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	<id>https://wiki.metroidprime.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shale</id>
	<title>Metroid Prime Speedrunning Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.metroidprime.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shale"/>
	<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/wiki/Special:Contributions/Shale"/>
	<updated>2026-04-07T13:25:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=L-Jump&amp;diff=3349</id>
		<title>L-Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=L-Jump&amp;diff=3349"/>
		<updated>2023-01-31T18:00:35Z</updated>

		<summary type="html">&lt;p&gt;Shale: Redirected page to L-Jumping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[L-Jumping]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=R-Jump&amp;diff=3348</id>
		<title>R-Jump</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=R-Jump&amp;diff=3348"/>
		<updated>2023-01-31T17:58:51Z</updated>

		<summary type="html">&lt;p&gt;Shale: R-Jump should redirect to R-Jumping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[R-Jumping]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Twin_Fires_Tunnel&amp;diff=3334</id>
		<title>Twin Fires Tunnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Twin_Fires_Tunnel&amp;diff=3334"/>
		<updated>2022-07-25T19:27:49Z</updated>

		<summary type="html">&lt;p&gt;Shale: /* Without Spider Ball */ Added R-Jump Method video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Transport to Tallon Overworld West]]&amp;lt;/br&amp;gt;[[Twin Fires]]}}&#039;&#039;&#039;Twin Fires Tunnel&#039;&#039;&#039; is a room in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It is the barrier between Samus and the back end of Magmoor Caverns, which houses [[Plasma Beam]] and the entrances to Far Phendrana and Lower Mines. Beyond this room, none of Magmoor will have heat damage properties, so Samus won&#039;t be damaged from not having the [[Varia Suit]] upon entering [[Twin Fires]].&lt;br /&gt;
&lt;br /&gt;
==Without Spider Ball==&lt;br /&gt;
In all categories, Samus will need to traverse this room without [[Spider Ball]]. There are a multitude of methods to achieve this, as well as a backup that can be used if a runner fails any of these methods.&lt;br /&gt;
&lt;br /&gt;
TODO: Descriptions/videos for all below methods&lt;br /&gt;
&lt;br /&gt;
===Scan Dash Method===&lt;br /&gt;
The side of the room has some standable terrain that can be used to prepare a [[Scan Dash]]. The dash needs to be performed off of the Spider track. This is considered the easiest way to bypass the Spider track, as it does not require advanced levels of precision to perform. However, it is also the slowest method, so it is only recommended for newer runners who haven&#039;t mastered [[R-Jumping]] yet. It is also possible to do this method without the [[Space Jump Boots]], as demonstrated below.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=H5SNtKzzM1E}}&lt;br /&gt;
&lt;br /&gt;
===R-Jump Method===&lt;br /&gt;
The R-Jump method uses the same standable terrain as the Scan Dash method.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/TleaFWdVhUg}}&lt;br /&gt;
===Bunny Hop Method===&lt;br /&gt;
&lt;br /&gt;
===Bomb Jump Method/Backup===&lt;br /&gt;
&lt;br /&gt;
===Magmoor Dash===&lt;br /&gt;
&lt;br /&gt;
===Puffer Dash===&lt;br /&gt;
&lt;br /&gt;
==Tutorial by East==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=lxWkC9xVzRo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Triclops_Pit&amp;diff=3333</id>
		<title>Triclops Pit</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Triclops_Pit&amp;diff=3333"/>
		<updated>2022-07-25T19:25:58Z</updated>

		<summary type="html">&lt;p&gt;Shale: /* Without Space Jump */ Replaced video to add one with input display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Monitor Tunnel]]&amp;lt;/br&amp;gt;[[Storage Cavern]]&amp;lt;/br&amp;gt;[[Pit Tunnel]]}}&#039;&#039;&#039;Triclops Pit&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains a missile expansion and a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==Fast Strat==&lt;br /&gt;
One of the fastest strategies for getting across this room is to lock on to the Triclops in the distance, and perform a dash off of it.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=MVdQyrQgWfQ}}&lt;br /&gt;
&lt;br /&gt;
==Getting the Item==&lt;br /&gt;
The item in this room is covered by a bit of rock. Ordinarily, Samus is encouraged to use the [[X-Ray Visor]] to land on a series of invisible platforms in order to find the item. However, X-Ray isn&#039;t required to break the rock, and all it takes is a good dash to get it, eliminating the need to use the platforms.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=BZyVwgeFwoc}}&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
This alternate method doesn&#039;t require the [[Space Jump Boots]], nor does it require dashing.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Auy_WagsHf4}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=iswh5qVosow}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=uJNFHR7wCIk}}&lt;br /&gt;
===TAS===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Tnc6qhBrvoI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Shore_Tunnel&amp;diff=3332</id>
		<title>Shore Tunnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Shore_Tunnel&amp;diff=3332"/>
		<updated>2022-07-25T19:23:14Z</updated>

		<summary type="html">&lt;p&gt;Shale: fixed video alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Fiery Shores]]&amp;lt;/br&amp;gt;[[Monitor Station]]}}&#039;&#039;&#039;Shore Tunnel&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region in [[Metroid Prime]]. It contains the [[Ice Spreader]] beam combo.&lt;br /&gt;
&lt;br /&gt;
==Prequisites for Room Access==&lt;br /&gt;
*Varia Suit (or better)&lt;br /&gt;
*Missiles&lt;br /&gt;
==Item without Space Jump==&lt;br /&gt;
&lt;br /&gt;
Prequisites:&lt;br /&gt;
*Varia Suit (or better)&lt;br /&gt;
*Missiles&lt;br /&gt;
*Morph Ball&lt;br /&gt;
*Morph Ball Bomb&lt;br /&gt;
*Power Bomb&lt;br /&gt;
Useful in randomizers.&lt;br /&gt;
#Collect the item.&lt;br /&gt;
#Jump on the tallest rock platform on the [[Fiery Shores]] side of the room.&lt;br /&gt;
#Perform a Double Bomb Jump and unmorph at the peak of the jump while moving toward the bridge.&lt;br /&gt;
#You should land on the bridge to escape if done properly.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/QX7J-L3B0Hs}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Shore_Tunnel&amp;diff=3331</id>
		<title>Shore Tunnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Shore_Tunnel&amp;diff=3331"/>
		<updated>2022-07-25T19:22:53Z</updated>

