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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Boost_Jump</id>
	<title>Boost Jump - Revision history</title>
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	<updated>2026-05-17T18:20:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=1412&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;&#039;&#039;&#039;Boost Jumping&#039;&#039;&#039; (also known as &#039;&#039;&#039;Boost Rolljumping (BRJ)&#039;&#039;&#039; or &#039;&#039;&#039;Boost Boost&#039;&#039;&#039;) is a trick in Metroid Prime 2: Echoes that abuses Instant Morph/Unmorph|Instant Un...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boost_Jump&amp;diff=1412&amp;oldid=prev"/>
		<updated>2020-10-22T01:14:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Boost Jumping&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Boost Rolljumping (BRJ)&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Boost Boost&amp;#039;&amp;#039;&amp;#039;) is a trick in &lt;a href=&quot;/wiki/Metroid_Prime_2:_Echoes&quot; title=&quot;Metroid Prime 2: Echoes&quot;&gt;Metroid Prime 2: Echoes&lt;/a&gt; that abuses Instant Morph/Unmorph|Instant Un...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Boost Jumping&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Boost Rolljumping (BRJ)&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Boost Boost&amp;#039;&amp;#039;&amp;#039;) is a trick in [[Metroid Prime 2: Echoes]] that abuses [[Instant Morph/Unmorph|Instant Unmorphs]] in order to maintain a horizontal speed well beyond the normal limits. Fundamentally, the trick is the same as a standard [[Roll Jump]], both mechanically and in terms of inputs, but its practical uses depend on how the Instant Unmorph is gotten.&lt;br /&gt;
&lt;br /&gt;
If performed optimally, a Boost Jump will have Samus maintain a speed of over 30 units. That is over double the intended speed cap, making it one of the fastest forms of movement in the game.&lt;br /&gt;
&lt;br /&gt;
==Notable Uses==&lt;br /&gt;
===Grand Abyss===&lt;br /&gt;
This method of crossing [[Grand Abyss]] is by far the easiest method of crossing the gap.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=YDQaMZbLQBI}}&lt;br /&gt;
&lt;br /&gt;
===Torvus Transport Access (Temple Grounds)===&lt;br /&gt;
In this room, Hive Dash used to be performed in order to go out of bounds. However, the boost jump method provides an alternative way of getting the SW.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=hlJJVslNkoU}}&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
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