Reactor Core (Space Pirate Frigate): Difference between revisions

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{{Connecting Rooms|rooms=[[Reactor Core Entrance]]</br>[[Deck Gamma Monitor Hall]]}}'''Reactor Core''' is a room located in the [[Space Pirate Frigate]] in [[Metroid Prime]]. It is the room where the [[Parasite Queen]] boss fight takes place, which starts the Frigate escape sequence upon death.
{{Connecting Rooms|rooms=[[Reactor Core Entrance]]</br>[[Deck Gamma Monitor Hall]]}}'''Reactor Core''' is a room located in the [[Space Pirate Frigate]] in [[Metroid Prime]]. It is the room where the [[Parasite Queen]] boss fight takes place, which starts the Frigate escape sequence upon death.
==General Information==
{{Layer Info|layers=Default</br>Music Test</br>Not Loaded}}
Defeating the [[Parasite Queen]] and passing through Reactor Core changes layers in these rooms that are traversed during the Frigate escape sequence:
* [[Biotech Research Area 1 (Space Pirate Frigate)|Biotech Research Area 1]] - Enables layer "QUEEN FIGHT 2nd Pass".
* [[Air Lock]] - Disables layer "Music Test" and enables layer "Flames"
* [[Exterior Docking Hangar]] - Disables layers "Intro Opening", "POI", and "Crates" and enables layer "Intro Closing".


==Parasite Queen Forcefield==
==Parasite Queen Forcefield==

Latest revision as of 20:23, 14 February 2024

Connecting Rooms
Reactor Core Entrance
Deck Gamma Monitor Hall

Reactor Core is a room located in the Space Pirate Frigate in Metroid Prime. It is the room where the Parasite Queen boss fight takes place, which starts the Frigate escape sequence upon death.

General Information

Room Layer Information
Default
Music Test
Not Loaded

Defeating the Parasite Queen and passing through Reactor Core changes layers in these rooms that are traversed during the Frigate escape sequence:

Parasite Queen Forcefield

The forcefield guarding Parasite Queen starts rotating once the room is loaded, even before the Parasite Queen fight is initiated. This has implications for speedruns, as skipping the cutscene at the correct time will set up the forcefield in the correct position for an optimal fight. The timing for the cutscene skip differs between Single Segment and Segmented speedruns.

TODO: Video of cutscene skip comparison

See Also