<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Command_Center</id>
	<title>Command Center - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Command_Center"/>
	<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Command_Center&amp;action=history"/>
	<updated>2026-05-07T22:57:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Command_Center&amp;diff=1502&amp;oldid=prev</id>
		<title>HeadshotTAS at 21:32, 11 November 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Command_Center&amp;diff=1502&amp;oldid=prev"/>
		<updated>2020-11-11T21:32:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:32, 11 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TODO: Video&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TODO: Video&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==No Space Jump==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By performing a [[Scan Dash]] or extended dash, you can successfully make it to the upper portion of the room without having the [[Space Jump Boots]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|https://www.youtube.com/watch?v=k8A3V0FiUw4}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The space pirate that guards the console on the upper level is known as Bob. This is the only space pirate in the entire game that was given a name by Retro Studios.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The space pirate that guards the console on the upper level is known as Bob. This is the only space pirate in the entire game that was given a name by Retro Studios.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-1495:rev-1502:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Command_Center&amp;diff=1495&amp;oldid=prev</id>
		<title>HeadshotTAS at 00:49, 10 November 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Command_Center&amp;diff=1495&amp;oldid=prev"/>
		<updated>2020-11-10T00:49:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:49, 10 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The intended way to enter this room for the first time is via the morph ball tunnel in [[Command Center Access]], which leads to a series of electrical fields that turn on and off on a timer. These fields will damage Samus if she touches them. The missile expansion can be grabbed from here. Additionally, Samus will activate a sequence that depicts a few Pirate Commandos heading into the Dark Portal. In fact, the portal is actually usable while this sequence is happening, making this portal the only one in the entire game that can be used without any of the beams. Unfortunately, there is no advantage in doing so, because Doomed Entry has no known [[Secret World]] that can be used without the dark or light beams. Once Samus leaves the morph ball tunnel, she will trigger a cutscene that instantly raises a gate that blocks her from re-entering, and also closes a blast door that leads to [[Biostorage Access]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The intended way to enter this room for the first time is via the morph ball tunnel in [[Command Center Access]], which leads to a series of electrical fields that turn on and off on a timer. These fields will damage Samus if she touches them. The missile expansion can be grabbed from here. Additionally, Samus will activate a sequence that depicts a few Pirate Commandos heading into the Dark Portal. In fact, the portal is actually usable while this sequence is happening, making this portal the only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shootable &lt;/ins&gt;one in the entire game that can be used without any of the beams. Unfortunately, there is no advantage in doing so, because Doomed Entry has no known [[Secret World]] that can be used without the dark or light beams. Once Samus leaves the morph ball tunnel, she will trigger a cutscene that instantly raises a gate that blocks her from re-entering, and also closes a blast door that leads to [[Biostorage Access]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to open the blast door, Samus must scan the console on the upper level of the room. The game won&amp;#039;t allow her to scan it until she enters the portion of the room the console is inside of. This is because when entering from that door, it activates a trigger that flags the console as being scannable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to open the blast door, Samus must scan the console on the upper level of the room. The game won&amp;#039;t allow her to scan it until she enters the portion of the room the console is inside of. This is because when entering from that door, it activates a trigger that flags the console as being scannable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-1494:rev-1495:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Command_Center&amp;diff=1494&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;{{Connecting Rooms|rooms=Biostorage Access&lt;/br&gt;Command Center Access&lt;/br&gt;Doomed Entry&lt;/br&gt;Security Station B}}&#039;&#039;&#039;Command Center&#039;&#039;&#039; is a room located in the Pir...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Command_Center&amp;diff=1494&amp;oldid=prev"/>
		<updated>2020-11-10T00:45:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Connecting Rooms|rooms=&lt;a href=&quot;/wiki/Biostorage_Access&quot; title=&quot;Biostorage Access&quot;&gt;Biostorage Access&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Command_Center_Access&quot; title=&quot;Command Center Access&quot;&gt;Command Center Access&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Doomed_Entry&quot; title=&quot;Doomed Entry&quot;&gt;Doomed Entry&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Security_Station_B&quot; title=&quot;Security Station B&quot;&gt;Security Station B&lt;/a&gt;}}&amp;#039;&amp;#039;&amp;#039;Command Center&amp;#039;&amp;#039;&amp;#039; is a room located in the Pir...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Biostorage Access]]&amp;lt;/br&amp;gt;[[Command Center Access]]&amp;lt;/br&amp;gt;[[Doomed Entry]]&amp;lt;/br&amp;gt;[[Security Station B]]}}&amp;#039;&amp;#039;&amp;#039;Command Center&amp;#039;&amp;#039;&amp;#039; is a room located in the Pirate Labs portion of [[Agon Wastes]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion and a dark portal leading to [[Doomed Entry]].&lt;br /&gt;
&lt;br /&gt;
==General Overview==&lt;br /&gt;
The intended way to enter this room for the first time is via the morph ball tunnel in [[Command Center Access]], which leads to a series of electrical fields that turn on and off on a timer. These fields will damage Samus if she touches them. The missile expansion can be grabbed from here. Additionally, Samus will activate a sequence that depicts a few Pirate Commandos heading into the Dark Portal. In fact, the portal is actually usable while this sequence is happening, making this portal the only one in the entire game that can be used without any of the beams. Unfortunately, there is no advantage in doing so, because Doomed Entry has no known [[Secret World]] that can be used without the dark or light beams. Once Samus leaves the morph ball tunnel, she will trigger a cutscene that instantly raises a gate that blocks her from re-entering, and also closes a blast door that leads to [[Biostorage Access]].&lt;br /&gt;
&lt;br /&gt;
In order to open the blast door, Samus must scan the console on the upper level of the room. The game won&amp;#039;t allow her to scan it until she enters the portion of the room the console is inside of. This is because when entering from that door, it activates a trigger that flags the console as being scannable.&lt;br /&gt;
&lt;br /&gt;
==Cutscene Warp==&lt;br /&gt;
After killing the space pirates on the lower floor of the room, another one will spawn on the upper level. Killing this one will activate a cutscene shortly afterwards. If the player jumps high enough from the lower level when the cutscene starts, Samus will be inside a trigger that detects if Samus is on the upper level, which then repositions her after the cutscene finishes.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The space pirate that guards the console on the upper level is known as Bob. This is the only space pirate in the entire game that was given a name by Retro Studios.&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
</feed>