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	<title>Metroid Prime Speedrunning Wiki - User contributions [en]</title>
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	<updated>2026-06-10T12:18:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3952</id>
		<title>Scan Dash (Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3952"/>
		<updated>2026-06-10T02:07:56Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dashing&#039;&#039;&#039; is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus&#039;s overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]] and all other versions must use Combat or other visors. &lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
To perform a Dash:&lt;br /&gt;
*Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.&lt;br /&gt;
*Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
== R - Dash == &lt;br /&gt;
*Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Double Dash == &lt;br /&gt;
*This dash can only be done with the [[Space Jump Boots|Space Jump Boots.]] Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Scuffed Dash == &lt;br /&gt;
*Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L. &lt;br /&gt;
*Scuffed Dashes are the first part of performing &#039;&#039;&#039;Extended Dashes&#039;&#039;&#039;.&lt;br /&gt;
* A good example of using a Scuffed Dash is in [https://www.youtube.com/watch?v=tlonS1WtyQk&amp;amp;t=3188s 100% after picking up Arbor Chamber.] The Bloodflower is used as a target to scuff a dash down to [[Root Tunnel]].&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Extended Dash ==&lt;br /&gt;
*Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing &#039;&#039;&#039;R&#039;&#039;&#039; when the actual Dash is done to enter &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, and [[Bunny Hopping|Bunny Hopping]] once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in [https://wiki.metroidprime.run/wiki/Scan_Dash_(Echoes)#:~:text=YouTube-,Extended%20Dash,-%5Bedit%5D Metroid Prime 2.]&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Multi Strafe Dash == &lt;br /&gt;
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. &lt;br /&gt;
*The most RTA viable form of Multi Strafe Dashes is a &#039;&#039;&#039;Double Strafe Dash&#039;&#039;&#039;, which is a Multi Strafe Dash with one extra strafe. &lt;br /&gt;
*While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be &#039;&#039;&#039;Scuffed&#039;&#039;&#039;.&lt;br /&gt;
*Multi Strafe Dashes take advantage of how [[Jumping|Jumpstate 1]] works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within &#039;&#039;&#039;Jumpstate 1&#039;&#039;&#039;. &lt;br /&gt;
*An example of a useful Multi Strafe Dash is a [https://www.youtube.com/watch?v=-0A7p1O2qC0&amp;amp;t=2865s Double Strafe Dash in 100% in Fiery Shores].&lt;br /&gt;
&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3951</id>
		<title>Scan Dash (Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3951"/>
		<updated>2026-06-09T16:10:49Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Typo on Multi Srafe Dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dashing&#039;&#039;&#039; is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus&#039;s overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]] and all other versions must use Combat or other visors. &lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
To perform a Dash:&lt;br /&gt;
*Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.&lt;br /&gt;
*Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
== R - Dash == &lt;br /&gt;
*Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Double Jump Dash == &lt;br /&gt;
*This dash can only be done with the [[Space Jump Boots|Space Jump Boots.]] Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Scuffed Dash == &lt;br /&gt;
*Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L. &lt;br /&gt;
*Scuffed Dashes are the first part of performing &#039;&#039;&#039;Extended Dashes&#039;&#039;&#039;.&lt;br /&gt;
* A good example of using a Scuffed Dash is in [https://www.youtube.com/watch?v=tlonS1WtyQk&amp;amp;t=3188s 100% after picking up Arbor Chamber.] The Bloodflower is used as a target to scuff a dash down to [[Root Tunnel]].&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Extended Dash ==&lt;br /&gt;
*Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing &#039;&#039;&#039;R&#039;&#039;&#039; when the actual Dash is done to enter &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, and [[Bunny Hopping|Bunny Hopping]] once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in [https://wiki.metroidprime.run/wiki/Scan_Dash_(Echoes)#:~:text=YouTube-,Extended%20Dash,-%5Bedit%5D Metroid Prime 2.]&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Multi Strafe Dash == &lt;br /&gt;
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. &lt;br /&gt;
*The most RTA viable form of Multi Strafe Dashes is a &#039;&#039;&#039;Double Strafe Dash&#039;&#039;&#039;, which is a Multi Strafe Dash with one extra strafe. &lt;br /&gt;
*While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be &#039;&#039;&#039;Scuffed&#039;&#039;&#039;.&lt;br /&gt;
*Multi Strafe Dashes take advantage of how [[Jumping|Jumpstate 1]] works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within &#039;&#039;&#039;Jumpstate 1&#039;&#039;&#039;. &lt;br /&gt;
*An example of a useful Multi Strafe Dash is a [https://www.youtube.com/watch?v=-0A7p1O2qC0&amp;amp;t=2865s Double Strafe Dash in 100% in Fiery Shores].&lt;br /&gt;
&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3950</id>
