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	<id>https://wiki.metroidprime.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Samuel6710</id>
	<title>Metroid Prime Speedrunning Wiki - User contributions [en]</title>
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	<updated>2026-07-27T07:49:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Strategies&amp;diff=3986</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Strategies&amp;diff=3986"/>
		<updated>2026-07-27T01:23:31Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Start on How to Learn Strats Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Strategies&#039;&#039;&#039;, shortened as just &amp;quot;&#039;&#039;&#039;strats&#039;&#039;&#039;&amp;quot;, typically refer to the most effective methods of moving in a room. This is commonly seen in [[Individual Levels]], where runners try and get the fastest possible time from entering a room to exiting it. Sometimes a strat can involve the use of more than one room or encompass an out of bounds section like a [[Secret World]]. Learning strats is recommended for runners or racers of any level looking to improve their consistency or speed. &lt;br /&gt;
&lt;br /&gt;
==Examples of Room Strats==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/TpZt4Qm3rKo}}&lt;br /&gt;
===Echoes===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Bho_Qd_9tYI?list=PLndwpcNnhJgL7T01dDweaceEbfGEi-ada}}&lt;br /&gt;
===Corruption===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/zoYojv_ndf8?list=PLZkUEWCHwYRx9BVb229q-_gtGK3eCRkmG}}&lt;br /&gt;
&lt;br /&gt;
=How to Learn Strats=&lt;br /&gt;
===Deciding What to Learn===&lt;br /&gt;
When you want to improve your speed by learning a strat, you first have to decide what strat you want to learn. A good starting point is to think about rooms that you tend to struggle with in your speedruns or races. If you cannot think of any in particular, view videos of your past runs and try to spot mistakes in your movement. If you find something that could be improved, like inconsistency or difficulty, then that is a good candidate to learn a new strat for. If you feel that your current strats do not have any clear room for improvement but you still want to be faster, then it may benefit to search for [[Individual Levels]] and/or look at higher level speedruns where you can directly compare your strats to others. Many runners compile their fastest room times in [[List of Playlists|Playlists]] that can be used to reference strats and ILs. &lt;br /&gt;
===The Learning Process===&lt;br /&gt;
When learning a strat, it is recommended to follow movements as closely as possible with low [[Urgency]] to get an idea of how it&#039;s done. If you are referencing a dedicated video for a strat, check the description or comments of the video to see if there are instructions or comments on how to perform the strat, as well as input displays or data listed if [[Practice Mod]] is used.&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Practice_Mod&amp;diff=3985</id>
		<title>Practice Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Practice_Mod&amp;diff=3985"/>
		<updated>2026-07-27T01:22:27Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add Practice Mod page with links and instructions for using the menu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Practice Mod&#039;&#039;&#039; is a mod for [[Metroid Prime]] and [[Metroid Prime 2: Echoes]] developed by Pwootage. It provides an in-game menu to teleport to rooms, give yourself items, and more. It displays data like velocity and room times in a customizable display and has an input display. &lt;br /&gt;
&lt;br /&gt;
==Prime Practice Mod==&lt;br /&gt;
[https://github.com/MetroidPrimeModding/prime-practice-native/releases Download Link]&lt;br /&gt;
&lt;br /&gt;
==Echoes Practice Mod==&lt;br /&gt;
[https://github.com/MetroidPrimeModding/prime2-practice-mod Download Link]&lt;br /&gt;
&lt;br /&gt;
==Navigating the Menu==&lt;br /&gt;
You can open the Practice Mod menu by pressing Z when in the pause menu. It can be navigated using the stick and D-Pad. Many settings can be toggled on or off. The practice mod HUD can be moved anywhere on screen by holding X while on the Practice Mod menu and using the C-Stick while holding X. Press R to change which HUD element you are using.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Downloads + Useful Links]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=List_of_Playlists&amp;diff=3984</id>
		<title>List of Playlists</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=List_of_Playlists&amp;diff=3984"/>
		<updated>2026-07-26T15:50:23Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Undo change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page compiles publicly available playlists from various talented players in the Prime series speedrunning scene with useful [[Strategies]], [[Individual Levels]], tutorials, exploit/glitch and [[Secret World]] demonstrations, and more.&lt;br /&gt;
=[[Metroid Prime]]=&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[https://www.youtube.com/watch?v=W8CPUOeFLck&amp;amp;list=PLpTqPk58kiKgJIIIASHo7rrJ3ogsnxZeG Samuel6710&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=msJI10uJOSg&amp;amp;list=PLxePOLCPdhSiIXh8rHebW_2q-HKsLTrxN JustinDM&#039;s Room ILs]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3J3k2faGQuo&amp;amp;list=PLxePOLCPdhSjVzNzUsTeqNwJZmvgav4_G JustinDM&#039;s Miscellaneous]&lt;br /&gt;
*[https://www.youtube.com/watch?v=g_P7oLTqSPk&amp;amp;list=PLPFZVy8SRe3syy78asFkdEKdAZAz_GrBd MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MmLIKZftDEo&amp;amp;list=PLf0d88jYOYb2aQBFMiStDziAWTqtmBhYg gdVertigo&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LKgHuANbpsc&amp;amp;list=PLJSFK98_C7yuhakQroHZRzq6Ni26ZdJhu T3&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3G5wmhbfjPU&amp;amp;list=PLIPI2HlsgelkR71hxW3gOXTq1ZgxeZcce Icefire&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=X-6LeSNC5LM&amp;amp;list=PL-qtKdYfzAgAFJJeef9wnfIfAtAGGRUfG East&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLZkUEWCHwYRzEaAuTow4o70yCZfSvbxL0 Draconif&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLevfta9o_QKV0FKSxZNHsWJSNdbgO_PtX Dyceron&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL9LMyba9is45BIEiJaO9izqbWWHGrkmAF Tom Lube&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nnfhuWTizSA&amp;amp;list=PLU7x12pvXg3QW3sSQOZDZ1vPSdo1QbXVM Aliens&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEKzmXMyXueFvdBCMx_2j2BKqu3J7cD5b BashPrime&#039;s Randomizer Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DkQR6ho6uCw&amp;amp;list=PL3l1MUvtY68Ua-Az0NFTe8B_fGK1Ge28n JeffGainsNGames&#039;s Exploit Demos and Tutorials]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLaxT7yqwptKqJbdwrJTm7QlimsfyV4DPq Druaga&#039;s Trick Demos]&lt;br /&gt;
&lt;br /&gt;
=[[Metroid Prime 2: Echoes]]=&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[https://www.youtube.com/watch?v=Ff2bv9IFo8Y&amp;amp;list=PLx6vT1x-80zt6JnZ4xWKKrRNKFO53-pNF Erinexplosives&#039;s Secret World Demos]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BDpNm2nJT7U&amp;amp;list=PLx6vT1x-80zuA1vUepQUSqYOQeHiRNbt5 Erinexplosives&#039;s Strat Vids and Trick Demos]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eG8I-IhX0Yw&amp;amp;list=PLZkUEWCHwYRyXIU-to88js2M6mEOBoHUy Draconif&#039;s Echoes Playlist]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wecp7aEH2RE&amp;amp;list=PLPFZVy8SRe3tAkQMzVw8vWt_w_AF2_l91 MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tqohbc90ofo&amp;amp;list=PLPFZVy8SRe3uwc_eTvvkIKbLCsuXBzs6f MrMiguel&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=S56Eq-bMbD0&amp;amp;list=PLndwpcNnhJgL7T01dDweaceEbfGEi-ada catHuman&#039;s Any% Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Ld7OINVa91A&amp;amp;list=PLndwpcNnhJgI5cHOujBTaRDpC5fEBCDbP catHuman&#039;s 100% Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CsR3BenxdA4&amp;amp;list=PLndwpcNnhJgJQ8WAVPu2Gs3o0p0CjS9uj catHuman&#039;s Randomizer/Miscellaneous Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lLKvCiaIY8o&amp;amp;list=PLndwpcNnhJgK-9t-v7fsWQp6oq4veVyst catHuman&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y_QNoTszUUY&amp;amp;list=PLU7x12pvXg3REe1anaW-JOAaTNckRlFUx Aliens&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cJzZaiv7W_0&amp;amp;list=PLU7x12pvXg3SZ8BE1fAADg58qgUgoAO2r Aliens&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=SqZO94g7l8U&amp;amp;list=PLpTqPk58kiKh212AmGucZnoVt02xmn9Fg Samuel6710&#039;s Strat Vids]&lt;br /&gt;
&lt;br /&gt;
=[[Metroid Prime 3: Corruption]]=&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[https://www.youtube.com/watch?v=zSQECJoIJro&amp;amp;list=PLPFZVy8SRe3uKRQ322mWOtyomLq4QiG8n MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=P8d9y5O5wOA&amp;amp;list=PLZkUEWCHwYRx9BVb229q-_gtGK3eCRkmG Draconif&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=vFgPzZYS5WU&amp;amp;list=PLpTqPk58kiKjeWp6raXWSMWSW2_ZDG5Wu Samuel6710&#039;s Strat Vids]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=List_of_Playlists&amp;diff=3983</id>
		<title>List of Playlists</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=List_of_Playlists&amp;diff=3983"/>
		<updated>2026-07-26T15:49:53Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Edit to make formatting better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page compiles publicly available playlists from various talented players in the Prime series speedrunning scene with useful [[Strategies]], [[Individual Levels]], tutorials, exploit/glitch and [[Secret World]] demonstrations, and more.&lt;br /&gt;
=[[Metroid Prime]]=&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[https://www.youtube.com/watch?v=W8CPUOeFLck&amp;amp;list=PLpTqPk58kiKgJIIIASHo7rrJ3ogsnxZeG Samuel6710&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=msJI10uJOSg&amp;amp;list=PLxePOLCPdhSiIXh8rHebW_2q-HKsLTrxN JustinDM&#039;s Room ILs]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3J3k2faGQuo&amp;amp;list=PLxePOLCPdhSjVzNzUsTeqNwJZmvgav4_G JustinDM&#039;s Miscellaneous]&lt;br /&gt;
*[https://www.youtube.com/watch?v=g_P7oLTqSPk&amp;amp;list=PLPFZVy8SRe3syy78asFkdEKdAZAz_GrBd MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MmLIKZftDEo&amp;amp;list=PLf0d88jYOYb2aQBFMiStDziAWTqtmBhYg gdVertigo&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LKgHuANbpsc&amp;amp;list=PLJSFK98_C7yuhakQroHZRzq6Ni26ZdJhu T3&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3G5wmhbfjPU&amp;amp;list=PLIPI2HlsgelkR71hxW3gOXTq1ZgxeZcce Icefire&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=X-6LeSNC5LM&amp;amp;list=PL-qtKdYfzAgAFJJeef9wnfIfAtAGGRUfG East&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLZkUEWCHwYRzEaAuTow4o70yCZfSvbxL0 Draconif&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLevfta9o_QKV0FKSxZNHsWJSNdbgO_PtX Dyceron&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL9LMyba9is45BIEiJaO9izqbWWHGrkmAF Tom Lube&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nnfhuWTizSA&amp;amp;list=PLU7x12pvXg3QW3sSQOZDZ1vPSdo1QbXVM Aliens&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEKzmXMyXueFvdBCMx_2j2BKqu3J7cD5b BashPrime&#039;s Randomizer Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DkQR6ho6uCw&amp;amp;list=PL3l1MUvtY68Ua-Az0NFTe8B_fGK1Ge28n JeffGainsNGames&#039;s Exploit Demos and Tutorials]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLaxT7yqwptKqJbdwrJTm7QlimsfyV4DPq Druaga&#039;s Trick Demos]&lt;br /&gt;
&lt;br /&gt;
=[[Metroid Prime 2: Echoes]]=&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[https://www.youtube.com/watch?v=Ff2bv9IFo8Y&amp;amp;list=PLx6vT1x-80zt6JnZ4xWKKrRNKFO53-pNF Erinexplosives&#039;s Secret World Demos]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BDpNm2nJT7U&amp;amp;list=PLx6vT1x-80zuA1vUepQUSqYOQeHiRNbt5 Erinexplosives&#039;s Strat Vids and Trick Demos]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eG8I-IhX0Yw&amp;amp;list=PLZkUEWCHwYRyXIU-to88js2M6mEOBoHUy Draconif&#039;s Echoes Playlist]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wecp7aEH2RE&amp;amp;list=PLPFZVy8SRe3tAkQMzVw8vWt_w_AF2_l91 MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tqohbc90ofo&amp;amp;list=PLPFZVy8SRe3uwc_eTvvkIKbLCsuXBzs6f MrMiguel&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=S56Eq-bMbD0&amp;amp;list=PLndwpcNnhJgL7T01dDweaceEbfGEi-ada catHuman&#039;s Any% Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Ld7OINVa91A&amp;amp;list=PLndwpcNnhJgI5cHOujBTaRDpC5fEBCDbP catHuman&#039;s 100% Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CsR3BenxdA4&amp;amp;list=PLndwpcNnhJgJQ8WAVPu2Gs3o0p0CjS9uj catHuman&#039;s Randomizer/Miscellaneous Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lLKvCiaIY8o&amp;amp;list=PLndwpcNnhJgK-9t-v7fsWQp6oq4veVyst catHuman&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y_QNoTszUUY&amp;amp;list=PLU7x12pvXg3REe1anaW-JOAaTNckRlFUx Aliens&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cJzZaiv7W_0&amp;amp;list=PLU7x12pvXg3SZ8BE1fAADg58qgUgoAO2r Aliens&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=SqZO94g7l8U&amp;amp;list=PLpTqPk58kiKh212AmGucZnoVt02xmn9Fg Samuel6710&#039;s Strat Vids]&lt;br /&gt;
