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	<id>https://wiki.metroidprime.run/index.php?action=history&amp;feed=atom&amp;title=Security_Station_B</id>
	<title>Security Station B - Revision history</title>
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	<updated>2026-05-17T16:35:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.metroidprime.run/w/index.php?title=Security_Station_B&amp;diff=2434&amp;oldid=prev</id>
		<title>HeadshotTAS: Created page with &quot;{{Connecting Rooms|rooms=Command Center&lt;/br&gt;Main Reactor}}&#039;&#039;&#039;Security Station B&#039;&#039;&#039; is a room located in the Pirate Labs portion of the Agon Wastes region of Metr...&quot;</title>
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		<updated>2021-09-14T19:42:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Connecting Rooms|rooms=&lt;a href=&quot;/wiki/Command_Center&quot; title=&quot;Command Center&quot;&gt;Command Center&lt;/a&gt;&amp;lt;/br&amp;gt;&lt;a href=&quot;/wiki/Main_Reactor&quot; title=&quot;Main Reactor&quot;&gt;Main Reactor&lt;/a&gt;}}&amp;#039;&amp;#039;&amp;#039;Security Station B&amp;#039;&amp;#039;&amp;#039; is a room located in the Pirate Labs portion of the &lt;a href=&quot;/w/index.php?title=Agon_Wastes&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Agon Wastes (page does not exist)&quot;&gt;Agon Wastes&lt;/a&gt; region of Metr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Connecting Rooms|rooms=[[Command Center]]&amp;lt;/br&amp;gt;[[Main Reactor]]}}&amp;#039;&amp;#039;&amp;#039;Security Station B&amp;#039;&amp;#039;&amp;#039; is a room located in the Pirate Labs portion of the [[Agon Wastes]] region of [[Metroid Prime 2: Echoes]]. It contains a cutscene featuring [[Dark Samus]], which upon activation automatically repositions Samus inside the room, even if they are [[Out of Bounds]]. This trigger is named &amp;quot;&amp;#039;&amp;#039;[TriggerOriented] Start DS&amp;#039;&amp;#039;&amp;quot;. After this cutscene is finished, it raises two gates that require [[Dark Beam]] to lower. However, this can&amp;#039;t be done immediately after the cutscene is finished, because the damage triggers that make the gates function in this way do not spawn until after the room is reloaded. Therefore, in order to activate these gates, the room must be reloaded after the cutscene is over.&lt;/div&gt;</summary>
		<author><name>HeadshotTAS</name></author>
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