		<summary type="html">&lt;p&gt;Shale: Added video to Shore Tunnel NSJ item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Fiery Shores]]&amp;lt;/br&amp;gt;[[Monitor Station]]}}&#039;&#039;&#039;Shore Tunnel&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region in [[Metroid Prime]]. It contains the [[Ice Spreader]] beam combo.&lt;br /&gt;
&lt;br /&gt;
==Prequisites for Room Access==&lt;br /&gt;
*Varia Suit (or better)&lt;br /&gt;
*Missiles&lt;br /&gt;
==Item without Space Jump==&lt;br /&gt;
&lt;br /&gt;
Prequisites:&lt;br /&gt;
*Varia Suit (or better)&lt;br /&gt;
*Missiles&lt;br /&gt;
*Morph Ball&lt;br /&gt;
*Morph Ball Bomb&lt;br /&gt;
*Power Bomb&lt;br /&gt;
Useful in randomizers.&lt;br /&gt;
#Collect the item.&lt;br /&gt;
#Jump on the tallest rock platform on the [[Fiery Shores]] side of the room.&lt;br /&gt;
#Perform a Double Bomb Jump and unmorph at the peak of the jump while moving toward the bridge.&lt;br /&gt;
#You should land on the bridge to escape if done properly.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/QX7J-L3B0Hs||right}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Monitor_Station&amp;diff=3330</id>
		<title>Monitor Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Monitor_Station&amp;diff=3330"/>
		<updated>2022-07-25T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;Shale: /* Bomb Jump Method */ Replaced video with alternate video that has input display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Monitor Tunnel]]&amp;lt;/br&amp;gt;[[Shore Tunnel]]&amp;lt;/br&amp;gt;[[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]]&amp;lt;/br&amp;gt;[[Warrior Shrine]]}}&#039;&#039;&#039;Monitor Station&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It is a large room consisting of multiple parts. In the center of the room is the &amp;quot;station&amp;quot; in question, which the rest of the room revolves around. Below are a set of three Turrets and some crates. There are also a set of platforms that lead into the inside of the station, which leads to [[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]]. On the way, there is another platform that leads to the top section of the room, which leads to [[Warrior Shrine]], the room containing the Artifact of Strength. In the game&#039;s intended route, you are supposed to have [[Boost Ball]] to get to this room, but that can be easily bypassed. Additionally, this room also has a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
Because this is a complex room, movement within this room can get very complicated. There are many additional standable spots which can be used to bypass otherwise large sections of the room which can take a lot of time.&lt;br /&gt;
&lt;br /&gt;
==Climbing Monitor Station from Monitor Tunnel==&lt;br /&gt;
===Any%===&lt;br /&gt;
During any%, you will first encounter this room from [[Monitor Tunnel]], and will need to quickly get to [[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]] in order to get to Phendrana. There are three fast methods of doing this. In the video, they are shown in the order from fastest to slowest, as well as hardest to easiest.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=oOMMS4DyF-E||right}}&lt;br /&gt;
&lt;br /&gt;
====Fastest Strat====&lt;br /&gt;
* It is recommended that you freeze/kill the Turret for this strat, otherwise it can knock you off.&lt;br /&gt;
* After freezing the Turret, you want to lock onto the Puffer and then perform a [[Slope Jump]] onto the top rock behind you.&lt;br /&gt;
* Once you&#039;re at the top, do a well performed R-Dash and bend it up-left near the start, then hold up towards the end of the dash.&lt;br /&gt;
* Once you&#039;re on the bridge, you can do an optional second dash off of the Puffer down below.&lt;br /&gt;
&lt;br /&gt;
====Second Fastest Strat====&lt;br /&gt;
This is almost the same speed as the fastest strat; they are within a second of each other.&lt;br /&gt;
* You do not have to kill the Turret for this, but you can accidentally lock onto it sometimes.&lt;br /&gt;
* Ghetto onto the ledge on the right side as shown, then jump and turn around.&lt;br /&gt;
* Do an R-Dash and bend it forwards. This is very lenient compared to the fastest method.&lt;br /&gt;
&lt;br /&gt;
====Third Fastest Strat====&lt;br /&gt;
This strat avoids the use of dashing altogether, and is recommended if you are not confident in your ability to dash yet.&lt;br /&gt;
* You can completely ignore the Turret for this.&lt;br /&gt;
* Follow the same path as the second strat, but just keep jumping along the walls until you get to the door.&lt;br /&gt;
&lt;br /&gt;
===Low%===&lt;br /&gt;
In Low%, you will not have the [[Space Jump Boots]], which makes performing the [[Slope Jump]] onto the rocks not an option. This alternate method provided in the video below is only a few seconds slower than the any% method.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Dg4mRIzXydk}}&lt;br /&gt;
TODO: Step by step instructions&lt;br /&gt;
&lt;br /&gt;
==Climbing Monitor Station from Shore Tunnel==&lt;br /&gt;
Whereas other routes will usually climb this room from [[Monitor Tunnel]], being able to get to [[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]] from the room [[Shore Tunnel]] will be necessary when doing a [[Varialess Magmoor Run|VMR]] run. Depending on how many Energy Tanks that you have, navigating this room quickly can be critical, as it is the last major barrier that can make or break your chances of getting to Phendrana.&lt;br /&gt;
&lt;br /&gt;
TODO: Descriptions of strats, more videos&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=L25xr0kOvsk}}&lt;br /&gt;
&lt;br /&gt;
===Low%===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=79yCJSPNJZ0}}&lt;br /&gt;
&lt;br /&gt;
==To Artifact of Strength==&lt;br /&gt;
In the game&#039;s intended route, [[Boost Ball]] is required in order to get to [[Warrior Shrine]], the room that has the Artifact of Strength. By using a [[Scan Dash]], this can be avoided.&lt;br /&gt;
&lt;br /&gt;
===Alternate Strat===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=XDkoLkULqoY}}&lt;br /&gt;
===R-Jump Strat===&lt;br /&gt;
Though slower, an R-Jump can also be used to skip the Boost Ball&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Gg96zB6NmI8}}&lt;br /&gt;
===No Space Jump===&lt;br /&gt;
It is also possible to do this without the [[Space Jump Boots]]. There are two methods of getting to [[Warrior Shrine]] without SJ.&lt;br /&gt;
====Bomb Jump Method====&lt;br /&gt;
This is the simplest and easiest method of getting to the top of the room. Simply bomb jump on to the platform near [[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]], then again onto the top level. From there, simply dash as you would normally.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/YD4FKuH406E}}&lt;br /&gt;
&lt;br /&gt;
====Without Bombs====&lt;br /&gt;
This method takes advantage of a bunch of the standable collision on the side of the station. Using that, it is possible to climb to the top.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=0hJhOR1YmAs}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
===Infinite Boost===&lt;br /&gt;
Use an infinite boost to get out bounds in this room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=msRtxDrNmNk}}&lt;br /&gt;
===Floaty Jump Method===&lt;br /&gt;
It is also possible to do this secret world with [[Floaty Jump]]. Use Floaty Jump to scale the walls and leave the area in a way you&#039;d normally not be able to clear.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7TXIysmX2X8}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
===Low% from Monitor Tunnel to Transport Tunnel A in 8.883 (TAS) by Edzan===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=b1hYmH7JDSI}}&lt;br /&gt;
===Low% from Transport Tunnel A to Warrior Shrine in 9.350 (TAS) by Icefire===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=V_jpdW2PWVI}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Monitor_Station&amp;diff=3329</id>
		<title>Monitor Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Monitor_Station&amp;diff=3329"/>
		<updated>2022-07-25T19:15:36Z</updated>

