Sky Temple Gateway: Difference between revisions
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{{Connecting Rooms|rooms=[[Gateway Access]]</br>[[Sky Temple Energy Controller]]}}'''Sky Temple Gateway''' is the final room of [[Metroid Prime 2: Echoes]], containing the final encounter with [[Dark Samus 3/4|Dark Samus]]. It is the room in which Samus uses all 9 of the Sky Temple Keys to go to [[Sky Temple Energy Controller]]. If Samus arrives to this room without having obtained all of the keys, the game will give Samus hints on where to obtain the remaining keys. Once all three phases of the [[Emperor Ing]] have been defeated, the final boss sequence starts, and Samus will be on a timer to defeat Dark Samus for the final time in the game. | {{Connecting Rooms|rooms=[[Gateway Access]]</br>[[Sky Temple Energy Controller]]}}'''Sky Temple Gateway''' is the final room of [[Metroid Prime 2: Echoes]], containing the final encounter with [[Dark Samus 3/4|Dark Samus]]. It is the room in which Samus uses all 9 of the Sky Temple Keys to go to [[Sky Temple Energy Controller]]. If Samus arrives to this room without having obtained all of the keys, the game will give Samus hints on where to obtain the remaining keys. Once all three phases of the [[Emperor Ing]] have been defeated, the final boss sequence starts, and Samus will be on a timer to defeat Dark Samus for the final time in the game. | ||
Much like in [[Hall of Honored Dead]] the portal is purely decorative and doesn't have any function. | Much like in [[Hall of Honored Dead]], the portal is purely decorative and doesn't have any function. | ||
==General | There is a [[Secret World]] in this room that requires [[Screw Attack]]. | ||
==General Information== | |||
{{Layer Info|layers=Teleport Active</br>Temporary keys</br>Dark Samus Battle3</br>All columns lowered</br>All columns</br>BEFORE</br>Dark Sand Generator Active</br>Dark Swamp Generator Active</br>Dark Cliff Generator Active</br>Pre Escape Music</br>Escape Music</br>Dark Samus Battle3 Intro</br>Dark Samus Battle3 Death</br>Game Ending Part1</br>Dark Samus Battle3 Proxy Loader}} | |||
===Lock to Sky Temple=== | ===Lock to Sky Temple=== | ||
This room has a large set of conditional relays that individually check for each Sky Temple Key within Samus' inventory. When the game sees that each key has been acquired, it will then spawn the trigger that allows for Samus to get to the [[Sky Temple]]. With current knowledge, there is no way of circumventing this. | This room has a large set of conditional relays that individually check for each Sky Temple Key within Samus' inventory. When the game sees that each key has been acquired, it will then spawn the trigger that allows for Samus to get to the [[Sky Temple]]. With current knowledge, there is no way of circumventing this. | ||
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===Dark Samus Fight=== | ===Dark Samus Fight=== | ||
When the final boss sequence is active, the room's layer will be changed so that two large walls of phazon block both the (inactive) portal and the way leading to [[Gateway Access]]. Additionally, an energy barrier will spawn at the edge of the arena. While impossible under normal circumstances, if Samus were to head into Gateway Access and reload the room, it would render the game unbeatable. | When the final boss sequence is active, the room's layer will be changed so that two large walls of phazon block both the (inactive) portal and the way leading to [[Gateway Access]]. Additionally, an energy barrier will spawn at the edge of the arena. While impossible under normal circumstances, if Samus were to head into Gateway Access and reload the room, it would render the game unbeatable. | ||
==Secret World== | |||
TODO: Video and Description |
Latest revision as of 21:43, 9 November 2021
Connecting Rooms | ||
Gateway Access Sky Temple Energy Controller |
Sky Temple Gateway is the final room of Metroid Prime 2: Echoes, containing the final encounter with Dark Samus. It is the room in which Samus uses all 9 of the Sky Temple Keys to go to Sky Temple Energy Controller. If Samus arrives to this room without having obtained all of the keys, the game will give Samus hints on where to obtain the remaining keys. Once all three phases of the Emperor Ing have been defeated, the final boss sequence starts, and Samus will be on a timer to defeat Dark Samus for the final time in the game.
Much like in Hall of Honored Dead, the portal is purely decorative and doesn't have any function.
There is a Secret World in this room that requires Screw Attack.
General Information
Room Layer Information |
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Teleport Active Temporary keys Dark Samus Battle3 All columns lowered All columns BEFORE Dark Sand Generator Active Dark Swamp Generator Active Dark Cliff Generator Active Pre Escape Music Escape Music Dark Samus Battle3 Intro Dark Samus Battle3 Death Game Ending Part1 Dark Samus Battle3 Proxy Loader |
Lock to Sky Temple
This room has a large set of conditional relays that individually check for each Sky Temple Key within Samus' inventory. When the game sees that each key has been acquired, it will then spawn the trigger that allows for Samus to get to the Sky Temple. With current knowledge, there is no way of circumventing this.
Dark Samus Fight
When the final boss sequence is active, the room's layer will be changed so that two large walls of phazon block both the (inactive) portal and the way leading to Gateway Access. Additionally, an energy barrier will spawn at the edge of the arena. While impossible under normal circumstances, if Samus were to head into Gateway Access and reload the room, it would render the game unbeatable.
Secret World
TODO: Video and Description