Landing Site (Temple Grounds): Difference between revisions
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{{Connecting Rooms|rooms=[[Hive Access Tunnel]]</br>[[Service Access]]}}'''Landing Site''' is the first room in [[Metroid Prime 2: Echoes]]. It is located in [[Temple Grounds]] and contains three targets that the player must shoot to progress. | {{Connecting Rooms|rooms=[[Hive Access Tunnel]]</br>[[Service Access]]}}'''Landing Site''' is the first room in [[Metroid Prime 2: Echoes]]. It is located in [[Temple Grounds]] and contains three targets that the player must shoot to progress. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>!No Load</br>DON'T LOAD</br>1st Pass - Intro Cinematic</br>1st Pass - Webbing</br>Save Station Load</br>Ship Repair</br>Luminoth Key Bearer</br>WAR CHEST</br>Pre Umos Visit</br>Post Umos Visit}} | |||
==General Overview== | ==General Overview== |
Latest revision as of 22:37, 23 October 2021
Connecting Rooms | ||
Hive Access Tunnel Service Access |
Landing Site is the first room in Metroid Prime 2: Echoes. It is located in Temple Grounds and contains three targets that the player must shoot to progress.
General Information
Room Layer Information |
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Default !No Load DON'T LOAD 1st Pass - Intro Cinematic 1st Pass - Webbing Save Station Load Ship Repair Luminoth Key Bearer WAR CHEST Pre Umos Visit Post Umos Visit |
General Overview
The in-game timer starts when Samus is in control. Directly behind Samus is her ship, which can be used to save, and can refill ammunition as well as energy. The three targets in front block access to Hive Access Tunnel.
There is standable terrain that can be used to get to Service Access early, but because all the paths from there are locked, doing so is not immediately useful.