		<summary type="html">&lt;p&gt;Shale: /* To Artifact of Strength */ Added R-Jump Video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Monitor Tunnel]]&amp;lt;/br&amp;gt;[[Shore Tunnel]]&amp;lt;/br&amp;gt;[[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]]&amp;lt;/br&amp;gt;[[Warrior Shrine]]}}&#039;&#039;&#039;Monitor Station&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It is a large room consisting of multiple parts. In the center of the room is the &amp;quot;station&amp;quot; in question, which the rest of the room revolves around. Below are a set of three Turrets and some crates. There are also a set of platforms that lead into the inside of the station, which leads to [[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]]. On the way, there is another platform that leads to the top section of the room, which leads to [[Warrior Shrine]], the room containing the Artifact of Strength. In the game&#039;s intended route, you are supposed to have [[Boost Ball]] to get to this room, but that can be easily bypassed. Additionally, this room also has a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
Because this is a complex room, movement within this room can get very complicated. There are many additional standable spots which can be used to bypass otherwise large sections of the room which can take a lot of time.&lt;br /&gt;
&lt;br /&gt;
==Climbing Monitor Station from Monitor Tunnel==&lt;br /&gt;
===Any%===&lt;br /&gt;
During any%, you will first encounter this room from [[Monitor Tunnel]], and will need to quickly get to [[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]] in order to get to Phendrana. There are three fast methods of doing this. In the video, they are shown in the order from fastest to slowest, as well as hardest to easiest.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=oOMMS4DyF-E||right}}&lt;br /&gt;
&lt;br /&gt;
====Fastest Strat====&lt;br /&gt;
* It is recommended that you freeze/kill the Turret for this strat, otherwise it can knock you off.&lt;br /&gt;
* After freezing the Turret, you want to lock onto the Puffer and then perform a [[Slope Jump]] onto the top rock behind you.&lt;br /&gt;
* Once you&#039;re at the top, do a well performed R-Dash and bend it up-left near the start, then hold up towards the end of the dash.&lt;br /&gt;
* Once you&#039;re on the bridge, you can do an optional second dash off of the Puffer down below.&lt;br /&gt;
&lt;br /&gt;
====Second Fastest Strat====&lt;br /&gt;
This is almost the same speed as the fastest strat; they are within a second of each other.&lt;br /&gt;
* You do not have to kill the Turret for this, but you can accidentally lock onto it sometimes.&lt;br /&gt;
* Ghetto onto the ledge on the right side as shown, then jump and turn around.&lt;br /&gt;
* Do an R-Dash and bend it forwards. This is very lenient compared to the fastest method.&lt;br /&gt;
&lt;br /&gt;
====Third Fastest Strat====&lt;br /&gt;
This strat avoids the use of dashing altogether, and is recommended if you are not confident in your ability to dash yet.&lt;br /&gt;
* You can completely ignore the Turret for this.&lt;br /&gt;
* Follow the same path as the second strat, but just keep jumping along the walls until you get to the door.&lt;br /&gt;
&lt;br /&gt;
===Low%===&lt;br /&gt;
In Low%, you will not have the [[Space Jump Boots]], which makes performing the [[Slope Jump]] onto the rocks not an option. This alternate method provided in the video below is only a few seconds slower than the any% method.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Dg4mRIzXydk}}&lt;br /&gt;
TODO: Step by step instructions&lt;br /&gt;
&lt;br /&gt;
==Climbing Monitor Station from Shore Tunnel==&lt;br /&gt;
Whereas other routes will usually climb this room from [[Monitor Tunnel]], being able to get to [[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]] from the room [[Shore Tunnel]] will be necessary when doing a [[Varialess Magmoor Run|VMR]] run. Depending on how many Energy Tanks that you have, navigating this room quickly can be critical, as it is the last major barrier that can make or break your chances of getting to Phendrana.&lt;br /&gt;
&lt;br /&gt;
TODO: Descriptions of strats, more videos&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=L25xr0kOvsk}}&lt;br /&gt;
&lt;br /&gt;
===Low%===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=79yCJSPNJZ0}}&lt;br /&gt;
&lt;br /&gt;
==To Artifact of Strength==&lt;br /&gt;
In the game&#039;s intended route, [[Boost Ball]] is required in order to get to [[Warrior Shrine]], the room that has the Artifact of Strength. By using a [[Scan Dash]], this can be avoided.&lt;br /&gt;
&lt;br /&gt;
===Alternate Strat===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=XDkoLkULqoY}}&lt;br /&gt;
===R-Jump Strat===&lt;br /&gt;
Though slower, an R-Jump can also be used to skip the Boost Ball&lt;br /&gt;
{{#ev:youtube|https://youtu.be/Gg96zB6NmI8}}&lt;br /&gt;
===No Space Jump===&lt;br /&gt;
It is also possible to do this without the [[Space Jump Boots]]. There are two methods of getting to [[Warrior Shrine]] without SJ.&lt;br /&gt;
====Bomb Jump Method====&lt;br /&gt;
This is the simplest and easiest method of getting to the top of the room. Simply bomb jump on to the platform near [[Transport Tunnel A (Magmoor Caverns)|Transport Tunnel A]], then again onto the top level. From there, simply dash as you would normally.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7_2j3lvce7E}}&lt;br /&gt;
====Without Bombs====&lt;br /&gt;
This method takes advantage of a bunch of the standable collision on the side of the station. Using that, it is possible to climb to the top.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=0hJhOR1YmAs}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
===Infinite Boost===&lt;br /&gt;
Use an infinite boost to get out bounds in this room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=msRtxDrNmNk}}&lt;br /&gt;
===Floaty Jump Method===&lt;br /&gt;
It is also possible to do this secret world with [[Floaty Jump]]. Use Floaty Jump to scale the walls and leave the area in a way you&#039;d normally not be able to clear.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=7TXIysmX2X8}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
===Low% from Monitor Tunnel to Transport Tunnel A in 8.883 (TAS) by Edzan===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=b1hYmH7JDSI}}&lt;br /&gt;
===Low% from Transport Tunnel A to Warrior Shrine in 9.350 (TAS) by Icefire===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=V_jpdW2PWVI}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Lava_Lake&amp;diff=3328</id>
		<title>Lava Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Lava_Lake&amp;diff=3328"/>
		<updated>2022-07-25T19:09:25Z</updated>

