /&gt;
Normally, Samus is only intended to get to the Waste Disposal door using the Grapple Beam. However, using a simple [[Scan Dash]], it is possible to easily clear the distance required without Grapple.&lt;br /&gt;
&lt;br /&gt;
===Crane Jump Method===&lt;br /&gt;
If doing a Scan Dash isn&#039;t viable (eg. if playing on 0-02) then another method that involves jumping on the crane is an option. &lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=g8WBr8i3pIo}}&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
A similar method to the above can also be done on Wii.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=axUsedZdm3E}}&lt;br /&gt;
Also see this even easier method, also done on Wii:&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=qtR6Hs_DA9Y}}&lt;br /&gt;
&lt;br /&gt;
==Save Station Without Spider Ball==&lt;br /&gt;
The height required to get to the save station isn&#039;t very high, and there are a number of methods that can be used to make it without Spider Ball. In fact, a good enough [[Double Bomb Jump]] can be enough to bypass the Spider Ball track on its own.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=dsC1oveqyCY}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
The developers intentionally made it difficult to get to the top of the room by raising the invisible walls far above where Samus can go normally. However, there is a part of the room&#039;s collision that is at an acute angle, where Samus can get stuck on the walls. This allows for Samus to get to the top of the room and get out of bounds, as holding the correct control stick position allows Samus to slowly float to the top of the room&#039;s box. The downside to this SW is that it takes about 18 minutes to do, so unless a faster method is found someday, it will never be useful in any speedrunning context.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=E1zu64pudR8}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Phazon Mines]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:MainQuarryFightTrigger.JPG&amp;diff=3937</id>
		<title>File:MainQuarryFightTrigger.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:MainQuarryFightTrigger.JPG&amp;diff=3937"/>
		<updated>2024-02-20T06:03:33Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Elite_Control&amp;diff=3936</id>
		<title>Elite Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Elite_Control&amp;diff=3936"/>
		<updated>2024-02-20T05:54:08Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of fight trigger for elite pirate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Elite Control Access]]&amp;lt;/br&amp;gt;[[Maintenance Tunnel]]&amp;lt;/br&amp;gt;[[Ventilation Shaft (Phazon Mines)|Ventilation Shaft]]}}&#039;&#039;&#039;Elite Control&#039;&#039;&#039; is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It is where Samus encounters the first [[Elite Pirate]] in the game&#039;s standard route. The elite pirate is activated by a trigger that is in front of the section of the room leading to [[Elite Control Access]]. Once activated, a forcefield appears that blocks the way to the room, and the room must either be reloaded or the fight be dealt with in order to make this forcefield disappear. Dealing with the Elite Pirate fight also makes the two forcefields on the other side of the room disappear, and alerts the Ice Troopers above. Additionally, the forcefield that blocks access to [[Ventilation Shaft (Phazon Mines)|Ventilation Shaft]] must be deactivated using the scan visor.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st Pass Enemy_Elite_Turrets_Pirates&amp;lt;/br&amp;gt;3rd metroid pass&amp;lt;/br&amp;gt;2nd pass Enemy_Ninja_Pirates&amp;lt;/br&amp;gt;load_memory_test&amp;lt;/br&amp;gt;Don&#039;t load}}&lt;br /&gt;
&lt;br /&gt;
Defeating the [[Elite Pirate]] in this room disables layer &amp;quot;1st Pass Enemy_Elite_Turrets_Pirates&amp;quot; and enables layer &amp;quot;2nd pass Enemy_Ninja_Pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Although it doesn&#039;t seem to change anything in these rooms, the following rooms have layers changed by defeating the Elite Pirate in Elite Control:&lt;br /&gt;
* [[Control Tower]] - Disables layer &amp;quot;2nd Pass Enemy - Flying&amp;quot; and enables layer &amp;quot;3rd pass enemy - Elite&amp;quot;.&lt;br /&gt;
* [[Research Lab Hydra]] - Enables layer &amp;quot;3rd pass Enemy - Elite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Elite Pirate Skip==&lt;br /&gt;
It is possible to skip the Elite Pirate fight by making a series of jumps that leads to the upper levels of the room. Worth noting is that since the Ice Troopers only get alerted to Samus&#039; presence when the fight is over, so unless you shoot them, they won&#039;t attack Samus whatsoever. The video below demonstrates two popular strategies for performing this skip:&lt;br /&gt;
*On the left is the more beginner friendly method which involves jumping to a spot to Samus&#039; left, then jumping onto the turbine, then onto the bridge.&lt;br /&gt;
*On the right is a more difficult, but slightly faster method known as the &amp;quot;Pirate Hop&amp;quot;, known as such due to taking advantage of the standable collision of the pirate itself. After landing on the pirate, jump on the turbine to the right, which will also lead to the bridge.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=yg33oEwJAZ8}}&lt;br /&gt;
&lt;br /&gt;
===Low%===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YofCdFXn_2o}}&lt;br /&gt;
&lt;br /&gt;
==Elite Pirate Trigger Skip==&lt;br /&gt;
[[File:EliteControlFightTrigger.PNG|thumb|300px|Touching this blue region activates the Elite Pirate breakout in this room.  The blue region is not flush with the wall and forcefield behind it.]]&lt;br /&gt;
&lt;br /&gt;
Separately from the above, it is possible to avoid the trigger that activates the Elite Pirate fight if entering the room from either Ventilation Shaft or [[Maintenance Tunnel]]. Jump onto the standable spot nearest to Elite Control Access and perform a [[Space Jump Boots|Space Jump]] in place. Once at a certain height, move forward and hug the wall above the section that leads to Elite Control Access. If successful, you will slip through the gap and avoid hitting the trigger.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=rkmgnXzeYb8}}&lt;br /&gt;
&lt;br /&gt;
==Elite Control Tutorial by Tom Lube==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=8NjuKRJB5fQ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Phazon Mines]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:EliteControlFightTrigger.PNG&amp;diff=3935</id>
		<title>File:EliteControlFightTrigger.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:EliteControlFightTrigger.PNG&amp;diff=3935"/>
		<updated>2024-02-20T05:52:13Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Central_Dynamo&amp;diff=3934</id>
		<title>Central Dynamo</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Central_Dynamo&amp;diff=3934"/>
		<updated>2024-02-20T05:45:10Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of drone fight trigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Dynamo Access (Phazon Mines)|Dynamo Access]]&amp;lt;/br&amp;gt;[[Quarantine Access A]]&amp;lt;/br&amp;gt;[[Save Station Mines B]]}}&#039;&#039;&#039;Central Dynamo&#039;&#039;&#039; is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It contains the Main [[Power Bomb|Power Bombs]], which are required in order to change the layer in [[Elite Research]] so that the Artifact of Warrior can be obtained. An invisible drone must be defeated in order to gain access to the PBs, at which point one of 300 pre-determined mazes will appear at random.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st Pass Drones&amp;lt;/br&amp;gt;2nd Pass Troopers&amp;lt;/br&amp;gt;Irving&amp;lt;/br&amp;gt;Don&#039;t Load&amp;lt;/br&amp;gt;Amanda}}&lt;br /&gt;
&lt;br /&gt;
Acquiring the [[Power Bomb|Main Power Bombs]] in this room disables layer &amp;quot;1st Pass Drones&amp;quot;, and enables layer &amp;quot;2nd Pass Troopers&amp;quot;.  It also changes layers in the following rooms:&lt;br /&gt;
* [[Omega Research]] - Disables layer &amp;quot;1st Pass enemies&amp;quot; and enables layer &amp;quot;2nd pass enemies&amp;quot;.&lt;br /&gt;
* [[Elite Research]] - Disables layers &amp;quot;Dummy Elite&amp;quot; and &amp;quot;2nd Pass Ninjas&amp;quot; and enables layer &amp;quot;3rd Pass Elite Bustout&amp;quot; which allows activation of the [[Phazon Elite]] fight for the Artifact of Warrior.&lt;br /&gt;
&lt;br /&gt;
== Power Bomb Maze ==&lt;br /&gt;
&lt;br /&gt;
=== How the RNG works ===&lt;br /&gt;
There are 300 different mazes. While the game could produce mazes using any seed outside of these 300 (4 billion+), the game picks exclusively from this list of 300 only.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is how the Maze is generated for this fight:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. A random unsigned 16-bit integer is generated.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The modulo 100 of this number is taken.&amp;lt;br&amp;gt;&lt;br /&gt;
2. This determines which set seed is picked from the list.&amp;lt;br&amp;gt;&lt;br /&gt;
3. A Maze is created using the seed.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Three electrical gates and two water bomb pools are generated into the maze. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This results in roughly a 1/300, however because of using a modulous operation to pick the seed, this gives the first 135 seeds a 1/65536 (~.46%) greater chance of happening than the remaining 165 seeds.&lt;br /&gt;
&lt;br /&gt;
=== Possible Mazes ===&lt;br /&gt;
&lt;br /&gt;
Because the game generates the maze first and the water pools/ electrical gates after, some mazes have skips in them and are shorter than the game intends. Mazes can range in length from 15 squares to 55 squares in odd number squares only and excluding maze length 53. To see the reverse engineered code for the maze as well as all 300 mazes, go [https://pwootage.github.io/maze-finder-web/ here].&lt;br /&gt;
&lt;br /&gt;
=== Maze Skip ===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Fq7EsFLmezE||right}}&lt;br /&gt;
This trick allows you to skip the entire Power Bomb Maze. Because the maze is picked randomly, the time saved from this trick is also random. RTA this trick roughly breaks even with the shortest maze. When Samus drops into the maze normally, the game disables the object over the maze and makes it translucent, this is to allow the camera to more easily see through or pass through it. To prevent the player from coming back out from the maze, a small door closes above you once you fall in. It is possible to touch only the trigger that disables the collision above Main Power Bombs without touching the trigger that closes the door above Samus. This allows Samus to simply walk over and fall into Main Power Bombs. &lt;br /&gt;
&lt;br /&gt;
This trick can be performed with or without [[Morph Ball Bomb|Morph Ball Bombs]]. With [[Morph Ball Bomb|bombs]] simply place a bomb low enough in the hole and time falling into the trigger and get hit by the [[Morph Ball Bomb|bombs]] and come back out without the door closing. This can be done without [[Morph Ball Bomb|bombs]] using wall friction only to flick Samus back up the hole. &lt;br /&gt;
&lt;br /&gt;
==Strats==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=2w2S3jK3mhA||right}}&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=tv53zjc_3bo||right}}&lt;br /&gt;
===Invisible Drone Strat===&lt;br /&gt;
The fastest way to kill Invisible Drone is with charged [[Plasma Beam]] or 5 quick [[Rapid-Fire Missiles]]. [[Plasma Beam]] can be combined with [[Charge Storage]] to quickly kill this miniboss in two hits.Without [[Charge Beam]] it is easiest to kill this boss by standing directly in his path and getting hit intentionally by his attack. While getting hit simply aim at his eye for free and shoot all 5 of your [[Rapid-Fire Missiles]]. &lt;br /&gt;
&lt;br /&gt;
===NSJ Climb===&lt;br /&gt;
It is possible to climb this room without [[Space Jump Boots]] by getting on top of one of the monitors and doing an [[High Bomb Jump|HBJ]] against the wall.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
===Quarantine Access A Comparison===&lt;br /&gt;
The video below compares two different strats for getting to [[Quarantine Access A]] after getting the Main Power Bombs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Misc==&lt;br /&gt;
[[File:DroneFightTriggerPM.PNG|thumb|300px|Passing through this blue region activates the fight with the drone in this room.]]&lt;br /&gt;
===Leaving the Room Early=== &lt;br /&gt;
The door behind the Power Bomb rubble does not lock therefore allowing you to leave the room at any point if you have Power Bombs.&lt;br /&gt;
&lt;br /&gt;
===Navigating the room backwards===&lt;br /&gt;
The room can be traversed backwards in some randomizer settings.  The drone fight will be activated after climbing the room, near the door to Dynamo Access.&lt;br /&gt;
&lt;br /&gt;
===Infinite Speed===&lt;br /&gt;
It is possible to get [[Infinite Speed]] in this room by getting stuck in a particular way on the crates. The video below shows a setup.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=rDCTXaNmypI}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://pwootage.github.io/maze-finder-web/ Maze Finder Web] -- Finds your maze, made by Pwootage.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://github.com/Pwootage/prime-maze-generator Maze Generator] -- An RE&#039;d maze generator simulator, made by Pwootage.&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Phazon Mines]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:DroneFightTriggerPM.PNG&amp;diff=3933</id>
		<title>File:DroneFightTriggerPM.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:DroneFightTriggerPM.PNG&amp;diff=3933"/>
		<updated>2024-02-20T05:43:23Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Quarantine_Cave&amp;diff=3932</id>
		<title>Quarantine Cave</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Quarantine_Cave&amp;diff=3932"/>
		<updated>2024-02-20T05:34:43Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of Thardus fight trigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[North Quarantine Tunnel]]&amp;lt;/br&amp;gt;[[Quarantine Monitor]]&amp;lt;/br&amp;gt;[[South Quarantine Tunnel]]}}&#039;&#039;&#039;Quarantine Cave&#039;&#039;&#039; is a room located in the [[Phendrana Drifts]] region of [[Metroid Prime]]. This is the room in which the boss [[Thardus]] resides, who guards the [[Spider Ball]]. The room also contains a [[Secret World]] that requires [[Floaty Jump]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;2nd pass scripting&amp;lt;/br&amp;gt;Cine Test&amp;lt;/br&amp;gt;Boss encounter&amp;lt;/br&amp;gt;Do Not Load}}&lt;br /&gt;