&lt;br /&gt;
=[[Metroid Prime 3: Corruption]]=&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=zSQECJoIJro&amp;amp;list=PLPFZVy8SRe3uKRQ322mWOtyomLq4QiG8n MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=P8d9y5O5wOA&amp;amp;list=PLZkUEWCHwYRx9BVb229q-_gtGK3eCRkmG Draconif&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=vFgPzZYS5WU&amp;amp;list=PLpTqPk58kiKjeWp6raXWSMWSW2_ZDG5Wu Samuel6710&#039;s Strat Vids]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=List_of_Playlists&amp;diff=3982</id>
		<title>List of Playlists</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=List_of_Playlists&amp;diff=3982"/>
		<updated>2026-07-26T15:48:28Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add List of Playlists with various links for each of the Prime games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page compiles publicly available playlists from various talented players in the Prime series speedrunning scene with useful [[Strategies]], [[Individual Levels]], tutorials, exploit/glitch and [[Secret World]] demonstrations, and more.&lt;br /&gt;
=[[Metroid Prime]]=&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[https://www.youtube.com/watch?v=W8CPUOeFLck&amp;amp;list=PLpTqPk58kiKgJIIIASHo7rrJ3ogsnxZeG Samuel6710&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=msJI10uJOSg&amp;amp;list=PLxePOLCPdhSiIXh8rHebW_2q-HKsLTrxN JustinDM&#039;s Room ILs]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3J3k2faGQuo&amp;amp;list=PLxePOLCPdhSjVzNzUsTeqNwJZmvgav4_G JustinDM&#039;s Miscellaneous]&lt;br /&gt;
*[https://www.youtube.com/watch?v=g_P7oLTqSPk&amp;amp;list=PLPFZVy8SRe3syy78asFkdEKdAZAz_GrBd MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MmLIKZftDEo&amp;amp;list=PLf0d88jYOYb2aQBFMiStDziAWTqtmBhYg gdVertigo&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LKgHuANbpsc&amp;amp;list=PLJSFK98_C7yuhakQroHZRzq6Ni26ZdJhu T3&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3G5wmhbfjPU&amp;amp;list=PLIPI2HlsgelkR71hxW3gOXTq1ZgxeZcce Icefire&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=X-6LeSNC5LM&amp;amp;list=PL-qtKdYfzAgAFJJeef9wnfIfAtAGGRUfG East&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLZkUEWCHwYRzEaAuTow4o70yCZfSvbxL0 Draconif&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLevfta9o_QKV0FKSxZNHsWJSNdbgO_PtX Dyceron&#039;s Prime Playlist]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL9LMyba9is45BIEiJaO9izqbWWHGrkmAF Tom Lube&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=nnfhuWTizSA&amp;amp;list=PLU7x12pvXg3QW3sSQOZDZ1vPSdo1QbXVM Aliens&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEKzmXMyXueFvdBCMx_2j2BKqu3J7cD5b BashPrime&#039;s Randomizer Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DkQR6ho6uCw&amp;amp;list=PL3l1MUvtY68Ua-Az0NFTe8B_fGK1Ge28n JeffGainsNGames&#039;s Exploit Demos and Tutorials]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLaxT7yqwptKqJbdwrJTm7QlimsfyV4DPq Druaga&#039;s Trick Demos]&lt;br /&gt;
&lt;br /&gt;
=[[Metroid Prime 2: Echoes]]=&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[https://www.youtube.com/watch?v=Ff2bv9IFo8Y&amp;amp;list=PLx6vT1x-80zt6JnZ4xWKKrRNKFO53-pNF Erinexplosives&#039;s Secret World Demos]&lt;br /&gt;
*[https://www.youtube.com/watch?v=BDpNm2nJT7U&amp;amp;list=PLx6vT1x-80zuA1vUepQUSqYOQeHiRNbt5 Erinexplosives&#039;s Strat Vids and Trick Demos]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eG8I-IhX0Yw&amp;amp;list=PLZkUEWCHwYRyXIU-to88js2M6mEOBoHUy Draconif&#039;s Echoes Playlist]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wecp7aEH2RE&amp;amp;list=PLPFZVy8SRe3tAkQMzVw8vWt_w_AF2_l91 MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=tqohbc90ofo&amp;amp;list=PLPFZVy8SRe3uwc_eTvvkIKbLCsuXBzs6f MrMiguel&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=S56Eq-bMbD0&amp;amp;list=PLndwpcNnhJgL7T01dDweaceEbfGEi-ada catHuman&#039;s Any% Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Ld7OINVa91A&amp;amp;list=PLndwpcNnhJgI5cHOujBTaRDpC5fEBCDbP catHuman&#039;s 100% Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=CsR3BenxdA4&amp;amp;list=PLndwpcNnhJgJQ8WAVPu2Gs3o0p0CjS9uj catHuman&#039;s Randomizer/Miscellaneous Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=lLKvCiaIY8o&amp;amp;list=PLndwpcNnhJgK-9t-v7fsWQp6oq4veVyst catHuman&#039;s Tutorials]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y_QNoTszUUY&amp;amp;list=PLU7x12pvXg3REe1anaW-JOAaTNckRlFUx Aliens&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cJzZaiv7W_0&amp;amp;list=PLU7x12pvXg3SZ8BE1fAADg58qgUgoAO2r Aliens&#039;s Timing Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=SqZO94g7l8U&amp;amp;list=PLpTqPk58kiKh212AmGucZnoVt02xmn9Fg Samuel6710&#039;s Strat Vids]&lt;br /&gt;
&lt;br /&gt;
=[[Metroid Prime 3: Corruption]]=&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*[https://www.youtube.com/watch?v=zSQECJoIJro&amp;amp;list=PLPFZVy8SRe3uKRQ322mWOtyomLq4QiG8n MrMiguel&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=P8d9y5O5wOA&amp;amp;list=PLZkUEWCHwYRx9BVb229q-_gtGK3eCRkmG Draconif&#039;s Strat Vids]&lt;br /&gt;
*[https://www.youtube.com/watch?v=vFgPzZYS5WU&amp;amp;list=PLpTqPk58kiKjeWp6raXWSMWSW2_ZDG5Wu Samuel6710&#039;s Strat Vids]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Strategies&amp;diff=3981</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Strategies&amp;diff=3981"/>
		<updated>2026-07-26T02:57:22Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Addes Strats page with explanations and examples.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Strategies&#039;&#039;&#039;, shortened as just &amp;quot;&#039;&#039;&#039;strats&#039;&#039;&#039;&amp;quot;, typically refer to the most effective methods of moving in a room. This is commonly seen in [[Individual Levels]], where runners try and get the fastest possible time from entering a room to exiting it. Sometimes a strat can involve the use of more than one room or encompass an out of bounds section like a [[Secret World]]. Learning strats is recommended for runners or racers of any level looking to improve their consistency or speed. &lt;br /&gt;
&lt;br /&gt;
==Examples of Room Strats==&lt;br /&gt;
===Prime===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/TpZt4Qm3rKo}}&lt;br /&gt;
===Echoes===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Bho_Qd_9tYI?list=PLndwpcNnhJgL7T01dDweaceEbfGEi-ada}}&lt;br /&gt;
===Corruption===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/zoYojv_ndf8?list=PLZkUEWCHwYRx9BVb229q-_gtGK3eCRkmG}}&lt;br /&gt;
&lt;br /&gt;
=How to Learn Strats=&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Urgency&amp;diff=3980</id>
		<title>Urgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Urgency&amp;diff=3980"/>
		<updated>2026-07-26T02:51:31Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Added page for Urgency with explanation video and segment on how to improve Urgency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Urgency&#039;&#039;&#039; is a concept in speedrunning that describes the time spent between being able to initiate an action and initiating the action. It is one of the most important aspects of improving speedrun times. &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Concept of Urgency&amp;quot; Explanation Video by JustinDM==&lt;br /&gt;
{{#ev:youtube|https://youtu.be/nVOJo7dfFhc}}&lt;br /&gt;
&lt;br /&gt;
==Improving Urgency==&lt;br /&gt;
One of the most common methods of improving your urgency is by practicing [[Individual Levels]] and Room [[Strategies]]. By repeating the same room strat and trying to do it faster each time, urgency will naturally start to build up. For example, if there&#039;s one room that you perform a [[Scan Dash]] in to a door to get through the room, you can repeat the scan dash repeatedly while trying to input it earlier each time until you are unable to do it any earlier. Urgency can also be improved by having [[Strategies]] for all rooms and required movements. This can be done by building muscle memory through repeating [[Strategies]] in practice, speedruns, and races.&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Fiery_Shores_SW&amp;diff=3979</id>
		<title>Fiery Shores SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Fiery_Shores_SW&amp;diff=3979"/>
		<updated>2026-07-25T18:49:07Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secret World discovered by: JustinDM (Sep 24, 2021)&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=VO_k0Deu8rk}}&lt;br /&gt;
{{SW Items|items=[[Morph Ball]]&amp;lt;br&amp;gt;[[Varia Suit|Varia]], [[Gravity Suit|Gravity]], [[Phazon Suit]], or Energy Tanks}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Triclops]] have unique properties when Samus breaks out of their grasp when they reach the point to spit Samus out. Because of this, if the Fiery Shores [[Triclops]] enters its &#039;&#039;&#039;Butter State&#039;&#039;&#039; and Samus is regrabbed in a particular spot, the [[Triclops]] will drop Samus out of bounds, ignoring any collision in the way. &lt;br /&gt;
To do this, first enter [[Morph Ball]] and let the Triclops grab you. Then roughly when it reaches its spot to spit Samus out, wiggle the left stick around to try and get instantly released. If done correctly, the Triclops will play its animation of spitting you out, but Samus will not be launched into the lava and instead is dropped out with little speed. If the stick is wiggled too late, the Triclops will launch Samus into the lava. If the stick is wiggled too early, you will be instantly released and the Triclops will play a shaky animation. If you did this correctly, the Triclops enters &#039;&#039;&#039;Butter State&#039;&#039;&#039;.&lt;br /&gt;
Then, roll towards the rock in the wall and when the Triclops approaches, precisely move the stick so the Triclops attempts to grab you and it moves out of its set path, and then let it grab you. If done correctly, the Triclops will spit you cleanly through the wall and out of bounds. If done incorrectly, the Triclops will spit you out but Samus is [[Reposition|repositioned]] to the sides of the Triclops or on top of the Triclops or Samus gets dropped away from the correct spot.&lt;br /&gt;
&lt;br /&gt;
==Setup instructions==&lt;br /&gt;
The most consistent setup available is one made by JustinDM.&lt;br /&gt;
Instructions in video description:&lt;br /&gt;
# Move as I do to the Triclops and set up an instant release. The lineup isn&#039;t too precise (as can be seen in the second clip), but you&#039;re roughly aiming for the triclops to be lined up with the rock in the back. [https://prnt.sc/rklMVTSiLB5r Visual]&lt;br /&gt;
# Once released, roll to the same rock and position yourself about 1/4 of the way over the rock. [https://prnt.sc/R9EJjopBnwTw Visual]&lt;br /&gt;
# When the Triclops claw &amp;quot;touches&amp;quot; the left side of the ball, in one smooth motion, press left on the analog stick and circle counter clockwise to up right.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/4No_8KfUMdo}}&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
&lt;br /&gt;
===Early Power Bombs===&lt;br /&gt;
One common use of the Fiery Shores Secret World is to obtain the Power Bomb Expansion early using an Infinite Boost with [[Boost Ball]] After performing the Secret World, move in a particular spot above the Power Bomb Expansion and enter [[Morph Ball]] so that you have downwards speed onto backfaced collision. Then, given you are in the right spot, boost 6 or more times to generate enough downwards speed and unmorph. If done right, Samus should cleanly move through the collision and into the space with the expansion. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/HKl7mlck6rg?list=PLpTqPk58kiKhBzB-vPzT_qAJphsEl16yw&amp;amp;t=1648}}&lt;br /&gt;