		<summary type="html">&lt;p&gt;Shale: Added NSJ item collection videos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Lake Tunnel (Magmoor Caverns)|Lake Tunnel]]&amp;lt;/br&amp;gt;[[Pit Tunnel]]}}&#039;&#039;&#039;Lava Lake&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains the Artifact of Nature, which is hidden inside a pillar that requires two missiles to break.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
While Samus&#039; health already starts decreasing in [[Lake Tunnel (Magmoor Caverns)|Lake Tunnel]] without the [[Varia Suit]], her health decreases even more rapidly in this room. Entering the room without the Varia Suit has the added side effect of preventing the cinema trigger that introduces the player to Magmoor Caverns from spawning.&lt;br /&gt;
&lt;br /&gt;
==Fast Strats==&lt;br /&gt;
This video shows the ideal movement strategies for the room.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=l1pqoaBVbwU}}&lt;br /&gt;
&lt;br /&gt;
===Transition to Pit Tunnel===&lt;br /&gt;
Depending on what strategy you want to use when going into [[Pit Tunnel]], the ending of this room will look different. You can either lock on to the Puffer in order to set up a Dash, or forego locking on in favor of simply rolling through the room using the [[Morph Ball]]. Both strategies are shown below.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=xLSgYFfAMpA}}&lt;br /&gt;
&lt;br /&gt;
==Varialess Item Collection==&lt;br /&gt;
It is possible to get the item in this room without the Varia Suit. It requires a minimum of 2 Energy Tanks to get.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Cx7dcn-qjrE}}&lt;br /&gt;
&lt;br /&gt;
==Item Without Space Jump==&lt;br /&gt;
By using a standable portion of the center pillar, it is possible to get the item in this room without Space Jump Boots.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/TjoCnZ4e8LU}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, a combat dash off of the second magmoor in the room can acquire the item.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/DnktNBI_DQI}}&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Fiery_Shores&amp;diff=3327</id>
		<title>Fiery Shores</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Fiery_Shores&amp;diff=3327"/>
		<updated>2022-07-25T18:36:14Z</updated>

		<summary type="html">&lt;p&gt;Shale: /* Missile Expansion without Morph Ball/Space Jump */ Added SJ standable video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Shore Tunnel]]&amp;lt;/br&amp;gt;[[Transport Tunnel B (Magmoor Caverns)|Transport Tunnel B]]&amp;lt;/br&amp;gt;[[Warrior Shrine]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Fiery Shores SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiery Shores&#039;&#039;&#039; is a room located in the [[Magmoor Caverns]] region of [[Metroid Prime]]. It contains a missile expansion. It is a long, complex room that covers a lot of horizontal distance. At both ends, there are a series of platforms that lie just above the lava, which are bridged by a couple sets of flamethrowers that are attached to the ceiling. When the flamethrowers are active, they risk pushing Samus into the lava. They can be frozen using the [[Ice Beam]], although this is slow in a speedrun setting. In the middle of the room are two main platforms which both have a [[Triclops]] circling around them. The one that is nearer to [[Shore Tunnel]] has a set of crates. These crates are useful during [[Varialess Magmoor Run|VMR]] for providing extra health. There is also another set of crates that obscures the entry to a [[Morph Ball]] sequence that leads to the missile expansion, though getting to this missile without morph ball is possible.&lt;br /&gt;
&lt;br /&gt;
The room also has a connection to [[Warrior Shrine]], which is intended to be a one-way connection as the only way to pass through it naturally is through Warrior Shrine. However, for a [[Tool-Assisted Speedruns|TAS]], it is possible to transition into Warrior Shrine by getting the required height in Morph Ball. The main reason to do this is to obtain that room&#039;s [[Power Bomb]] expansion early.&lt;br /&gt;
&lt;br /&gt;
Additionally, the room has a [[Secret World]] that takes advantage of a [[Triclops]].&lt;br /&gt;
&lt;br /&gt;
==Missile Expansion without Morph Ball==&lt;br /&gt;
Allows you to get the Missile Expansion with just Space Jump Boots. Useful in randomizers.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/sbwLymFj43s}}&lt;br /&gt;
&lt;br /&gt;
===No Space Jump===&lt;br /&gt;
Allows you to get the Missile Expansion without any other items. Useful in randomizers.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=-th9aXgr-dM}}&lt;br /&gt;
&lt;br /&gt;
==TAS-Only Transition to Warrior Shrine==&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=i2Zg2nq8J_w}}&lt;br /&gt;
&lt;br /&gt;
==Fastest Room Times==&lt;br /&gt;
===Any%===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=USWmMWNbiGc}}&lt;br /&gt;
&lt;br /&gt;
===Low%===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=y5hUllergQk}}&lt;br /&gt;
&lt;br /&gt;
===Max% NSJ===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=DN9qaf58G1o}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=VO_k0Deu8rk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Magmoor Caverns]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Tower_of_Light&amp;diff=3326</id>
		<title>Tower of Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Tower_of_Light&amp;diff=3326"/>
		<updated>2022-07-25T18:26:31Z</updated>

		<summary type="html">&lt;p&gt;Shale: Replaced the wrong video; fixed again (sorry!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Tower Chamber]]&amp;lt;/br&amp;gt;[[Tower of Light Access]]}}&#039;&#039;&#039;Tower of Light&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains the [[Wavebuster]].&lt;br /&gt;
&lt;br /&gt;
==Climbing the Room==&lt;br /&gt;
It is possible to climb Tower of Light without breaking the blocks with missiles.&lt;br /&gt;
* Jump onto the standable spot by the first pillar as shown in the video&lt;br /&gt;
* Do a [[Slope Jump]] to get into the alcove above&lt;br /&gt;
* Jump towards the platform&lt;br /&gt;
* Dash off of the Eyeon and get into the next alcove. Repeat this for the next one&lt;br /&gt;
* Jump up towards Wavebuster&lt;br /&gt;
{{#ev:youtube|https://youtu.be/2jyvwogPSDI}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can dash off of a pillar on the bottom level to get into the alcove instead of doing the ghetto, but the Slope Jump is faster and easier. After the cutscene, you will be positioned below the platform and will fall to the ground as a result of not doing the room normally.&lt;br /&gt;
&lt;br /&gt;
===100% Strat===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=DmxS89eM76M}}&lt;br /&gt;
&lt;br /&gt;
==No Gravity Suit==&lt;br /&gt;
&lt;br /&gt;
By performing a [[Slope Jump]] by the wall, it is possible to get into [[Tower Chamber]] without [[Gravity Suit]]. This is used in any% speedruns.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YMk1EDV95h0}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Tower_of_Light&amp;diff=3325</id>
		<title>Tower of Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Tower_of_Light&amp;diff=3325"/>
		<updated>2022-07-25T18:25:15Z</updated>

