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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Main_Gyro_Chamber</id>
	<title>Main Gyro Chamber - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Main_Gyro_Chamber"/>
	<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Gyro_Chamber&amp;action=history"/>
	<updated>2026-05-17T15:54:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Gyro_Chamber&amp;diff=3286&amp;oldid=prev</id>
		<title>HeadshotTAS at 17:25, 20 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Gyro_Chamber&amp;diff=3286&amp;oldid=prev"/>
		<updated>2021-11-20T17:25:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:25, 20 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=w_QFdIUD2vE}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|https://www.youtube.com/watch?v=w_QFdIUD2vE}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Item With Cannon Ball==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the Kinetic Orb cannon that is revealed after unlocking the Echo Gate already entails having [[Cannon Ball]], the video below shows a way that allows Samus to keep Cannon Ball if desired, provided she already has it beforehand. The Echo Gate must be unlocked before morphing into the orb, otherwise you will not be able to get the item as normal.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|https://www.youtube.com/watch?v=0s2EhtqBJ24}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Secret Worlds==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Secret Worlds==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two ways to get out of bounds in this room. One of them requires [[Screw Attack]], but the other doesn&amp;#039;t.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two ways to get out of bounds in this room. One of them requires [[Screw Attack]], but the other doesn&amp;#039;t.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-3207:rev-3286:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Gyro_Chamber&amp;diff=3207&amp;oldid=prev</id>
		<title>HeadshotTAS at 16:41, 21 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Gyro_Chamber&amp;diff=3207&amp;oldid=prev"/>
		<updated>2021-10-21T16:41:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Checkpoint Station]]&amp;lt;/br&amp;gt;[[Dynamo Access]]&amp;lt;/br&amp;gt;[[Save Station B (Sanctuary Fortress)|Save Station B]]&amp;lt;/br&amp;gt;[[Temple Access (Sanctuary Fortress)|Temple Access]]&amp;lt;/br&amp;gt;[[Watch Station Access]]}}&#039;&#039;&#039;Main Gyro Chamber&#039;&#039;&#039; is a room located in [[Sanctuary Fortress]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;[[Metroid Prime 2: Echoes]]. The room is composed of two ends surrounding a gyro system in the center, which contains a [[Spider Ball]] track that leads to [[Checkpoint Station]]. The ball of energy in the center contains a [[Power Bomb]] expansion, which requires [[Cannon Ball]] to break. [[Echo Visor]] is used to lower a door that blocks access to the room&#039;s Kinetic Orb cannon that reveals the expansion. Additionally, the room has multiple [[Secret World|Secret Worlds]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Checkpoint Station]]&amp;lt;/br&amp;gt;[[Dynamo Access]]&amp;lt;/br&amp;gt;[[Save Station B (Sanctuary Fortress)|Save Station B]]&amp;lt;/br&amp;gt;[[Temple Access (Sanctuary Fortress)|Temple Access]]&amp;lt;/br&amp;gt;[[Watch Station Access]]}}&#039;&#039;&#039;Main Gyro Chamber&#039;&#039;&#039; is a room located in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;[[Sanctuary Fortress]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region of &lt;/ins&gt;[[Metroid Prime 2: Echoes]]. The room is composed of two ends surrounding a gyro system in the center, which contains a [[Spider Ball]] track that leads to [[Checkpoint Station]]. The ball of energy in the center contains a [[Power Bomb]] expansion, which requires [[Cannon Ball]] to break. [[Echo Visor]] is used to lower a door that blocks access to the room&#039;s Kinetic Orb cannon that reveals the expansion. Additionally, the room has multiple [[Secret World|Secret Worlds]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless going for the wallcrawl from [[Dynamo Works]] to get to the other side early, the only way to get from one side to the other is to deactivate the first gyro, which costs about 20 seconds in an any% run. Deactivating the second gyro will allow the spider ball track to be usable. Both gyros require a simple puzzle to be completed in order to deactivate them, and the solution for both puzzles will be the same every