&lt;br /&gt;
===Presence in Routes===&lt;br /&gt;
Because [[Magmoor Caverns]] has very scarce options to get out of bounds and the [[Secret World]] is in the same room as to a [[Power Bomb|Power Bomb Expansion]], the Fiery Shores Secret World has seen use in a variety of speedrunning routes.&lt;br /&gt;
*&#039;&#039;See also: [[Metroid Prime/List of Secret Worlds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Any%===&lt;br /&gt;
The [http://Double%20IS%20Route Double IS Route]&#039;s modularity is applicable to this [[Secret World]], as the Fiery Shores Secret World can be used to pick up the Power Bomb Expansion after obtaining the [[Wave Beam]] as an alternative to the [[Magma Pool]] [[Infinite Speed]], which is about 20 seconds faster.&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Fiery_Shores&amp;diff=3978</id>
		<title>Fiery Shores</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Fiery_Shores&amp;diff=3978"/>
		<updated>2026-07-25T17:43:11Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add overview and rename titlte.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Shore Tunnel]]&amp;lt;/br&amp;gt;[[Transport Tunnel B (Magmoor Caverns)|Transport Tunnel B]]&amp;lt;/br&amp;gt;[[Warrior Shrine]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Fiery Shores SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery Shores&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains a missile expansion. It is a long, complex room that covers a lot of horizontal distance. At both ends, there are a series of platforms that lie just above the lava, which are bridged by a couple sets of flamethrowers that are attached to the ceiling. When the flamethrowers are active, they risk pushing Samus into the lava. They can be frozen using the [[Ice Beam]], although this is slow in a speedrun setting. In the middle of the room are two main platforms which both have a [[Triclops]] circling around them. The one that is nearer to [[Shore Tunnel]] has a set of crates. These crates are useful during [[Varialess Magmoor Run|VMR]] for providing extra health. There is also another set of crates that obscures the entry to a [[Morph Ball]] sequence that leads to the missile expansion, though getting to this missile without morph ball is possible.&lt;br /&gt;
&lt;br /&gt;
The room also has a connection to [[Warrior Shrine]], which is intended to be a one-way connection as the only way to pass through it naturally is through Warrior Shrine. However, for a [[Tool-Assisted Speedruns|TAS]], it is possible to transition into Warrior Shrine by getting the required height in Morph Ball. The main reason to do this is to obtain that room&#039;s [[Power Bomb]] expansion early.&lt;br /&gt;
&lt;br /&gt;
Additionally, the room has a [[Secret World]] that takes advantage of a [[Triclops]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default}}&lt;br /&gt;
&lt;br /&gt;
==Missile Expansion without Morph Ball==&lt;br /&gt;
Allows you to get the Missile Expansion with just Space Jump Boots. Useful in randomizers.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/sbwLymFj43s}}&lt;br /&gt;
&lt;br /&gt;
===No Space Jump===&lt;br /&gt;
Allows you to get the Missile Expansion without any other items. Useful in randomizers.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=-th9aXgr-dM}}&lt;br /&gt;
&lt;br /&gt;
==TAS-Only Early Power Bombs==&lt;br /&gt;
By combining [[Wall Boost|Wall Boosting]] and abusing the [[Bomb Jump]] timer to lay more bombs than intended, the Morph Ball can be precisely sent up through the tunnel that Samus is supposed to come out of to get the Power Bomb.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=i2Zg2nq8J_w}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
===Any%===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=USWmMWNbiGc}}&lt;br /&gt;
&lt;br /&gt;
===Low%===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=y5hUllergQk}}&lt;br /&gt;
&lt;br /&gt;
===Max% NSJ===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=DN9qaf58G1o}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boost_Ball&amp;diff=3977</id>
		<title>Boost Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boost_Ball&amp;diff=3977"/>
		<updated>2026-07-25T17:40:52Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add wall boost hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boost Ball&#039;&#039;&#039; is an item in the Prime games that upgrades the [[Morph Ball]], allowing it to boost while on land, giving Samus a lot of speed in return. It is used in a variety of different ways, from its intended use of moving up half-pipes, to general movement optimization, to activating designated morph ball spinners. It is even the basis for many different tricks and individual room strategies.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
The behavior of the Boost Ball differs between games, leading to large differences for how it is used in speedruns. Despite this, there are a few tricks that persist between games.&lt;br /&gt;
&lt;br /&gt;
===Sideways Unmorph===&lt;br /&gt;
Using light analog inputs, it is possible to get Samus moving in one direction, boost in that direction, and then have Samus be facing in a different direction when she is unmorphing. This is because the game updates Samus&#039; facing angle to the direction she is rolling in when the player uses stronger analog inputs (i.e. when the analog stick is fully pointing in one direction.)&lt;br /&gt;
&lt;br /&gt;
==Metroid Prime==&lt;br /&gt;
In Prime 1, the Boost Ball can be found in the room [[Phendrana Canyon]]. The Boost Ball in Prime 1 has no speed cap, and additionally, there is very little delay that is added between boosts, meaning that it is possible to gain large amounts of speed very quickly.&lt;br /&gt;
&lt;br /&gt;
===Infinite Boosting===&lt;br /&gt;
Infinite Boosting is a trick that&#039;s exclusive to Prime 1, since it&#039;s possible to boost so quickly. It&#039;s done by going out of bounds and boosting into any piece of collision. The Morph Ball will stick to the collision, allowing Samus to boost for indefinite amounts of time. When Samus unmorphs, she will be placed inside the room, provided enough speed has been built.&lt;br /&gt;
&lt;br /&gt;
It can also be done inbounds in certain circumstances, such as bypassing the laser wall in [[Elite Research]] from behind.&lt;br /&gt;
&lt;br /&gt;
==Metroid Prime 2: Echoes==&lt;br /&gt;
When the game starts, Samus will already have Boost Ball in her inventory, and this can be kept using [[Item Loss Skip]]. If the player goes through the item loss sequence however, Boost Ball can be obtained by fighting [[Boost Guardian]] in [[Dark Torvus Arena]]. The Boost Ball has a greater delay between boosts in Echoes (about a second), making infinite boosting impossible and reducing its overall speed benefits.&lt;br /&gt;
&lt;br /&gt;
===Boost Cooldown===&lt;br /&gt;
After performing a Boost, the game starts a short timer lasting approximately a second. This timer restricts Samus from boosting until it returns back to 0. Due to the way this timer is programmed, it has a number of small quirks. Namely, if Samus performs a Boost and unmorphs immediately afterwards, then the timer will be stuck until Samus morphs again. This means that the next time Samus morphs, it will take longer than normal for Boost Ball to start charging again, because the cooldown period still won&#039;t have ended by that point.&lt;br /&gt;
&lt;br /&gt;
===Boosting Through Walls===&lt;br /&gt;
While infinite boosting is impossible to do in Echoes, it is still possible to boost through walls while unmorphing sideways. This can also be done in Prime 1 to reduce the time spent on infinite boosting, though it isn&#039;t required there.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vQ8_LTBM9jg}}&lt;br /&gt;
&lt;br /&gt;
===Sticky Boost===&lt;br /&gt;
Sticky Boosts are a trick that was introduced in Echoes. It requires that the player be attached to a [[Spider Ball]] track and be hanging off the very edge of it. By boosting, Samus will be propelled in that direction. This is mainly used during the [[Power Bomb Guardian]] boss fight.&lt;br /&gt;
&lt;br /&gt;
==Metroid Prime 3: Corruption==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Boost Jump]]&lt;br /&gt;
* [[Wall Boost]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boost_Ball&amp;diff=3976</id>
		<title>Boost Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boost_Ball&amp;diff=3976"/>
		<updated>2026-07-25T17:39:01Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Delete Wall Boosting section to create a Wall Boost page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boost Ball&#039;&#039;&#039; is an item in the Prime games that upgrades the [[Morph Ball]], allowing it to boost while on land, giving Samus a lot of speed in return. It is used in a variety of different ways, from its intended use of moving up half-pipes, to general movement optimization, to activating designated morph ball spinners. It is even the basis for many different tricks and individual room strategies.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
The behavior of the Boost Ball differs between games, leading to large differences for how it is used in speedruns. Despite this, there are a few tricks that persist between games.&lt;br /&gt;
&lt;br /&gt;
===Sideways Unmorph===&lt;br /&gt;
Using light analog inputs, it is possible to get Samus moving in one direction, boost in that direction, and then have Samus be facing in a different direction when she is unmorphing. This is because the game updates Samus&#039; facing angle to the direction she is rolling in when the player uses stronger analog inputs (i.e. when the analog stick is fully pointing in one direction.)&lt;br /&gt;
&lt;br /&gt;
==Metroid Prime==&lt;br /&gt;
In Prime 1, the Boost Ball can be found in the room [[Phendrana Canyon]]. The Boost Ball in Prime 1 has no speed cap, and additionally, there is very little delay that is added between boosts, meaning that it is possible to gain large amounts of speed very quickly.&lt;br /&gt;
&lt;br /&gt;
===Infinite Boosting===&lt;br /&gt;
Infinite Boosting is a trick that&#039;s exclusive to Prime 1, since it&#039;s possible to boost so quickly. It&#039;s done by going out of bounds and boosting into any piece of collision. The Morph Ball will stick to the collision, allowing Samus to boost for indefinite amounts of time. When Samus unmorphs, she will be placed inside the room, provided enough speed has been built.&lt;br /&gt;
&lt;br /&gt;
It can also be done inbounds in certain circumstances, such as bypassing the laser wall in [[Elite Research]] from behind.&lt;br /&gt;
&lt;br /&gt;
==Metroid Prime 2: Echoes==&lt;br /&gt;
When the game starts, Samus will already have Boost Ball in her inventory, and this can be kept using [[Item Loss Skip]]. If the player goes through the item loss sequence however, Boost Ball can be obtained by fighting [[Boost Guardian]] in [[Dark Torvus Arena]]. The Boost Ball has a greater delay between boosts in Echoes (about a second), making infinite boosting impossible and reducing its overall speed benefits.&lt;br /&gt;
&lt;br /&gt;
===Boost Cooldown===&lt;br /&gt;
After performing a Boost, the game starts a short timer lasting approximately a second. This timer restricts Samus from boosting until it returns back to 0. Due to the way this timer is programmed, it has a number of small quirks. Namely, if Samus performs a Boost and unmorphs immediately afterwards, then the timer will be stuck until Samus morphs again. This means that the next time Samus morphs, it will take longer than normal for Boost Ball to start charging again, because the cooldown period still won&#039;t have ended by that point.&lt;br /&gt;
&lt;br /&gt;
===Boosting Through Walls===&lt;br /&gt;
While infinite boosting is impossible to do in Echoes, it is still possible to boost through walls while unmorphing sideways. This can also be done in Prime 1 to reduce the time spent on infinite boosting, though it isn&#039;t required there.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vQ8_LTBM9jg}}&lt;br /&gt;
&lt;br /&gt;
===Sticky Boost===&lt;br /&gt;