		<summary type="html">&lt;p&gt;Shale: /* Climbing the Room */  Replaced video with one featuring an input display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Tower Chamber]]&amp;lt;/br&amp;gt;[[Tower of Light Access]]}}&#039;&#039;&#039;Tower of Light&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains the [[Wavebuster]].&lt;br /&gt;
&lt;br /&gt;
==Climbing the Room==&lt;br /&gt;
It is possible to climb Tower of Light without breaking the blocks with missiles.&lt;br /&gt;
* Jump onto the standable spot by the first pillar as shown in the video&lt;br /&gt;
* Do a [[Slope Jump]] to get into the alcove above&lt;br /&gt;
* Jump towards the platform&lt;br /&gt;
* Dash off of the Eyeon and get into the next alcove. Repeat this for the next one&lt;br /&gt;
* Jump up towards Wavebuster&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=lz0U_Dr_Y5c}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can dash off of a pillar on the bottom level to get into the alcove instead of doing the ghetto, but the Slope Jump is faster and easier. After the cutscene, you will be positioned below the platform and will fall to the ground as a result of not doing the room normally.&lt;br /&gt;
&lt;br /&gt;
===100% Strat===&lt;br /&gt;
TODO: Description&lt;br /&gt;
{{#ev:youtube|https://youtu.be/2jyvwogPSDI}}&lt;br /&gt;
&lt;br /&gt;
==No Gravity Suit==&lt;br /&gt;
&lt;br /&gt;
By performing a [[Slope Jump]] by the wall, it is possible to get into [[Tower Chamber]] without [[Gravity Suit]]. This is used in any% speedruns.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YMk1EDV95h0}}&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3324</id>
		<title>Main Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3324"/>
		<updated>2022-07-25T18:15:38Z</updated>

		<summary type="html">&lt;p&gt;Shale: /* Early Ledge Missile */  Added video for jump method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Nursery Access]]&amp;lt;/br&amp;gt;[[Piston Tunnel]]&amp;lt;/br&amp;gt;[[Plaza Access (Chozo Ruins)|Plaza Access]]&amp;lt;/br&amp;gt;[[Ruined Fountain Access]]&amp;lt;/br&amp;gt;[[Ruined Shrine Access]]&amp;lt;/br&amp;gt;[[Ruins Entrance]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Main Plaza SW]] and [[Main Plaza SW (Wii)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Plaza&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains three Missile Expansions and an [[Energy Tank]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;First Pass&amp;lt;/br&amp;gt;Second Pass&amp;lt;/br&amp;gt;Cinematic&amp;lt;/br&amp;gt;Wasps}}&lt;br /&gt;
&lt;br /&gt;
==Early Ledge Missile==&lt;br /&gt;
===Without Grapple Beam===&lt;br /&gt;
It is possible to get the Missile Expansion on the ledge without Grapple Beam using a dash or a jump.&lt;br /&gt;
&lt;br /&gt;
For the dash method, you want to stand ontop of the tree where you would normally use a Super Missile to break open. Next, lock onto the orange highlight down by the Missile door, and do a dash while bending it slightly upright.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zE9H-y5Ayes}}&lt;br /&gt;
&lt;br /&gt;
For the jump method, simply climb to the top ledge where the Missile door lies. Simply do an R-Jump to get over. An L-Jump works as well.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vk-C7kDPk10}}&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/7y7ZLBz3B1s}}&lt;br /&gt;
&lt;br /&gt;
==Early Half-Pipe Missile==&lt;br /&gt;
In most categories, the half-pipe missile expansion is one of the earliest items that is acquired using sequence breaks, as it avoids having to get the Missile Launcher in [[Hive Totem]]. There are many methods that can be used to obtain it, some of which are standard use in speedruns, while others are more useful in a [[Randomizers|Randomizer]] context.&lt;br /&gt;
===Slope Jump Method===&lt;br /&gt;
One of the most common methods. This requires having already grabbed the [[Space Jump Boots]] beforehand. Simply walk up the halfpipe and use Space Jump to collect it.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=80Ps3XKsnok}}&lt;br /&gt;
&lt;br /&gt;
===Bomb Jump Method===&lt;br /&gt;
The Missile Expansion can also be collected with an [[Half Pipe Bomb Jump|HPBJ]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=49Rv3osHoEw}}&lt;br /&gt;
&lt;br /&gt;
===Morph Ball Rolling Method===&lt;br /&gt;
This method takes advantage of the fact that Samus can get a lot of momentum from the half-pipe by morphing above the half-pipe itself, then falling into it in such a way that allows for Samus to transfer that momentum into the cavity that houses the missile without needing the [[Boost Ball]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=AiujAQCHAa4}}&lt;br /&gt;
&lt;br /&gt;
===Scan Dash===&lt;br /&gt;
This method is considered [[Tool-Assisted Speedruns|TAS]]-only, and would only benefit low% categories where Space Jump can&#039;t be used. It is a precise [[Scan Dash]] that just barely gets enough distance and height to reach the item.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=l_yB56YvN9Q}}&lt;br /&gt;
&lt;br /&gt;
== Early Energy Tank ==&lt;br /&gt;
With Space Jump, it is possible to obtain the Energy Tank in this room without having to go through Vault. Stand on the highest step by the ledge, then perform an L-Jump to get over there. It is important to note that you should re-hold L when entering the alcove.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can stand on the rock that&#039;s in front of the step and hold L for the entirety of the jump. It&#039;s a little bit easier, too.&lt;br /&gt;
&lt;br /&gt;
TODO: &amp;lt;video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
By utilizing one of the Secret Worlds as described below, it is also possible to climb to the ceiling of the room&#039;s box and get to the Energy Tank from there.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=flzFaHaPbMo}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are multiple methods of getting [[Out of Bounds]] in this room.&lt;br /&gt;
&lt;br /&gt;
===Method 1===&lt;br /&gt;
Get up to the platform where your first missile expansion should have been grabbed. Turn around to face the grapple beam point. Look slightly to your right and you will see a red plant. Carefully jump on it. Turn around roughly 170 degrees and there should be a rather blocky part of a pillar that looks like you can jump on it. You can, so jump on it. Jump straight up and push into the wall that&#039;s to your left. You should land on another platform. Take one last jump over the wall into the secret world.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
Alternatively you can do two things. Get up to the same platform the first missile on it. This time, look towards the door where the morph ball was acquired. There should be another ubiquitous &amp;quot;red plant&amp;quot; that you can hop on. You&#039;ll need to do a [[Slope Jump]] off of the sand pile. If you make it on the plant, turn 180 and jump onto the wooden pole sticking out of the wall. Turn to your right and jump to your freedom. Otherwise, you can jump up to where the early Energy Tank is, do a crazy long L-Jump to the tree twisting out of the ground then do a [[Scan Dash]] out of the level.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
This was secret world #9 in the original numbering scheme.&lt;br /&gt;
&lt;br /&gt;
===Energy Tank Side Method===&lt;br /&gt;
There is another place to get out of bounds, near where the Energy Tank is. From there, jump to the branch in the distance, and then jump over the wall back where the Energy Tank is.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=3EoUZDhmsks}}&lt;br /&gt;
&lt;br /&gt;
==Main Plaza Items Tutorial by Bash==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=nrpprdmGXRE}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3323</id>
		<title>Main Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3323"/>
		<updated>2022-07-25T18:06:39Z</updated>

