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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Agon_Temple</id>
	<title>Agon Temple - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Agon_Temple"/>
	<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Agon_Temple&amp;action=history"/>
	<updated>2026-05-17T16:31:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Agon_Temple&amp;diff=3203&amp;oldid=prev</id>
		<title>HeadshotTAS at 16:35, 21 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Agon_Temple&amp;diff=3203&amp;oldid=prev"/>
		<updated>2021-10-21T16:35:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:35, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Controller Access (Agon Wastes)|Controller Access]]&amp;lt;/br&amp;gt;[[Mine Shaft]]&amp;lt;/br&amp;gt;[[Sandcanyon]]&amp;lt;/br&amp;gt;[[Temple Access (Agon Wastes)|Temple Access]]}}&#039;&#039;&#039;Agon Temple&#039;&#039;&#039; is a room located in the [[Agon Wastes]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;[[Metroid Prime 2: Echoes]]. It contains the [[Bomb Guardian]] boss fight, which guards the [[Morph Ball Bomb|Morph Ball Bombs]]. It also contains a [[Secret World]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Controller Access (Agon Wastes)|Controller Access]]&amp;lt;/br&amp;gt;[[Mine Shaft]]&amp;lt;/br&amp;gt;[[Sandcanyon]]&amp;lt;/br&amp;gt;[[Temple Access (Agon Wastes)|Temple Access]]}}&#039;&#039;&#039;Agon Temple&#039;&#039;&#039; is a room located in the [[Agon Wastes]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region of &lt;/ins&gt;[[Metroid Prime 2: Echoes]]. It contains the [[Bomb Guardian]] boss fight, which guards the [[Morph Ball Bomb|Morph Ball Bombs]]. It also contains a [[Secret World]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bomb Guardian boss fight can be abused to quickly get [[Cannon Ball]] in [[Sandcanyon]], due to the way its cutscenes function, as they reposition you when they end.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bomb Guardian boss fight can be abused to quickly get [[Cannon Ball]] in [[Sandcanyon]], due to the way its cutscenes function, as they reposition you when they end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Agon_Temple&amp;diff=3196&amp;oldid=prev</id>
		<title>HeadshotTAS at 16:24, 21 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Agon_Temple&amp;diff=3196&amp;oldid=prev"/>
		<updated>2021-10-21T16:24:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:24, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bomb Guardian boss fight can be abused to quickly get [[Cannon Ball]] in [[Sandcanyon]], due to the way its cutscenes function, as they reposition you when they end.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bomb Guardian boss fight can be abused to quickly get [[Cannon Ball]] in [[Sandcanyon]], due to the way its cutscenes function, as they reposition you when they end.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==General Information==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Layer Info|layers=1st pass enemy_Bomb Boss&amp;lt;/br&amp;gt;Arena Door North&amp;lt;/br&amp;gt;Arena Door South&amp;lt;/br&amp;gt;Lock Doors&amp;lt;/br&amp;gt;Unlock Doors&amp;lt;/br&amp;gt;BEFORE&amp;lt;/br&amp;gt;AFTER&amp;lt;/br&amp;gt;2nd Pass Post Boss}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Secret World==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Secret World==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Agon_Temple&amp;diff=1398&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;{{Connecting Rooms|rooms=Controller Access&lt;/br&gt;Mine Shaft&lt;/br&gt;Sandcanyon&lt;/br&gt;Temple Access}}&#039;&#039;&#039;Agon...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Agon_Temple&amp;diff=1398&amp;oldid=prev"/>
		<updated>2020-10-19T16:39:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Connecting Rooms|rooms=&lt;a href=&quot;/wiki/Controller_Access_(Agon_Wastes)&quot; title=&quot;Controller Access (Agon Wastes)&quot;&gt;Controller Access&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Mine_Shaft&quot; title=&quot;Mine Shaft&quot;&gt;Mine Shaft&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Sandcanyon&quot; title=&quot;Sandcanyon&quot;&gt;Sandcanyon&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Temple_Access_(Agon_Wastes)&quot; title=&quot;Temple Access (Agon Wastes)&quot;&gt;Temple Access&lt;/a&gt;}}&amp;#039;&amp;#039;&amp;#039;Agon...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Controller Access (Agon Wastes)|Controller Access]]&amp;lt;/br&amp;gt;[[Mine Shaft]]&amp;lt;/br&amp;gt;[[Sandcanyon]]&amp;lt;/br&amp;gt;[[Temple Access (Agon Wastes)|Temple Access]]}}&amp;#039;&amp;#039;&amp;#039;Agon Temple&amp;#039;&amp;#039;&amp;#039; is a room located in the [[Agon Wastes]] in [[Metroid Prime 2: Echoes]]. It contains the [[Bomb Guardian]] boss fight, which guards the [[Morph Ball Bomb|Morph Ball Bombs]]. It also contains a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
The Bomb Guardian boss fight can be abused to quickly get [[Cannon Ball]] in [[Sandcanyon]], due to the way its cutscenes function, as they reposition you when they end.&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are two methods of doing this Secret World. The older method involves using [[Screw Attack]] and is easier to perform, whereas the newer, faster method that doesn&amp;#039;t use Screw Attack is much more precise and difficult to work with.&lt;br /&gt;
&lt;br /&gt;
Both methods start the same way:&lt;br /&gt;
* From the door that connects to Temple Access, do a [[Slope Jump]] onto the nearby support beam to your right&lt;br /&gt;
* Jump onto the small standable spot that juts out of the wall nearby&lt;br /&gt;
&lt;br /&gt;
From here, you can do one of the two methods:&lt;br /&gt;
===Faster Method===&lt;br /&gt;
The faster method is what is used in speedruns, as it does not require that you have [[Screw Attack]]. After doing the two steps above, you must do the following:&lt;br /&gt;
* Position yourself correctly on the slope, going high enough so that you can do a slope jump, but not so high that you fall off and have to start over&lt;br /&gt;
* Find the correct angle. This is extremely important, as the angle that you end up choosing will determine whether you are able to make the jump&lt;br /&gt;
* Once you&amp;#039;ve found the correct angle, do a slope jump and quickly hold up/left on the analog stick&lt;br /&gt;
* If done correctly, you will be standing on the collision, and if desired, you can simply move through the hole and be out of bounds&lt;br /&gt;
* Optionally, though effectively required in speedruns, you can do another slope jump onto the edge of the room&lt;br /&gt;
* From there, you can choose to simply jump to the top of the aether box or jump down to stand on the outer circle of the room&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=UXVjGIDjl0c}}&lt;br /&gt;
&lt;br /&gt;
Note that the angle used in this video is just one of several possible angles that can be used to make the jump. Feel free to experiment and find which angle works best for you.&lt;br /&gt;
&lt;br /&gt;
===Screw Attack Method===&lt;br /&gt;
TODO: Description and video&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
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