Sticky Boosts are a trick that was introduced in Echoes. It requires that the player be attached to a [[Spider Ball]] track and be hanging off the very edge of it. By boosting, Samus will be propelled in that direction. This is mainly used during the [[Power Bomb Guardian]] boss fight.&lt;br /&gt;
&lt;br /&gt;
==Metroid Prime 3: Corruption==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Boost Jump]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Fiery_Shores&amp;diff=3975</id>
		<title>Fiery Shores</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Fiery_Shores&amp;diff=3975"/>
		<updated>2026-07-25T17:36:48Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Remove SW Section as it has a dedicated SW page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Shore Tunnel]]&amp;lt;/br&amp;gt;[[Transport Tunnel B (Magmoor Caverns)|Transport Tunnel B]]&amp;lt;/br&amp;gt;[[Warrior Shrine]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Fiery Shores SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery Shores&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains a missile expansion. It is a long, complex room that covers a lot of horizontal distance. At both ends, there are a series of platforms that lie just above the lava, which are bridged by a couple sets of flamethrowers that are attached to the ceiling. When the flamethrowers are active, they risk pushing Samus into the lava. They can be frozen using the [[Ice Beam]], although this is slow in a speedrun setting. In the middle of the room are two main platforms which both have a [[Triclops]] circling around them. The one that is nearer to [[Shore Tunnel]] has a set of crates. These crates are useful during [[Varialess Magmoor Run|VMR]] for providing extra health. There is also another set of crates that obscures the entry to a [[Morph Ball]] sequence that leads to the missile expansion, though getting to this missile without morph ball is possible.&lt;br /&gt;
&lt;br /&gt;
The room also has a connection to [[Warrior Shrine]], which is intended to be a one-way connection as the only way to pass through it naturally is through Warrior Shrine. However, for a [[Tool-Assisted Speedruns|TAS]], it is possible to transition into Warrior Shrine by getting the required height in Morph Ball. The main reason to do this is to obtain that room&#039;s [[Power Bomb]] expansion early.&lt;br /&gt;
&lt;br /&gt;
Additionally, the room has a [[Secret World]] that takes advantage of a [[Triclops]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default}}&lt;br /&gt;
&lt;br /&gt;
==Missile Expansion without Morph Ball==&lt;br /&gt;
Allows you to get the Missile Expansion with just Space Jump Boots. Useful in randomizers.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/sbwLymFj43s}}&lt;br /&gt;
&lt;br /&gt;
===No Space Jump===&lt;br /&gt;
Allows you to get the Missile Expansion without any other items. Useful in randomizers.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=-th9aXgr-dM}}&lt;br /&gt;
&lt;br /&gt;
==TAS-Only Transition to Warrior Shrine==&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=i2Zg2nq8J_w}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
===Any%===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=USWmMWNbiGc}}&lt;br /&gt;
&lt;br /&gt;
===Low%===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=y5hUllergQk}}&lt;br /&gt;
&lt;br /&gt;
===Max% NSJ===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=DN9qaf58G1o}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Metroid_Prime/Double_IS_Route&amp;diff=3974</id>
		<title>Metroid Prime/Double IS Route</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Metroid_Prime/Double_IS_Route&amp;diff=3974"/>
		<updated>2026-07-25T17:31:21Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Samuel6710 moved page Metroid Prime/Double IS Route to Double IS Route: Rename for better searchability when typing &amp;quot;Double IS Route&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Double IS Route]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Double_IS_Route&amp;diff=3973</id>
		<title>Double IS Route</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Double_IS_Route&amp;diff=3973"/>
		<updated>2026-07-25T17:31:21Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Samuel6710 moved page Metroid Prime/Double IS Route to Double IS Route: Rename for better searchability when typing &amp;quot;Double IS Route&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Double IS route&#039;&#039;&#039;, or the &#039;&#039;&#039;IBBFAF route,&#039;&#039;&#039; is the current fastest known real time-viable [[Any%]] route for Metroid Prime. This route has the unusual distinction of being both the fastest route and the &amp;quot;beginners route&amp;quot; due to its modularity; players can skip some or all of the difficult tricks in the route without changing its structure. The vast majority of current players, no matter their skill, use this route.&lt;br /&gt;
&lt;br /&gt;
The fastest single-segment time anyone has achieved with this route is T3&#039;s 0:49, which is the current world record.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=1p3jBuvu0Ao}}&lt;br /&gt;
&lt;br /&gt;
Additionally T3&#039;s run also broke the [[Frigate Escape]] record with a time of 5:35:35.&lt;br /&gt;
&lt;br /&gt;
The route is named as such because it requires players to perform the [[Infinite Speed]] glitch twice: once to get the [[Artifact of Sun]], and again to get the [[Power Bomb Expansion]] in [[Magma Pool]]. It is sometimes jokingly known as the &#039;&#039;&#039;IBBFAF route&#039;&#039;&#039; due to the fact that players perform the [[Early Ice Beam|Ice Beam Before Flaahgra]] (IBBF) [[wallcrawl]] after Flaahgra (AF).&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
This route is convenient in that it allows players to add or remove difficult tricks without changing the rest of the route. There are four main options from which players can choose.&lt;br /&gt;
# Get [[Wave Beam]] in-bounds and do [[Sun IS]] to get the [[Artifact of Sun]]; replaces [[Wave/Sun IS]].&lt;br /&gt;
# Do the puzzle in [[Energy Core]] and do far Chozo Ruins in-bounds; replaces [[IBBFAF]].&lt;br /&gt;
# Fight [[Thardus]] to get the [[Spider Ball]]; replaces [[Spiderless Shafts]].&lt;br /&gt;
# Get the [[Artifact of Newborn]] after obtaining the [[Phazon Suit]]; replaces [[Early Newborn]].&lt;br /&gt;
# Fight [[Metroid Prime Exo]]; replaces [[Exo Skip Wallcrawl]].&lt;br /&gt;
&lt;br /&gt;
It is commonly suggested that the harder tricks should be added back into the route in order of increasing difficulty and increasing time savings. This leads to the suggestion that players learn and incorporate the tricks in this order: Spiderless Shafts --&amp;gt; Wave/Sun IS --&amp;gt; IBBFAF --&amp;gt; Exo Skip &amp;lt;--&amp;gt; Early Newborn.&lt;br /&gt;
&lt;br /&gt;
== Tutorial by Remi ==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=K4MiVL0DtRk}}&lt;br /&gt;
&lt;br /&gt;
== Route ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Item&lt;br /&gt;
!Region&lt;br /&gt;
!Room&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Space Jump Boots&lt;br /&gt;
|Tallon Overworld&lt;br /&gt;
|[[Alcove]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Missile Expansion&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Main Plaza]]&lt;br /&gt;
|halfpipe&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Energy Tank&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Main Plaza]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Morph Ball&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Ruined Shrine]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Missile Expansion&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Watery Hall Access]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Charge Beam&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Watery Hall]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Morph Ball Bomb&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Burn Dome]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Missile Expansion&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Gathering Hall (Chozo Ruins)|Gathering Hall]]&lt;br /&gt;
|optional&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Varia Suit&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Sunchamber]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Artifact of Wild (1)&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Sunchamber]]&lt;br /&gt;
|[[Early Wild]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Artifact of Nature (2)&lt;br /&gt;
|Magmoor Caverns&lt;br /&gt;
|[[Lava Lake]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Energy Tank&lt;br /&gt;
|Magmoor Caverns&lt;br /&gt;
|[[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]]&lt;br /&gt;
|optional&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Boost Ball&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Phendrana Canyon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Wave Beam&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Chapel of the Elders]]&lt;br /&gt;
|optional [[Wave/Sun IS]]&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Artifact of Sun (3)&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Chozo Ice Temple]]&lt;br /&gt;
|optional [[Wave/Sun IS]];&lt;br /&gt;
otherwise [[Sun IS]]&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Artifact of Strength (4)&lt;br /&gt;
|Magmoor Caverns&lt;br /&gt;
|[[Warrior Shrine]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Missile Expansion&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Ruined Shrine]]&lt;br /&gt;
|optional; halfpipe&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Artifact of Lifegiver (5)&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Tower Chamber]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Power Bomb Expansion&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Magma Pool]]&lt;br /&gt;
|[https://www.youtube.com/watch?v=bxsYV7V-Rp4 Magma Pool IS]&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Ice Beam&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Antechamber]]&lt;br /&gt;
|optional [[IBBFAF]]&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Missile Expansion&lt;br /&gt;
|Tallon Overworld&lt;br /&gt;
|[[Life Grove Tunnel]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|X-Ray Visor&lt;br /&gt;
|Tallon Overworld&lt;br /&gt;
|[[Life Grove]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Artifact of Chozo (6)&lt;br /&gt;
|Tallon Overworld&lt;br /&gt;
|[[Life Grove]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Missile Expansion&lt;br /&gt;
|Tallon Overworld&lt;br /&gt;
|[[Overgrown Cavern]]&lt;br /&gt;
|via [[Reflecting Pool]]&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Missile Expansion&lt;br /&gt;
|Tallon Overworld&lt;br /&gt;
|[[Transport Tunnel B (Tallon Overworld)|Transport Tunnel B]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Magmoor Caverns&lt;br /&gt;
|[[Plasma Processing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Artifact of Spirit (7)&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Storage Cave]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Power Bomb Expansion&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Security Cave]]&lt;br /&gt;
|optional&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Artifact of Elder (8)&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Control Tower]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Energy Tank&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Research Lab Aether]]&lt;br /&gt;
|optional&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Thermal Visor&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Research Core]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Energy Tank&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Transport Access ((Phendrana Drifts)|Transport Access]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Spider Ball&lt;br /&gt;
|Phendrana Drifts&lt;br /&gt;
|[[Quarantine Cave]]&lt;br /&gt;
|optional&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Power Bomb&lt;br /&gt;
|Phazon Mines&lt;br /&gt;
|[[Central Dynamo]]&lt;br /&gt;
|via [[Magmoor Workstation]]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Artifact of Newborn (9)&lt;br /&gt;
|Phazon Mines&lt;br /&gt;
|[[Phazon Mining Tunnel]]&lt;br /&gt;
|optional [[Early Artifact of Newborn#The Out-of-Bounds Method|Early Newborn]];&lt;br /&gt;
[https://m2k2.taigaforum.com/post/any_early_newborn.html (Discussion thread)];&lt;br /&gt;
