Thardus: Difference between revisions

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'''Thardus''' is a boss located in the [[Quarantine Cave]] in Phendrana Drifts. He guards the [[Spider Ball]].
'''Thardus''' is a boss located in the room [[Quarantine Cave]] in the [[Phendrana Drifts]] region of [[Metroid Prime]]. Killing this boss grants access to the [[Spider Ball]].
{{Stub}}


== The Fight ==
==General Information==
===Properties===
* Health: 2000 (250 per each small rock, 500 for each big rock)
* Weak to [[Power Bomb|Power Bombs]] and [[Plasma Beam]]
TODO: Comprehensive list of vulnerabilities
 
==The Fight==
Defeating Thardus consists of destroying each of his 7 rocks that are revealed as weak points. The order of the rocks are as follows:
Defeating Thardus consists of destroying each of his 7 rocks that are revealed as weak points. The order of the rocks are as follows:
# Lower right leg
# Lower right leg
Line 12: Line 17:
# Center  
# Center  


==Randomizer==
Surrounding the arena are a set of "repulsors", essentially spherical triggers that signal to Thardus to move back into the room, as Thardus' hitbox doesn't get affected by the collision of the walls while in its rolling state. These triggers are not equally sized, which can sometimes lead to oddities where Thardus is partially [[Out of Bounds]].
* Power Bombs can be used during its rolling phase if available.
* Plasma Beam does increased damage.

Latest revision as of 19:00, 15 September 2021

Thardus is a boss located in the room Quarantine Cave in the Phendrana Drifts region of Metroid Prime. Killing this boss grants access to the Spider Ball.

General Information

Properties

TODO: Comprehensive list of vulnerabilities

The Fight

Defeating Thardus consists of destroying each of his 7 rocks that are revealed as weak points. The order of the rocks are as follows:

  1. Lower right leg
  2. Lower right arm
  3. Lower left arm
  4. Upper left leg
  5. Biggest rock above head
  6. Smaller rock above head
  7. Center

Surrounding the arena are a set of "repulsors", essentially spherical triggers that signal to Thardus to move back into the room, as Thardus' hitbox doesn't get affected by the collision of the walls while in its rolling state. These triggers are not equally sized, which can sometimes lead to oddities where Thardus is partially Out of Bounds.