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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Hive_Chamber_B</id>
	<title>Hive Chamber B - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Hive_Chamber_B"/>
	<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;action=history"/>
	<updated>2026-05-17T17:06:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=3215&amp;oldid=prev</id>
		<title>HeadshotTAS at 17:23, 21 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=3215&amp;oldid=prev"/>
		<updated>2021-10-21T17:23:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hive Chamber C]]&amp;lt;/br&amp;gt;[[Hive Storage]]&amp;lt;/br&amp;gt;[[Portal Site (Sky Temple Grounds)|Portal Site]]}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hive Chamber C]]&amp;lt;/br&amp;gt;[[Hive Storage]]&amp;lt;/br&amp;gt;[[Portal Site (Sky Temple Grounds)|Portal Site]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hive Chamber B&#039;&#039;&#039; is a room located in the Splinter Hive portion of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metroid Prime 2: Echoes/List of Rooms#Temple Grounds (Sky Temple Grounds)|&lt;/del&gt;Temple Grounds]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;[[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hive Chamber B&#039;&#039;&#039; is a room located in the Splinter Hive portion of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;[[Temple Grounds]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region of &lt;/ins&gt;[[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to [[Portal Site (Sky Temple Grounds)|Portal Site]], which is just a room with a cutscene. Returning from this room reloads the Hive Chamber B, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&amp;#039;ve also lost your [[Power Bomb|Power Bombs]] and [[Grapple Beam]], despite that you don&amp;#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&amp;#039; inventory during this sequence, regardless of what has been collected, meaning that it&amp;#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to [[Portal Site (Sky Temple Grounds)|Portal Site]], which is just a room with a cutscene. Returning from this room reloads the Hive Chamber B, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&amp;#039;ve also lost your [[Power Bomb|Power Bombs]] and [[Grapple Beam]], despite that you don&amp;#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&amp;#039; inventory during this sequence, regardless of what has been collected, meaning that it&amp;#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==General Information==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Layer Info|layers=DS Appears Part1&amp;lt;/br&amp;gt;DS Appears Part3&amp;lt;/br&amp;gt;Pickup&amp;lt;/br&amp;gt;Pre Dark Samus Music&amp;lt;/br&amp;gt;Post Dark Samus Music}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Missiles==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Missiles==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-2036:rev-3215:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=2036&amp;oldid=prev</id>
		<title>HeadshotTAS at 19:51, 23 May 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=2036&amp;oldid=prev"/>
		<updated>2021-05-23T19:51:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 23 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hive Chamber B&amp;#039;&amp;#039;&amp;#039; is a room located in the Splinter Hive portion of [[Metroid Prime 2: Echoes/List of Rooms#Temple Grounds (Sky Temple Grounds)|Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hive Chamber B&amp;#039;&amp;#039;&amp;#039; is a room located in the Splinter Hive portion of [[Metroid Prime 2: Echoes/List of Rooms#Temple Grounds (Sky Temple Grounds)|Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to [[Portal Site (Sky Temple Grounds)|Portal Site]], which is just a room with a cutscene. Returning from this room reloads the Hive Chamber B, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&#039;ve also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don&#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&#039; inventory during this sequence, regardless of what has been collected, meaning that it&#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to [[Portal Site (Sky Temple Grounds)|Portal Site]], which is just a room with a cutscene. Returning from this room reloads the Hive Chamber B, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&#039;ve also lost your [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power Bomb|&lt;/ins&gt;Power Bombs]] and [[Grapple Beam]], despite that you don&#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&#039; inventory during this sequence, regardless of what has been collected, meaning that it&#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1372&amp;oldid=prev</id>
		<title>Dyceron at 17:12, 17 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1372&amp;oldid=prev"/>
		<updated>2020-10-17T17:12:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:12, 17 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hive Chamber B&amp;#039;&amp;#039;&amp;#039; is a room located in the Splinter Hive portion of [[Metroid Prime 2: Echoes/List of Rooms#Temple Grounds (Sky Temple Grounds)|Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hive Chamber B&amp;#039;&amp;#039;&amp;#039; is a room located in the Splinter Hive portion of [[Metroid Prime 2: Echoes/List of Rooms#Temple Grounds (Sky Temple Grounds)|Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another cutscene&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon ending &lt;/del&gt;reloads the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;room&lt;/del&gt;, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&#039;ve also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don&#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&#039; inventory during this sequence, regardless of what has been collected, meaning that it&#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Portal Site (Sky Temple Grounds)|Portal Site]]&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is just a room with a cutscene. Returning from this room &lt;/ins&gt;reloads the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hive Chamber B&lt;/ins&gt;, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&#039;ve also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don&#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&#039; inventory during this sequence, regardless of what has been collected, meaning that it&#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1369&amp;oldid=prev</id>
		<title>Dyceron at 17:08, 17 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1369&amp;oldid=prev"/>