		<summary type="html">&lt;p&gt;Shale: Replaced the wrong video; fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Nursery Access]]&amp;lt;/br&amp;gt;[[Piston Tunnel]]&amp;lt;/br&amp;gt;[[Plaza Access (Chozo Ruins)|Plaza Access]]&amp;lt;/br&amp;gt;[[Ruined Fountain Access]]&amp;lt;/br&amp;gt;[[Ruined Shrine Access]]&amp;lt;/br&amp;gt;[[Ruins Entrance]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Main Plaza SW]] and [[Main Plaza SW (Wii)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Plaza&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains three Missile Expansions and an [[Energy Tank]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;First Pass&amp;lt;/br&amp;gt;Second Pass&amp;lt;/br&amp;gt;Cinematic&amp;lt;/br&amp;gt;Wasps}}&lt;br /&gt;
&lt;br /&gt;
==Early Ledge Missile==&lt;br /&gt;
===Without Grapple Beam===&lt;br /&gt;
It is possible to get the Missile Expansion on the ledge without Grapple Beam using a dash or a jump.&lt;br /&gt;
&lt;br /&gt;
For the dash method, you want to stand ontop of the tree where you would normally use a Super Missile to break open. Next, lock onto the orange highlight down by the Missile door, and do a dash while bending it slightly upright.&lt;br /&gt;
&lt;br /&gt;
For the jump method, simply climb to the top ledge where the Missile door lies. Simply do an R-Jump to get over. An L-Jump works as well.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=zE9H-y5Ayes}}&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
{{#ev:youtube|https://youtu.be/7y7ZLBz3B1s}}&lt;br /&gt;
&lt;br /&gt;
==Early Half-Pipe Missile==&lt;br /&gt;
In most categories, the half-pipe missile expansion is one of the earliest items that is acquired using sequence breaks, as it avoids having to get the Missile Launcher in [[Hive Totem]]. There are many methods that can be used to obtain it, some of which are standard use in speedruns, while others are more useful in a [[Randomizers|Randomizer]] context.&lt;br /&gt;
===Slope Jump Method===&lt;br /&gt;
One of the most common methods. This requires having already grabbed the [[Space Jump Boots]] beforehand. Simply walk up the halfpipe and use Space Jump to collect it.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=80Ps3XKsnok}}&lt;br /&gt;
&lt;br /&gt;
===Bomb Jump Method===&lt;br /&gt;
The Missile Expansion can also be collected with an [[Half Pipe Bomb Jump|HPBJ]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=49Rv3osHoEw}}&lt;br /&gt;
&lt;br /&gt;
===Morph Ball Rolling Method===&lt;br /&gt;
This method takes advantage of the fact that Samus can get a lot of momentum from the half-pipe by morphing above the half-pipe itself, then falling into it in such a way that allows for Samus to transfer that momentum into the cavity that houses the missile without needing the [[Boost Ball]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=AiujAQCHAa4}}&lt;br /&gt;
&lt;br /&gt;
===Scan Dash===&lt;br /&gt;
This method is considered [[Tool-Assisted Speedruns|TAS]]-only, and would only benefit low% categories where Space Jump can&#039;t be used. It is a precise [[Scan Dash]] that just barely gets enough distance and height to reach the item.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=l_yB56YvN9Q}}&lt;br /&gt;
&lt;br /&gt;
== Early Energy Tank ==&lt;br /&gt;
With Space Jump, it is possible to obtain the Energy Tank in this room without having to go through Vault. Stand on the highest step by the ledge, then perform an L-Jump to get over there. It is important to note that you should re-hold L when entering the alcove.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can stand on the rock that&#039;s in front of the step and hold L for the entirety of the jump. It&#039;s a little bit easier, too.&lt;br /&gt;
&lt;br /&gt;
TODO: &amp;lt;video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
By utilizing one of the Secret Worlds as described below, it is also possible to climb to the ceiling of the room&#039;s box and get to the Energy Tank from there.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=flzFaHaPbMo}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are multiple methods of getting [[Out of Bounds]] in this room.&lt;br /&gt;
&lt;br /&gt;
===Method 1===&lt;br /&gt;
Get up to the platform where your first missile expansion should have been grabbed. Turn around to face the grapple beam point. Look slightly to your right and you will see a red plant. Carefully jump on it. Turn around roughly 170 degrees and there should be a rather blocky part of a pillar that looks like you can jump on it. You can, so jump on it. Jump straight up and push into the wall that&#039;s to your left. You should land on another platform. Take one last jump over the wall into the secret world.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
Alternatively you can do two things. Get up to the same platform the first missile on it. This time, look towards the door where the morph ball was acquired. There should be another ubiquitous &amp;quot;red plant&amp;quot; that you can hop on. You&#039;ll need to do a [[Slope Jump]] off of the sand pile. If you make it on the plant, turn 180 and jump onto the wooden pole sticking out of the wall. Turn to your right and jump to your freedom. Otherwise, you can jump up to where the early Energy Tank is, do a crazy long L-Jump to the tree twisting out of the ground then do a [[Scan Dash]] out of the level.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
This was secret world #9 in the original numbering scheme.&lt;br /&gt;
&lt;br /&gt;
===Energy Tank Side Method===&lt;br /&gt;
There is another place to get out of bounds, near where the Energy Tank is. From there, jump to the branch in the distance, and then jump over the wall back where the Energy Tank is.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=3EoUZDhmsks}}&lt;br /&gt;
&lt;br /&gt;
==Main Plaza Items Tutorial by Bash==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=nrpprdmGXRE}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3322</id>
		<title>Main Plaza</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Plaza&amp;diff=3322"/>
		<updated>2022-07-25T18:05:12Z</updated>