&lt;br /&gt;
Defeating [[Thardus]] in this room disables layer &amp;quot;Boss encounter&amp;quot; and enables layer &amp;quot;2nd pass scripting&amp;quot;.  From then on, a [[Sheegoth]] will spawn in this room.  It also affects the following rooms:&lt;br /&gt;
* [[Transport to Chozo Ruins West]] - Disables layer &amp;quot;Music Flaaghra Alive&amp;quot; and enables layer &amp;quot;Music Flaaghra Dead&amp;quot;.&lt;br /&gt;
* [[Transport to Magmoor Caverns East]] - Disables layer &amp;quot;Music Flaaghra Alive&amp;quot; and enables layer &amp;quot;Music Flaaghra Dead&amp;quot;.&lt;br /&gt;
* [[Landing Site (Tallon Overworld)|Landing Site]] - Disables layer &amp;quot;Before Flaaghra Music&amp;quot; and enables layer &amp;quot;After Flaaghra Music&amp;quot;.&lt;br /&gt;
* [[Artifact Temple]] - Disables layer &amp;quot;Music Decrement Thardus&amp;quot; and enables layer &amp;quot;Music Increment Thardus&amp;quot;.&lt;br /&gt;
* [[Quarantine Access]] - Disables layer &amp;quot;Atomics&amp;quot; and enables layer &amp;quot;Drones&amp;quot;.&lt;br /&gt;
* [[Ruined Courtyard]] - Disables layer &amp;quot;1st Pass Scripting&amp;quot; and enables layer &amp;quot;2nd Pass Scripting&amp;quot;.&lt;br /&gt;
* [[Ruins Entryway]] - Disables layer &amp;quot;1st pass enemies&amp;quot; and enables layer &amp;quot;2nd pass enemies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Skipping Thardus==&lt;br /&gt;
[[File:ThardusFightTrigger.PNG|thumb|400px|Quarantine Cave as seen from the ledge to South Quarantine Tunnel. Touching the blue region activates the Thardus fight.]]&lt;br /&gt;
&lt;br /&gt;
The trigger that activates the Thardus fight can be avoided in traversing this room, making it possible to skip the fight entirely. There are many ways of doing this. Note that Thardus damages Samus even before the fight has started, which makes any method of skipping Thardus that involves standing on the boss itself somewhat challenging.&lt;br /&gt;
&lt;br /&gt;
===Thardus Dash===&lt;br /&gt;
By standing on Thardus before the fight starts, then performing a [[Scan Dash]], it is possible to skip the fight. Note that standard Thardus Dash is done when entering the room from [[South Quarantine Tunnel]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=M1JsyGOylqE}}&lt;br /&gt;
&lt;br /&gt;
===Reverse Thardus Dash===&lt;br /&gt;
Reverse Thardus Dash is when you enter from [[North Quarantine Tunnel]] and skip the fight from there. This can be done without the [[Space Jump Boots]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=MbN6QktUuvA}}&lt;br /&gt;
&lt;br /&gt;
====No Space Jump====&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YDXOYN2580Y}}&lt;br /&gt;
&lt;br /&gt;
===Thardus Hop===&lt;br /&gt;
Thardus Hop differs from Thardus Dash in the sense that it takes advantage of the damage that it doesn&#039;t use any form of dashing in order to skip Thardus. Instead, it damage boosts off of Thardus itself in order to get past the fight. Once again, this can be done without the Space Jump Boots.&lt;br /&gt;
&lt;br /&gt;
====No Space Jump====&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=HFb5_wzA_ug}}&lt;br /&gt;
&lt;br /&gt;
====NSJ Thardus Hop Tutorial by Metroid0925====&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=5nfBzqHUDCY}}&lt;br /&gt;
&lt;br /&gt;
===Alternate Method of Crossing===&lt;br /&gt;
There are also ways of skipping Thardus that don&#039;t involve standing on the actual boss. For example there are multiple spots on the edges of the room that are standable. These standable spots can be used to bypass the trigger that starts the fight.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=NPGxtf0ieSM}}&lt;br /&gt;
Here is another video of this method done a bit differently:&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=WjQzyemKMvQ}}&lt;br /&gt;
&lt;br /&gt;
===Scan Dash Method from South Quarantine Tunnel===&lt;br /&gt;
The final method of doing this, and the least viable, is to perform a powerful [[Scan Dash]] from the platform leading to [[South Quarantine Tunnel]], and using that to land on the section of the room leading to [[North Quarantine Tunnel]]. Since there are many other, easier methods, this one is only recommended in extreme circumstances for high-level players.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=RymqZz-ALV8}}&lt;br /&gt;
&lt;br /&gt;
==Other Ways Into North Quarantine Tunnel==&lt;br /&gt;
There are a couple other ways to get into North Quarantine Tunnel without Spider that don&#039;t involve skipping Thardus. This is mostly relevant for [[Randomizers]] where your options may be more limited.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c1YsllT8BEo}}&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=qRqMdO8FTic}}&lt;br /&gt;
&lt;br /&gt;
==Other Ways Into South Quarantine Tunnel==&lt;br /&gt;
===Scan Dash Method from Quarantine Monitor===&lt;br /&gt;
From Quarantine Monitor, perform a [[Scan Dash]]. The difficulty of the dash is the same as it is to Quarantine Monitor. The video below takes advantage of a standable spot to make it easier.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=0qGZjBg2zMA}}&lt;br /&gt;
===Grapple Beam Method===&lt;br /&gt;
From the bottom of the pit, use [[Grapple Beam]] to get to the top. Only relevant for Randomizers if there is no other way out of the room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=O8XtKRFz23I}}&lt;br /&gt;
&lt;br /&gt;
==Quarantine Monitor==&lt;br /&gt;
It is possible to get to the other ledge and obtain the Missile Expansion in [[Quarantine Monitor]] without [[Grapple Beam]] or [[Spider Ball]]. There are many methods of doing this.&lt;br /&gt;
===Scan Dash Method===&lt;br /&gt;
Performing a [[Scan Dash]] to [[Quarantine Monitor]] from [[South Quarantine Tunnel]] is one of the best ways of getting to the room without Grapple. Use an R-Dash to make it easier.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=e9s0OTU1hEw}}&lt;br /&gt;
&lt;br /&gt;
===Sheegoth Dash Method===&lt;br /&gt;
This method can be done on versions of the game that don&#039;t have the ability to [[Scan Dash]], such as PAL or 0-02.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=n1a_Tt2UUmo}}&lt;br /&gt;
&lt;br /&gt;
===Sheegoth Standing Method===&lt;br /&gt;
Additionally, it is possible to use the [[Sheegoth]] itself by standing on it, allowing for easy entry. The video below shows this method at 0:18.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zTMNxZPVhc4}}&lt;br /&gt;
&lt;br /&gt;
===Slope Jump Method===&lt;br /&gt;
If inside the pit itself, you can also simply perform a [[Slope Jump]] to get to Quarantine Monitor.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=CvGUTpSrFk0}}&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=PtDhC01SFPU}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
It is possible to get out of bounds in this room with [[Floaty Jump]].&lt;br /&gt;
{{#ev:youtube|https://youtu.be/DF7fku2SesY}}&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:ThardusFightTrigger.PNG&amp;diff=3931</id>
		<title>File:ThardusFightTrigger.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:ThardusFightTrigger.PNG&amp;diff=3931"/>
		<updated>2024-02-20T05:32:35Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Control_Tower&amp;diff=3930</id>
		<title>Control Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Control_Tower&amp;diff=3930"/>
		<updated>2024-02-20T05:13:04Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of fight trigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[East Tower]]&amp;lt;/br&amp;gt;[[West Tower]]}}&#039;&#039;&#039;Control Tower&#039;&#039;&#039; is a room located in the Pirate Labs portion of the [[Phendrana Drifts]] region of [[Metroid Prime]]. It contains the Artifact of Elder as well as multiple methods of getting a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st Pass Enemy - Special enemy encounter&amp;lt;/br&amp;gt;2nd Pass Enemy - Flying&amp;lt;/br&amp;gt;3rd pass enemy - Elite&amp;lt;/br&amp;gt;Test Layer&amp;lt;/br&amp;gt;Don&#039;t Load&amp;lt;/br&amp;gt;tower&amp;lt;/br&amp;gt;Tower Down}}&lt;br /&gt;
&lt;br /&gt;
Defeating the 1st group of pirates in this room disables layer &amp;quot;1st Pass Enemy - Special enemy encounter&amp;quot; and enables layer &amp;quot;2nd Pass Enemy - Flying&amp;quot;.  It also changes layers in the following rooms in [[Magmoor Caverns]]:&lt;br /&gt;
* [[Monitor Station]] - Disables layer &amp;quot;1st Pass Enemy&amp;quot; and enables layer &amp;quot;2nd Pass Enemy&amp;quot;.&lt;br /&gt;
* [[Triclops Pit]] - Disables layer &amp;quot;1st Pass&amp;quot; and enables layer &amp;quot;2nd pass scripting&amp;quot;.&lt;br /&gt;
* [[Lava Lake]] - Disables layer &amp;quot;1st pass - magdolites&amp;quot; and enables layer &amp;quot;2nd pass - Pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Knocking down the tower to access the Chozo Artifact disables layer &amp;quot;tower&amp;quot; in this room.&lt;br /&gt;
&lt;br /&gt;
Fighting the [[Elite Pirate]] in [[Elite Control]] disables layer &amp;quot;2nd Pass Enemy - Flying&amp;quot; in this room, and enables layer &amp;quot;3rd pass enemy - Elite&amp;quot;  This doesn&#039;t seem to change the enemies in this room.&lt;br /&gt;
&lt;br /&gt;
Collecting the Artifact of Elder in this room enables layer &amp;quot;Got Artifact 3&amp;quot; in [[Artifact Temple]].&lt;br /&gt;
&lt;br /&gt;
==Without Plasma Beam==&lt;br /&gt;
[[File:22 control tower 3.png|thumb|480px|Load trigger for West Tower. To keep East Tower loaded, and maintain the elevator hologram without scanning the Scan Post, do not touch this trigger after collecting Elder.]]It is possible to acquire the Artifact of Elder without the [[Plasma Beam]]. Normally, it is required to use Plasma Beam to melt the ice and shoot the weakened part of the tower using a missile. However, by simply jumping over the barrier using the crates, is is possible to skip this entirely. This is done in any% speedruns to save time off of doing this normally. Note that in speedrun routes, you will most likely be low on [[Power Bomb|Power Bombs]] by this point, so you may be at the mercy of the RNG to quickly get PB drops in this room. Additionally, shooting the wave beam door just before the cutscene starts is faster, because the door will be open by the time Samus returns to [[East Tower]] (assuming the [[West Tower]] load trigger is never activated).&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7k2ChXIV_uA}}&lt;br /&gt;
&lt;br /&gt;
==Skipping the Pirate Fight==&lt;br /&gt;
[[File:PhendranaControlTowerFightTrigger.PNG|thumb|300px|The door to West Tower seen from above. Touching any of the blue regions starts the one-time Space Pirate fight in this room.]]&lt;br /&gt;
&lt;br /&gt;
If entering the room from [[West Tower]], there is a set of triggers that activate the pirate fight directly in front of the door. By carefully jumping on top of the door frame and on the top of the tower, it is possible to jump over the triggers.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=ms35P9bYGeY}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining Artifact of Elder Without Items==&lt;br /&gt;
The videos below show various ways of obtaining the Artifact of Elder without various items that are normally required, as well as ways to escape from there.&lt;br /&gt;
===No Missiles===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=KdwqAguGLc0}}&lt;br /&gt;
===No Space Jump or Plasma Beam===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Lku2UT0hP_g}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are many methods of getting out of bounds in this room.&lt;br /&gt;
&lt;br /&gt;
TODO: Description for all methods&lt;br /&gt;
===Slope Jump Method===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Q82QQmwBZoQ}}&lt;br /&gt;
&lt;br /&gt;
===Bomb Jump Method===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=PeBTCkv4SGo}}&lt;br /&gt;
&lt;br /&gt;
===HBJ Method===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=PRIgA6sYMXA}}&lt;br /&gt;
&lt;br /&gt;
===Stuck in Tower Method===&lt;br /&gt;
The geometry of the room changes when the tower is shot. By positioning yourself correctly when the cutscene starts, is is possible to find yourself inside the tower. From here, it&#039;s possible to fall to the bottom of the room, landing you out of bounds.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=2pqcpCV-I5k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Phendrana Drifts]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:PhendranaControlTowerFightTrigger.PNG&amp;diff=3929</id>
		<title>File:PhendranaControlTowerFightTrigger.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:PhendranaControlTowerFightTrigger.PNG&amp;diff=3929"/>
		<updated>2024-02-20T05:11:23Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Training_Chamber_(Chozo_Ruins)&amp;diff=3928</id>
		<title>Training Chamber (Chozo Ruins)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Training_Chamber_(Chozo_Ruins)&amp;diff=3928"/>
		<updated>2024-02-20T04:25:58Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of trigger for ghosts fight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Piston Tunnel]]&amp;lt;/br&amp;gt;[[Training Chamber Access]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Training Chamber SW (Chozo Ruins)]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Chamber&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains an energy tank.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st Pass Enemy&amp;lt;/br&amp;gt;2nd Pass Enemy}}&lt;br /&gt;
&lt;br /&gt;
Defeating the [[Chozo Ghosts]] here disables layer &amp;quot;1st Pass Enemy&amp;quot;.  From then on, no enemies will spawn in this room.&lt;br /&gt;
&lt;br /&gt;
==Ghost Skip==&lt;br /&gt;
[[File:TrainingChamberChozoFightTrigger.PNG|thumb|300px|Touching the blue region starts the fight with the Chozo Ghosts.  In a randomizer setting, the item in this room can be peeked without activating this fight.]]&lt;br /&gt;
&lt;br /&gt;
In front of the door connecting to [[Training Chamber Access]], there is a trigger that activates a [[Chozo Ghosts]] fight. It is possible to avoid this trigger, as shown below.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=re5XqXc6vY8}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
