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Item Drops: Difference between revisions

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Created page with "When an object, such as an enemy or a destructible part of a room such as a crate, is destroyed, it has the chance to produce an '''item drop'''. Item drops consist of anythin..."
 
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When an object, such as an enemy or a destructible part of a room such as a crate, is destroyed, it has the chance to produce an '''item drop'''. Item drops consist of anything from health pickups, to missile refills, to power bomb drops. In all three Prime games, there is an element of randomness to what drops you get, but how the game decides which drops you get varies between games.
When an object, such as an enemy or a destructible part of a room such as a crate, is destroyed, it has the chance to produce an '''item drop'''. Item drops consist of anything from health pickups, to missile refills, to Power Bomb drops. In all three Prime games, there is an element of [[RNG|randomness]] to what drops you get, but how the game decides which drops you get varies between games.


==Metroid Prime==
==Metroid Prime==
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==Metroid Prime 3: Corruption==
==Metroid Prime 3: Corruption==
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==See Also==
* [[RNG]] - Influences what drops you get


==External Links==
==External Links==
[https://docs.google.com/spreadsheets/d/1K6_6y8avBESc-hGNIntV2edH5EnzAw5hERpKsp7g__I/ Prime 1 Drop Rates for every room in the game]
[https://docs.google.com/spreadsheets/d/1K6_6y8avBESc-hGNIntV2edH5EnzAw5hERpKsp7g__I/ Prime 1 Drop Rates for every room in the game]