Great Tree Chamber: Difference between revisions
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{{Connecting Rooms|rooms=[[Great Tree Hall]]}}'''Great Tree Chamber''' is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It contains a missile expansion and a [[Secret World]]. | {{Connecting Rooms|rooms=[[Great Tree Hall]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Great Tree Chamber SW]].'' | ||
'''Great Tree Chamber''' is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It contains a missile expansion and a [[Secret World]]. | |||
==General Information== | |||
{{Layer Info|layers=Default}} | |||
==Secret World== | ==Secret World== | ||
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{{#ev:youtube|https://www.youtube.com/watch?v=R0nt2-XDqWs}} | {{#ev:youtube|https://www.youtube.com/watch?v=R0nt2-XDqWs}} | ||
* This was secret world #39 in the original numbering scheme. | * This was secret world #39 in the original numbering scheme. | ||
===Wii (TAS-Only)=== | |||
This method is doable on [[Metroid Prime Trilogy|Trilogy]] and can be done as part of low% runs. It starts by performing a dash into a ledgeclip [[Slope Jump]], then rubbing alongside the wall in order to get additional vertical momentum. If done properly, Samus will be able to stand on top of the room and get out of bounds. Due to the precision involved, this is considered [[Tool-Assisted Speedruns|TAS]]-only. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=7vAGuwiC4sQ}} |
Latest revision as of 23:50, 13 February 2024
Connecting Rooms | ||
Great Tree Hall |
This room has a dedicated Secret World page. For more information, see Great Tree Chamber SW.
Great Tree Chamber is a room located in the Tallon Overworld region of Metroid Prime. It contains a missile expansion and a Secret World.
General Information
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Secret World
It is possible to get out of bounds by performing a HBJ or TBJB (Triple Bomb Jump Boost) and unmorphing at the height of the bomb jump. If successful, Samus will be standing on the edges of the room and will be able to go outside the room.
No Space Jump
This same kind of bomb jump can be done to do this SW without the Space Jump Boots, which is sometimes done in 21% runs. It is more precise than if you were to do it with SJ, but the same principle applies.
- This was secret world #39 in the original numbering scheme.
Wii (TAS-Only)
This method is doable on Trilogy and can be done as part of low% runs. It starts by performing a dash into a ledgeclip Slope Jump, then rubbing alongside the wall in order to get additional vertical momentum. If done properly, Samus will be able to stand on top of the room and get out of bounds. Due to the precision involved, this is considered TAS-only.