Upon entering Training Chamber, face the Wave Beam door and jump toward the tank to the right of the door. Turn 180, and jump toward the circular piece of debris sticking out of the vertical piece on the wall. Then turn and jump toward the low part of the ceiling which is next to the other vertical piece of decoration.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=z8IgXlBwaqA}}&lt;br /&gt;
&lt;br /&gt;
===No Space Jump===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=F6dlkvPKwLc}}&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:TrainingChamberChozoFightTrigger.PNG&amp;diff=3927</id>
		<title>File:TrainingChamberChozoFightTrigger.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:TrainingChamberChozoFightTrigger.PNG&amp;diff=3927"/>
		<updated>2024-02-20T04:20:53Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Tower_of_Light&amp;diff=3926</id>
		<title>Tower of Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Tower_of_Light&amp;diff=3926"/>
		<updated>2024-02-20T04:15:48Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Tower Chamber]]&amp;lt;/br&amp;gt;[[Tower of Light Access]]}}&#039;&#039;&#039;Tower of Light&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains the [[Wavebuster]]. In a randomizer setting, the item at the top of this room can be peeked by breaking the first set of blocks around the room while standing on the first platform in the center of the room, which activates a cutscene showing the item.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;2nd Pass}}&lt;br /&gt;
&lt;br /&gt;
==Climbing the Room==&lt;br /&gt;
It is possible to climb Tower of Light without breaking the blocks with missiles.&lt;br /&gt;
* Jump onto the standable spot by the first pillar as shown in the video&lt;br /&gt;
* Do a [[Slope Jump]] to get into the alcove above&lt;br /&gt;
* Jump towards the platform&lt;br /&gt;
* Dash off of the Eyeon and get into the next alcove. Repeat this for the next one&lt;br /&gt;
* Jump up towards Wavebuster&lt;br /&gt;
{{#ev:youtube|https://youtu.be/2jyvwogPSDI}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can dash off of a pillar on the bottom level to get into the alcove instead of doing the ghetto, but the Slope Jump is faster and easier. After the cutscene, you will be positioned below the platform and will fall to the ground as a result of not doing the room normally.&lt;br /&gt;
&lt;br /&gt;
===100% Strat===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=DmxS89eM76M}}&lt;br /&gt;
&lt;br /&gt;
==No Gravity Suit==&lt;br /&gt;
&lt;br /&gt;
By performing a [[Slope Jump]] by the wall, it is possible to get into [[Tower Chamber]] without [[Gravity Suit]]. This is used in any% speedruns.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YMk1EDV95h0}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Sun_Tower&amp;diff=3925</id>
		<title>Sun Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Sun_Tower&amp;diff=3925"/>
		<updated>2024-02-20T04:08:29Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of Sunchamber ghosts trigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Sun Tower Access]]&amp;lt;/br&amp;gt;[[Transport to Magmoor Caverns North]]}}&#039;&#039;&#039;Sun Tower&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is a large vertical room that contains a trigger that, when Samus crosses it, will change the layer of [[Sunchamber]] so that the Artifact of Wild can spawn. If this trigger is crossed before Samus fights Flaahgra, it will be impossible to get the [[Varia Suit]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:SunTowerTriggerGhosts.png|thumb|300px|Touching the blue region triggers the &amp;quot;2nd Pass Enemies&amp;quot; and &amp;quot;Artifact&amp;quot; layers in [[Sunchamber]].]]&lt;br /&gt;
&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Don&#039;t load}}&lt;br /&gt;
&lt;br /&gt;
Passing through the trigger that is part of the way down the shaft in this room changes layers in these rooms:&lt;br /&gt;
* [[Sun Tower Access]] - Disables layer &amp;quot;1st Pass Enemies&amp;quot; and enables layer &amp;quot;2nd Pass Enemies&amp;quot;.&lt;br /&gt;
* [[Sunchamber]] - Disables layer &amp;quot;1st Pass Enemies&amp;quot; and enables layers &amp;quot;2nd Pass Enemies&amp;quot; and &amp;quot;Artifact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Early Artifact of Wild==&lt;br /&gt;
Since the trigger to change Sunchamber&#039;s layer isn&#039;t all the way down, it is possible to go downwards, hit the trigger, then get back up to get the Artifact of Wild well before you&#039;re intended to. This trick is used in all major speedrun categories excluding [[100%]]. It is required for [[Low%]] completion.&lt;br /&gt;
&lt;br /&gt;
===Infinite Bomb Jump Method===&lt;br /&gt;
This method is the one that speedrunners use. It skips having to scan the runic symbols at the bottom of the room, which requires the [[Super Missiles]] and [[Charge Beam]]. It also skips [[Spider Ball]].&lt;br /&gt;
Requires:&lt;br /&gt;
*Morph Ball&lt;br /&gt;
*Bombs&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=sxlQnmZLLw8}}&lt;br /&gt;
&lt;br /&gt;
*Jump into the crevice in the wall and morph&lt;br /&gt;
*Hold up-left and bomb jump up&lt;br /&gt;
*When your bomb is slightly below the ledge you&#039;re jumping to, flick up-right and unmorph after the bomb explodes.&lt;br /&gt;
*Do not attempt to bomb jump much higher than the ledge, as doing so will give you an instant unmorph and cause you to fall.&lt;br /&gt;
&lt;br /&gt;
====Tutorial by East====&lt;br /&gt;
This tutorial explains the intricacies behind the trick so you have an idea of what to look for when practicing it.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=spZZY6E95ZU}}&lt;br /&gt;
&lt;br /&gt;
===Floaty Method===&lt;br /&gt;
Allows you to get Artifact of Wild without Spider Ball, Super Missiles, or Charge Beam. About 1 minute slower than the bomb jump method.&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
*Morph Ball&lt;br /&gt;
*Bombs&lt;br /&gt;
*Space Jump&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YScpSa5mcjA}}&lt;br /&gt;
&lt;br /&gt;
==Without Charge Beam and Super Missile==&lt;br /&gt;
&lt;br /&gt;
It is possible to climb this room without these items, but with [[Spider Ball]], using the very difficult Sesshoumaru bomb jump named for its original discoverer.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=A1MgdWHbUZ8}}&lt;br /&gt;
&lt;br /&gt;
==Without Charge Beam, Super Missile, and Spider Ball==&lt;br /&gt;
It is possible to climb this room from bottom to top without any of these items in a [[Tool-Assisted Speedruns|TAS]] setting. This involves using the War Wasps to get to the spot where Samus can perform the Infinite Bomb Jump.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=0dc-_4u-Svg}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
At the top of Sun Tower, jump on a branch to your right and use it to [[Slope Jump]] out of the level via the roof. Requires [[Floaty Jump]].&lt;br /&gt;
* This was secret world #42 in the original numbering scheme.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=XnRYoExm-Sg}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:SunTowerTriggerGhosts.png&amp;diff=3924</id>
		<title>File:SunTowerTriggerGhosts.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:SunTowerTriggerGhosts.png&amp;diff=3924"/>
		<updated>2024-02-20T04:05:40Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Ruined_Shrine_(Chozo_Ruins)&amp;diff=3923</id>
		<title>Ruined Shrine (Chozo Ruins)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Ruined_Shrine_(Chozo_Ruins)&amp;diff=3923"/>
		<updated>2024-02-20T03:53:55Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of fight trigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Ruined Shrine Access]]&amp;lt;/br&amp;gt;[[Tower of Light Access]]}}&#039;&#039;&#039;Ruined Shrine&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is the room in which the [[Morph Ball]] is acquired. After it is acquired, the [[Plated Beetle]] mini-boss appears after a fight with many Beetles. Above the shrine is a [[Wave Beam]] door that leads to [[Tower of Light]]. The room also contains two missile expansions, one on the bottom level of the room and another one on the topmost level of the room. Chozo Ghosts will appear in this room following the ghost fight in [[Hall of the Elders]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:RuinedShrineFightTrigger.jpg|thumb|300px|Touching the blue region before collecting morph ball begins the Beetle / Plated Beetle fight.]]&lt;br /&gt;
&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;First Pass&amp;lt;/br&amp;gt;Second Pass&amp;lt;/br&amp;gt;Third pass - Ghosts&amp;lt;/br&amp;gt;2 1/2 Pass BETA BEETLE}}&lt;br /&gt;
&lt;br /&gt;
Acquiring [[Morph Ball]] in this room (whether or not the [[Plated Beetle]] boss is defeated) disables layer &amp;quot;First Pass&amp;quot; in this room and enables layer &amp;quot;Second Pass&amp;quot;.  It also changes layers in the following rooms:&lt;br /&gt;
* [[Ruins Entrance]] - Disables layer &amp;quot;After Hive Totem&amp;quot;.&lt;br /&gt;
* [[Nursery Access]] - Disables layer &amp;quot;After Hive Totem&amp;quot;.&lt;br /&gt;
* [[Transport to Tallon Overworld North]] - Enables layer &amp;quot;After Morphball Music&amp;quot;.&lt;br /&gt;
* [[Save Station 1 (Chozo Ruins)|Save Station 1]] - Disables layer &amp;quot;Music Before Morphball&amp;quot; and enables layer &amp;quot;Music After Morphball&amp;quot;.&lt;br /&gt;
* [[Map Station (Chozo Ruins)|Map Station]] - Disables layer &amp;quot;Before Morphball&amp;quot; and enables layer &amp;quot;After Morphball&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Layer Changers===&lt;br /&gt;
* Defeating [[Flaahgra]] in [[Sunchamber]] disables layer &amp;quot;Second Pass&amp;quot; in this room and enables layer &amp;quot;2 1/2 Pass BETA BEETLE&amp;quot;.  From then until the Chozo Ghost fight in [[Hall of the Elders]] is activated, another Plated Beetle will spawn in this room.&lt;br /&gt;
* Activating the [[Chozo Ghosts]] fight in [[Hall of the Elders]] disables layer &amp;quot;2 1/2 Pass BETA BEETLE&amp;quot; in this room and enables layer &amp;quot;Third pass - Ghosts&amp;quot;. From then on, [[Chozo Ghosts]] will spawn in this room.&lt;br /&gt;
&lt;br /&gt;
==Climbing the Room Without Boost/Spider Ball==&lt;br /&gt;
It is possible to climb to the top level of the room without either [[Boost Ball]] or [[Spider Ball]]. These items are normally required to get to Tower of Light, but there are multiple ways of circumventing this.&lt;br /&gt;
===With Space Jump===&lt;br /&gt;
The following methods are mostly used in any% and 100% runs.&lt;br /&gt;
====Scan Dash Method====&lt;br /&gt;
This method entails performing a [[Scan Dash]] off of the scan point on the half-pipe. With a good enough dash, it is possible to land on the crumbling ledge and get to Tower of Light early.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=j9Os6U4QJcA}}&lt;br /&gt;
====Vine Method====&lt;br /&gt;
One of the vines sticking out of the wall has standable collision. By jumping to it, it is possible to easily make the jump to the ledge.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=FELekH88uoY}}&lt;br /&gt;
====Half Pipe Slope Jump Method====&lt;br /&gt;
It is also possible to do a [[Slope Jump]] to the top area of the room leading to the missile expansion. From here, it is also possible to dash to Tower of Light.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=_XWVE8103Ds}}&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
Mostly done in low% or during randomizers. There are two additional rocks sticking out of the wall that have standable collision. Using these, it is possible to get onto the standable vine without Space Jump. From there, it&#039;s a matter of using a scan dash to get onto the ledge.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=SwuueJrRBQY}}&lt;br /&gt;
===Half Pipe Item===&lt;br /&gt;
From the platform leading to Tower of Light, it is possible to reach the missile expansion with a scan dash with or without Space Jump.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=PwwdmoyVx8c}}&lt;br /&gt;
&lt;br /&gt;
==Escape the Pit without Morph Ball/Space Jump==&lt;br /&gt;
If you don&#039;t have the [[Space Jump Boots]], it is still possible to get out of the pit. This is done by jumping onto the roots and performing a [[Scan Dash]] off of the bombable section of the wall.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=nJVx6BVzXNc}}&lt;br /&gt;
&lt;br /&gt;
==Ruined Shrine Items Tutorial by Bash==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=0FOEOVSWAJ8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:RuinedShrineFightTrigger.jpg&amp;diff=3922</id>
		<title>File:RuinedShrineFightTrigger.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:RuinedShrineFightTrigger.jpg&amp;diff=3922"/>
		<updated>2024-02-20T03:52:41Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Totem&amp;diff=3921</id>
		<title>Hive Totem</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Totem&amp;diff=3921"/>
		<updated>2024-02-20T03:24:13Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of fight trigger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Totem Access]]&amp;lt;/br&amp;gt;[[Transport Access North]]}}&#039;&#039;&#039;Hive Totem&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. The first mini-boss of the game, [[Hive Mecha]], resides here, guarding the Missile Launcher.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st pass&amp;lt;/br&amp;gt;2nd pass&amp;lt;/br&amp;gt;Normal Water&amp;lt;/br&amp;gt;Poison Water}}&lt;br /&gt;
&lt;br /&gt;
Defeating [[Hive Mecha]] in this room disables layer &amp;quot;1st pass&amp;quot; and enables layer &amp;quot;2nd pass&amp;quot;, and also changes layers in these rooms:&lt;br /&gt;
* [[Nursery Access]] - Disables layer &amp;quot;Default Music&amp;quot; and enables layer &amp;quot;After Hive Totem&amp;quot;.&lt;br /&gt;
* [[Ruins Entrance]] - Disables layer &amp;quot;Default Music&amp;quot; and enables layer &amp;quot;After Hive Totem&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Defeating [[Flaahgra]] in [[Sunchamber]] disables layer &amp;quot;Poison Water&amp;quot; in this room, and enables layer &amp;quot;Normal Water&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Skipping Hive Mecha==&lt;br /&gt;
[[File:HiveTotemFightTrigger.PNG|thumb|400px|Touching the blue region causes the Hive Mecha fight to begin.]]&lt;br /&gt;
&lt;br /&gt;
It is possible to skip the Hive Mecha fight altogether, as there are numerous ways of avoiding the trigger. The following all assumes that you don&#039;t have the [[Space Jump Boots]], which makes skipping the fight trivial.&lt;br /&gt;
&lt;br /&gt;
===Scan Dash Method===&lt;br /&gt;
