Hall of the Elders: Difference between revisions

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'''Hall of the Elders''' ('''HoTE''') is a room in the Chozo Ruins region of Metroid Prime.
{{Connecting Rooms|rooms=[[Crossway Access South]]</br>[[East Furnace Access]]</br>[[Elder Chamber]]</br>[[Elder Hall Access]]</br>[[Reflecting Pool Access]]}}'''Hall of the Elders''' (sometimes shortened to '''HoTE''') is a room in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is a room consisting of many parts. Upon first arrival, there will be a trigger that activates the [[Chozo Ghost]] fight. In the developer intended route, this is supposed to be Samus' first fight with one of the Chozo Ghosts. In the middle of a room is a statue that, when morphed into, will launch Samus down one of various paths. Behind the statue is a set of three bomb slots, which individually require [[Wave Beam]], [[Ice Beam]] and [[Plasma Beam]] to activate. These slots must first be activated using the Bomb Slot in front of the statue. Once activated, these bomb slots determine which path Samus will be launched into by the statue.
*By default, the statue rolls Samus onto a [[Spider Ball]] track, where she is encouraged to use Spider Ball in order to get to the bomb slot that activates the other three bomb slots.
*The Wave Beam path leads to [[Reflecting Pool Access]], which is normally blocked by a forcefield. Once near the door, Samus can deactivate this forcefield.
*The Ice Beam path leads to an undersection of the room that houses an [[Energy Tank]].
*The Plasma Beam slot moves the statue forwards, revealing a vertical Ice Beam door that leads to the room [[Elder Chamber]], which contains the Artifact of World.
The Chozo Ghost fight will lock most of the doors once activated, meaning that the fight has to be dealt with in order to unlock the doors. This means that activating the fight is a significant source of time loss in any% runs, and should be avoided whenever possible.


{{stub}}
Additionally, the room contains a missile recharge station.


== Without Spider Ball ==
==Without Spider Ball==
It is possible to activate the three bomb slots behind the statue without Spider Ball. To do this, jump onto the peg that sticks out of the wall, then simply jump onto the platform that houses the bomb slot.


== Without Spider Ball and Space Jump ==
===Without Spider Ball and Space Jump===
This trick is a little more difficult if Samus doesn't have the [[Space Jump Boots]]. Jumping on the peg without SJ requires a [[Scan Dash]] that lands on the peg. Once on the peg, carefully perform a double bomb jump and unmorph in the direction of the bomb slot. If successful, Samus will be able to land on the platform and use the bomb slot as normal.
{{#ev:youtube|https://www.youtube.com/watch?v=jcNPZbVDP2U}}
 
==Bomb Jump Into Morph Ball Tunnel==
It is possible to skip having to activate the bomb slots in order to get to Reflecting Pool Access. By performing a particular bomb jump, it is possible to get into the tunnel through the gap in the wall.
{{#ev:youtube|https://www.youtube.com/watch?v=vc2lxi9Secg}}
===3BJ Method===
Alternately, a Triple Bomb Jump will also work.
 
TODO: Video
 
==Early Energy Tank from Out of Bounds==
It is possible to get the energy tank from out of bounds simply by morphing into the exposed morph ball tunnel. To get out, simply bomb your way out of the tunnel and unmorph.
{{#ev:youtube|https://www.youtube.com/watch?v=R9wZU02xD1A}}


== Items ==
== Items ==

Revision as of 19:16, 12 February 2021

Connecting Rooms
Crossway Access South
East Furnace Access
Elder Chamber
Elder Hall Access
Reflecting Pool Access

Hall of the Elders (sometimes shortened to HoTE) is a room in the Chozo Ruins region of Metroid Prime. It is a room consisting of many parts. Upon first arrival, there will be a trigger that activates the Chozo Ghost fight. In the developer intended route, this is supposed to be Samus' first fight with one of the Chozo Ghosts. In the middle of a room is a statue that, when morphed into, will launch Samus down one of various paths. Behind the statue is a set of three bomb slots, which individually require Wave Beam, Ice Beam and Plasma Beam to activate. These slots must first be activated using the Bomb Slot in front of the statue. Once activated, these bomb slots determine which path Samus will be launched into by the statue.

  • By default, the statue rolls Samus onto a Spider Ball track, where she is encouraged to use Spider Ball in order to get to the bomb slot that activates the other three bomb slots.
  • The Wave Beam path leads to Reflecting Pool Access, which is normally blocked by a forcefield. Once near the door, Samus can deactivate this forcefield.
  • The Ice Beam path leads to an undersection of the room that houses an Energy Tank.
  • The Plasma Beam slot moves the statue forwards, revealing a vertical Ice Beam door that leads to the room Elder Chamber, which contains the Artifact of World.

The Chozo Ghost fight will lock most of the doors once activated, meaning that the fight has to be dealt with in order to unlock the doors. This means that activating the fight is a significant source of time loss in any% runs, and should be avoided whenever possible.

Additionally, the room contains a missile recharge station.

Without Spider Ball

It is possible to activate the three bomb slots behind the statue without Spider Ball. To do this, jump onto the peg that sticks out of the wall, then simply jump onto the platform that houses the bomb slot.

Without Spider Ball and Space Jump

This trick is a little more difficult if Samus doesn't have the Space Jump Boots. Jumping on the peg without SJ requires a Scan Dash that lands on the peg. Once on the peg, carefully perform a double bomb jump and unmorph in the direction of the bomb slot. If successful, Samus will be able to land on the platform and use the bomb slot as normal.

Bomb Jump Into Morph Ball Tunnel

It is possible to skip having to activate the bomb slots in order to get to Reflecting Pool Access. By performing a particular bomb jump, it is possible to get into the tunnel through the gap in the wall.

3BJ Method

Alternately, a Triple Bomb Jump will also work.

TODO: Video

Early Energy Tank from Out of Bounds

It is possible to get the energy tank from out of bounds simply by morphing into the exposed morph ball tunnel. To get out, simply bomb your way out of the tunnel and unmorph.

Items

  • Energy Tank