&lt;br /&gt;
otherwise after Phazon Suit&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Phazon Suit&lt;br /&gt;
|Phazon Mines&lt;br /&gt;
|[[Elite Quarters]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Energy Tank&lt;br /&gt;
|Phazon Mines&lt;br /&gt;
|[[Processing Center Access]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Artifact of Warrior (10)&lt;br /&gt;
|Phazon Mines&lt;br /&gt;
|[[Elite Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Artifact of World (11)&lt;br /&gt;
|Chozo Ruins&lt;br /&gt;
|[[Elder Chamber]]&lt;br /&gt;
|via [[Great Tree Hall]]&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Artifact of Truth (12)&lt;br /&gt;
|Tallon Overworld&lt;br /&gt;
|[[Artifact Temple]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skipped Items ==&lt;br /&gt;
* Grapple Beam&lt;br /&gt;
* Gravity Suit&lt;br /&gt;
* Spider Ball (optional)&lt;br /&gt;
* Super Missile&lt;br /&gt;
[[Category:Route]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Biotech_Research_Area_1_SW&amp;diff=3972</id>
		<title>Biotech Research Area 1 SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Biotech_Research_Area_1_SW&amp;diff=3972"/>
		<updated>2026-07-25T17:02:56Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Fix typo to say &amp;quot;This connection site does not contain any sort of door&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the page of the room this is referring to, see [[Biotech Research Area 1 (Space Pirate Frigate)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Morph Reposition Secret World==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jWjTI-cJqPM||right|Biotech Research Area 1 SW - Morph Reposition.}}&lt;br /&gt;
Secret World discovered by: JustinDM (Sep 27, 2015)&lt;br /&gt;
===Overview===&lt;br /&gt;
Because the space in between the collision is big enough to fit Samus&#039;s unmorphed model but small enough to not be able to fit the [[Morph Ball]] model, morphing into this spot will initiate a [[Reposition]] out of bounds. The space is far away enough from open space that there are no other valid spots to [[Reposition]] to, so Samus is forced out of bounds. However, this requires morphing into a particular spot in order to be placed out of bounds, otherwise the morph ball will be stuck in place, unable to move until Samus unmorphs.&lt;br /&gt;
{{SW Items|items=[[Morph Ball]]}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/K9pnv_h-Ky0||right|Multiple setups are available for this [[Secret World]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Beat The Load&amp;quot; Secret World==&lt;br /&gt;
Secret World discovered by: FusionVaria (Mar 20, 2015)&lt;br /&gt;
===Overview===&lt;br /&gt;
The Frigate Orpheon was likely the first area created in Metroid Prime&#039;s development, and as a result, it contains some odd methods of connecting rooms not seen elsewhere in the game. During the Frigate Escape sequence, a hatch blasts open connecting Biotech Research Area 1 to Subventilation Shaft Section A. This connection site does not contain any sort of door, and therefore, during the time it takes Subventilation Shaft Section A to load, there is an open hole leading straight out of bounds at this doorway, not blocked by anything. If Samus moves quickly enough, she can beat the load time and jump out of bounds through this hole.&lt;br /&gt;
TODO: Add image of load trigger, add image of hole.&lt;br /&gt;
{{SW Items|items=None}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=dZni-mORUDg|}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Biotech_Research_Area_1_SW&amp;diff=3971</id>
		<title>Biotech Research Area 1 SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Biotech_Research_Area_1_SW&amp;diff=3971"/>
		<updated>2026-07-25T17:01:53Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add overview for Morph SW, setup video, and adjusted video placement layout for better readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the page of the room this is referring to, see [[Biotech Research Area 1 (Space Pirate Frigate)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Morph Reposition Secret World==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jWjTI-cJqPM||right|Biotech Research Area 1 SW - Morph Reposition.}}&lt;br /&gt;
Secret World discovered by: JustinDM (Sep 27, 2015)&lt;br /&gt;
===Overview===&lt;br /&gt;
Because the space in between the collision is big enough to fit Samus&#039;s unmorphed model but small enough to not be able to fit the [[Morph Ball]] model, morphing into this spot will initiate a [[Reposition]] out of bounds. The space is far away enough from open space that there are no other valid spots to [[Reposition]] to, so Samus is forced out of bounds. However, this requires morphing into a particular spot in order to be placed out of bounds, otherwise the morph ball will be stuck in place, unable to move until Samus unmorphs.&lt;br /&gt;
{{SW Items|items=[[Morph Ball]]}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/K9pnv_h-Ky0||right|Multiple setups are available for this [[Secret World]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Beat The Load&amp;quot; Secret World==&lt;br /&gt;
Secret World discovered by: FusionVaria (Mar 20, 2015)&lt;br /&gt;
===Overview===&lt;br /&gt;
The Frigate Orpheon was likely the first area created in Metroid Prime&#039;s development, and as a result, it contains some odd methods of connecting rooms not seen elsewhere in the game. During the Frigate Escape sequence, a hatch blasts open connecting Biotech Research Area 1 to Subventilation Shaft Section A. This connection site does contain any sort of door, and therefore, during the time it takes Subventilation Shaft Section A to load, there is an open hole leading straight out of bounds at this doorway, not blocked by anything. If Samus moves quickly enough, she can beat the load time and jump out of bounds through this hole.&lt;br /&gt;
TODO: Add image of load trigger, add image of hole.&lt;br /&gt;
{{SW Items|items=None}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=dZni-mORUDg|}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Deck_Beta_Conduit_Hall_(Crashed_Frigate)&amp;diff=3970</id>
		<title>Deck Beta Conduit Hall (Crashed Frigate)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Deck_Beta_Conduit_Hall_(Crashed_Frigate)&amp;diff=3970"/>
		<updated>2026-07-25T16:49:23Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add Secret World&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Biotech Research Area 1 (Crashed Frigate)|Biotech Research Area 1]]&amp;lt;/br&amp;gt;[[Connection Elevator to Deck Beta (Crashed Frigate)|Connection Elevator to Deck Beta]]}}&#039;&#039;&#039;Deck Beta Conduit Hall&#039;&#039;&#039; is a room located in the Crashed Frigate portion of the [[Tallon Overworld]] region of [[Metroid Prime]]. It contains a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
By [[Jumping]] in a very specific spot, Samus will get stuck and [[Reposition|repositioned]] out of bounds.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/-iufYDQBT08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Page&amp;diff=3969</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Page&amp;diff=3969"/>
		<updated>2026-07-25T16:37:58Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Removed Prime 2 and 3 speedrunning discord links and changed Metroid Prime Community Server to Metroid Prime Series Community Server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
===== &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Welcome to the Metroid Prime Speedrunning Wiki!&amp;lt;big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
This wiki was made by runners for runners to help you gather information and get started into speedrunning any of the Metroid Prime games, in the hope that it will become useful for beginners as well as experienced players.&lt;br /&gt;
&lt;br /&gt;
Currently account creation is locked due to spam bots.&lt;br /&gt;
If you are an experienced runner/router and have knowledge about a game and want to contribute, please reach out to a @WikiAdmin in any of the speedrun servers.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
*[https://discord.me/metroidprime Metroid Prime Series Community Discord Server]&lt;br /&gt;
*[https://discord.gg/CUx25xHQP2 Metroid Prime TAS Discord Server]&lt;br /&gt;
*[http://discord.gg/WWGcay6 Randomizer Discord Server]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1dPk8w2-Bm7BMrz0XEX2_y0u9wLKXLPQK9dsBGnkF3S4/edit#gid=1537761029 Damage Values]&lt;br /&gt;
*[[Downloads + Useful Links]]&lt;br /&gt;
*[[Randomizers]]&lt;br /&gt;
*[[Tool-Assisted Speedruns]]&lt;br /&gt;
*[[Version Differences]]&lt;br /&gt;
{| &lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Want to help? ==&lt;br /&gt;
Check out the TODO page for each game to see what content needs to be written or recorded for the wiki!&lt;br /&gt;
&lt;br /&gt;
Please check the [[Video Guide]] for info on how to properly make videos.&lt;br /&gt;
&lt;br /&gt;
If you want to add a page of your own, or edit an existing page, please keep the [[Page Formula]] in mind!&lt;br /&gt;
* [[Metroid Prime/TODO|Metroid Prime]]&lt;br /&gt;
* [[Metroid Prime 2: Echoes/TODO|Metroid Prime 2: Echoes]]&lt;br /&gt;
* [[Metroid Prime 3: Corruption/TODO|Metroid Prime 3: Corruption]] &lt;br /&gt;
* [[Metroid Prime Trilogy/TODO|Metroid Prime Trilogy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Click on a game below to view its respective pages.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[File:16403-metroid-prime-gamecube-front-cover.jpg|348px|border|link=[[Metroid Prime]]]]&lt;br /&gt;
{| &lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[File:Metroidprime2echoes.jpg|348px|border|link=[[Metroid Prime 2: Echoes]]]]&lt;br /&gt;
{| &lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[File:Metroid Prime 3 Packaging.jpg|350px|border|link=[[Metroid Prime 3: Corruption]]]]&lt;br /&gt;
{| &lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[File:Metroid Prime Trilogy.jpg|350px|border|link=[[Metroid Prime Trilogy]]]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Ledge_Clip_Jump&amp;diff=3968</id>
		<title>Ledge Clip Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Ledge_Clip_Jump&amp;diff=3968"/>
		<updated>2026-07-25T16:26:12Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Reword Ledge Clip example description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ledge Clips&#039;&#039;&#039;, also known as &#039;&#039;&#039;Ledge Clip Jumps&#039;&#039;&#039; are a trick in the Prime games that allows for Samus to get more height from a jump than normal.  They are a notoriously precise exploit, as the execution is frame perfect, so they are most commonly used in TAS runs. Ledge Clips have non-TAS applications, but due to how inconsistent they are, they don&#039;t have any use in RTA runs. They occur when the following conditions are met:&lt;br /&gt;
*Samus jumps while rubbing up against a ledge&lt;br /&gt;
*Samus snaps onto the ground as a result, abruptly ending the jump&lt;br /&gt;
*Samus jumps on the exact frame the game registers that she is on the ground&lt;br /&gt;
Getting the second part of this equation to work is largely circumstantial, depending on the collision itself and its positioning relative to Samus. Precise micro-positioning is required to achieve a Ledge Clip in most circumstances, although some Collision Geometry is more lenient than others. The reason this works is because Ledge Clips entail landing on the collision with upward momentum, and when this is done, there is a single frame where Samus will enter a grounded state before losing her upward momentum. If a jump is performed on this frame, Samus will carry over the vertical speed she landed with into the new jump. This produces results identical to what [[Slope Jump|Slope Jumping]] does: it gives your jump a higher initial starting speed. Instead of a vertical speed of 0, a jump can be initiated with a max speed of 11.667 or 14 vertical speed (depending on whether or not the [[Space Jump Boots]] are in your inventory).&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