time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Layer Info|layers=Cannon&amp;lt;/br&amp;gt;Rubik&#039;s - Base Objects&amp;lt;/br&amp;gt;Rubik&#039;s - Puzzle 1&amp;lt;/br&amp;gt;Rubik&#039;s - Puzzle 2&amp;lt;/br&amp;gt;Echo Door&amp;lt;/br&amp;gt;Echo Door - Gate}}&lt;/ins&gt;Unless going for the wallcrawl from [[Dynamo Works]] to get to the other side early, the only way to get from one side to the other is to deactivate the first gyro, which costs about 20 seconds in an any% run. Deactivating the second gyro will allow the spider ball track to be usable. Both gyros require a simple puzzle to be completed in order to deactivate them, and the solution for both puzzles will be the same every time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second Gyro Without Power Bombs==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Second Gyro Without Power Bombs==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Main_Gyro_Chamber&amp;diff=1540&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;{{Connecting Rooms|rooms=Checkpoint Station&lt;/br&gt;Dynamo Access&lt;/br&gt;Save Station B&lt;/br&gt;Temple Access (Sanctuary Fortress)|Templ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Main_Gyro_Chamber&amp;diff=1540&amp;oldid=prev"/>
		<updated>2020-11-22T05:28:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Connecting Rooms|rooms=&lt;a href=&quot;/w/index.php?title=Checkpoint_Station&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Checkpoint Station (page does not exist)&quot;&gt;Checkpoint Station&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/w/index.php?title=Dynamo_Access&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Dynamo Access (page does not exist)&quot;&gt;Dynamo Access&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Save_Station_B_(Sanctuary_Fortress)&quot; title=&quot;Save Station B (Sanctuary Fortress)&quot;&gt;Save Station B&lt;/a&gt;&amp;lt;/br&amp;gt;Temple Access (Sanctuary Fortress)|Templ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Checkpoint Station]]&amp;lt;/br&amp;gt;[[Dynamo Access]]&amp;lt;/br&amp;gt;[[Save Station B (Sanctuary Fortress)|Save Station B]]&amp;lt;/br&amp;gt;[[Temple Access (Sanctuary Fortress)|Temple Access]]&amp;lt;/br&amp;gt;[[Watch Station Access]]}}&amp;#039;&amp;#039;&amp;#039;Main Gyro Chamber&amp;#039;&amp;#039;&amp;#039; is a room located in [[Sanctuary Fortress]] in [[Metroid Prime 2: Echoes]]. The room is composed of two ends surrounding a gyro system in the center, which contains a [[Spider Ball]] track that leads to [[Checkpoint Station]]. The ball of energy in the center contains a [[Power Bomb]] expansion, which requires [[Cannon Ball]] to break. [[Echo Visor]] is used to lower a door that blocks access to the room&amp;#039;s Kinetic Orb cannon that reveals the expansion. Additionally, the room has multiple [[Secret World|Secret Worlds]].&lt;br /&gt;
&lt;br /&gt;
==General Overview==&lt;br /&gt;
Unless going for the wallcrawl from [[Dynamo Works]] to get to the other side early, the only way to get from one side to the other is to deactivate the first gyro, which costs about 20 seconds in an any% run. Deactivating the second gyro will allow the spider ball track to be usable. Both gyros require a simple puzzle to be completed in order to deactivate them, and the solution for both puzzles will be the same every time.&lt;br /&gt;
&lt;br /&gt;
==Second Gyro Without Power Bombs==&lt;br /&gt;
By doing a [[Screw Attack]] onto the rubble, the game will allow the second gyro to be deactivated without having acquired the power bombs.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=w_QFdIUD2vE}}&lt;br /&gt;
==Secret Worlds==&lt;br /&gt;
There are two ways to get out of bounds in this room. One of them requires [[Screw Attack]], but the other doesn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
===Morph SW===&lt;br /&gt;
By morphing in a specific spot while the game thinks Samus is in [[Save Station B (Sanctuary Fortress)|Save Station B]], the game will reposition Samus out of bounds. The SW is precise, but it can even be done on the [[Metroid Prime Trilogy|Trilogy]] version of the game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=EBPgA2pD3cw}}&lt;br /&gt;
===Screw Attack SW===&lt;br /&gt;
By performing a Screw Attack to get inside the openings of the morph ball tunnels, then doing a Screw Attack again to force Samus in the tunnels, it is possible to get out of bounds.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=9msxg0nt3sI}}&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
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