		<title>Scan Dash (Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3950"/>
		<updated>2026-06-09T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Touch ups and embedding YouTube links as external for timetampping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dashing&#039;&#039;&#039; is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus&#039;s overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]] and all other versions must use Combat or other visors. &lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
To perform a Dash:&lt;br /&gt;
*Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.&lt;br /&gt;
*Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
== R - Dash == &lt;br /&gt;
*Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Double Jump Dash == &lt;br /&gt;
*This dash can only be done with the [[Space Jump Boots|Space Jump Boots.]] Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Scuffed Dash == &lt;br /&gt;
*Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L. &lt;br /&gt;
*Scuffed Dashes are the first part of performing &#039;&#039;&#039;Extended Dashes&#039;&#039;&#039;.&lt;br /&gt;
* A good example of using a Scuffed Dash is in [https://www.youtube.com/watch?v=tlonS1WtyQk&amp;amp;t=3188s 100% after picking up Arbor Chamber.] The Bloodflower is used as a target to scuff a dash down to [[Root Tunnel]].&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Extended Dash ==&lt;br /&gt;
*Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing &#039;&#039;&#039;R&#039;&#039;&#039; when the actual Dash is done to enter &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, and [[Bunny Hopping|Bunny Hopping]] once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in [https://wiki.metroidprime.run/wiki/Scan_Dash_(Echoes)#:~:text=YouTube-,Extended%20Dash,-%5Bedit%5D Metroid Prime 2.]&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Multi Stafe Dash == &lt;br /&gt;
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. &lt;br /&gt;
*The most RTA viable form of Multi Strafe Dashes is a &#039;&#039;&#039;Double Strafe Dash&#039;&#039;&#039;, which is a Multi Strafe Dash with one extra strafe. &lt;br /&gt;
*While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be &#039;&#039;&#039;Scuffed&#039;&#039;&#039;.&lt;br /&gt;
*Multi Strafe Dashes take advantage of how [[Jumping|Jumpstate 1]] works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within &#039;&#039;&#039;Jumpstate 1&#039;&#039;&#039;. &lt;br /&gt;
*An example of a useful Multi Strafe Dash is a [https://www.youtube.com/watch?v=-0A7p1O2qC0&amp;amp;t=2865s Double Strafe Dash in 100% in Fiery Shores].&lt;br /&gt;
&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3949</id>
		<title>Scan Dash (Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3949"/>
		<updated>2026-06-09T15:58:25Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Added B press information to dashing, updated the first Scan Dash point to be a general dashing guide, and added descriptions for R dashing, Double Jump Dashing, and Scuffed Dashing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dashing&#039;&#039;&#039; is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus&#039;s overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]] and all other versions must use Combat or other visors. &lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
To perform a Dash:&lt;br /&gt;
*Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.&lt;br /&gt;
*Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
== R - Dash == &lt;br /&gt;
*Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Double Jump Dash == &lt;br /&gt;
*This dash can only be done with the [[Space Jump Boots|Space Jump Boots.]] Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Scuffed Dash == &lt;br /&gt;
*Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L. &lt;br /&gt;
*Scuffed Dashes are the first part of performing &#039;&#039;&#039;Extended Dashes&#039;&#039;&#039;.&lt;br /&gt;
* A good example of using a Scuffed Dash is in 100% after picking up [[Arbor Chamber]]. The Bloodflower is used as a target to scuff a dash down to [[Root Tunnel]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/tlonS1WtyQk?t=3188}}&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Extended Dash ==&lt;br /&gt;
*Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing &#039;&#039;&#039;R&#039;&#039;&#039; when the actual Dash is done to enter &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, and [[Bunny Hopping|Bunny Hopping]] once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in [https://wiki.metroidprime.run/wiki/Scan_Dash_(Echoes)#:~:text=YouTube-,Extended%20Dash,-%5Bedit%5D Metroid Prime 2.]&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Multi Stafe Dash == &lt;br /&gt;
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. &lt;br /&gt;
*The most RTA viable form of Multi Strafe Dashes is a &#039;&#039;&#039;Double Strafe Dash&#039;&#039;&#039;, which is a Multi Strafe Dash with one extra strafe. &lt;br /&gt;
*While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be &#039;&#039;&#039;Scuffed&#039;&#039;&#039;.&lt;br /&gt;
*Multi Strafe Dashes take advantage of how [[Jumping|Jumpstate 1]] works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within &#039;&#039;&#039;Jumpstate 1&#039;&#039;&#039;. &lt;br /&gt;
*An example of a useful Multi Strafe Dash is a Double Strafe Dash in 100% in [[Fiery Shores]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/-0A7p1O2qC0?si=Lt4p6yDjitjqF8rE&amp;amp;t=2865}}&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
</feed>