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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=RNG</id>
	<title>RNG - Revision history</title>
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	<updated>2026-04-18T10:22:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=RNG&amp;diff=958&amp;oldid=prev</id>
		<title>Dyceron at 16:35, 4 October 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=RNG&amp;diff=958&amp;oldid=prev"/>
		<updated>2020-10-04T16:35:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:35, 4 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;RNG, aka Random Number Generator.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;RNG&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, aka &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Random Number Generator&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;RNG is basically the luck factor in video games. Whenever something needs to be randomized, a random number generator is used to generate a semi-random value. This value is then used in functions in the game code that results in something happening inside the game world. These events may be subtle, like determining how an enemy will move, or the starting point in a cycle of a moving platform.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;RNG is basically the luck factor in video games. Whenever something needs to be randomized, a random number generator is used to generate a semi-random value. This value is then used in functions in the game code that results in something happening inside the game world. These events may be subtle, like determining how an enemy will move, or the starting point in a cycle of a moving platform.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since random numbers are produced by algorithms, this specific nature makes the generated value predictable and manipulable in certain situations. For example, certain algorithms will use the game console&amp;#039;s system clock. So resetting the clock to a specific time may allow you to manipulate the resulting value into always resulting in the same value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since random numbers are produced by algorithms, this specific nature makes the generated value predictable and manipulable in certain situations. For example, certain algorithms will use the game console&amp;#039;s system clock. So resetting the clock to a specific time may allow you to manipulate the resulting value into always resulting in the same value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Dyceron</name></author>
	</entry>
	<entry>
		<id>https://wiki.metroidprime.run/w/index.php?title=RNG&amp;diff=957&amp;oldid=prev</id>
		<title>Dyceron: Created page with &quot;RNG, aka Random Number Generator.  RNG is basically the luck factor in video games. Whenever something needs to be randomized, a random number generator is used to generate a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.metroidprime.run/w/index.php?title=RNG&amp;diff=957&amp;oldid=prev"/>
		<updated>2020-10-04T16:35:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;RNG, aka Random Number Generator.  RNG is basically the luck factor in video games. Whenever something needs to be randomized, a random number generator is used to generate a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;RNG, aka Random Number Generator.&lt;br /&gt;
&lt;br /&gt;
RNG is basically the luck factor in video games. Whenever something needs to be randomized, a random number generator is used to generate a semi-random value. This value is then used in functions in the game code that results in something happening inside the game world. These events may be subtle, like determining how an enemy will move, or the starting point in a cycle of a moving platform.&lt;br /&gt;
&lt;br /&gt;
Since random numbers are produced by algorithms, this specific nature makes the generated value predictable and manipulable in certain situations. For example, certain algorithms will use the game console&amp;#039;s system clock. So resetting the clock to a specific time may allow you to manipulate the resulting value into always resulting in the same value.&lt;/div&gt;</summary>
		<author><name>Dyceron</name></author>
	</entry>
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