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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Load_Delay</id>
	<title>Load Delay - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Load_Delay"/>
	<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;action=history"/>
	<updated>2026-05-17T17:08:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1833&amp;oldid=prev</id>
		<title>HeadshotTAS at 17:38, 25 February 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1833&amp;oldid=prev"/>
		<updated>2021-02-25T17:38:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:38, 25 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Load Delay&#039;&#039;&#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Load Delay&#039;&#039;&#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fastest any% route of [[Metroid Prime]], this is done during [[Power Bombs Before Bombs]] in order to get to the PB expansion while remaining out of bounds. Also, in &lt;/ins&gt;the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&amp;#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&amp;#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again. How many pauses are needed will vary depending on factors relating to the room, including the room&amp;#039;s normal load times and the distance needed to travel to the desired spot in the room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&amp;#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&amp;#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again. How many pauses are needed will vary depending on factors relating to the room, including the room&amp;#039;s normal load times and the distance needed to travel to the desired spot in the room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Power Bombs Before Bombs]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Grand Abyss#Vault Skip|Vault Skip]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Grand Abyss#Vault Skip|Vault Skip]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1829&amp;oldid=prev</id>
		<title>Dyceron at 20:54, 23 February 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1829&amp;oldid=prev"/>
		<updated>2021-02-23T20:54:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:54, 23 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Load &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delaying&lt;/del&gt;&#039;&#039;&#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Load &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delay&lt;/ins&gt;&#039;&#039;&#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&amp;#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&amp;#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again. How many pauses are needed will vary depending on factors relating to the room, including the room&amp;#039;s normal load times and the distance needed to travel to the desired spot in the room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&amp;#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&amp;#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again. How many pauses are needed will vary depending on factors relating to the room, including the room&amp;#039;s normal load times and the distance needed to travel to the desired spot in the room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1816&amp;oldid=prev</id>
		<title>Dyceron: Dyceron moved page Pause Delay to Load Delay</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1816&amp;oldid=prev"/>
		<updated>2021-02-21T00:44:05Z</updated>

		<summary type="html">&lt;p&gt;Dyceron moved page &lt;a href=&quot;/wiki/Pause_Delay&quot; class=&quot;mw-redirect&quot; title=&quot;Pause Delay&quot;&gt;Pause Delay&lt;/a&gt; to &lt;a href=&quot;/wiki/Load_Delay&quot; title=&quot;Load Delay&quot;&gt;Load Delay&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:44, 21 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1815&amp;oldid=prev</id>
		<title>Dyceron at 00:43, 21 February 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1815&amp;oldid=prev"/>
		<updated>2021-02-21T00:43:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:43, 21 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pause &lt;/del&gt;Delaying&#039;&#039;&#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Load &lt;/ins&gt;Delaying&#039;&#039;&#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&amp;#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&amp;#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again. How many pauses are needed will vary depending on factors relating to the room, including the room&amp;#039;s normal load times and the distance needed to travel to the desired spot in the room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&amp;#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&amp;#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again. How many pauses are needed will vary depending on factors relating to the room, including the room&amp;#039;s normal load times and the distance needed to travel to the desired spot in the room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1326&amp;oldid=prev</id>
		<title>HeadshotTAS at 16:32, 16 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1326&amp;oldid=prev"/>
		<updated>2020-10-16T16:32:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:32, 16 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pause Delaying&amp;#039;&amp;#039;&amp;#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pause Delaying&amp;#039;&amp;#039;&amp;#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. How many pauses are needed will vary depending on factors relating to the room, including the room&#039;s normal load times and the distance needed to travel to the desired spot in the room&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Grand Abyss#Vault Skip|Vault Skip]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Grand Abyss#Vault Skip|Vault Skip]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1325&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;&#039;&#039;&#039;Pause Delaying&#039;&#039;&#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Load_Delay&amp;diff=1325&amp;oldid=prev"/>
		<updated>2020-10-16T16:30:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Pause Delaying&amp;#039;&amp;#039;&amp;#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pause Delaying&amp;#039;&amp;#039;&amp;#039; is a trick in the Prime series in which the loading time of any given room can be delayed by repeatedly pausing or bringing up the map screen. This can be used while [[Out of Bounds]] in order to have the room load around you in a desired spot, usually to obtain an otherwise unreachable item. In the fastest any% route of [[Metroid Prime 2: Echoes]], this is done during Vault Skip in order to get [[Screw Attack]] without doing the puzzle in [[Vault (Sanctuary Fortress)|Vault]].&lt;br /&gt;
&lt;br /&gt;
There may be limits on how long a room can be delayed humanly, but it may be theoretically possible to delay a room&amp;#039;s loading indefinitely. Staying paused for too long will cause the room to start loading, so it&amp;#039;s important to not spend too much time paused or unpaused when doing this sequence, otherwise it may fail and you may be forced to unload the room again.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Grand Abyss#Vault Skip|Vault Skip]]&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
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