Individual Levels: Difference between revisions
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'''Individual Levels''', shortened as "'''ILs,'''" typically refer to single room "speedruns," where a player tries to achieve a personal best room time (from the frame of transitioning to the room to transitioning to the next room). They typically showcase high to top level [[Strategies]], with the hardest ones being so precise that they are impractical for [[Single-Segment and Segmented|Single-Segment]] speedruns. Despite the challenge of some, many ILs showcase practical | '''Individual Levels''', shortened as "'''ILs,'''" typically refer to single room "speedruns," where a player tries to achieve a personal best room time (from the frame of transitioning to the room to transitioning to the next room). They typically showcase high to top level [[Strategies]], with the hardest ones being so precise that they are impractical for [[Single-Segment and Segmented|Single-Segment]] speedruns. Despite the challenge of some, many ILs showcase practical [[Strategies]] that can be implemented into speedruns. | ||
==Examples== | ==Examples== | ||