Metroid Prime/General Speed Tricks: Difference between revisions

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== Movement Techniques ==
== General Movement ==
{{#ev:youtube|https://www.youtube.com/watch?v=AFGc8roHnvY||right|'''Fastest to Slowest''': [[Rolling]] (Bottom Right), [[L-Jumping]] (Bottom Left), [[The L Button|Holding L]] (Top Right), Walking (Top Left)|frame}}
{{#ev:youtube|https://www.youtube.com/watch?v=AFGc8roHnvY||right|'''Fastest to Slowest''': [[Rolling]] (Bottom Right), [[L-Jumping]] (Bottom Left), [[The L Button|Holding L]] (Top Right), Walking (Top Left)|frame}}
In Metroid Prime, movement is the highest priority of the game; it is very important to get the fundamentals down, as this is what helps you improve and go faster.
Listed are various movement forms and their speed caps:


=== The Basics ===
*Standard walking (11.84)
This is some of the basic tech you should get down.
*Walking while holding L (11.8)
* [[The L Button]]
*Dashing (35+)
* [[L-Jumping]]
*Rolling (20)
* [[R-Jumping]]
*Boosting (uncapped)
* [[Bunny Hopping]]


=== Dashing ===
Some other notes:
Dashing is the second fastest form of movement and is useful in many situations.
* [[Dash Jump (Prime)|Dash Jump]]
* [[R-Dashes]]
* [[Double Jump Dashes]]


=== Morph Ball ===
*While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. <small>(''see also'': [[The L Button]])</small>
Morph Ball is one of the most useful forms of movement, and is good when jumping or dashing is inconvenient.
*There is no sideways speedcap, this makes turning or moving sideways optimal.
* [[Rolling]]
*[[Space Jump Boots]] give you a higher vertical speedcap.
* [[Boosting]]
* [[Bouncing]]
* [[Instant Morph/Unmorph|Instant Unmorph]]


=== Out of Bounds ===
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Out of bounds is probably the most complicated thing in the game.  
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* [[Out of Bounds#Aether|Aether]]
* [[Out of Bounds#Loading Rooms|Loading & Transitioning Rooms]]
* [[Out of Bounds#Getting Back Inbounds|Getting Back Inbounds]]


== Miscellaneous Tricks ==
== Movement Techniques ==
 
* [[L-Jumping]]
=== Basic Tricks ===
* [[Slope Jump]]
* [[Slope Jump]]
* [[Rapid-Fire Missiles]]
* [[R-Jumping]]
* [[Scan Visor Canceling]]
* [[Bunny Hopping]]
 
* [[Scan Dash (Prime)|Scan Dash]]
=== Morph Ball Tricks ===
{|
|}
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== Morph Ball Techniques ==
* [[Instant Morph/Unmorph|Instant Unmorph]]
* [[Boosting]]
* [[Bomb Jump]]
* [[Bomb Jump]]
* [[Bomb Space Jump]]
* [[Bomb Space Jump]]
|}
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== TAS Techniques ==
* [[Morph Wall]]
* [[Wall Cling]]
* [[Actionable Cutscene Bug]]
* [[Ledge-Clip Ghetto Jump]]
{|
|}
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== Out of Bounds Techniques ==
* [[Out of Bounds|Wallcrawling]]
* [[Out of Bounds#Aether|Aether Jumping]]
|}
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== Misc ==
* [[Infinite Speed]]
* [[Infinite Speed]]
* [[Floaty Jump]]
* [[Damage Boost]]
* [[Metroid Hop]]
* [[Knockback Cancel]]
* [[Sheeglitch]]
{|
|}
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<br><br>
* [[Rapid-Fire Missiles]]
* [[Scan Visor Cancel]]
* [[Charge Storage]]
* [[Beam Visor]]
* [[Roll Shot]]
|}

Latest revision as of 04:38, 10 November 2021

General Movement

Fastest to Slowest: Rolling (Bottom Right), L-Jumping (Bottom Left), Holding L (Top Right), Walking (Top Left)

Listed are various movement forms and their speed caps:

  • Standard walking (11.84)
  • Walking while holding L (11.8)
  • Dashing (35+)
  • Rolling (20)
  • Boosting (uncapped)

Some other notes:

  • While you have a faster speed in general without holding L, you accelerate to that speed faster while holding the L button. (see also: The L Button)
  • There is no sideways speedcap, this makes turning or moving sideways optimal.
  • Space Jump Boots give you a higher vertical speedcap.

Movement Techniques

Morph Ball Techniques

TAS Techniques

Out of Bounds Techniques

Misc