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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Minigyro_Chamber</id>
	<title>Minigyro Chamber - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Minigyro_Chamber"/>
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	<updated>2026-04-25T23:46:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Minigyro_Chamber&amp;diff=3211&amp;oldid=prev</id>
		<title>HeadshotTAS at 17:04, 21 October 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Minigyro_Chamber&amp;diff=3211&amp;oldid=prev"/>
		<updated>2021-10-21T17:04:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:04, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hall of Combat Mastery]]&amp;lt;/br&amp;gt;[[Reactor Core (Sanctuary Fortress)|Reactor Core]]}}&#039;&#039;&#039;Minigyro Chamber&#039;&#039;&#039; is a room on the lower level of [[Sanctuary Fortress]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;[[Metroid Prime 2: Echoes]]. Depending on the layer of the room, this room has a [[Secret World]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hall of Combat Mastery]]&amp;lt;/br&amp;gt;[[Reactor Core (Sanctuary Fortress)|Reactor Core]]}}&#039;&#039;&#039;Minigyro Chamber&#039;&#039;&#039; is a room &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;located &lt;/ins&gt;on the lower level of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;[[Sanctuary Fortress]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region of &lt;/ins&gt;[[Metroid Prime 2: Echoes]]. Depending on the layer of the room, this room has a [[Secret World]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Overview==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General Overview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The room consists of a puzzle that requires using the bombs on the bomb slots in the correct sequence in order to stop the individual gyros from spinning, allowing you to continue. The bomb slots need to be used in this order: Amber, Cobalt, Crimson, Emerald. In fact, the only thing that prevents Samus from getting out of bounds is a damage trigger that is removed once the puzzle is complete, and this trigger does not exist on the other side of the room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Layer Info|layers=Temp Disable&amp;lt;/br&amp;gt;Gyroscope Puzzle&amp;lt;/br&amp;gt;Puzzle solved&amp;lt;/br&amp;gt;AFTER&amp;lt;/br&amp;gt;BEFORE}}&lt;/ins&gt;The room consists of a puzzle that requires using the bombs on the bomb slots in the correct sequence in order to stop the individual gyros from spinning, allowing you to continue. The bomb slots need to be used in this order: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Amber, Cobalt, Crimson, Emerald&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;. In fact, the only thing that prevents Samus from getting out of bounds is a damage trigger that is removed once the puzzle is complete, and this trigger does not exist on the other side of the room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the room is reloaded after the puzzle is solved, some Bombus will spawn above the [[Morph Ball]] tunnels.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Secret World==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Secret World==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are multiple ways to get out of bounds. If Samus enters the room from Reactor Core, she will be able to freely get past the damage trigger, provided she has [[Cannon Ball]]. If Samus enters the room from Hall of Combat Mastery, then there is no barrier preventing Samus from getting out of bounds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are multiple ways to get out of bounds. If Samus enters the room from Reactor Core, she will be able to freely get past the damage trigger, provided she has [[Cannon Ball]]. If Samus enters the room from Hall of Combat Mastery, then there is no barrier preventing Samus from getting out of bounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=Minigyro_Chamber&amp;diff=1480&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;{{Connecting Rooms|rooms=Hall of Combat Mastery&lt;/br&gt;Reactor Core}}&#039;&#039;&#039;Minigyro Chamber&#039;&#039;&#039; is a room on the lower level of Sanctuary...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=Minigyro_Chamber&amp;diff=1480&amp;oldid=prev"/>
		<updated>2020-10-27T20:42:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Connecting Rooms|rooms=&lt;a href=&quot;/wiki/Hall_of_Combat_Mastery&quot; title=&quot;Hall of Combat Mastery&quot;&gt;Hall of Combat Mastery&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Reactor_Core_(Sanctuary_Fortress)&quot; title=&quot;Reactor Core (Sanctuary Fortress)&quot;&gt;Reactor Core&lt;/a&gt;}}&amp;#039;&amp;#039;&amp;#039;Minigyro Chamber&amp;#039;&amp;#039;&amp;#039; is a room on the lower level of Sanctuary...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Hall of Combat Mastery]]&amp;lt;/br&amp;gt;[[Reactor Core (Sanctuary Fortress)|Reactor Core]]}}&amp;#039;&amp;#039;&amp;#039;Minigyro Chamber&amp;#039;&amp;#039;&amp;#039; is a room on the lower level of [[Sanctuary Fortress]] in [[Metroid Prime 2: Echoes]]. Depending on the layer of the room, this room has a [[Secret World]].&lt;br /&gt;
&lt;br /&gt;
==General Overview==&lt;br /&gt;
The room consists of a puzzle that requires using the bombs on the bomb slots in the correct sequence in order to stop the individual gyros from spinning, allowing you to continue. The bomb slots need to be used in this order: Amber, Cobalt, Crimson, Emerald. In fact, the only thing that prevents Samus from getting out of bounds is a damage trigger that is removed once the puzzle is complete, and this trigger does not exist on the other side of the room.&lt;br /&gt;
&lt;br /&gt;
==Secret World==&lt;br /&gt;
There are multiple ways to get out of bounds. If Samus enters the room from Reactor Core, she will be able to freely get past the damage trigger, provided she has [[Cannon Ball]]. If Samus enters the room from Hall of Combat Mastery, then there is no barrier preventing Samus from getting out of bounds.&lt;br /&gt;
&lt;br /&gt;
There are two strategies one can take when getting out of bounds in this room. The first is simply to drop to the floor of this room. The problem with this strategy is that the floor of the room is well below the playable area, so lots of aether jumping is required if this is done. The second (and faster) strategy is to let one of the gyros carry the morph ball upwards and onto the outside of the morph ball tunnels, unmorphing in the process. Note that Samus will be standing on the back side of the geometry, so there are only a few truly standable spots that can be used. By navigating to either end of the room and doing a series of bomb jumps, Samus will be able to land on the door and transition.&lt;br /&gt;
&lt;br /&gt;
TODO: Video&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
	</entry>
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