Scan Dash (Prime): Difference between revisions
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*Lock on to a target with either a visor, typically Scan Visor or Combat Visor. | *Lock on to a target with either a visor, typically Scan Visor or Combat Visor. | ||
*Start a sideways strafe and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump. | *Start a sideways strafe and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump. | ||
[[Category: Movement Technique]] | |||
== R - Dash == | == R - Dash == | ||
[[Category: Movement Technique]] | |||
[[Category: TAS Technique]] | |||
== Double Jump Dash == | == Double Jump Dash == | ||
[[Category: Movement Technique]] | |||
[[Category: TAS Technique]] | |||
== Scuffed Dash == | == Scuffed Dash == | ||
[[Category: Movement Technique]] | |||
[[Category: TAS Technique]] | |||
== Extended Dash == | == Extended Dash == | ||
[[Category: Movement Technique]] | |||
[[Category: TAS Technique]] |
Latest revision as of 16:17, 16 October 2021
Dashing is possible due to a lack of sideways speedcap, and an oversight with the sideways Strafe mechanic. During a Strafe, Samus is accelerated at the start of the movement and decelerated at the end. By letting go of the lock on during a Strafe, the game does not decelerate Samus. Combined with a lack of sideways speedcap, this technique can build speed very quickly and cross large distances. Scan dashing with the scan visor can only be performed on version 0-00, 0-01 or 0-30 copy of Metroid Prime and all other versions must use Combat or other visors.
Scan Dash
To perform a Scan Dash:
- Lock on to a target with either a visor, typically Scan Visor or Combat Visor.
- Start a sideways strafe and let go of L to drop the lock on around 7 frames (generally speaking) from when you input your jump.