By performing a [[Scan Dash]] using one of the scan points near the fight, it is possible to skip the fight entirely.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=aRwhq_0JiVE}}&lt;br /&gt;
&lt;br /&gt;
====Wii====&lt;br /&gt;
An alternate dash method exists on Wii, which takes advantage of the firefly in [[Totem Access]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=e0eoCWswr1g}}&lt;br /&gt;
&lt;br /&gt;
===R-Jump Method===&lt;br /&gt;
R-Jumping will also grant you enough distance to skip the fight.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=JmzbfIMHF9I}}&lt;br /&gt;
&lt;br /&gt;
===Precise Standing Method===&lt;br /&gt;
The trigger that initiates the fight is just barely small enough to not cover the entirety of the platform. Therefore, with precise movement, it is possible to skip the fight by just walking past it.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=p4PkSrkLK1Y}}&lt;br /&gt;
&lt;br /&gt;
===Slope Jump Method===&lt;br /&gt;
There is a section under the acid water that can give you a [[Slope Jump]] powerful enough to jump onto the platform, even without the [[Space Jump Boots]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=XJwkTJ4pQZQ}}&lt;br /&gt;
&lt;br /&gt;
====Wii====&lt;br /&gt;
This method can also be done on Wii.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hcosmoHiksY}}&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=ZU_U8QW7nmc}}&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:HiveTotemFightTrigger.PNG&amp;diff=3920</id>
		<title>File:HiveTotemFightTrigger.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:HiveTotemFightTrigger.PNG&amp;diff=3920"/>
		<updated>2024-02-20T03:22:23Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Life_Grove&amp;diff=3919</id>
		<title>Life Grove</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Life_Grove&amp;diff=3919"/>
		<updated>2024-02-20T01:55:38Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of trigger for Ghosts fight in this room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Life Grove Tunnel]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Life Grove SW]] and [[Life Grove SW (Wii)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Grove&#039;&#039;&#039; is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It contains the Artifact of Chozo and the [[X-Ray Visor]], as well as a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st Pass Enemy&amp;lt;/br&amp;gt;2nd Pass Enemies}}&lt;br /&gt;
&lt;br /&gt;
Acquiring the Artifact of Chozo in this room enables layer &amp;quot;Got Artifact 7&amp;quot; in [[Artifact Temple]].&lt;br /&gt;
&lt;br /&gt;
==Spinner Without Boost Ball==&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=gc5QiGpr6OE}}&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=wBXc9xRng6s}}&lt;br /&gt;
&lt;br /&gt;
==Without Space Jump==&lt;br /&gt;
&lt;br /&gt;
==Ghosts Skip==&lt;br /&gt;
[[File:LifeGroveGhostsTrigger.PNG|thumb|350px|Touching the blue region on this platform triggers the Chozo Ghosts fight in this room.]]&lt;br /&gt;
&lt;br /&gt;
You can L-Jump from a rock near the X-Ray Visor pickup to reach Life Grove Tunnel and skip the Chozo Ghosts fight.&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
This skip is also possible on the [[Metroid Prime Trilogy|Trilogy]] version of the game using a different method involving a [[Bomb Space Jump]]. This method is considerably precise, requiring the use of [[Spring Ball]] to get the necessary height.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=uc2lTQdqtcc}}&lt;br /&gt;
&lt;br /&gt;
==Outside Without Power Bombs==&lt;br /&gt;
Normally you must use a [[Power Bomb]] to break the destructible wall in order to get to the Artifact of Chozo. However, by performing a very precise Space Jump through the Morph Ball-sized hole, it is possible to bypass this requirement and access the rest of the room without Power Bombs.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=AYdUwJMRKpE}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
Walk up to the first platform that you are on after you get out of the morph ball puzzle, then walk forward and jump up onto the platform right in front of you. Jump towards the lone branch you see. Turn around about 110 degrees to the right, and look up. You should see another branch. You need to do a very tall jump towards this branch. You&#039;ll slide up it onto a standable spot. Turn around about 180 degrees and you should see another branch slightly higher up. Jump towards it too. Then jump out and over the level.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=UIFykCEnFUg}}&lt;br /&gt;
* It may also possible to do this SW without [[Space Jump Boots]], but it hasn&#039;t been confirmed on console.&lt;br /&gt;
* This was secret world #16 in the original numbering scheme.&lt;br /&gt;
&lt;br /&gt;
Below is the SW done without Space Jump as TAS:&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=XbraXOTmjy4}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Tallon Overworld]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:LifeGroveGhostsTrigger.PNG&amp;diff=3918</id>
		<title>File:LifeGroveGhostsTrigger.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:LifeGroveGhostsTrigger.PNG&amp;diff=3918"/>
		<updated>2024-02-20T01:53:27Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3917</id>
		<title>Main Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3917"/>
		<updated>2024-02-20T00:03:55Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Without Space Jump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Nursery Access]]&amp;lt;/br&amp;gt;[[Piston Tunnel]]&amp;lt;/br&amp;gt;[[Plaza Access (Chozo Ruins)|Plaza Access]]&amp;lt;/br&amp;gt;[[Ruined Fountain Access]]&amp;lt;/br&amp;gt;[[Ruined Shrine Access]]&amp;lt;/br&amp;gt;[[Ruins Entrance]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Main Plaza SW]] and [[Main Plaza SW (Wii)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Plaza&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains three Missile Expansions and an [[Energy Tank]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;First Pass&amp;lt;/br&amp;gt;Second Pass&amp;lt;/br&amp;gt;Cinematic&amp;lt;/br&amp;gt;Wasps}}&lt;br /&gt;
&lt;br /&gt;
===Layer Changers===&lt;br /&gt;
* Entering Main Plaza from [[Tallon Overworld]] for the first time and viewing the cutscene disables layer &amp;quot;Cinematic&amp;quot;.&lt;br /&gt;
* Defeating [[Hive Mecha]], then passing through [[Ruined Nursery]], enables the &amp;quot;Wasps&amp;quot; layer in this room.&lt;br /&gt;
* Defeating [[Flaahgra]] in [[Sunchamber]] disables layer &amp;quot;First Pass&amp;quot; in this room, and enables layer &amp;quot;Second Pass&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Early Ledge Missile==&lt;br /&gt;
===Without Grapple Beam===&lt;br /&gt;
It is possible to get the Missile Expansion on the ledge without Grapple Beam using a dash or a jump.&lt;br /&gt;
&lt;br /&gt;
For the dash method, you want to stand ontop of the tree where you would normally use a Super Missile to break open. Next, lock onto the orange highlight down by the Missile door, and do a dash while bending it slightly upright.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zE9H-y5Ayes}}&lt;br /&gt;
&lt;br /&gt;
For the jump method, simply climb to the top ledge where the Missile door lies. Simply do an R-Jump to get over. An L-Jump works as well.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vk-C7kDPk10}}&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
[[File:Main Plaza Grapple Layer.jpg|thumb|300px|When Samus enters this blue region, the grapple point is usable.]]&lt;br /&gt;
&lt;br /&gt;
In intended gameplay, the grapple point can only be used upon exiting [[Piston Tunnel]] into Main Plaza.  It can, however, be used by standing on the knot on the tree which contains a missile expansion, and doing a single jump up towards the grapple point.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/7y7ZLBz3B1s}}&lt;br /&gt;
&lt;br /&gt;
==Early Half-Pipe Missile==&lt;br /&gt;
In most categories, the half-pipe missile expansion is one of the earliest items that is acquired using sequence breaks, as it avoids having to get the Missile Launcher in [[Hive Totem]]. There are many methods that can be used to obtain it, some of which are standard use in speedruns, while others are more useful in a [[Randomizers|Randomizer]] context.&lt;br /&gt;
===Slope Jump Method===&lt;br /&gt;
One of the most common methods. This requires having already grabbed the [[Space Jump Boots]] beforehand. Simply walk up the halfpipe and use Space Jump to collect it.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=80Ps3XKsnok}}&lt;br /&gt;
&lt;br /&gt;
===Bomb Jump Method===&lt;br /&gt;
The Missile Expansion can also be collected with an [[Half Pipe Bomb Jump|HPBJ]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=49Rv3osHoEw}}&lt;br /&gt;
&lt;br /&gt;
===Morph Ball Rolling Method===&lt;br /&gt;
This method takes advantage of the fact that Samus can get a lot of momentum from the half-pipe by morphing above the half-pipe itself, then falling into it in such a way that allows for Samus to transfer that momentum into the cavity that houses the missile without needing the [[Boost Ball]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=AiujAQCHAa4}}&lt;br /&gt;
&lt;br /&gt;
===Scan Dash===&lt;br /&gt;
This method is considered [[Tool-Assisted Speedruns|TAS]]-only, and would only benefit low% categories where Space Jump can&#039;t be used. It is a precise [[Scan Dash]] that just barely gets enough distance and height to reach the item.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=l_yB56YvN9Q}}&lt;br /&gt;
&lt;br /&gt;
== Early Energy Tank ==&lt;br /&gt;
With Space Jump, it is possible to obtain the Energy Tank in this room without having to go through Vault. Stand on the highest step by the ledge, then perform an L-Jump to get over there. It is important to note that you should re-hold L when entering the alcove.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can stand on the rock that&#039;s in front of the step and hold L for the entirety of the jump. It&#039;s a little bit easier, too.&lt;br /&gt;
&lt;br /&gt;
TODO: &amp;lt;video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
By utilizing one of the Secret Worlds as described below, it is also possible to climb to the ceiling of the room&#039;s box and get to the Energy Tank from there.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=flzFaHaPbMo}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are multiple methods of getting [[Out of Bounds]] in this room.&lt;br /&gt;
&lt;br /&gt;
===Method 1===&lt;br /&gt;
Get up to the platform where your first missile expansion should have been grabbed. Turn around to face the grapple beam point. Look slightly to your right and you will see a red plant. Carefully jump on it. Turn around roughly 170 degrees and there should be a rather blocky part of a pillar that looks like you can jump on it. You can, so jump on it. Jump straight up and push into the wall that&#039;s to your left. You should land on another platform. Take one last jump over the wall into the secret world.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
Alternatively you can do two things. Get up to the same platform the first missile on it. This time, look towards the door where the morph ball was acquired. There should be another ubiquitous &amp;quot;red plant&amp;quot; that you can hop on. You&#039;ll need to do a [[Slope Jump]] off of the sand pile. If you make it on the plant, turn 180 and jump onto the wooden pole sticking out of the wall. Turn to your right and jump to your freedom. Otherwise, you can jump up to where the early Energy Tank is, do a crazy long L-Jump to the tree twisting out of the ground then do a [[Scan Dash]] out of the level.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
This was secret world #9 in the original numbering scheme.&lt;br /&gt;
&lt;br /&gt;
===Energy Tank Side Method===&lt;br /&gt;
There is another place to get out of bounds, near where the Energy Tank is. From there, jump to the branch in the distance, and then jump over the wall back where the Energy Tank is.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=3EoUZDhmsks}}&lt;br /&gt;
&lt;br /&gt;
==Main Plaza Items Tutorial by Bash==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=nrpprdmGXRE}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3916</id>
		<title>Main Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3916"/>
		<updated>2024-02-20T00:01:26Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* Added image of trigger region */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Nursery Access]]&amp;lt;/br&amp;gt;[[Piston Tunnel]]&amp;lt;/br&amp;gt;[[Plaza Access (Chozo Ruins)|Plaza Access]]&amp;lt;/br&amp;gt;[[Ruined Fountain Access]]&amp;lt;/br&amp;gt;[[Ruined Shrine Access]]&amp;lt;/br&amp;gt;[[Ruins Entrance]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Main Plaza SW]] and [[Main Plaza SW (Wii)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Plaza&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains three Missile Expansions and an [[Energy Tank]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;First Pass&amp;lt;/br&amp;gt;Second Pass&amp;lt;/br&amp;gt;Cinematic&amp;lt;/br&amp;gt;Wasps}}&lt;br /&gt;
&lt;br /&gt;
===Layer Changers===&lt;br /&gt;
* Entering Main Plaza from [[Tallon Overworld]] for the first time and viewing the cutscene disables layer &amp;quot;Cinematic&amp;quot;.&lt;br /&gt;
* Defeating [[Hive Mecha]], then passing through [[Ruined Nursery]], enables the &amp;quot;Wasps&amp;quot; layer in this room.&lt;br /&gt;
* Defeating [[Flaahgra]] in [[Sunchamber]] disables layer &amp;quot;First Pass&amp;quot; in this room, and enables layer &amp;quot;Second Pass&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Early Ledge Missile==&lt;br /&gt;
===Without Grapple Beam===&lt;br /&gt;
It is possible to get the Missile Expansion on the ledge without Grapple Beam using a dash or a jump.&lt;br /&gt;
&lt;br /&gt;
For the dash method, you want to stand ontop of the tree where you would normally use a Super Missile to break open. Next, lock onto the orange highlight down by the Missile door, and do a dash while bending it slightly upright.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zE9H-y5Ayes}}&lt;br /&gt;
&lt;br /&gt;
For the jump method, simply climb to the top ledge where the Missile door lies. Simply do an R-Jump to get over. An L-Jump works as well.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vk-C7kDPk10}}&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