		<summary type="html">&lt;p&gt;Shale: /* Without Grapple Beam */  Replaced video with one that has an input display on&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Nursery Access]]&amp;lt;/br&amp;gt;[[Piston Tunnel]]&amp;lt;/br&amp;gt;[[Plaza Access (Chozo Ruins)|Plaza Access]]&amp;lt;/br&amp;gt;[[Ruined Fountain Access]]&amp;lt;/br&amp;gt;[[Ruined Shrine Access]]&amp;lt;/br&amp;gt;[[Ruins Entrance]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Main Plaza SW]] and [[Main Plaza SW (Wii)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Plaza&#039;&#039;&#039; is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains three Missile Expansions and an [[Energy Tank]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;First Pass&amp;lt;/br&amp;gt;Second Pass&amp;lt;/br&amp;gt;Cinematic&amp;lt;/br&amp;gt;Wasps}}&lt;br /&gt;
&lt;br /&gt;
==Early Ledge Missile==&lt;br /&gt;
===Without Grapple Beam===&lt;br /&gt;
It is possible to get the Missile Expansion on the ledge without Grapple Beam using a dash or a jump.&lt;br /&gt;
&lt;br /&gt;
For the dash method, you want to stand ontop of the tree where you would normally use a Super Missile to break open. Next, lock onto the orange highlight down by the Missile door, and do a dash while bending it slightly upright.&lt;br /&gt;
&lt;br /&gt;
For the jump method, simply climb to the top ledge where the Missile door lies. Simply do an R-Jump to get over. An L-Jump works as well.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/7y7ZLBz3B1s}}&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=QAJWFsYcwCw}}&lt;br /&gt;
&lt;br /&gt;
==Early Half-Pipe Missile==&lt;br /&gt;
In most categories, the half-pipe missile expansion is one of the earliest items that is acquired using sequence breaks, as it avoids having to get the Missile Launcher in [[Hive Totem]]. There are many methods that can be used to obtain it, some of which are standard use in speedruns, while others are more useful in a [[Randomizers|Randomizer]] context.&lt;br /&gt;
===Slope Jump Method===&lt;br /&gt;
One of the most common methods. This requires having already grabbed the [[Space Jump Boots]] beforehand. Simply walk up the halfpipe and use Space Jump to collect it.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=80Ps3XKsnok}}&lt;br /&gt;
&lt;br /&gt;
===Bomb Jump Method===&lt;br /&gt;
The Missile Expansion can also be collected with an [[Half Pipe Bomb Jump|HPBJ]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=49Rv3osHoEw}}&lt;br /&gt;
&lt;br /&gt;
===Morph Ball Rolling Method===&lt;br /&gt;
This method takes advantage of the fact that Samus can get a lot of momentum from the half-pipe by morphing above the half-pipe itself, then falling into it in such a way that allows for Samus to transfer that momentum into the cavity that houses the missile without needing the [[Boost Ball]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=AiujAQCHAa4}}&lt;br /&gt;
&lt;br /&gt;
===Scan Dash===&lt;br /&gt;
This method is considered [[Tool-Assisted Speedruns|TAS]]-only, and would only benefit low% categories where Space Jump can&#039;t be used. It is a precise [[Scan Dash]] that just barely gets enough distance and height to reach the item.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=l_yB56YvN9Q}}&lt;br /&gt;
&lt;br /&gt;
== Early Energy Tank ==&lt;br /&gt;
With Space Jump, it is possible to obtain the Energy Tank in this room without having to go through Vault. Stand on the highest step by the ledge, then perform an L-Jump to get over there. It is important to note that you should re-hold L when entering the alcove.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can stand on the rock that&#039;s in front of the step and hold L for the entirety of the jump. It&#039;s a little bit easier, too.&lt;br /&gt;
&lt;br /&gt;
TODO: &amp;lt;video&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
By utilizing one of the Secret Worlds as described below, it is also possible to climb to the ceiling of the room&#039;s box and get to the Energy Tank from there.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=flzFaHaPbMo}}&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are multiple methods of getting [[Out of Bounds]] in this room.&lt;br /&gt;
&lt;br /&gt;
===Method 1===&lt;br /&gt;
Get up to the platform where your first missile expansion should have been grabbed. Turn around to face the grapple beam point. Look slightly to your right and you will see a red plant. Carefully jump on it. Turn around roughly 170 degrees and there should be a rather blocky part of a pillar that looks like you can jump on it. You can, so jump on it. Jump straight up and push into the wall that&#039;s to your left. You should land on another platform. Take one last jump over the wall into the secret world.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
&lt;br /&gt;
===Method 2===&lt;br /&gt;
Alternatively you can do two things. Get up to the same platform the first missile on it. This time, look towards the door where the morph ball was acquired. There should be another ubiquitous &amp;quot;red plant&amp;quot; that you can hop on. You&#039;ll need to do a [[Slope Jump]] off of the sand pile. If you make it on the plant, turn 180 and jump onto the wooden pole sticking out of the wall. Turn to your right and jump to your freedom. Otherwise, you can jump up to where the early Energy Tank is, do a crazy long L-Jump to the tree twisting out of the ground then do a [[Scan Dash]] out of the level.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hGLaEqEVZlU}}&lt;br /&gt;
This was secret world #9 in the original numbering scheme.&lt;br /&gt;
&lt;br /&gt;
===Energy Tank Side Method===&lt;br /&gt;
There is another place to get out of bounds, near where the Energy Tank is. From there, jump to the branch in the distance, and then jump over the wall back where the Energy Tank is.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=3EoUZDhmsks}}&lt;br /&gt;
&lt;br /&gt;
==Main Plaza Items Tutorial by Bash==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=nrpprdmGXRE}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Rooms with Secret Worlds]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hall_of_the_Elders&amp;diff=3321</id>
		<title>Hall of the Elders</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hall_of_the_Elders&amp;diff=3321"/>
		<updated>2022-07-25T17:58:10Z</updated>