		<updated>2020-10-17T17:08:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:08, 17 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hive Chamber C]]&amp;lt;/br&amp;gt;[[Hive Storage]]}}&#039;&#039;&#039;Hive Chamber B&#039;&#039;&#039; is a room located in the Splinter Hive portion of [[Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hive Chamber C]]&amp;lt;/br&amp;gt;[[Hive Storage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&amp;lt;/br&amp;gt;[[Portal Site (Sky Temple Grounds)|Portal Site&lt;/ins&gt;]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hive Chamber B&#039;&#039;&#039; is a room located in the Splinter Hive portion of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metroid Prime 2: Echoes/List of Rooms#Temple Grounds (Sky Temple Grounds)|&lt;/ins&gt;Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to another cutscene, which upon ending reloads the room, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&amp;#039;ve also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don&amp;#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&amp;#039; inventory during this sequence, regardless of what has been collected, meaning that it&amp;#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to another cutscene, which upon ending reloads the room, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&amp;#039;ve also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don&amp;#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&amp;#039; inventory during this sequence, regardless of what has been collected, meaning that it&amp;#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1366&amp;oldid=prev</id>
		<title>Dyceron: /* Secret World */</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1366&amp;oldid=prev"/>
		<updated>2020-10-17T17:03:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Secret World&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:03, 17 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Secret World==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Secret World==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By using a cancelled [[Screw Attack]] it is possible to clip [[Out of Bounds]] in the tunnel. Unfortunately, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is useless is solving &lt;/del&gt;ILS for 100%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By using a cancelled [[Screw Attack]] it is possible to clip [[Out of Bounds]] in the tunnel. Unfortunately, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not help solve &lt;/ins&gt;ILS for 100%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TODO: Video of SW&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TODO: Video of SW&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1365&amp;oldid=prev</id>
		<title>Dyceron: Added SW Section</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1365&amp;oldid=prev"/>
		<updated>2020-10-17T17:03:16Z</updated>

		<summary type="html">&lt;p&gt;Added SW Section&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:03, 17 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hive Chamber C]]&amp;lt;/br&amp;gt;[[Hive Storage]]}}&#039;&#039;&#039;Hive Chamber B&#039;&#039;&#039; is a room located in the Splinter Hive portion of [[Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place. Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to another cutscene, which upon ending reloads the room, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&#039;ve also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don&#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&#039; inventory during this sequence, regardless of what has been collected, meaning that it&#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hive Chamber C]]&amp;lt;/br&amp;gt;[[Hive Storage]]}}&#039;&#039;&#039;Hive Chamber B&#039;&#039;&#039; is a room located in the Splinter Hive portion of [[Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to another cutscene, which upon ending reloads the room, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&#039;ve also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don&#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&#039; inventory during this sequence, regardless of what has been collected, meaning that it&#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Missiles==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Missiles==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it is impossible to avoid the item loss sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. You want to be standing behind the door when the room loads to get back inbounds. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your Morph Ball Bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the Missiles after the item loss sequence is over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it is impossible to avoid the item loss sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. You want to be standing behind the door when the room loads to get back inbounds. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your Morph Ball Bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the Missiles after the item loss sequence is over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|https://www.youtube.com/watch?v=68JGwGw1kEw}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Secret World==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By using a cancelled [[Screw Attack]] it is possible to clip [[Out of Bounds]] in the tunnel. Unfortunately, this is useless is solving ILS for 100%.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;youtube|https://www.youtube.com/watch?v=68JGwGw1kEw}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TODO&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Video of SW&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1364&amp;oldid=prev</id>
		<title>Dyceron: Corrected description of trick</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1364&amp;oldid=prev"/>
		<updated>2020-10-17T17:00:39Z</updated>