[[File:Main Plaza Grapple Layer.jpg|thumb|300px|In intended gameplay, the grapple point can only be used upon exiting [[Piston Tunnel]] into Main Plaza.  When Samus enters this blue region, the grapple point is usable.  The grapple point can, however, be used by standing on the knot on this tree and doing a single jump up towards the grapple point.]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/7y7ZLBz3B1s}}&lt;br /&gt;
&lt;br /&gt;
==Early Half-Pipe Missile==&lt;br /&gt;
In most categories, the half-pipe missile expansion is one of the earliest items that is acquired using sequence breaks, as it avoids having to get the Missile Launcher in [[Hive Totem]]. There are many methods that can be used to obtain it, some of which are standard use in speedruns, while others are more useful in a [[Randomizers|Randomizer]] context.&lt;br /&gt;
===Slope Jump Method===&lt;br /&gt;
One of the most common methods. This requires having already grabbed the [[Space Jump Boots]] beforehand. Simply walk up the halfpipe and use Space Jump to collect it.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=80Ps3XKsnok}}&lt;br /&gt;
&lt;br /&gt;
===Bomb Jump Method===&lt;br /&gt;
The Missile Expansion can also be collected with an [[Half Pipe Bomb Jump|HPBJ]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=49Rv3osHoEw}}&lt;br /&gt;
&lt;br /&gt;
===Morph Ball Rolling Method===&lt;br /&gt;
This method takes advantage of the fact that Samus can get a lot of momentum from the half-pipe by morphing above the half-pipe itself, then falling into it in such a way that allows for Samus to transfer that momentum into the cavity that houses the missile without needing the [[Boost Ball]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=AiujAQCHAa4}}&lt;br /&gt;
&lt;br /&gt;
===Scan Dash===&lt;br /&gt;
This method is considered [[Tool-Assisted Speedruns|TAS]]-only, and would only benefit low% categories where Space Jump can&#039;t be used. It is a precise [[Scan Dash]] that just barely gets enough distance and height to reach the item.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=l_yB56YvN9Q}}&lt;br /&gt;
&lt;br /&gt;
== Early Energy Tank ==&lt;br /&gt;
With Space Jump, it is possible to obtain the Energy Tank in this room without having to go through Vault. Stand on the highest step by the ledge, then perform an L-Jump to get over there. It is important to note that you should re-hold L when entering the alcove.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can stand on the rock that&#039;s in front of the step and hold L for the entirety of the jump. It&#039;s a little bit easier, too.&lt;br /&gt;
&lt;br /&gt;
TODO: &amp;lt;video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
By utilizing one of the Secret Worlds as described below, it is also possible to climb to the ceiling of the room&#039;s box and get to the Energy Tank from there.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=flzFaHaPbMo}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are multiple methods of getting [[Out of Bounds]] in this room.&lt;br /&gt;
&lt;br /&gt;
===Method 1===&lt;br /&gt;
Get up to the platform where your first missile expansion should have been grabbed. Turn around to face the grapple beam point. Look slightly to your right and you will see a red plant. Carefully jump on it. Turn around roughly 170 degrees and there should be a rather blocky part of a pillar that looks like you can jump on it. You can, so jump on it. Jump straight up and push into the wall that&#039;s to your left. You should land on another platform. Take one last jump over the wall into the secret world.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
Alternatively you can do two things. Get up to the same platform the first missile on it. This time, look towards the door where the morph ball was acquired. There should be another ubiquitous &amp;quot;red plant&amp;quot; that you can hop on. You&#039;ll need to do a [[Slope Jump]] off of the sand pile. If you make it on the plant, turn 180 and jump onto the wooden pole sticking out of the wall. Turn to your right and jump to your freedom. Otherwise, you can jump up to where the early Energy Tank is, do a crazy long L-Jump to the tree twisting out of the ground then do a [[Scan Dash]] out of the level.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
This was secret world #9 in the original numbering scheme.&lt;br /&gt;
&lt;br /&gt;
===Energy Tank Side Method===&lt;br /&gt;
There is another place to get out of bounds, near where the Energy Tank is. From there, jump to the branch in the distance, and then jump over the wall back where the Energy Tank is.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=3EoUZDhmsks}}&lt;br /&gt;
&lt;br /&gt;
==Main Plaza Items Tutorial by Bash==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=nrpprdmGXRE}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=File:Main_Plaza_Grapple_Layer.jpg&amp;diff=3915</id>
		<title>File:Main Plaza Grapple Layer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=File:Main_Plaza_Grapple_Layer.jpg&amp;diff=3915"/>
		<updated>2024-02-19T23:52:57Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Artifact_Temple&amp;diff=3914</id>
		<title>Artifact Temple</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Artifact_Temple&amp;diff=3914"/>
		<updated>2024-02-16T07:21:20Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Crater Entry Point]]&amp;lt;/br&amp;gt;[[Temple Lobby]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Artifact Temple SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact Temple&#039;&#039;&#039; is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is the room in which Samus uses all twelve of the artifacts to gain access to the [[Impact Crater]]. In the middle of the room lies the Artifact of Truth, which will be the last item to be collected in any category. After collecting all twelve artifacts, Samus must defeat [[Meta Ridley (Tallon Overworld)|Meta Ridley]] to activate the teleporter that leads to Impact Crater.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Monoliths and Ridley&amp;lt;/br&amp;gt;Got Artifact 2&amp;lt;/br&amp;gt;Got Artifact 3&amp;lt;/br&amp;gt;Got Artifact 4&amp;lt;/br&amp;gt;Got Artifact 5&amp;lt;/br&amp;gt;Got Artifact 6&amp;lt;/br&amp;gt;Got Artifact 7&amp;lt;/br&amp;gt;Got Artifact 8&amp;lt;/br&amp;gt;Got Artifact 9&amp;lt;/br&amp;gt;Got Artifact 10&amp;lt;/br&amp;gt;Got Artifact 11&amp;lt;/br&amp;gt;Got Artifact 12&amp;lt;/br&amp;gt;Totem&amp;lt;/br&amp;gt;Cinematics&amp;lt;/br&amp;gt;Music Decrement Thardus&amp;lt;/br&amp;gt;Music Increment Thardus&amp;lt;/br&amp;gt;Temp- Death&amp;lt;/br&amp;gt;Item Attainment&amp;lt;/br&amp;gt;Don&#039;t load&amp;lt;/br&amp;gt;Progress cinematic&amp;lt;/br&amp;gt;Teleport&amp;lt;/br&amp;gt;On Ground Wing Burn Cinematic}}&lt;br /&gt;
&lt;br /&gt;
Acquiring the Artifact of Truth in this room disables layer &amp;quot;Item Attainment&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Returning to this room with all artifacts disables layer &amp;quot;Progress cinematic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Activating the [[Meta Ridley (Tallon Overworld|Meta Ridley) fight in this room disables layer &amp;quot;Cinematics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Defeating Meta Ridley in this room disables layers &amp;quot;Totem&amp;quot; and &amp;quot;Monoliths and Ridley&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Layer Changers===&lt;br /&gt;
* Acquiring the Artifact of Strength in [[Warrior Shrine]] enables layer &amp;quot;Got Artifact 2&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Elder in [[Control Tower]] enables layer &amp;quot;Got Artifact 3&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Wild in [[Sunchamber]] enables layer &amp;quot;Got Artifact 4&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Lifegiver in [[Tower Chamber]] enables layer &amp;quot;Got Artifact 5&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Warrior in [[Elite Research]] enables layer &amp;quot;Got Artifact 6&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Chozo in [[Life Grove]] enables layer &amp;quot;Got Artifact 7&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Nature in [[Lava Lake]] enables layer &amp;quot;Got Artifact 8&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Sun in [[Chozo Ice Temple]] enables layer &amp;quot;Got Artifact 9&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of World in [[Elder Chamber]] enables layer &amp;quot;Got Artifact 10&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Spirit in [[Storage Cave]] enables layer &amp;quot;Got Artifact 11&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Newborn in [[Phazon Mining Tunnel]] enables layer &amp;quot;Got Artifact 12&amp;quot; in this room.&lt;br /&gt;
* Defeating [[Thardus]] in [[Quarantine Cave]] disables layer &amp;quot;Music Decrement Thardus&amp;quot; in this room, and enables layer &amp;quot;Music Increment Thardus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
Jump and dash on stuff like T3 does in the video to get out of bounds in this room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=XSifXvjgUZ0}}&lt;br /&gt;
It is also possible to get out of bounds in this room with floaty jump.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=RO8aI1TzL7c}}&lt;br /&gt;
* The original description for this SW was that &amp;quot;The_Pizza_Boy on Samus.co.uk had posted that he had been pushed out of the Ridley fight by Ridley&#039;s charge attack. Nobody had ever succeeded the feat.&amp;quot;&lt;br /&gt;
* This was secret world #34 in the original numbering scheme.&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Metroid_Quarantine_B&amp;diff=3913</id>
		<title>Metroid Quarantine B</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Metroid_Quarantine_B&amp;diff=3913"/>
		<updated>2024-02-16T07:16:15Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Elite Quarters Access]]&amp;lt;/br&amp;gt;[[Quarantine Access B]]&amp;lt;/br&amp;gt;[[Save Station Mines C]]}}&#039;&#039;&#039;Metroid Quarantine B&#039;&#039;&#039;, sometimes shortened to &#039;&#039;&#039;MQB&#039;&#039;&#039;, is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It contains a missile expansion which requires the [[Super Missiles]] to get, as well as a [[Secret World]]. In all routes, this is the last major room on the way to [[Omega Pirate]], with the last major obstacle being the pit of Phazon in the middle. There is a forcefield blocking the way which must be scanned in order to make it to the other side. It cannot be scanned from the side of the room that leads to [[Omega Pirate]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;3rd pass Enemies&amp;lt;/br&amp;gt;1st Pass&amp;lt;/br&amp;gt;2nd Pass&amp;lt;/br&amp;gt;Don&#039;t load&amp;lt;/br&amp;gt;Metroid Bust out}}&lt;br /&gt;
&lt;br /&gt;
Passing through this room for the first time disables layer &amp;quot;1st Pass&amp;quot; and enables layers &amp;quot;2nd Pass&amp;quot; and &amp;quot;Metroid Bust out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Passing through this room again later disables layer &amp;quot;Metroid Bust out&amp;quot; and enables layer &amp;quot;3rd pass Enemies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Loading Trigger to Elite Quarters Access===&lt;br /&gt;
The video below compares two different strategies of heading to [[Elite Quarters Access]]. Because the loading trigger is situated on the ramp on the way to the door, it is better to detour to it for the room to load faster, rather than take a more direct path.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=M2d2BcsLBys}}&lt;br /&gt;
&lt;br /&gt;
==Crossing the Phazon Pit (Any%)==&lt;br /&gt;
The Phazon pit in this room is the last major obstacle of the run before heading into the [[Omega Pirate]] boss fight. There are multiple methods of crossing the pit in a speedrun setting, as well as multiple backups and alternative strategies for different categories such as [[Low%]].&lt;br /&gt;
&lt;br /&gt;
===Pirate Dash Method===&lt;br /&gt;
&lt;br /&gt;
===Jumping from the Pit===&lt;br /&gt;
In the Phazon pit itself, there are a number of bulbs that Samus can stand on. If she has the [[Space Jump Boots]], she can simply stand on one of these and jump to the other end of the pit.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=0E-G2iq573E}}&lt;br /&gt;
&lt;br /&gt;
===Reverse Pirate Dash===&lt;br /&gt;
&lt;br /&gt;
===R-Jump Strat===&lt;br /&gt;
This strategy doesn&#039;t involve scan dashing off of the Plasma Pirate. With proper [[R-Jumping]], it is possible to clear the required distance.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=dMfPJq53STY}}&lt;br /&gt;
&lt;br /&gt;
===Safety Strat===&lt;br /&gt;
The safe strat for this room involves standing on top of the [[Spider Ball]] tracks horizontally laid near the platform, going to the platform, and then using the forcefield scan as the scan dash point.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=sH6Wszkga3w}}&lt;br /&gt;
&lt;br /&gt;
===Alternative Safety Strat===&lt;br /&gt;
Similar to the above safety strat, but uses a different method to get onto the Spider Ball tracks.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=GhVBu6npcds}}&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=TJNddNM_fZA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tutorial by East===&lt;br /&gt;
This tutorial covers how to cross the Phazon pit in the middle of the room in a speedrun setting, as well as multiple backup strategies in case the optimal strategy fails.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=v3VMpJELp_4}}&lt;br /&gt;
&lt;br /&gt;
===Any% Strat Comparison===&lt;br /&gt;
The video below compares four separate strats and finds that the standard method currently used by the top runners is the fastest one.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=xw2Z0yczcyA}}&lt;br /&gt;
&lt;br /&gt;
==Crossing the Phazon Pit (Low%)==&lt;br /&gt;
Your options for crossing the Phazon pit are different in Low% settings, but there are still numerous strategies available.&lt;br /&gt;
&lt;br /&gt;
===Low% Pirate Dash===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=gn_th_7hVQI}}&lt;br /&gt;
&lt;br /&gt;
===Metroid Dash===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=J-UMa8ONrHQ}}&lt;br /&gt;
&lt;br /&gt;
===Alternative Method===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Wn9k5KUBtF4}}&lt;br /&gt;
&lt;br /&gt;
===NSJ MQB Finds===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Ic3nXNhiUP8}}&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=MePit_gEld0}}&lt;br /&gt;
