Infinite Speed: Difference between revisions
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== Obtaining Infinite Speed == | == Obtaining Infinite Speed == | ||
To obtain IS, one must be "stuck" in collision while in morph ball with low enough friction to rotate freely, and then hold the control stick at a very specific angle. The morph ball will then begin to spin rapidly, eventually flickering between two different visual frames of rotation. Here Samus is building angular velocity in [[Morph Ball]] exponentially until it overflows to | To obtain IS, one must be "stuck" in collision while in morph ball with low enough friction to rotate freely, and then hold the control stick at a very specific angle. The morph ball will then begin to spin rapidly, eventually flickering between two different visual frames of rotation. Here Samus is building angular velocity in [[Morph Ball]] exponentially until it overflows to NaN. This takes roughly 45 seconds, and can be confirmed visually when the [[Morph Ball]] shell dissappears. This means you now have Infinite Speed. | ||
The places which you can obtain IS usually contain most of the following characteristics: | The places which you can obtain IS usually contain most of the following characteristics: | ||
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===Fixing Lightshow=== | ===Fixing Lightshow=== | ||
It is possible to disable both IS and Lightshow while morphed if you unmorph and re-morph in an area with a fixed camera. This can be done with [[Spider Ball]] tracks or [[Morph Ball]] tunnels or fixed camera perspectives like in [[Ruined Fountain]]. Upon unmorphing, the camera will be drawn at NaN again, giving Samus lightshow. To permanently fix lightshow, | It is possible to disable both IS and Lightshow while morphed if you unmorph and re-morph in an area with a fixed camera. This can be done with [[Spider Ball]] tracks or [[Morph Ball]] tunnels or fixed camera perspectives like in [[Ruined Fountain]]. Upon unmorphing, the camera will be drawn at NaN again, giving Samus lightshow. | ||
To permanently fix lightshow, you must use a [[Cutscene]]. Any cutscene works, however not all cutscenes are made equal. Cutscenes with scripted camera like [[Phendrana Shorelines]] or a Save Station will automatically fix lightshow when the cutscene ends. This also applies to cutscenes where the player is completely reloaded like an Elevator or Death. To fix lightshow on a cutscene that does not have a scripted camera, Samus must unmorph within 2 frames of that cutscene ending. | |||
===NaN Cannon=== | ===NaN Cannon=== | ||