		<summary type="html">&lt;p&gt;Corrected description of trick&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:00, 17 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Missiles==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Missiles==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it is impossible to avoid the item loss sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;room is loaded, ceiling warp inside &lt;/del&gt;the room &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without transitioning&lt;/del&gt;. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;morph ball bombs &lt;/del&gt;to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missiles &lt;/del&gt;after the item loss sequence is over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it is impossible to avoid the item loss sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You want to be standing behind &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;door when &lt;/ins&gt;the room &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loads to get back inbounds&lt;/ins&gt;. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Morph Ball Bombs &lt;/ins&gt;to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missiles &lt;/ins&gt;after the item loss sequence is over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=68JGwGw1kEw}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=68JGwGw1kEw}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1246&amp;oldid=prev</id>
		<title>HeadshotTAS: Fixed typo</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1246&amp;oldid=prev"/>
		<updated>2020-10-12T14:34:10Z</updated>

		<summary type="html">&lt;p&gt;Fixed typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:34, 12 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Missiles==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Early Missiles==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it is impossible to avoid the item &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less &lt;/del&gt;sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. When the room is loaded, ceiling warp inside the room without transitioning. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your morph ball bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the missiles after the item loss sequence is over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it is impossible to avoid the item &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loss &lt;/ins&gt;sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. When the room is loaded, ceiling warp inside the room without transitioning. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your morph ball bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the missiles after the item loss sequence is over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=68JGwGw1kEw}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=68JGwGw1kEw}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-1219:rev-1246:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1219&amp;oldid=prev</id>
		<title>Dyceron: Fixed Video Link</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1219&amp;oldid=prev"/>
		<updated>2020-10-11T22:32:26Z</updated>

		<summary type="html">&lt;p&gt;Fixed Video Link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 11 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it is impossible to avoid the item less sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. When the room is loaded, ceiling warp inside the room without transitioning. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your morph ball bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the missiles after the item loss sequence is over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While it is impossible to avoid the item less sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. When the room is loaded, ceiling warp inside the room without transitioning. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your morph ball bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the missiles after the item loss sequence is over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;https://www.youtube.com/watch?v=68JGwGw1kEw &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Video]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|&lt;/ins&gt;https://www.youtube.com/watch?v=68JGwGw1kEw&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1213&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;{{Connecting Rooms|rooms=Hive Chamber C&lt;/br&gt;Hive Storage}}&#039;&#039;&#039;Hive Chamber B&#039;&#039;&#039; is a room located in the Splinter Hive portion of Temple Grounds in Metroid Prime...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Hive_Chamber_B&amp;diff=1213&amp;oldid=prev"/>
		<updated>2020-10-11T17:22:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Connecting Rooms|rooms=&lt;a href=&quot;/wiki/Hive_Chamber_C&quot; title=&quot;Hive Chamber C&quot;&gt;Hive Chamber C&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Hive_Storage&quot; title=&quot;Hive Storage&quot;&gt;Hive Storage&lt;/a&gt;}}&amp;#039;&amp;#039;&amp;#039;Hive Chamber B&amp;#039;&amp;#039;&amp;#039; is a room located in the Splinter Hive portion of &lt;a href=&quot;/w/index.php?title=Temple_Grounds&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Temple Grounds (page does not exist)&quot;&gt;Temple Grounds&lt;/a&gt; in Metroid Prime...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hive Chamber C]]&amp;lt;/br&amp;gt;[[Hive Storage]]}}&amp;#039;&amp;#039;&amp;#039;Hive Chamber B&amp;#039;&amp;#039;&amp;#039; is a room located in the Splinter Hive portion of [[Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place. Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to another cutscene, which upon ending reloads the room, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you&amp;#039;ve also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don&amp;#039;t have those items when starting the game. However, the game actually removes all collected items from Samus&amp;#039; inventory during this sequence, regardless of what has been collected, meaning that it&amp;#039;s possible to permanently lose access to critical items and even make it impossible to beat the game.&lt;br /&gt;
&lt;br /&gt;
Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus&amp;#039; inventory.&lt;br /&gt;
&lt;br /&gt;
==Early Missiles==&lt;br /&gt;
While it is impossible to avoid the item less sequence entirely in 100% conditions, it is possible to grab the missile expansion in the room immediately after the item loss sequence is finished. This is done by performing the secret world in [[Hive Chamber A]] and proceeding to wallcrawl to Hive Chamber B. When the room is loaded, ceiling warp inside the room without transitioning. While the room is invisible, navigate your way to where the cover that hides the missile would be, and use your morph ball bombs to destroy it. If successful, the cover will be destroyed after transitioning and you will be able to get the missiles after the item loss sequence is over.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=68JGwGw1kEw Video]&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
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