&lt;br /&gt;
===Low% Strat Comparison===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=06HBj58IjL8}}&lt;br /&gt;
&lt;br /&gt;
====Segmented====&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=P2iO15bMvcs}}&lt;br /&gt;
&lt;br /&gt;
==Reverse MQB==&lt;br /&gt;
Going through this room in reverse is mainly relevant for runs which don&#039;t do [[Early Newborn]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=2dv2RyLSZic}}&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=1uxFPie1CjM}}&lt;br /&gt;
&lt;br /&gt;
==Bypass the Forcefield from Behind==&lt;br /&gt;
While it isn&#039;t possible to scan the forcefield from behind, it is possible to bypass it by getting [[Out of Bounds]] and [[Boost Ball#Infinite Boosting|Infinite Boosting]] back in-bounds on the other side. The video below shows how to do this with and without the [[Space Jump Boots]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=LE6qEadXPok}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are multiple methods of getting out of bounds in this room. &lt;br /&gt;
&lt;br /&gt;
===Method #1===&lt;br /&gt;
The first method is very difficult. Jump on top of the monitor closest to the pipes on top of MQB. Lock your view at the girder going horizontally across the two brownish pipes, and slowly sink down so your &amp;quot;L&amp;quot; reticle is at level with the black middle. Turn to the left and face the far corner of the monitor then do a lucky [[Slope Jump]] and try to get enough height to clear the bars.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=ke6yStAx24M}}&lt;br /&gt;
&lt;br /&gt;
===Method #2===&lt;br /&gt;
The other method requires you to jump on a railing above the opening to the door leading to Omega Pirate, then doing a simple L-Lock jump to the same set of pipes as in the other method.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=-tbPOU0Cr0c}}&lt;br /&gt;
&lt;br /&gt;
===No Space Jump===&lt;br /&gt;
It is also possible to get out of bounds in this room without the [[Space Jump Boots]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zky-WVFyWfM}}&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
Performing this Secret World on Wii requires a [[Bomb Space Jump]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=GP4atJ7MBx8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Phazon Mines]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Metroid_Quarantine_A&amp;diff=3912</id>
		<title>Metroid Quarantine A</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Metroid_Quarantine_A&amp;diff=3912"/>
		<updated>2024-02-16T07:14:10Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Elevator Access B]]&amp;lt;/br&amp;gt;[[Quarantine Access A]]}}&#039;&#039;&#039;Metroid Quarantine A&#039;&#039;&#039;, sometimes shortened to &#039;&#039;&#039;MQA&#039;&#039;&#039;, is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It contains a missile expansion.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st Pass&amp;lt;/br&amp;gt;Metroid Breakout&amp;lt;/br&amp;gt;3rd Pass&amp;lt;/br&amp;gt;Room unveil cinematic&amp;lt;/br&amp;gt;Don&#039;t load&amp;lt;/br&amp;gt;Metroid Tubes}}&lt;br /&gt;
&lt;br /&gt;
Activating the cutscene in this room disables layer &amp;quot;Room unveil cinematic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scanning the terminal to deactivate the barrier in this room disables layer &amp;quot;1st Pass&amp;quot; and enables layer &amp;quot;Metroid Breakout.  This also enables layer &amp;quot;2nd Pass Metroids&amp;quot; in [[Ore Processing]].&lt;br /&gt;
&lt;br /&gt;
Passing through this room again later disables layers &amp;quot;Metroid Breakout&amp;quot; and &amp;quot;Metroid Tubes&amp;quot; and enables layer &amp;quot;3rd Pass&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Elevator Access B Without Spider Ball==&lt;br /&gt;
In any%, it is important to be able to get to this room without [[Spider Ball]] while under pressure. This can be done in a few ways.&lt;br /&gt;
&lt;br /&gt;
===Metroid Dash Method===&lt;br /&gt;
Nearby the section of the wall that is destroyed by [[Power Bomb|Power Bombs]], there is a horizontal support beam that Samus can stand on. By performing a [[Slope Jump]] onto this beam, Samus can lure one of the surrounding Metroids to a position where Samus can dash off of the Metroid and onto the platform. This is the method that is most commonly used in runs. It can also be made easier by freezing the Metroid with [[Ice Beam]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=St6--zvq3-c}}&lt;br /&gt;
&lt;br /&gt;
====Missile Scan Dash====&lt;br /&gt;
Alternately, it is possible to use one of the distant scan points, including the missile expansion, to do the dash.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YMda8yZ1EMU}}&lt;br /&gt;
&lt;br /&gt;
===Alternate Dash Strat===&lt;br /&gt;
This method is risky, so it isn&#039;t done outside of ILs, but it is possible to skip getting onto the beam while on the slope. This saves a few seconds.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=uHxcuO9U1t0}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=oYYKnfz6sI0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Phazon Mines]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Ore_Processing&amp;diff=3911</id>
		<title>Ore Processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Ore_Processing&amp;diff=3911"/>
		<updated>2024-02-16T07:11:16Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Elevator Access A]]&amp;lt;/br&amp;gt;[[Research Access]]&amp;lt;/br&amp;gt;[[Storage Depot B]]&amp;lt;/br&amp;gt;[[Waste Disposal]]}}&#039;&#039;&#039;Ore Processing&#039;&#039;&#039; is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It is a large vertical room with four stories worth of height. The intended way of traversing this room involves having the [[Spider Ball]] and using the bomb slots in the room to move the pillar in the center of the room. The pillar has three movable sections which can be aligned such that Samus is able to use Spider to traverse to each of the floors. However, as described below, it is faster to climb this pillar in order to skip doing the puzzle, which is done in most major categories. The room also contains a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Don&#039;t Load&amp;lt;/br&amp;gt;1st Pass Space Pirates&amp;lt;/br&amp;gt;2nd Pass Metroids&amp;lt;/br&amp;gt;Music OLD}}&lt;br /&gt;
&lt;br /&gt;
Passing through this room for the first time disables layer &amp;quot;1st Pass Space Pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Scanning the terminal to deactivate the barrier in [[Metroid Quarantine A]] enables layer &amp;quot;2nd Pass Metroids&amp;quot; in this room.&lt;br /&gt;
&lt;br /&gt;
==Early Grapple Beam==&lt;br /&gt;
The top of the room has a connection to [[Storage Depot B]], which contains the [[Grapple Beam]]. It is possible to acquire Grapple Beam without Spider Ball or the [[Power Bomb|Power Bombs]]. You normally need to do the Spider Track puzzle and blow up the rock with a Power Bomb to get Grapple Beam. With a dash, R-Jump or by walking on the ledge by the wall you can make it to the other side from the top of the room.&lt;br /&gt;
&lt;br /&gt;
This video shows three different methods, from fastest to slowest.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=EKFRikvclIM}}&lt;br /&gt;
&lt;br /&gt;
From the bottom of the room:&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=HNV7DH3s5eo}}&lt;br /&gt;
&lt;br /&gt;
==Without Spider Ball==&lt;br /&gt;
From the bottom, you can skip the entire Spider Track puzzle by jumping up the mechanism.&lt;br /&gt;
* Start by jumping at the bottom ledge of the base.&lt;br /&gt;
* Jump onto the pipe on the side that&#039;s facing closer to you.&lt;br /&gt;
* Ghetto off of the pipe then jump to the next floor.&lt;br /&gt;
* Get on top of the bomb slot, then jump forwards at the mechanism without holding L so you don&#039;t fall off.&lt;br /&gt;
* Jump to the next level.&lt;br /&gt;
* Line up with the line on the railing, then jump on top of it.&lt;br /&gt;
* Line up with the hologram, then jump forwards twice while holding L. Release L on your second jump. Release forwards just when you touch the top so you don&#039;t fall off.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=9OaXrDRQ308}}&lt;br /&gt;
&lt;br /&gt;
===Tutorial by Pitzke===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=3vXOfImITQM}}&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zutYfDsskvU}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=ewSDwsbO9-M}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
This room contains a [[Secret World]] which is currently thought to be [[Tool-Assisted Speedruns|TAS]]-only.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=2MBl8mjs_5Q}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=DDHNXYXXJUg}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Phazon Mines]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Phazon_Processing_Center&amp;diff=3910</id>
		<title>Phazon Processing Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Phazon_Processing_Center&amp;diff=3910"/>
		<updated>2024-02-16T07:06:55Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Processing Center Access]]&amp;lt;/br&amp;gt;[[Maintenance Tunnel]]&amp;lt;/br&amp;gt;[[Transport Access (Phazon Mines)|Transport Access]]}}&#039;&#039;&#039;Phazon Processing Center&#039;&#039;&#039; (&#039;&#039;&#039;PPC&#039;&#039;&#039;) is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It is a very large vertical room with multiple levels. The bottom level is covered with dangerous Phazon, and it has a [[Plasma Beam]] door leading to [[Processing Center Access]]. Above this is a set of several platforms, which house a couple of Pirates, some crates and a Turret, as well as a couple of additional platforms which are invisible unless the [[X-Ray Visor]] is active. Just below the middle portion of the room is a [[Spider Ball]] track on one side, and a destructible wall on the other side, which houses a missile expansion. The middle portion of the room consists of a T-shaped platform with a set of crates stacked in the middle, a connection to [[Maintenance Tunnel]], and two pirates. This part of the room also has more Spider Ball tracks, one of which leads to the next portion of the room. This portion of the room consists of another set of platforms, this time square-shaped, with horizontal support beams between them. This leads to the highest portion of the room, housing a Turret, a horizontally moving platform and a door leading to [[Transport Access (Phazon Mines)|Transport Access]].&lt;br /&gt;
&lt;br /&gt;
Due to the size of this room, it presents unique problems in all speedrun categories. This is especially true of [[Low%]], which must be able to climb with room without the [[Space Jump Boots]]. The most common way for speedrunners to get to the upper portion of this room involves exploiting the standable collision of the support beams residing next to the large window. Depending on the category, the strategies for doing this are different.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st pass enemies&amp;lt;/br&amp;gt;2nd pass enemies&amp;lt;/br&amp;gt;Don&#039;t Load}}&lt;br /&gt;
&lt;br /&gt;
Acquiring the [[Plasma Beam]] in [[Plasma Processing]] disables layer &amp;quot;1st pass enemies&amp;quot; in this room, and enables layer &amp;quot;2nd pass enemies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Speed Strats==&lt;br /&gt;
===From Transport Access===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=FfvuMMaAaCQ}}&lt;br /&gt;
&lt;br /&gt;
====Comparison by Draconif====&lt;br /&gt;
This video compares this strat with another one and find it saves over half a second.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=tVOZM-hAvCA}}&lt;br /&gt;
&lt;br /&gt;
===From Processing Center Access===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=gcBuiNccJRs}}&lt;br /&gt;
&lt;br /&gt;
===Without Spider Ball===&lt;br /&gt;
It is possible to traverse Phazon Processing Center from bottom to top without [[Spider Ball]] by jumping on some scaffolding.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=E_JOTyNuIDY}}&lt;br /&gt;
&lt;br /&gt;
====Lower Half====&lt;br /&gt;
The lower half of the room can be traversed in several ways, the easiest and least dangerous of which will be described here.&lt;br /&gt;
# If you are entering the room from [[Processing Center Access]], kill the Power Trooper, Plasma Trooper, and Mega Turret.&lt;br /&gt;
# Use L-jumps and a [[Double Bomb Jump]] (DBJ) to get on the platform containing the boxes.&lt;br /&gt;
# Use regular jumps to get on top of the boxes, and then use a [[Bomb Space Jump]] (BSJ) to get on the floating platform. It is also possible to get on the floating platform using a laddered DBJ.&lt;br /&gt;
# L-jump to the side platform and L-jump again to reach a standable spot to the left of the next platform. The second L-jump is somewhat precise so be careful not to jump early.&lt;br /&gt;
# If there is a Power Trooper at the top of the room, kill him. This is one of the only places in the room where you can lock on to him but he can&#039;t shoot you.&lt;br /&gt;
# [[High Bomb Jump]] (HBJ) on the wall to reach the main platform. Kill whatever pirates are here.&lt;br /&gt;
&lt;br /&gt;
====Upper Half====&lt;br /&gt;
The upper half of the room can also be traversed in several ways, the easiest and least dangerous of which will be described here.&lt;br /&gt;
# If you are entering the room from [[Maintenance Tunnel]], kill the Space Pirates and the lower Mega Turret. The easiest way to kill the Mega Turret is to go to the far right side of the room where it&#039;s possible to lock on to it.&lt;br /&gt;
# L-jump to reach the scaffolding, and get in position for the DBJ.&lt;br /&gt;
# DBJ to the upper section of the scaffolding. A common method of doing this is to place all three bombs normally, then start holding back right when the second bomb hits, then hold forward right when the third bomb hits. Get in position for the dash.&lt;br /&gt;
# Dash off either the Mega Turret at the top of the room or the drops from the destroyed boxes on the main platform to reach the platform with the spider ball track. It is also possible to reach this platform with an L-jump.&lt;br /&gt;
# Get on top of the spider ball track by L-jumping and releasing L and R.&lt;br /&gt;
# Kill the turret at the top of the room.&lt;br /&gt;
# Make your way to the platform on the other side of the room, and [[Uber Bomb Jump]] (UBJ) to the scaffolding.&lt;br /&gt;
# Use an L-jump and a laddered DBJ to reach the next two platforms.&lt;br /&gt;
# L-jump to the standable spot just to the left of the next platform; this jump is fairly lenient.&lt;br /&gt;
# L-jump to the moving platform. Don&#039;t rush this!&lt;br /&gt;
# L-jump to the platform with the door.&lt;br /&gt;
&lt;br /&gt;