A good example of a non-TAS application of a Ledge Clip Jump is in [[Metroid Prime]] located in [[Shore Tunnel]], where you can obtain the item and escape without [[Morph Ball Bomb|Morph Ball Bombs]] and [[Space Jump Boots]]. On the right side, when facing the path to [[Monitor Station]], there is a ledge with a lower and upper part of collision. When holding into the upper part while standing on the lower part, you can hold into the upper part and jump in a particular spot to Ledge Clip onto the upper part. This allows you to perform a Ledge Clip Jump off of it, giving enough height to escape.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Ym7dbJ0o8VQ}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Ledge_Clip_Jump&amp;diff=3967</id>
		<title>Ledge Clip Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Ledge_Clip_Jump&amp;diff=3967"/>
		<updated>2026-07-25T16:21:58Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add example for Ledge Clip Jump with video and removed hyperlink for &amp;quot;vertical speed.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ledge Clips&#039;&#039;&#039;, also known as &#039;&#039;&#039;Ledge Clip Jumps&#039;&#039;&#039; are a trick in the Prime games that allows for Samus to get more height from a jump than normal.  They are a notoriously precise exploit, as the execution is frame perfect, so they are most commonly used in TAS runs. Ledge Clips have non-TAS applications, but due to how inconsistent they are, they don&#039;t have any use in RTA runs. They occur when the following conditions are met:&lt;br /&gt;
*Samus jumps while rubbing up against a ledge&lt;br /&gt;
*Samus snaps onto the ground as a result, abruptly ending the jump&lt;br /&gt;
*Samus jumps on the exact frame the game registers that she is on the ground&lt;br /&gt;
Getting the second part of this equation to work is largely circumstantial, depending on the collision itself and its positioning relative to Samus. Precise micro-positioning is required to achieve a Ledge Clip in most circumstances, although some Collision Geometry is more lenient than others. The reason this works is because Ledge Clips entail landing on the collision with upward momentum, and when this is done, there is a single frame where Samus will enter a grounded state before losing her upward momentum. If a jump is performed on this frame, Samus will carry over the vertical speed she landed with into the new jump. This produces results identical to what [[Slope Jump|Slope Jumping]] does: it gives your jump a higher initial starting speed. Instead of a vertical speed of 0, a jump can be initiated with a max speed of 11.667 or 14 vertical speed (depending on whether or not the [[Space Jump Boots]] are in your inventory).&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
A good example of a non-TAS application of a Ledge Clip Jump is in [[Metroid Prime]] located in [[Shore Tunnel]], where you can obtain the item and escape without [[Morph Ball Bomb|Morph Ball Bombs]] and [[Space Jump Boots]]. On the right side when facing the path to [[Monitor Station]], the ledge can be jumped and &amp;quot;slid&amp;quot; up to land and &#039;&#039;&#039;Ledge Clip&#039;&#039;&#039; onto and a &#039;&#039;&#039;Ledge Clip Jump&#039;&#039;&#039; is performed to get the height needed to escape.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Ym7dbJ0o8VQ}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Gateway&amp;diff=3966</id>
		<title>Gateway</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Gateway&amp;diff=3966"/>
		<updated>2026-07-25T16:15:10Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Replace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Gateway Hall]]&amp;lt;/br&amp;gt;[[Crash Site]]&amp;lt;/br&amp;gt;[[Reliquary II]]&amp;lt;/br&amp;gt;[[Grand Court Path]]}}&lt;br /&gt;
&#039;&#039;&#039;Gateway&#039;&#039;&#039; is a room located in [[Bryyo]] in [[Metroid Prime 3: Corruption]]. It contains an undocumented [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
=Puzzle Skip=&lt;br /&gt;
The puzzle to open the main gate blocking the path to [[Grand Court Path]] can be skipped by performing a [[Bomb Space Jump|Spring/Bomb Space Jump]] and using an [[Instant Morph]] into the slot.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/2CZHELZe8mQ}}&lt;br /&gt;
&lt;br /&gt;
=Grapple Lasso Skip=&lt;br /&gt;
[[Reliquary II]] and the [[Gateway]] Missile can be obtained without solving the gate puzzle and moving the debris out of the tunnel by using a [[Bomb Space Jump|Spring/Bomb Space Jump]]. This is not only faster, but allows Grapple Lasso to be skipped, which is useful for randomizers. &lt;br /&gt;
{{#ev:youtube|https://youtu.be/lO7dKy2ol9M}}&lt;br /&gt;
&lt;br /&gt;
==[[Boost Jump]] Strat==&lt;br /&gt;
&lt;br /&gt;
There is an alternative method that is faster, but more difficult. &lt;br /&gt;
{{#ev:youtube|https://youtu.be/5n0xSf__q8w}}&lt;br /&gt;
&lt;br /&gt;
==No Space Jump Methods==&lt;br /&gt;
This can also be done without the [[Space Jump Boots]].&lt;br /&gt;
&lt;br /&gt;
===[[Boost Jump]] Method===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/-NeId4uI8zg}}&lt;br /&gt;
&lt;br /&gt;
===[[Instant Morph/Unmorph|Instant Morph]] Method===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/RRp6lqvAgtk}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Grand_Court_Path&amp;diff=3965</id>
		<title>Grand Court Path</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Grand_Court_Path&amp;diff=3965"/>
		<updated>2026-07-25T16:04:45Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add Grand Court Path and add strat to Missile Expansion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Grand Court Path&#039;&#039;&#039; is a room located in [[Bryyo]] in [[Metroid Prime 3: Corruption]]. It contains a Missile Expansion.&lt;br /&gt;
&lt;br /&gt;
==Missile Expansion Strat==&lt;br /&gt;
The Missile Expansion can be obtained without destroying the fuel gel statue using a [[Slope Jump]].&lt;br /&gt;
{{#ev:youtube|https://youtu.be/vFgPzZYS5WU}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Gateway_Hall&amp;diff=3964</id>
		<title>Gateway Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Gateway_Hall&amp;diff=3964"/>
		<updated>2026-07-25T15:52:07Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Remove Alpha Hoppers hyperlink.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Cliffside Airdock]]&amp;lt;/br&amp;gt;[[Gateway]]}}&lt;br /&gt;
&#039;&#039;&#039;Gateway Hall&#039;&#039;&#039; is a room located in [[Bryyo]] in [[Metroid Prime 3: Corruption]]. It contains a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==Alpha Hoppers Fight==&lt;br /&gt;
After unlocking the Bryyo Map, you are forced to fight a group of Alpha Hoppers to return to the ship.&lt;br /&gt;
&lt;br /&gt;
==Skipping Grapple Lasso==&lt;br /&gt;
With an [[Bomb Space Jump|Spring Space Jump]], it is possible to skip pulling out the platforms. This is useful in randomizers.&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
With a Boost SSJ, it is possible to get [[Out of Bounds]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7N1o_V_kg9s}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Bryyo&amp;diff=3963</id>
		<title>Bryyo</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Bryyo&amp;diff=3963"/>
		<updated>2026-07-25T15:51:11Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add Bryyo segment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bryyo&#039;&#039;&#039; is one of six worlds accessible in [[Metroid Prime 3: Corruption]]. To find an individual room in Bryyo, see the [[Metroid Prime 3: Corruption/List of Rooms|List of Rooms]].&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Gateway&amp;diff=3962</id>
		<title>Gateway</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Gateway&amp;diff=3962"/>
		<updated>2026-07-25T15:46:56Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add Gateway and numerous tricks and strats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Gateway Hall]]&amp;lt;/br&amp;gt;[[Crash Site]]&amp;lt;/br&amp;gt;[[Reliquary II]]&amp;lt;/br&amp;gt;[[Grand Court Path]]}}&lt;br /&gt;
&#039;&#039;&#039;Gateway&#039;&#039;&#039; is a room located in [[Bryyo]] in [[Metroid Prime 3: Corruption]]. It contains an undocumented [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
=Puzzle Skip=&lt;br /&gt;
The puzzle to open the main gate blocking the path to [[Grand Court Path]] can be skipped by performing a [[Bomb Space Jump|Spring/Bomb Space Jump]] and using an [[Instant Morph]] into the slot.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/2CZHELZe8mQ}}&lt;br /&gt;
&lt;br /&gt;
=Lasso Skip=&lt;br /&gt;
[[Reliquary II]] and the [[Gateway]] Missile can be obtained without solving the gate puzzle and moving the debris out of the tunnel by using a [[Bomb Space Jump|Spring/Bomb Space Jump]]. This is not only faster, but allows Grapple Lasso to be skipped, which is useful for randomizers. &lt;br /&gt;
{{#ev:youtube|https://youtu.be/lO7dKy2ol9M}}&lt;br /&gt;
&lt;br /&gt;
==[[Boost Jump]] Strat==&lt;br /&gt;
&lt;br /&gt;
There is an alternative method that is faster, but more difficult. &lt;br /&gt;
{{#ev:youtube|https://youtu.be/5n0xSf__q8w}}&lt;br /&gt;
&lt;br /&gt;
==No Space Jump Methods==&lt;br /&gt;
This can also be done without the [[Space Jump Boots]].&lt;br /&gt;
&lt;br /&gt;
===[[Boost Jump]] Method===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/-NeId4uI8zg}}&lt;br /&gt;
&lt;br /&gt;
===[[Instant Morph/Unmorph|Instant Morph]] Method===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/RRp6lqvAgtk}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=3961</id>
		<title>Boost Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=3961"/>
		<updated>2026-07-25T15:28:56Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boost Jumping&#039;&#039;&#039; (also known as &#039;&#039;&#039;Boost Rolljumping (BRJ)&#039;&#039;&#039; or &#039;&#039;&#039;Boost Boost&#039;&#039;&#039;) is a trick in [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]] that abuses [[Instant Morph/Unmorph|Instant Unmorphs]] in order to maintain a horizontal speed well beyond the normal limits. Fundamentally, the trick is the same as a standard [[Roll Jump]], both mechanically and in terms of inputs, but its practical uses depend on how the Instant Unmorph is gotten.&lt;br /&gt;
&lt;br /&gt;
=Metroid Prime 2: Echoes=&lt;br /&gt;
&lt;br /&gt;
If performed optimally, a Boost Jump will have Samus maintain a speed of over 30 units. That is over double the intended speed cap, making it one of the fastest forms of movement in the game.&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
===Grand Abyss===&lt;br /&gt;
This method of crossing [[Grand Abyss]] is by far the easiest method of crossing the gap.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YDQaMZbLQBI}}&lt;br /&gt;
&lt;br /&gt;
===Torvus Transport Access (Temple Grounds)===&lt;br /&gt;
In this room, Hive Dash used to be performed in order to go out of bounds. However, the boost jump method provides an alternative way of getting the SW.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hlJJVslNkoU}}&lt;br /&gt;
&lt;br /&gt;
=Metroid Prime 3: Corruption=&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
&lt;br /&gt;
A Boost Jump in Metroid Prime 3 is typically executed by combining it with [[Bomb Space Jump|Spring Space Jumping]]. This is sometimes referred to as a &#039;&#039;&#039;Boost Spring Space Jump&#039;&#039;&#039;. It can be used to cross large distances to perform [[Secret World|Secret Worlds]], to skip requirements, or for general movement. &lt;br /&gt;
&lt;br /&gt;
Here are a couple of examples, one of which is a [[Secret World]] in [[Gateway Hall]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7N1o_V_kg9s}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/5n0xSf__q8w}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=3960</id>
		<title>Boost Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=3960"/>
		<updated>2026-07-25T15:27:05Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Fixing typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boost Jumping&#039;&#039;&#039; (also known as &#039;&#039;&#039;Boost Rolljumping (BRJ)&#039;&#039;&#039; or &#039;&#039;&#039;Boost Boost&#039;&#039;&#039;) is a trick in [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]] that abuses [[Instant Morph/Unmorph|Instant Unmorphs]] in order to maintain a horizontal speed well beyond the normal limits. Fundamentally, the trick is the same as a standard [[Roll Jump]], both mechanically and in terms of inputs, but its practical uses depend on how the Instant Unmorph is gotten.&lt;br /&gt;
