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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Boosting</id>
	<title>Boosting - Revision history</title>
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	<updated>2026-04-07T15:11:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boosting&amp;diff=2881&amp;oldid=prev</id>
		<title>Whiskers at 16:20, 16 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boosting&amp;diff=2881&amp;oldid=prev"/>
		<updated>2021-10-16T16:20:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:20, 16 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When there is a lot of horizontal distance to cover on a relatively flat surface, this is optimal. This includes most &amp;quot;access tunnels&amp;quot;. To optimize boosting you should know that by holding the stick towards the direction you are going the game will try to slow you down to normal rolling speed. This means that after 1 or 2 boosts you should let go of the stick to reach higher speeds. This is especially important in long Morph Ball tunnels such as South Quarantine Tunnel. Here&amp;#039;s an example of &amp;quot;Access Tunnel&amp;quot; type room movement:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When there is a lot of horizontal distance to cover on a relatively flat surface, this is optimal. This includes most &amp;quot;access tunnels&amp;quot;. To optimize boosting you should know that by holding the stick towards the direction you are going the game will try to slow you down to normal rolling speed. This means that after 1 or 2 boosts you should let go of the stick to reach higher speeds. This is especially important in long Morph Ball tunnels such as South Quarantine Tunnel. Here&amp;#039;s an example of &amp;quot;Access Tunnel&amp;quot; type room movement:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=kLupK7mQ7iQ}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=kLupK7mQ7iQ}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Movement Technique]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Morph Ball Technique]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Whiskers</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Boosting&amp;diff=1101&amp;oldid=prev</id>
		<title>Dyceron: Created page with &quot;When there is a lot of horizontal distance to cover on a relatively flat surface, this is optimal. This includes most &quot;access tunnels&quot;. To optimize boosting you should know th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Boosting&amp;diff=1101&amp;oldid=prev"/>
		<updated>2020-10-06T17:42:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;When there is a lot of horizontal distance to cover on a relatively flat surface, this is optimal. This includes most &amp;quot;access tunnels&amp;quot;. To optimize boosting you should know th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;When there is a lot of horizontal distance to cover on a relatively flat surface, this is optimal. This includes most &amp;quot;access tunnels&amp;quot;. To optimize boosting you should know that by holding the stick towards the direction you are going the game will try to slow you down to normal rolling speed. This means that after 1 or 2 boosts you should let go of the stick to reach higher speeds. This is especially important in long Morph Ball tunnels such as South Quarantine Tunnel. Here&amp;#039;s an example of &amp;quot;Access Tunnel&amp;quot; type room movement:&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=kLupK7mQ7iQ}}&lt;/div&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
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