==Without Space Jump==&lt;br /&gt;
Phazon Processing Center is generally considered to be one of the more difficult rooms to traverse under [[Low%]] conditions, mainly due to the fact that failing certain parts can often result in falling to the bottom of the room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7AuzFS8s1WY}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=x6GHa0WO8tk}}&lt;br /&gt;
&lt;br /&gt;
===Alternate Strat===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=gL7jQVTBT6w}}&lt;br /&gt;
&lt;br /&gt;
===Missile Expansion (Max% NSJ)===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=ItHWYzmK2Z8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Phazon Mines]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Plasma_Processing&amp;diff=3909</id>
		<title>Plasma Processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Plasma_Processing&amp;diff=3909"/>
		<updated>2024-02-16T07:06:13Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Geothermal Core]]}}&#039;&#039;&#039;Plasma Processing&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains the [[Plasma Beam]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default}}&lt;br /&gt;
&lt;br /&gt;
Acquiring the [[Plasma Beam]] in this room disables layer &amp;quot;1st pass enemies&amp;quot; in [[Phazon Processing Center]] and enables layer &amp;quot;2nd pass enemies&amp;quot; in that room.&lt;br /&gt;
&lt;br /&gt;
==Movement Out of Plasma Processing==&lt;br /&gt;
In most categories, after getting the Plasma Beam the goal is to get to the room [[South Core Tunnel]] as quickly as possible from [[Geothermal Core]]. The video below shows the easiest method of quickly getting to this room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=-Q7Kq7EYo6Y}}&lt;br /&gt;
&lt;br /&gt;
Additionally, it is possible to use the [[Boost Ball]], as shown here.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=J5Jfe3bKZdY}}&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Geothermal_Core&amp;diff=3908</id>
		<title>Geothermal Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Geothermal_Core&amp;diff=3908"/>
		<updated>2024-02-16T07:05:32Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[North Core Tunnel]]&amp;lt;/br&amp;gt;[[Plasma Processing]]&amp;lt;/br&amp;gt;[[South Core Tunnel]]}}&#039;&#039;&#039;Geothermal Core&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It is a large room with a lot of verticality, and spread across the room are various obstacles that call for various items to be used. There are multiple [[Grapple Beam]] points, but they can be easily skipped. There are three spinners which require the [[Boost Ball]] to activate, though one of these can be activated without the Boost Ball. Once all three spinners are in place, the game leads you to a bomb slot, requiring a [[Morph Ball Bomb]] to activate. Once this has been activated, the game will lead Samus to a very large series of [[Spider Ball]] tracks that loop around the entire room. Completion of this puzzle allows entry into [[Plasma Processing]], which houses the [[Plasma Beam]].&lt;br /&gt;
&lt;br /&gt;
Most of the required items for this room can be skipped by using various tricks. As described above, the Grapple Beam is easily skipped simply by performing either a dash or a few jumps. Futhermore, it is possible to skip Boost Ball entirely with the [[Space Jump Boots]] by skipping the spinners. This is only done in Low% runs, as the method of doing this is otherwise slow and difficult to perform. Spider Ball can be skipped with Space Jump as well, by performing a good [[R-Jumping|R-Jump]] on the beginning portion of the Spider track. This allows for quick entry into [[Plasma Processing]]. Alternate methods are also available.&lt;br /&gt;
&lt;br /&gt;
This room is notable for being especially difficult in [[Low%]] runs. Currently Low% strategies involve getting out of bounds in [[Magmoor Workstation]] and simply wallcrawling to [[Plasma Processing]] instead of actually traversing this room in-bounds, as this room can be exceptionally tricky in-bounds. However, despite its difficulty, it is still fully possible to go through this entire room in-bounds in low% settings. The hardest part is the jump to the bomb slot, as not only is the dash required a difficult one in itself, but it is effectively random whether or not you will be able to get stuck, and therefore be able to activate the bomb slot. This is because getting stuck is incredibly precise, and no consistent setup for it exists. It is also not known to be viable without the [[Space Jump Boots]] for humans; it can be done in a [[Tool-Assisted Speedruns|TAS]], but the dash involved is considered to be inhumanly precise. An easier, more humanly viable method of doing this involves getting [[Floaty Jump]] and getting to the bomb slot that way, though this is still only possible in categories that allow for out of bounds.&lt;br /&gt;
&lt;br /&gt;
Additionally, the room also contains a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st pass enemies&amp;lt;/br&amp;gt;2nd pass enemies&amp;lt;/br&amp;gt;Puzzle_Unsolved&amp;lt;/br&amp;gt;Puzzle Solved&amp;lt;/br&amp;gt;Puzzle Music&amp;lt;/br&amp;gt;Don&#039;t Load}}&lt;br /&gt;
&lt;br /&gt;
Acquiring the [[Grapple Beam]] in [[Storage Depot B]] disables layer &amp;quot;1st pass enemies&amp;quot; in this room, and enables layers &amp;quot;2nd pass enemies&amp;quot; and &amp;quot;Puzzle Music&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Solving the puzzle in this room by revealing the Spider Ball tracks disables layers &amp;quot;Puzzle_Unsolved&amp;quot; and &amp;quot;Puzzle Music&amp;quot;, and enables layer &amp;quot;Puzzle Solved&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==On the Spinners Without Grapple==&lt;br /&gt;
===From North Core Tunnel===&lt;br /&gt;
This is the method most commonly used in runs. Use the rock to [[Slope Jump]] onto the terminal, then jump onto the spinners.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=s6naHes5UNc}}&lt;br /&gt;
&lt;br /&gt;
====Wii====&lt;br /&gt;
By performing a [[Bomb Space Jump]] on top of the terminal, then landing on the standable spot above it, a variation of this method is doable on the [[Metroid Prime Trilogy|Trilogy]] version.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=NDw7VFvyw84}}&lt;br /&gt;
&lt;br /&gt;
===From South Core Tunnel===&lt;br /&gt;
[[Scan Dash]] off of the Grapple point to land onto the spinner.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=qBdbraRo9ao}}&lt;br /&gt;
&lt;br /&gt;
===Puddle Spore Jump (Wii)===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=InC-B3UTi7U}}&lt;br /&gt;
&lt;br /&gt;
==Spinner Strats==&lt;br /&gt;
===BSJ from Second Spinner to Third===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Qn4PfQ4_X-g}}&lt;br /&gt;
&lt;br /&gt;
===1 Spinner Strat===&lt;br /&gt;
This is the fastest method of traversing this part of the room. As shown below, using only the spinner below the bomb slot is the faster than using two spinners. This is done by standing on the metal plating near the ceiling, and then using that to jump to the area of the bomb slot.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=yEkTSFkHUB4}}&lt;br /&gt;
&lt;br /&gt;
===Recovery Strat===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vvmTgSVKD-M}}&lt;br /&gt;
&lt;br /&gt;
==Top Spinner Without Boost Ball==&lt;br /&gt;
It is possible to activate the topmost spinner without the [[Boost Ball]].&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
==Activate the Bomb Slot Without Boost Ball==&lt;br /&gt;
This is considered to be one of the most difficult tricks in the game, and is not considered humanly possible without the [[Space Jump Boots]]. This is most often done in conjunction with the Boost Ball skip detailed above.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=rS-N2tScTx0}}&lt;br /&gt;
&lt;br /&gt;
===Floaty Jump Method===&lt;br /&gt;
It is also possible to use [[Floaty Jump]] to activate the bomb slot.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=v_pK0lJduGY}}&lt;br /&gt;
&lt;br /&gt;
==Bypassing the Spider Tracks==&lt;br /&gt;
There are two parts of the room where Spider Ball is normally required. The first is a small section on one of the spinners that is revealed once the spinner is raised. This is easily bypassed with a simple [[Slope Jump]].&lt;br /&gt;
&lt;br /&gt;
The set of Spider Tracks that span the entire room is more difficult to bypass. There are two methods of doing this.&lt;br /&gt;
&lt;br /&gt;
===R-Jump Method===&lt;br /&gt;
The R-Jump that is required to do this is a combination between a normal R-Jump and a Slope Jump, which makes it slightly more difficult to pull off compared to a regular R-Jump. Note that the standable surface on the platform is actually much larger than it looks visually, so it is still possible to land on the platform even when it wouldn&#039;t otherwise look like you could.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=5V0RWzd3qfo}}&lt;br /&gt;
&lt;br /&gt;
====Without R====&lt;br /&gt;
It is also possible to do this method without an R-Jump, though it makes it much harder.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=_aX9Sq77A48}}&lt;br /&gt;
&lt;br /&gt;
===Slope Jump Method Onto Lower Spider Track===&lt;br /&gt;
This method can be considered easier than the R-Jump method for it being easier to try again if you fail. However, it still carries the risk of falling to the bottom of the room if it fails. First, stand on the metallic padding on the side of the room indicating where the ceiling used to be. Then, once near the lowest Spider track, perform a [[Slope Jump]] and land near the top of the track. From there, simply make your way to the room with a few more jumps.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=OwsVX5HEGVQ}}&lt;br /&gt;
&lt;br /&gt;
==Low% TAS Demonstration by FusionVaria==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=EqtFWoiPGBQ}}&lt;br /&gt;
&lt;br /&gt;
==Spider Track Run==&lt;br /&gt;
Some runners have chosen to speedrun the [[Spider Ball]] track that spans the length of the room. Shown below are the fastest times for RTA and TAS.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=AGqntyfiAE8}}&lt;br /&gt;
&lt;br /&gt;
===TAS===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=4ILR3DiJRyI}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
===Low% Conditions===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=HOviv7uqjhg}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=North_Core_Tunnel&amp;diff=3907</id>
		<title>North Core Tunnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=North_Core_Tunnel&amp;diff=3907"/>
		<updated>2024-02-16T07:04:13Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Geothermal Core]]&amp;lt;/br&amp;gt;[[Twin Fires]]}}&#039;&#039;&#039;North Core Tunnel&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st pass enemies}}&lt;br /&gt;
&lt;br /&gt;
Causing the stalactite to fall into the lava in this room disables layer &amp;quot;1st pass enemies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Fast Strat==&lt;br /&gt;
As described in the page for [[Twin Fires]], the best strategy for this room is to dash off of the Puffer. A good dash will give you enough distance to clear the entire room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=gsNVZFGcRHU}}&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Twin_Fires&amp;diff=3906</id>
		<title>Twin Fires</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Twin_Fires&amp;diff=3906"/>
		<updated>2024-02-16T07:03:06Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[North Core Tunnel]]&amp;lt;/br&amp;gt;[[Twin Fires Tunnel]]}}&#039;&#039;&#039;Twin Fires&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. Beyond this point, none of Magmoor will have heat damage properties, so Samus is able to traverse this room and the rest of Magmoor without taking heat damage from not having the [[Varia Suit]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;1st pass enemies&amp;lt;/br&amp;gt;1st pass enemies additional}}&lt;br /&gt;
&lt;br /&gt;
Causing the stalactites to fall into the lava in this room disables layers &amp;quot;1st pass enemies&amp;quot; and &amp;quot;1st pass enemies additional&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Fast Strats==&lt;br /&gt;
When entering from [[Twin Fires Tunnel]], first dash off of the Magmoor to the intersection between the two lava pools. Then, use the Puffer to dash, and continue locking onto it until you get to [[North Core Tunnel]]. Once at the room, use the Puffer again to dash across the room fast.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=gsNVZFGcRHU}}&lt;br /&gt;
&lt;br /&gt;
==No Space Jump==&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=WgTYqOz_ID8}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
===Any% to North Core Tunnel===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=47lzjQAKSkU}}&lt;br /&gt;
===Low% to Twin Fires Tunnel===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=egvxcIk22qY}}&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Transport_to_Chozo_Ruins_North&amp;diff=3905</id>
		<title>Transport to Chozo Ruins North</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Transport_to_Chozo_Ruins_North&amp;diff=3905"/>
		<updated>2024-02-16T06:57:37Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Burning Trail]]&amp;lt;/br&amp;gt;[[Transport to Magmoor Caverns North]]}}&#039;&#039;&#039;Transport to Chozo Ruins North&#039;&#039;&#039; is an elevator room located in the [[Magmoor Caverns]] region of [[Metroid Prime]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Hint Trigger}}&lt;br /&gt;
&lt;br /&gt;
Passing through this room for the first time disables layer &amp;quot;Hint Trigger&amp;quot;, and also disables layer &amp;quot;Hint Layer&amp;quot; in [[Transport to Tallon Overworld West]].  Likewise, passing through Transport to Tallon Overworld West for the first time also disables layer &amp;quot;Hint Trigger&amp;quot; in this room.&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Transport_to_Tallon_Overworld_West&amp;diff=3904</id>
		<title>Transport to Tallon Overworld West</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Transport_to_Tallon_Overworld_West&amp;diff=3904"/>
