Ruins Entryway: Difference between revisions
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{{Connecting Rooms|rooms=[[Ice Ruins West]]</br>[[Phendrana Shorelines]]}}'''Ruins Entryway''' is a room located in the [[Phendrana Drifts]] region of [[Metroid Prime]]. | {{Connecting Rooms|rooms=[[Ice Ruins West]]</br>[[Phendrana Shorelines]]}}'''Ruins Entryway''' is a room located in the [[Phendrana Drifts]] region of [[Metroid Prime]]. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>1st pass enemies</br>2nd pass enemies</br>DO NOT LOAD!!!!</br>Initial Pass Atomics}} | |||
===Layer Changers=== | |||
* Acquiring the [[Thermal Visor]] in [[Research Core]] disables layer "Initial Pass Atomics" in this room, and enables layer "1st pass enemies" | |||
* Defeating [[Thardus]] in [[Quarantine Cave]], or acquiring the [[Gravity Suit]] in [[Gravity Chamber]], disables layer "1st pass enemies" in this room, and enables layer "2nd pass enemies". | |||
==Movement Comparison== | ==Movement Comparison== |
Latest revision as of 05:00, 16 February 2024
Connecting Rooms | ||
Ice Ruins West Phendrana Shorelines |
Ruins Entryway is a room located in the Phendrana Drifts region of Metroid Prime.
General Information
Room Layer Information |
---|
Default 1st pass enemies 2nd pass enemies DO NOT LOAD!!!! Initial Pass Atomics |
Layer Changers
- Acquiring the Thermal Visor in Research Core disables layer "Initial Pass Atomics" in this room, and enables layer "1st pass enemies"
- Defeating Thardus in Quarantine Cave, or acquiring the Gravity Suit in Gravity Chamber, disables layer "1st pass enemies" in this room, and enables layer "2nd pass enemies".
Movement Comparison
This video demonstrates two methods of travelling through this room, with R-jumping having the potential to save up to a handful of frames. It is always faster to roll through if you are unable to touch the load trigger for the room with the dash to the platform, however.
TODO: Video for fastest strat
Secret World
Use a Charge Beam and a Bombu to push you though the ceiling in this room.