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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Individual_Levels</id>
	<title>Individual Levels - Revision history</title>
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	<updated>2026-08-02T13:14:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Individual_Levels&amp;diff=4013&amp;oldid=prev</id>
		<title>Samuel6710: Remove redundant words</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Individual_Levels&amp;diff=4013&amp;oldid=prev"/>
		<updated>2026-07-29T21:07:51Z</updated>

		<summary type="html">&lt;p&gt;Remove redundant words&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:07, 29 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Individual Levels&#039;&#039;&#039;, shortened as &quot;&#039;&#039;&#039;ILs,&#039;&#039;&#039;&quot; typically refer to single room &quot;speedruns,&quot; where a player tries to achieve a personal best room time (from the frame of transitioning to the room to transitioning to the next room). They typically showcase high to top level [[Strategies]], with the hardest ones being so precise that they are impractical for [[Single-Segment and Segmented|Single-Segment]] speedruns. Despite the challenge of some, many ILs showcase practical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high level room &lt;/del&gt;[[Strategies]] that can be implemented into speedruns.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Individual Levels&#039;&#039;&#039;, shortened as &quot;&#039;&#039;&#039;ILs,&#039;&#039;&#039;&quot; typically refer to single room &quot;speedruns,&quot; where a player tries to achieve a personal best room time (from the frame of transitioning to the room to transitioning to the next room). They typically showcase high to top level [[Strategies]], with the hardest ones being so precise that they are impractical for [[Single-Segment and Segmented|Single-Segment]] speedruns. Despite the challenge of some, many ILs showcase practical [[Strategies]] that can be implemented into speedruns.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Examples==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Samuel6710</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Individual_Levels&amp;diff=4012&amp;oldid=prev</id>
		<title>Samuel6710: Add IL page with explanation and examples</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Individual_Levels&amp;diff=4012&amp;oldid=prev"/>
		<updated>2026-07-29T21:07:05Z</updated>

		<summary type="html">&lt;p&gt;Add IL page with explanation and examples&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Individual Levels&amp;#039;&amp;#039;&amp;#039;, shortened as &amp;quot;&amp;#039;&amp;#039;&amp;#039;ILs,&amp;#039;&amp;#039;&amp;#039;&amp;quot; typically refer to single room &amp;quot;speedruns,&amp;quot; where a player tries to achieve a personal best room time (from the frame of transitioning to the room to transitioning to the next room). They typically showcase high to top level [[Strategies]], with the hardest ones being so precise that they are impractical for [[Single-Segment and Segmented|Single-Segment]] speedruns. Despite the challenge of some, many ILs showcase practical high level room [[Strategies]] that can be implemented into speedruns. &lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===[[Root Tunnel]] Traversal===&lt;br /&gt;
This room traversal uses terrain that can be navigated relatively consistently and is limited to only controlling the stick and releasing B for [[Boost Ball]].&lt;br /&gt;
{{#ev:youtube|https://youtu.be/q1ITt0gTk4E?list=PLxePOLCPdhSiIXh8rHebW_2q-HKsLTrxN}}&lt;br /&gt;
&lt;br /&gt;
===[[Dynamo Works]] Wallcrawl===&lt;br /&gt;
This [[Out of Bounds]] uses &amp;#039;&amp;#039;&amp;#039;Standable Terrain&amp;#039;&amp;#039;&amp;#039; with standard [[Jumping]] methodology as well as a method of transitioning to [[Workers Path]] that makes this strat very practical for the [[Grand Abyss Any% Route|Echoes Any% Speedrun]].&lt;br /&gt;
{{#ev:youtube|https://youtu.be/LAzk-oxWyUM?list=PLndwpcNnhJgL7T01dDweaceEbfGEi-ada}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Impractical [[Gathering Hall SW (Chozo Ruins)|Gathering Hall SW]]===&lt;br /&gt;
This [[Secret World]] climb involves using very small &amp;#039;&amp;#039;&amp;#039;Standable Terrain&amp;#039;&amp;#039;&amp;#039; and precise [[Slope Jump|Slope Jumping]], making it impractical for most speedruns.&lt;br /&gt;
{{#ev:youtube|https://youtu.be/P7XJfYVqrTs}}&lt;/div&gt;</summary>
		<author><name>Samuel6710</name></author>
	</entry>
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