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== Obtaining Infinite Speed ==
== Obtaining Infinite Speed ==
To obtain IS, one must be "stuck" in collision while in morph ball with low enough friction to rotate freely, and then hold the control stick at a very specific angle. The morph ball will then begin to spin rapidly, eventually flickering between two different visual frames of rotation. Here Samus is building angular velocity in [[Morph Ball]] exponentially until it overflows to [[Nan]]. This takes roughly 45 seconds, and can be confirmed visually when the [[Morph Ball]] shell dissappears. This means you now have Infinite Speed.  
To obtain IS, one must be "stuck" in collision while in morph ball with low enough friction to rotate freely, and then hold the control stick at a very specific angle. The morph ball will then begin to spin rapidly, eventually flickering between two different visual frames of rotation. Here Samus is building angular velocity in [[Morph Ball]] exponentially until it overflows to NaN. This takes roughly 45 seconds, and can be confirmed visually when the [[Morph Ball]] shell dissappears. This means you now have Infinite Speed.  


The places which you can obtain IS usually contain most of the following characteristics:
The places which you can obtain IS usually contain most of the following characteristics:
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===Fixing Lightshow===
===Fixing Lightshow===
It is possible to disable both IS and Lightshow while morphed if you unmorph and re-morph in an area with a fixed camera. This can be done with [[Spider Ball]] tracks or [[Morph Ball]] tunnels or fixed camera perspectives like in [[Ruined Fountain]]. Upon unmorphing, the camera will be drawn at NaN again, giving Samus lightshow. To permanently fix lightshow, the Camera must be reloaded. This is accomplished through any [[Actionable Cutscene Gltich|cutscene]] that has a scripted camera or by reloading Samus entirely with a death or elevator.
It is possible to disable both IS and Lightshow while morphed if you unmorph and re-morph in an area with a fixed camera. This can be done with [[Spider Ball]] tracks or [[Morph Ball]] tunnels or fixed camera perspectives like in [[Ruined Fountain]]. Upon unmorphing, the camera will be drawn at NaN again, giving Samus lightshow.
 
To permanently fix lightshow, you must use a [[Cutscene]]. Any cutscene works, however not all cutscenes are made equal. Cutscenes with scripted camera like [[Phendrana Shorelines]] or a Save Station will automatically fix lightshow when the cutscene ends. This also applies to cutscenes where the player is completely reloaded like an Elevator or Death. To fix lightshow on a cutscene that does not have a scripted camera, Samus must unmorph within 2 frames of that cutscene ending.  


===NaN Cannon===
===NaN Cannon===