		<updated>2024-02-16T06:56:51Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Transport to Magmoor Caverns East]]&amp;lt;/br&amp;gt;[[Transport Tunnel B (Magmoor Caverns)|Transport Tunnel B]]&amp;lt;/br&amp;gt;[[Twin Fires Tunnel]]}}&#039;&#039;&#039;Transport to Tallon Overworld West&#039;&#039;&#039; is an elevator room located in the [[Magmoor Caverns]] region of [[Metroid Prime]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Hint Layer}}&lt;br /&gt;
&lt;br /&gt;
Passing through this room for the first time disables layer &amp;quot;Hint Layer&amp;quot;, and also disables layer &amp;quot;Hint Trigger&amp;quot; in [[Transport to Chozo Ruins North]].  Likewise, passing through Transport to Chozo Ruins North for the first time also disables layer &amp;quot;Hint Layer&amp;quot; in this room.&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Artifact_Temple&amp;diff=3903</id>
		<title>Artifact Temple</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Artifact_Temple&amp;diff=3903"/>
		<updated>2024-02-16T06:55:28Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Crater Entry Point]]&amp;lt;/br&amp;gt;[[Temple Lobby]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Artifact Temple SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact Temple&#039;&#039;&#039; is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is the room in which Samus uses all twelve of the artifacts to gain access to the [[Impact Crater]]. In the middle of the room lies the Artifact of Truth, which will be the last item to be collected in any category. After collecting all twelve artifacts, Samus must defeat [[Meta Ridley (Tallon Overworld)|Meta Ridley]] to activate the teleporter that leads to Impact Crater.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Monoliths and Ridley&amp;lt;/br&amp;gt;Got Artifact 2&amp;lt;/br&amp;gt;Got Artifact 3&amp;lt;/br&amp;gt;Got Artifact 4&amp;lt;/br&amp;gt;Got Artifact 5&amp;lt;/br&amp;gt;Got Artifact 6&amp;lt;/br&amp;gt;Got Artifact 7&amp;lt;/br&amp;gt;Got Artifact 8&amp;lt;/br&amp;gt;Got Artifact 9&amp;lt;/br&amp;gt;Got Artifact 10&amp;lt;/br&amp;gt;Got Artifact 11&amp;lt;/br&amp;gt;Got Artifact 12&amp;lt;/br&amp;gt;Totem&amp;lt;/br&amp;gt;Cinematics&amp;lt;/br&amp;gt;Music Decrement Thardus&amp;lt;/br&amp;gt;Music Increment Thardus&amp;lt;/br&amp;gt;Temp- Death&amp;lt;/br&amp;gt;Item Attainment&amp;lt;/br&amp;gt;Don&#039;t load&amp;lt;/br&amp;gt;Progress cinematic&amp;lt;/br&amp;gt;Teleport&amp;lt;/br&amp;gt;On Ground Wing Burn Cinematic}}&lt;br /&gt;
&lt;br /&gt;
===Layer Changers===&lt;br /&gt;
* Acquiring the Artifact of Strength in [[Warrior Shrine]] enables layer &amp;quot;Got Artifact 2&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Elder in [[Control Tower]] enables layer &amp;quot;Got Artifact 3&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Wild in [[Sunchamber]] enables layer &amp;quot;Got Artifact 4&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Lifegiver in [[Tower Chamber]] enables layer &amp;quot;Got Artifact 5&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Warrior in [[Elite Research]] enables layer &amp;quot;Got Artifact 6&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Chozo in [[Life Grove]] enables layer &amp;quot;Got Artifact 7&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Nature in [[Lava Lake]] enables layer &amp;quot;Got Artifact 8&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Sun in [[Chozo Ice Temple]] enables layer &amp;quot;Got Artifact 9&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of World in [[Elder Chamber]] enables layer &amp;quot;Got Artifact 10&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Spirit in [[Storage Cave]] enables layer &amp;quot;Got Artifact 11&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Newborn in [[Phazon Mining Tunnel]] enables layer &amp;quot;Got Artifact 12&amp;quot; in this room.&lt;br /&gt;
* Defeating [[Thardus]] in [[Quarantine Cave]] disables layer &amp;quot;Music Decrement Thardus&amp;quot; in this room, and enables layer &amp;quot;Music Increment Thardus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
Jump and dash on stuff like T3 does in the video to get out of bounds in this room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=XSifXvjgUZ0}}&lt;br /&gt;
It is also possible to get out of bounds in this room with floaty jump.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=RO8aI1TzL7c}}&lt;br /&gt;
* The original description for this SW was that &amp;quot;The_Pizza_Boy on Samus.co.uk had posted that he had been pushed out of the Ridley fight by Ridley&#039;s charge attack. Nobody had ever succeeded the feat.&amp;quot;&lt;br /&gt;
* This was secret world #34 in the original numbering scheme.&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Warrior_Shrine&amp;diff=3902</id>
		<title>Warrior Shrine</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Warrior_Shrine&amp;diff=3902"/>
		<updated>2024-02-16T06:55:00Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Fiery Shores]]&amp;lt;/br&amp;gt;[[Monitor Station]]}}&#039;&#039;&#039;Warrior Shrine&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains the Artifact of Strength. Just under the artifact is an alternate entrance to [[Fiery Shores]], which requires a [[Power Bomb]] to reveal.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default}}&lt;br /&gt;
&lt;br /&gt;
Collecting the Artifact of Strength in this room enables layer &amp;quot;Got Artifact 2&amp;quot; in [[Artifact Temple]].&lt;br /&gt;
&lt;br /&gt;
==Prequisites for Room Access==&lt;br /&gt;
* Varia/Gravity/Phazon Suit&lt;br /&gt;
* Missiles&lt;br /&gt;
&lt;br /&gt;
==Strat Comparison==&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pdgU7NGcUz0}}&lt;br /&gt;
&lt;br /&gt;
== Item (Fiery Shores) ==&lt;br /&gt;
Prequisites:&lt;br /&gt;
* Varia/Gravity/Phazon Suit&lt;br /&gt;
* Missiles&lt;br /&gt;
* Morph Ball&lt;br /&gt;
* Morph Ball Bomb&lt;br /&gt;
* Power Bomb&lt;br /&gt;
&lt;br /&gt;
You need to use a Power Bomb on the hatch in front of the statue. You will fall into a small cave inside Fiery Shores where the item is located. You will need to use a Bomb Jump to escape the cave, otherwise you will be trapped and forced to reload a save.&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Artifact_Temple&amp;diff=3901</id>
		<title>Artifact Temple</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Artifact_Temple&amp;diff=3901"/>
		<updated>2024-02-16T06:53:49Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Crater Entry Point]]&amp;lt;/br&amp;gt;[[Temple Lobby]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Artifact Temple SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact Temple&#039;&#039;&#039; is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is the room in which Samus uses all twelve of the artifacts to gain access to the [[Impact Crater]]. In the middle of the room lies the Artifact of Truth, which will be the last item to be collected in any category. After collecting all twelve artifacts, Samus must defeat [[Meta Ridley (Tallon Overworld)|Meta Ridley]] to activate the teleporter that leads to Impact Crater.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Monoliths and Ridley&amp;lt;/br&amp;gt;Got Artifact 2&amp;lt;/br&amp;gt;Got Artifact 3&amp;lt;/br&amp;gt;Got Artifact 4&amp;lt;/br&amp;gt;Got Artifact 5&amp;lt;/br&amp;gt;Got Artifact 6&amp;lt;/br&amp;gt;Got Artifact 7&amp;lt;/br&amp;gt;Got Artifact 8&amp;lt;/br&amp;gt;Got Artifact 9&amp;lt;/br&amp;gt;Got Artifact 10&amp;lt;/br&amp;gt;Got Artifact 11&amp;lt;/br&amp;gt;Got Artifact 12&amp;lt;/br&amp;gt;Totem&amp;lt;/br&amp;gt;Cinematics&amp;lt;/br&amp;gt;Music Decrement Thardus&amp;lt;/br&amp;gt;Music Increment Thardus&amp;lt;/br&amp;gt;Temp- Death&amp;lt;/br&amp;gt;Item Attainment&amp;lt;/br&amp;gt;Don&#039;t load&amp;lt;/br&amp;gt;Progress cinematic&amp;lt;/br&amp;gt;Teleport&amp;lt;/br&amp;gt;On Ground Wing Burn Cinematic}}&lt;br /&gt;
&lt;br /&gt;
===Layer Changers===&lt;br /&gt;
* Acquiring the Artifact of Elder in [[Control Tower]] enables layer &amp;quot;Got Artifact 3&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Wild in [[Sunchamber]] enables layer &amp;quot;Got Artifact 4&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Lifegiver in [[Tower Chamber]] enables layer &amp;quot;Got Artifact 5&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Warrior in [[Elite Research]] enables layer &amp;quot;Got Artifact 6&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Chozo in [[Life Grove]] enables layer &amp;quot;Got Artifact 7&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Nature in [[Lava Lake]] enables layer &amp;quot;Got Artifact 8&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Sun in [[Chozo Ice Temple]] enables layer &amp;quot;Got Artifact 9&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of World in [[Elder Chamber]] enables layer &amp;quot;Got Artifact 10&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Spirit in [[Storage Cave]] enables layer &amp;quot;Got Artifact 11&amp;quot; in this room.&lt;br /&gt;
* Acquiring the Artifact of Newborn in [[Phazon Mining Tunnel]] enables layer &amp;quot;Got Artifact 12&amp;quot; in this room.&lt;br /&gt;
* Defeating [[Thardus]] in [[Quarantine Cave]] disables layer &amp;quot;Music Decrement Thardus&amp;quot; in this room, and enables layer &amp;quot;Music Increment Thardus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
Jump and dash on stuff like T3 does in the video to get out of bounds in this room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=XSifXvjgUZ0}}&lt;br /&gt;
It is also possible to get out of bounds in this room with floaty jump.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=RO8aI1TzL7c}}&lt;br /&gt;
* The original description for this SW was that &amp;quot;The_Pizza_Boy on Samus.co.uk had posted that he had been pushed out of the Ridley fight by Ridley&#039;s charge attack. Nobody had ever succeeded the feat.&amp;quot;&lt;br /&gt;
* This was secret world #34 in the original numbering scheme.&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Lava_Lake&amp;diff=3900</id>
		<title>Lava Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Lava_Lake&amp;diff=3900"/>
		<updated>2024-02-16T06:52:59Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Lake Tunnel (Magmoor Caverns)|Lake Tunnel]]&amp;lt;/br&amp;gt;[[Pit Tunnel]]}}&#039;&#039;&#039;Lava Lake&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains the Artifact of Nature, which is hidden inside a pillar that requires two missiles to break.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Don&#039;t load&amp;lt;/br&amp;gt;2nd pass - Pirates&amp;lt;/br&amp;gt;1st pass - magdolites&amp;lt;/br&amp;gt;Reveal Cinematic}}&lt;br /&gt;
&lt;br /&gt;
Activating the cutscene in this room disables layer &amp;quot;Reveal Cinematic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Acquiring the Artifact of Nature in this room enables layer &amp;quot;Got Artifact 8&amp;quot; in [[Artifact Temple]].&lt;br /&gt;
&lt;br /&gt;
Defeating the 1st group of pirates in [[Control Tower]] disables layer &amp;quot;1st pass - magdolites&amp;quot; in this room, and enables layer &amp;quot;2nd pass - Pirates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While Samus&#039; health already starts decreasing in [[Lake Tunnel (Magmoor Caverns)|Lake Tunnel]] without the [[Varia Suit]], her health decreases even more rapidly in this room. Entering the room without the Varia Suit has the added side effect of preventing the cinema trigger that introduces the player to Magmoor Caverns from spawning.&lt;br /&gt;
&lt;br /&gt;
==Fast Strats==&lt;br /&gt;
This video shows the ideal movement strategies for the room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=l1pqoaBVbwU}}&lt;br /&gt;
&lt;br /&gt;
===Transition to Pit Tunnel===&lt;br /&gt;
Depending on what strategy you want to use when going into [[Pit Tunnel]], the ending of this room will look different. You can either lock on to the Puffer in order to set up a Dash, or forego locking on in favor of simply rolling through the room using the [[Morph Ball]]. Both strategies are shown below.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=xLSgYFfAMpA}}&lt;br /&gt;
&lt;br /&gt;
==Varialess Item Collection==&lt;br /&gt;
It is possible to get the item in this room without the Varia Suit. It requires a minimum of 2 Energy Tanks to get.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Cx7dcn-qjrE}}&lt;br /&gt;
&lt;br /&gt;
==Item Without Space Jump==&lt;br /&gt;
By using a standable portion of the center pillar, it is possible to get the item in this room without Space Jump Boots.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/TjoCnZ4e8LU}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, a combat dash off of the second magmoor in the room can acquire the item.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/DnktNBI_DQI}}&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Transport_to_Tallon_Overworld_West&amp;diff=3899</id>
		<title>Transport to Tallon Overworld West</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Transport_to_Tallon_Overworld_West&amp;diff=3899"/>
		<updated>2024-02-16T06:51:21Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Transport to Magmoor Caverns East]]&amp;lt;/br&amp;gt;[[Transport Tunnel B (Magmoor Caverns)|Transport Tunnel B]]&amp;lt;/br&amp;gt;[[Twin Fires Tunnel]]}}&#039;&#039;&#039;Transport to Tallon Overworld West&#039;&#039;&#039; is an elevator room located in the [[Magmoor Caverns]] region of [[Metroid Prime]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Hint Layer}}&lt;br /&gt;
&lt;br /&gt;
Passing through [[Transport to Chozo Ruins North]] for the first time disables layer &amp;quot;Hint Layer&amp;quot; in this room.&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Transport_to_Chozo_Ruins_North&amp;diff=3898</id>
		<title>Transport to Chozo Ruins North</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Transport_to_Chozo_Ruins_North&amp;diff=3898"/>
		<updated>2024-02-16T06:50:50Z</updated>

		<summary type="html">&lt;p&gt;Rmazer: /* added layer changer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Burning Trail]]&amp;lt;/br&amp;gt;[[Transport to Magmoor Caverns North]]}}&#039;&#039;&#039;Transport to Chozo Ruins North&#039;&#039;&#039; is an elevator room located in the [[Magmoor Caverns]] region of [[Metroid Prime]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;Hint Trigger}}&lt;br /&gt;
&lt;br /&gt;
Passing through this room for the first time disables layer &amp;quot;Hint Trigger&amp;quot;, and also disables layer &amp;quot;Hint Layer&amp;quot; in [[Transport to Tallon Overworld West]].&lt;/div&gt;</summary>
		<author><name>Rmazer</name></author>
	</entry>
</feed>