		<summary type="html">&lt;p&gt;Shale: Added  HotE Climb w/ Boost Ball NSJ section+video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Connecting Rooms|rooms=[[Crossway Access South]]&amp;lt;/br&amp;gt;[[East Furnace Access]]&amp;lt;/br&amp;gt;[[Elder Chamber]]&amp;lt;/br&amp;gt;[[Elder Hall Access]]&amp;lt;/br&amp;gt;[[Reflecting Pool Access]]}}&#039;&#039;This room has a dedicated [[Secret World]] page. For more information, see [[Hall of the Elders SW]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of the Elders&#039;&#039;&#039; (sometimes shortened to &#039;&#039;&#039;HoTE&#039;&#039;&#039;) is a room in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is a room consisting of many parts. Upon first arrival, there will be a trigger that activates the [[Chozo Ghosts|Chozo Ghost]] fight. In the developer-intended route, this is supposed to be Samus&#039; first fight with one of the Chozo Ghosts. When this fight is triggered, it changes the layers in [[Furnace]], [[Arboretum]] and [[Ruined Shrine (Chozo Ruins)|Ruined Shrine]] so that their ghost fights will spawn. In the middle of a room is a statue that, when morphed into, will launch Samus down one of various paths. Behind the statue is a set of three bomb slots, which individually require [[Wave Beam]], [[Ice Beam]] and [[Plasma Beam]] to activate. These slots must first be activated using the Bomb Slot in front of the statue. Once activated, these bomb slots determine which path Samus will be launched into by the statue.&lt;br /&gt;
*By default, the statue rolls Samus onto a [[Spider Ball]] track, where she is encouraged to use Spider Ball in order to get to the bomb slot that activates the other three bomb slots.&lt;br /&gt;
*The Wave Beam path leads to [[Reflecting Pool Access]], which is normally blocked by a forcefield. Once near the door, Samus can deactivate this forcefield.&lt;br /&gt;
*The Ice Beam path leads to an undersection of the room that houses an [[Energy Tank]].&lt;br /&gt;
*The Plasma Beam slot moves the statue forwards, revealing a vertical Ice Beam door that leads to the room [[Elder Chamber]], which contains the Artifact of World. Worth noting is that it is possible to force load this room from out of bounds, even without first moving the statue, and it is possible to get out of the statue from within.&lt;br /&gt;
The Chozo Ghost fight will lock most of the doors once activated, meaning that the fight has to be dealt with in order to unlock the doors. This means that activating the fight is a significant source of time loss in any% runs, and should be avoided whenever possible.&lt;br /&gt;
&lt;br /&gt;
Additionally, the room contains a missile recharge station.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Layer Info|layers=Default&amp;lt;/br&amp;gt;2nd Pass Enemy Loadout&amp;lt;/br&amp;gt;1st Pass Enemy Loadout&amp;lt;/br&amp;gt;FOG LAYER&amp;lt;/br&amp;gt;Shield}}&lt;br /&gt;
&lt;br /&gt;
==Without Spider Ball==&lt;br /&gt;
===With Space Jump ===&lt;br /&gt;
It is possible to activate the three bomb slots behind the statue without Spider Ball. To do this, jump onto the peg that sticks out of the wall, then simply jump onto the platform that houses the bomb slot.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
===Without Space Jump===&lt;br /&gt;
This trick is a little more difficult if Samus doesn&#039;t have the [[Space Jump Boots]]. Jumping on the peg without SJ requires a [[Scan Dash]] that lands on the peg. Once on the peg, carefully perform a double bomb jump and unmorph in the direction of the bomb slot. If successful, Samus will be able to land on the platform and use the bomb slot as normal.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jcNPZbVDP2U}}&lt;br /&gt;
====BSJ Onto Peg====&lt;br /&gt;
This is an alternate method of getting onto the peg that doesn&#039;t require doing a scan dash.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=k5veQofu9iA}}&lt;br /&gt;
&lt;br /&gt;
==Bomb Jump Into Morph Ball Tunnel==&lt;br /&gt;
It is possible to skip having to activate the bomb slots in order to get to Reflecting Pool Access. By performing a particular bomb jump, it is possible to get into the tunnel through the gap in the wall.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=vc2lxi9Secg}}&lt;br /&gt;
===3BJ Method===&lt;br /&gt;
Alternately, a Triple Bomb Jump will also work.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
==Early Energy Tank from Out of Bounds==&lt;br /&gt;
It is possible to get the energy tank from out of bounds simply by morphing into the exposed morph ball tunnel. To get out, simply bomb your way out of the tunnel and unmorph.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=R9wZU02xD1A}}&lt;br /&gt;
&lt;br /&gt;
==Early Artifact of World==&lt;br /&gt;
There are multiple ways of bypassing the statue to get the Artifact of World early and without the Plasma Beam.&lt;br /&gt;
===Out of Bounds Method===&lt;br /&gt;
If out of bounds, it is possible to activate the door to [[Elder Chamber]] from the aether and forcing the room to load by moving near the door. If successful, Samus will now be inside Elder Chamber and will be free to pick up the Artifact of World.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=G5kFR-eJsyc}}&lt;br /&gt;
===Infinite Speed Method===&lt;br /&gt;
This method can be done in-bounds. It&#039;s done by getting the door to East Furnace Access to close while the game thinks you&#039;re in that room. This weakens the collision in Hall of the Elders, allowing Samus to get stuck, making [[Infinite Speed]] possible to get. After getting IS, roll over to Elder Chamber and boost once the room is loaded. This will simultaneously allow Samus to grab the artifact while activating the &amp;quot;bowling&amp;quot; cutscene. When this cutscene ends, the player will regain control of Samus in Hall of the Elders. From here, go to the door and transition the room back to Hall of the Elders. This is done by entering the [[Morph Ball]] and rolling on the right side of the door.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jCfBxncLMbg}}&lt;br /&gt;
===TAS-only Method===&lt;br /&gt;
The TAS-only method of doing this takes advantage of the fact that Samus can get stuck while going upwards on the Ice Beam path. By getting stuck, Samus can generate an abnormally high amount of speed. This speed is enough to bypass the &amp;quot;&#039;&#039;[Trigger] Trigger Back up Land&#039;&#039;&amp;quot; trigger that sets the pathway back to its default position. By activating the bowling cutscene again, Samus will clip into the statue, and will be able to enter Elder Chamber from there.&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=JwcFitBG7sE}}&lt;br /&gt;
&lt;br /&gt;
==Climb to Reflecting Pool Access NSJ &amp;amp; Without Bombs==&lt;br /&gt;
After the barrier near the door to Reflecting Pool Access has been removed, it is possible to climb from the bottom of the room to the door only using Boost Ball. This is primarily useful in [[Randomizers]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=e-3y7ykkEwU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Metroid Prime]]&lt;br /&gt;
[[Category:Chozo Ruins]]&lt;/div&gt;</summary>
		<author><name>Shale</name></author>
	</entry>
</feed>