&lt;br /&gt;
=Metroid Prime 2: Echoes=&lt;br /&gt;
&lt;br /&gt;
If performed optimally, a Boost Jump will have Samus maintain a speed of over 30 units. That is over double the intended speed cap, making it one of the fastest forms of movement in the game.&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
===Grand Abyss===&lt;br /&gt;
This method of crossing [[Grand Abyss]] is by far the easiest method of crossing the gap.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YDQaMZbLQBI}}&lt;br /&gt;
&lt;br /&gt;
===Torvus Transport Access (Temple Grounds)===&lt;br /&gt;
In this room, Hive Dash used to be performed in order to go out of bounds. However, the boost jump method provides an alternative way of getting the SW.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hlJJVslNkoU}}&lt;br /&gt;
&lt;br /&gt;
=Metroid Prime 3: Corruption=&lt;br /&gt;
&lt;br /&gt;
A Boost Jump in Metroid Prime 3 is typically executed by combining it with [[Bomb Space Jump|Spring Space Jumping]]. This is sometimes referred to as a &#039;&#039;&#039;Boost Spring Space Jump&#039;&#039;&#039;. It can be used to cross large distances to perform [[Secret World|Secret Worlds]], to skip requirements, or for general movement. &lt;br /&gt;
&lt;br /&gt;
Here are a couple of examples, one of which is a [[Secret World]] in [[Gateway Hall]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7N1o_V_kg9s}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/5n0xSf__q8w}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=3959</id>
		<title>Boost Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=3959"/>
		<updated>2026-07-25T15:26:26Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boost Jumping&#039;&#039;&#039; (also known as &#039;&#039;&#039;Boost Rolljumping (BRJ)&#039;&#039;&#039; or &#039;&#039;&#039;Boost Boost&#039;&#039;&#039;) is a trick in [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]] that abuses [[Instant Morph/Unmorph|Instant Unmorphs]] in order to maintain a horizontal speed well beyond the normal limits. Fundamentally, the trick is the same as a standard [[Roll Jump]], both mechanically and in terms of inputs, but its practical uses depend on how the Instant Unmorph is gotten.&lt;br /&gt;
&lt;br /&gt;
## Metroid Prime 2: Echoes&lt;br /&gt;
&lt;br /&gt;
If performed optimally, a Boost Jump will have Samus maintain a speed of over 30 units. That is over double the intended speed cap, making it one of the fastest forms of movement in the game.&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
===Grand Abyss===&lt;br /&gt;
This method of crossing [[Grand Abyss]] is by far the easiest method of crossing the gap.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YDQaMZbLQBI}}&lt;br /&gt;
&lt;br /&gt;
===Torvus Transport Access (Temple Grounds)===&lt;br /&gt;
In this room, Hive Dash used to be performed in order to go out of bounds. However, the boost jump method provides an alternative way of getting the SW.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hlJJVslNkoU}}&lt;br /&gt;
&lt;br /&gt;
## Metroid Prime 3: Corruption&lt;br /&gt;
&lt;br /&gt;
A Boost Jump in Metroid Prime 3 is typically executed by combining it with [[Bomb Space Jump|Spring Space Jumping]]. This is sometimes referred to as a &#039;&#039;&#039;Boost Spring Space Jump&#039;&#039;&#039;. It can be used to cross large distances to perform [[Secret World|Secret Worlds]], to skip requirements, or for general movement. &lt;br /&gt;
&lt;br /&gt;
Here are a couple of examples, one of which is a [[Secret World]] in [[Gateway Hall]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7N1o_V_kg9s}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/5n0xSf__q8w}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=3958</id>
		<title>Boost Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=3958"/>
		<updated>2026-07-25T15:23:30Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add Corruption section to Boost Jumping with examples.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boost Jumping&#039;&#039;&#039; (also known as &#039;&#039;&#039;Boost Rolljumping (BRJ)&#039;&#039;&#039; or &#039;&#039;&#039;Boost Boost&#039;&#039;&#039;) is a trick in [[Metroid Prime 2: Echoes]] and [[Metroid Prime 3: Corruption]] that abuses [[Instant Morph/Unmorph|Instant Unmorphs]] in order to maintain a horizontal speed well beyond the normal limits. Fundamentally, the trick is the same as a standard [[Roll Jump]], both mechanically and in terms of inputs, but its practical uses depend on how the Instant Unmorph is gotten.&lt;br /&gt;
&lt;br /&gt;
## Metroid Prime 2: Echoes&lt;br /&gt;
&lt;br /&gt;
If performed optimally, a Boost Jump will have Samus maintain a speed of over 30 units. That is over double the intended speed cap, making it one of the fastest forms of movement in the game.&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
===Grand Abyss===&lt;br /&gt;
This method of crossing [[Grand Abyss]] is by far the easiest method of crossing the gap.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YDQaMZbLQBI}}&lt;br /&gt;
&lt;br /&gt;
===Torvus Transport Access (Temple Grounds)===&lt;br /&gt;
In this room, Hive Dash used to be performed in order to go out of bounds. However, the boost jump method provides an alternative way of getting the SW.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hlJJVslNkoU}}&lt;br /&gt;
&lt;br /&gt;
## Metroid Prime 3: Corruption&lt;br /&gt;
&lt;br /&gt;
A Boost Jump in Metroid Prime 3 is typically executed by combining it with [[Bomb Space Jump|Spring Space Jumping]]. This is sometimes referred to as a ```Boost Spring Space Jump```. It can be used to cross large distances to perform [[Secret World|Secret Worlds]], to skip requirements, or for general movement. &lt;br /&gt;
&lt;br /&gt;
Here are a couple of examples, one of which is a [[Secret World]] in [[Gateway Hall]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7N1o_V_kg9s}}&lt;br /&gt;
{{#ev:youtube|https://youtu.be/5n0xSf__q8w}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Generator_B&amp;diff=3957</id>
		<title>Generator B</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Generator_B&amp;diff=3957"/>
		<updated>2026-07-25T02:52:59Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Add contingency for if the E cell has not been picked up for the OOB.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Generator B Access]]}}&lt;br /&gt;
&#039;&#039;&#039;Generator B&#039;&#039;&#039; is a room located in [[Metroid Prime 3: Corruption/List of Rooms#Norion|Norion]] in [[Metroid Prime 3: Corruption]]. A [[Metroid Hatcher]] and an [[Energy Cell]] are found here.&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
Using [[Screw Attack]], an [[Instant Morph/Unmorph|Instant Morph]], and some tricky out of bounds navigation, it is possible to get out of bounds and avoid the large terminal fall trigger below.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that to continue wallcrawling to [[Generator B Access]], you must pick up the Energy Cell, as the load trigger will be deactivated and the room will be locked, preventing you from loading the room.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/e2pvJDglnS8}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Generator_B&amp;diff=3956</id>
		<title>Generator B</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Generator_B&amp;diff=3956"/>
		<updated>2026-07-25T02:43:30Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Generator B Access]]}}&lt;br /&gt;
&#039;&#039;&#039;Generator B&#039;&#039;&#039; is a room located in [[Metroid Prime 3: Corruption/List of Rooms#Norion|Norion]] in [[Metroid Prime 3: Corruption]]. A [[Metroid Hatcher]] and an [[Energy Cell]] are found here.&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
Using [[Screw Attack]], an [[Instant Morph/Unmorph|Instant Morph]], and some tricky out of bounds navigation, it is possible to get out of bounds and avoid the large terminal fall trigger below.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/e2pvJDglnS8}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Generator_B&amp;diff=3955</id>
		<title>Generator B</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Generator_B&amp;diff=3955"/>
		<updated>2026-07-25T02:42:43Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Created Generator B room page and added Secret World documentation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Generator B Access]]}}&lt;br /&gt;
&#039;&#039;&#039;Generator B&#039;&#039;&#039; is a room located in [[Metroid Prime 3: Corruption/List of Rooms#Norion|Norion]] in [[Metroid Prime 3: Corruption]]. A [[Metroid Hatcher]] and an [[Energy Cell]] are found here.&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
Using screw attack, an [[Instant Morph/Unmorph|Instant Morph]], and some tricky out of bounds navigation, it is possible to get out of bounds and avoid the large terminal fall trigger below.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/e2pvJDglnS8}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Cargo_Dock_C&amp;diff=3954</id>
		<title>Cargo Dock C</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Cargo_Dock_C&amp;diff=3954"/>
		<updated>2026-07-25T02:14:49Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Conduit C]]&amp;lt;/br&amp;gt;[[Generator C Access]]}}&lt;br /&gt;
&#039;&#039;&#039;Cargo Dock C&#039;&#039;&#039; is a room located in [[Metroid Prime 3: Corruption/List of Rooms#Norion|Norion]] in [[Metroid Prime 3: Corruption]]. [[Meta Ridley (Norion)|Meta Ridley]] is &amp;quot;fought&amp;quot; here while in [[Morph Ball]]. This room has two [[Secret World|Secret Worlds]].&lt;br /&gt;
&lt;br /&gt;
== Skipping Meta Ridley ==&lt;br /&gt;
With a well placed [[Bomb Jump]], it is possible to skip the fight with Meta Ridley in the tube.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=kHRnbW_615c}}&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
=== With Screw Attack ===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/8FH8OQAA6i0}}&lt;br /&gt;
&lt;br /&gt;
=== Norion Skip (TAS Only) ===&lt;br /&gt;
This Secret World is currently [[Tool-Assisted Speedruns|TAS]] only, and is useful in skipping a chunk of Norion, most notably the Meta Ridley fight in [[Generator C]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=q-xWHXaaVyU}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Cargo_Dock_C&amp;diff=3953</id>
		<title>Cargo Dock C</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Cargo_Dock_C&amp;diff=3953"/>
		<updated>2026-07-25T01:52:34Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Added unprivated new video for Cargo Dock C Secret World.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Conduit C]]&amp;lt;/br&amp;gt;[[Generator C Access]]}}&lt;br /&gt;
&#039;&#039;&#039;Cargo Dock C&#039;&#039;&#039; is a room located in [[Metroid Prime 3: Corruption/List of Rooms#Norion|Norion]] in [[Metroid Prime 3: Corruption]]. [[Meta Ridley (Norion)|Meta Ridley]] is &amp;quot;fought&amp;quot; here while in [[Morph Ball]]. This room has two [[Secret World|Secret Worlds]].&lt;br /&gt;
&lt;br /&gt;
== Skipping Meta Ridley ==&lt;br /&gt;
With a well placed [[Bomb Jump]], it is possible to skip the fight with Meta Ridley in the tube.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=kHRnbW_615c}}&lt;br /&gt;
&lt;br /&gt;
== Secret World ==&lt;br /&gt;
=== With Screw Attack ===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/8FH8OQAA6i0}}&lt;br /&gt;
&lt;br /&gt;
TODO: Update video of this SW&lt;br /&gt;
&lt;br /&gt;
=== Norion Skip (TAS Only) ===&lt;br /&gt;
This Secret World is currently [[Tool-Assisted Speedruns|TAS]] only, and is useful in skipping a chunk of Norion, most notably the Meta Ridley fight in [[Generator C]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=q-xWHXaaVyU}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3952</id>
		<title>Scan Dash (Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3952"/>
		<updated>2026-06-10T02:07:56Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dashing&#039;&#039;&#039; is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus&#039;s overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]] and all other versions must use Combat or other visors. &lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
To perform a Dash:&lt;br /&gt;
*Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.&lt;br /&gt;
*Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
== R - Dash == &lt;br /&gt;
*Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Double Dash == &lt;br /&gt;
*This dash can only be done with the [[Space Jump Boots|Space Jump Boots.]] Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Scuffed Dash == &lt;br /&gt;
*Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L. &lt;br /&gt;
*Scuffed Dashes are the first part of performing &#039;&#039;&#039;Extended Dashes&#039;&#039;&#039;.&lt;br /&gt;
* A good example of using a Scuffed Dash is in [https://www.youtube.com/watch?v=tlonS1WtyQk&amp;amp;t=3188s 100% after picking up Arbor Chamber.] The Bloodflower is used as a target to scuff a dash down to [[Root Tunnel]].&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Extended Dash ==&lt;br /&gt;
*Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing &#039;&#039;&#039;R&#039;&#039;&#039; when the actual Dash is done to enter &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, and [[Bunny Hopping|Bunny Hopping]] once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in [https://wiki.metroidprime.run/wiki/Scan_Dash_(Echoes)#:~:text=YouTube-,Extended%20Dash,-%5Bedit%5D Metroid Prime 2.]&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Multi Strafe Dash == &lt;br /&gt;
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. &lt;br /&gt;
*The most RTA viable form of Multi Strafe Dashes is a &#039;&#039;&#039;Double Strafe Dash&#039;&#039;&#039;, which is a Multi Strafe Dash with one extra strafe. &lt;br /&gt;
*While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be &#039;&#039;&#039;Scuffed&#039;&#039;&#039;.&lt;br /&gt;
*Multi Strafe Dashes take advantage of how [[Jumping|Jumpstate 1]] works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within &#039;&#039;&#039;Jumpstate 1&#039;&#039;&#039;. &lt;br /&gt;
*An example of a useful Multi Strafe Dash is a [https://www.youtube.com/watch?v=-0A7p1O2qC0&amp;amp;t=2865s Double Strafe Dash in 100% in Fiery Shores].&lt;br /&gt;
&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3951</id>
		<title>Scan Dash (Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3951"/>
		<updated>2026-06-09T16:10:49Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Typo on Multi Srafe Dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dashing&#039;&#039;&#039; is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus&#039;s overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]] and all other versions must use Combat or other visors. &lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
To perform a Dash:&lt;br /&gt;
*Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.&lt;br /&gt;
*Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
== R - Dash == &lt;br /&gt;
*Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Double Jump Dash == &lt;br /&gt;
*This dash can only be done with the [[Space Jump Boots|Space Jump Boots.]] Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Scuffed Dash == &lt;br /&gt;
*Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L. &lt;br /&gt;
*Scuffed Dashes are the first part of performing &#039;&#039;&#039;Extended Dashes&#039;&#039;&#039;.&lt;br /&gt;
* A good example of using a Scuffed Dash is in [https://www.youtube.com/watch?v=tlonS1WtyQk&amp;amp;t=3188s 100% after picking up Arbor Chamber.] The Bloodflower is used as a target to scuff a dash down to [[Root Tunnel]].&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Extended Dash ==&lt;br /&gt;
*Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing &#039;&#039;&#039;R&#039;&#039;&#039; when the actual Dash is done to enter &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, and [[Bunny Hopping|Bunny Hopping]] once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in [https://wiki.metroidprime.run/wiki/Scan_Dash_(Echoes)#:~:text=YouTube-,Extended%20Dash,-%5Bedit%5D Metroid Prime 2.]&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Multi Strafe Dash == &lt;br /&gt;
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. &lt;br /&gt;
*The most RTA viable form of Multi Strafe Dashes is a &#039;&#039;&#039;Double Strafe Dash&#039;&#039;&#039;, which is a Multi Strafe Dash with one extra strafe. &lt;br /&gt;
*While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be &#039;&#039;&#039;Scuffed&#039;&#039;&#039;.&lt;br /&gt;
*Multi Strafe Dashes take advantage of how [[Jumping|Jumpstate 1]] works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within &#039;&#039;&#039;Jumpstate 1&#039;&#039;&#039;. &lt;br /&gt;
*An example of a useful Multi Strafe Dash is a [https://www.youtube.com/watch?v=-0A7p1O2qC0&amp;amp;t=2865s Double Strafe Dash in 100% in Fiery Shores].&lt;br /&gt;
&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3950</id>
		<title>Scan Dash (Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3950"/>
		<updated>2026-06-09T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Touch ups and embedding YouTube links as external for timetampping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dashing&#039;&#039;&#039; is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus&#039;s overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]] and all other versions must use Combat or other visors. &lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
To perform a Dash:&lt;br /&gt;
*Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.&lt;br /&gt;
*Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
== R - Dash == &lt;br /&gt;
*Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Double Jump Dash == &lt;br /&gt;
*This dash can only be done with the [[Space Jump Boots|Space Jump Boots.]] Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Scuffed Dash == &lt;br /&gt;
*Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L. &lt;br /&gt;
*Scuffed Dashes are the first part of performing &#039;&#039;&#039;Extended Dashes&#039;&#039;&#039;.&lt;br /&gt;
* A good example of using a Scuffed Dash is in [https://www.youtube.com/watch?v=tlonS1WtyQk&amp;amp;t=3188s 100% after picking up Arbor Chamber.] The Bloodflower is used as a target to scuff a dash down to [[Root Tunnel]].&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Extended Dash ==&lt;br /&gt;
*Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing &#039;&#039;&#039;R&#039;&#039;&#039; when the actual Dash is done to enter &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, and [[Bunny Hopping|Bunny Hopping]] once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in [https://wiki.metroidprime.run/wiki/Scan_Dash_(Echoes)#:~:text=YouTube-,Extended%20Dash,-%5Bedit%5D Metroid Prime 2.]&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Multi Stafe Dash == &lt;br /&gt;
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. &lt;br /&gt;
*The most RTA viable form of Multi Strafe Dashes is a &#039;&#039;&#039;Double Strafe Dash&#039;&#039;&#039;, which is a Multi Strafe Dash with one extra strafe. &lt;br /&gt;
*While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be &#039;&#039;&#039;Scuffed&#039;&#039;&#039;.&lt;br /&gt;
*Multi Strafe Dashes take advantage of how [[Jumping|Jumpstate 1]] works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within &#039;&#039;&#039;Jumpstate 1&#039;&#039;&#039;. &lt;br /&gt;
*An example of a useful Multi Strafe Dash is a [https://www.youtube.com/watch?v=-0A7p1O2qC0&amp;amp;t=2865s Double Strafe Dash in 100% in Fiery Shores].&lt;br /&gt;
&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3949</id>
		<title>Scan Dash (Prime)</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Scan_Dash_(Prime)&amp;diff=3949"/>
		<updated>2026-06-09T15:58:25Z</updated>

		<summary type="html">&lt;p&gt;Samuel6710: Added B press information to dashing, updated the first Scan Dash point to be a general dashing guide, and added descriptions for R dashing, Double Jump Dashing, and Scuffed Dashing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dashing&#039;&#039;&#039; is possible due to a lack of sideways speedcap and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end, with Samus&#039;s overall speed being determined by how long B is pressed. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of [[Metroid Prime]] and all other versions must use Combat or other visors. &lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
To perform a Dash:&lt;br /&gt;
*Lock on to a target, either a node with Scan Visor or an enemy with a different Visor.&lt;br /&gt;
*Start a sideways strafe, optimally pressing B for one frame, and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
== R - Dash == &lt;br /&gt;
*Instead of letting go of L around 7 frames from when you input your Jump, press and hold R, either temporarily or for the entirety of the Dash. Because of the mechanics of &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, this increases your speed and prevents the effects of lost speed when using Space Jump if L is pressed while R is held.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Double Jump Dash == &lt;br /&gt;
*This dash can only be done with the [[Space Jump Boots|Space Jump Boots.]] Instead of letting go of L around 7 frames after your initial jump, use your Space Jump briefly after using your initial jump and then let go of L. This generates more speed than a regular dash and gives you more control than an R-Dash, albeit this sacrifices height due to using Space Jump early.&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Scuffed Dash == &lt;br /&gt;
*Instead of pressing B after holding left or right on the stick, Scuffed Dashes perform this in reverse, where B is pressed before moving the stick. To perform a Scuffed Dash, press B, lock onto a target (can also be done before pressing B), and flick the stick left/right. This will cause Samus to gain significant downwards speed along with sideways speed, with more downwards speed being gained the longer you hold L. &lt;br /&gt;
*Scuffed Dashes are the first part of performing &#039;&#039;&#039;Extended Dashes&#039;&#039;&#039;.&lt;br /&gt;
* A good example of using a Scuffed Dash is in 100% after picking up [[Arbor Chamber]]. The Bloodflower is used as a target to scuff a dash down to [[Root Tunnel]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/tlonS1WtyQk?t=3188}}&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Extended Dash ==&lt;br /&gt;
*Extended Dashes can be done by performing a Scuffed Dash into the ground, pressing &#039;&#039;&#039;R&#039;&#039;&#039; when the actual Dash is done to enter &#039;&#039;&#039;Limited Influence&#039;&#039;&#039;, and [[Bunny Hopping|Bunny Hopping]] once landed to retain speed. While Extended Dashes are useful for optimizing distance in dashes, other methods of Dashing are generally better. Extended Dashing is significantly more useful in [https://wiki.metroidprime.run/wiki/Scan_Dash_(Echoes)#:~:text=YouTube-,Extended%20Dash,-%5Bedit%5D Metroid Prime 2.]&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;br /&gt;
== Multi Stafe Dash == &lt;br /&gt;
*Multi Strafe Dashes are a complex and difficult form of Dashing. To perform this Dash method, set up a regular Dash. Then, after pressing B and strafing, quickly let go of L and return the stick to or close to neutral, and hold L again to regain the lock on and flick the stick again to perform another strafe mid-strafe which is faster than a regular Dash. &lt;br /&gt;
*The most RTA viable form of Multi Strafe Dashes is a &#039;&#039;&#039;Double Strafe Dash&#039;&#039;&#039;, which is a Multi Strafe Dash with one extra strafe. &lt;br /&gt;
*While this increases your speed, because the strafe is performed after Samus is airborne, this can cause the Dash to be &#039;&#039;&#039;Scuffed&#039;&#039;&#039;.&lt;br /&gt;
*Multi Strafe Dashes take advantage of how [[Jumping|Jumpstate 1]] works, where, after jumping, there is a 14-frame window (0.233 seconds) to perform a strafe. However, there is no limit on the number of strafes that can be performed within &#039;&#039;&#039;Jumpstate 1&#039;&#039;&#039;. &lt;br /&gt;
*An example of a useful Multi Strafe Dash is a Double Strafe Dash in 100% in [[Fiery Shores]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/-0A7p1O2qC0?si=Lt4p6yDjitjqF8rE&amp;amp;t=2865}}&lt;br /&gt;
[[Category: Movement Technique]]&lt;br /&gt;
[[Category: TAS Technique]]&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
</feed>