Magma Pool: Difference between revisions
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{{Connecting Rooms|rooms=[[Meditation Fountain]]</br>[[Training Chamber Access]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Magma Pool SW]].'' | {{Connecting Rooms|rooms=[[Meditation Fountain]]</br>[[Training Chamber Access]]}}''This room has a dedicated [[Secret World]] page. For more information, see [[Magma Pool SW]] and [[Magma Pool SW (Wii)]].'' | ||
'''Magma Pool''' is a room in the [[Chozo Ruins]] region of [[Metroid Prime]]. | '''Magma Pool''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It is the only room in the Chozo Ruins region to apply heat damage to Samus, meaning that entering this room damages Samus if she does not have the [[Varia Suit]]. It contains a [[Power Bomb]] expansion. In speedruns, this Power Bomb expansion is grabbed early for [[Power Bombs Before Bombs]]. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>poison}} | |||
==Getting Across Without Grapple Beam== | ==Getting Across Without Grapple Beam== |
Latest revision as of 23:56, 13 February 2024
Connecting Rooms | ||
Meditation Fountain Training Chamber Access |
This room has a dedicated Secret World page. For more information, see Magma Pool SW and Magma Pool SW (Wii).
Magma Pool is a room located in the Chozo Ruins region of Metroid Prime. It is the only room in the Chozo Ruins region to apply heat damage to Samus, meaning that entering this room damages Samus if she does not have the Varia Suit. It contains a Power Bomb expansion. In speedruns, this Power Bomb expansion is grabbed early for Power Bombs Before Bombs.
General Information
Room Layer Information |
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Default poison |
Getting Across Without Grapple Beam
It is possible to get across the room without Grapple Beam.
Scan Dash Method
On either side of the room, there are scan points that can be utilized to get a dash across the room.
Alternate Method
This strategy takes advantage of the standable collision of the metallic structures on both sides of the room. This strat can be done on either end of the room.
Infinite Speed
The crates on the front end of the room have collision that allows for Samus to get Infinite Speed when she morphs into a specific spot that gets the ball stuck. This is mainly used in older any% routes that don't use PBBB in order to get the Power Bomb expansion from in-bounds. Once Samus gets Infinite Speed, she can boost to collect the item. To exit IS, you will need to enter either the Save Station near Gathering Hall or enter the elevator in Transport to Tallon Overworld North. To enter the Save Station near Gathering Hall, you must have removed the missile shield on the door before getting IS.
Depending on the setup you use, you may get more or less lag, which loses time. The video below compares multiple setups to find which one loses the least amount of time.