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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Communication_Area</id>
	<title>Communication Area - Revision history</title>
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	<updated>2026-05-17T17:08:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Communication_Area&amp;diff=1735&amp;oldid=prev</id>
		<title>HeadshotTAS at 00:03, 8 February 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Communication_Area&amp;diff=1735&amp;oldid=prev"/>
		<updated>2021-02-08T00:03:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:03, 8 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Dynamo Chamber]]&amp;lt;/br&amp;gt;[[Storage Cavern A]]&amp;lt;/br&amp;gt;[[Trooper Security Station]]}}&#039;&#039;&#039;Communication Area&#039;&#039;&#039; is a room located in the [[Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion on the middle level of the room, which requires either [[Morph Ball Bomb|Morph Ball Bombs]] or [[Power Bombs]] to acquire. The scan post connected to the satellite doesn&#039;t do anything, and has no practical function.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Dynamo Chamber]]&amp;lt;/br&amp;gt;[[Storage Cavern A]]&amp;lt;/br&amp;gt;[[Trooper Security Station]]}}&#039;&#039;&#039;Communication Area&#039;&#039;&#039; is a room located in the [[Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion on the middle level of the room, which requires either [[Morph Ball Bomb|Morph Ball Bombs]] or [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power Bomb|&lt;/ins&gt;Power Bombs]] to acquire. The scan post connected to the satellite doesn&#039;t do anything, and has no practical function.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting the Missiles Without Space Jump==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Getting the Missiles Without Space Jump==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By jumping on the standable collision on the bottom of the satellite, it is possible to reach the middle level of the room and get the missile expansion without the [[Space Jump Boots]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By jumping on the standable collision on the bottom of the satellite, it is possible to reach the middle level of the room and get the missile expansion without the [[Space Jump Boots]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=a_ybjDeUeFQ}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=a_ybjDeUeFQ}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Communication_Area&amp;diff=1604&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;{{Connecting Rooms|rooms=Dynamo Chamber&lt;/br&gt;Storage Cavern A&lt;/br&gt;Trooper Security Station}}&#039;&#039;&#039;Communication Area&#039;&#039;&#039; is a room located in the Temple Grounds in...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Communication_Area&amp;diff=1604&amp;oldid=prev"/>
		<updated>2020-12-20T23:40:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Connecting Rooms|rooms=&lt;a href=&quot;/wiki/Dynamo_Chamber&quot; title=&quot;Dynamo Chamber&quot;&gt;Dynamo Chamber&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Storage_Cavern_A&quot; title=&quot;Storage Cavern A&quot;&gt;Storage Cavern A&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Trooper_Security_Station&quot; title=&quot;Trooper Security Station&quot;&gt;Trooper Security Station&lt;/a&gt;}}&amp;#039;&amp;#039;&amp;#039;Communication Area&amp;#039;&amp;#039;&amp;#039; is a room located in the &lt;a href=&quot;/w/index.php?title=Temple_Grounds&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Temple Grounds (page does not exist)&quot;&gt;Temple Grounds&lt;/a&gt; in...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Dynamo Chamber]]&amp;lt;/br&amp;gt;[[Storage Cavern A]]&amp;lt;/br&amp;gt;[[Trooper Security Station]]}}&amp;#039;&amp;#039;&amp;#039;Communication Area&amp;#039;&amp;#039;&amp;#039; is a room located in the [[Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion on the middle level of the room, which requires either [[Morph Ball Bomb|Morph Ball Bombs]] or [[Power Bombs]] to acquire. The scan post connected to the satellite doesn&amp;#039;t do anything, and has no practical function.&lt;br /&gt;
&lt;br /&gt;
==Getting the Missiles Without Space Jump==&lt;br /&gt;
By jumping on the standable collision on the bottom of the satellite, it is possible to reach the middle level of the room and get the missile expansion without the [[Space Jump Boots]].&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=a_ybjDeUeFQ}}&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
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