Great Tree Hall: Difference between revisions
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{{Connecting Rooms|rooms=[[Great Tree Chamber]]</br>[[Hydro Access Tunnel]]</br>[[Life Grove Tunnel]]</br>[[Transport Tunnel D]]</br>[[Transport Tunnel E]]}}'''Great Tree Hall''' is a room in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is a large vertical room that connects multiple areas together, including the Crashed Frigate, the starting area of [[Phazon Mines]] and the farthest areas of [[Chozo Ruins]]. It has three sections: the underwater section that contains Gelzaps that leads to the crashed frigate, the above-water section that consists of various platforms that have Seedlings living on them, and the top section that contains the connections to Chozo Ruins, [[Great Tree Chamber]] and [[Life Grove Tunnel]]. The top section has an invisible platform that can be seen with [[X-Ray Visor]], but X-Ray isn't required to stand on it. Between the middle and top sections is a set of bars which blocks entry to the rest of the room, though this can be skipped with Bars Skip. The bars can also be cleared normally with [[Boost Ball]]. | {{Connecting Rooms|rooms=[[Great Tree Chamber]]</br>[[Hydro Access Tunnel]]</br>[[Life Grove Tunnel]]</br>[[Transport Tunnel D]]</br>[[Transport Tunnel E]]}}'''Great Tree Hall''' is a room located in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is a large vertical room that connects multiple areas together, including the Crashed Frigate, the starting area of [[Phazon Mines]] and the farthest areas of [[Chozo Ruins]]. It has three sections: the underwater section that contains Gelzaps that leads to the crashed frigate, the above-water section that consists of various platforms that have Seedlings living on them, and the top section that contains the connections to Chozo Ruins, [[Great Tree Chamber]] and [[Life Grove Tunnel]]. The top section has an invisible platform that can be seen with [[X-Ray Visor]], but X-Ray isn't required to stand on it. Between the middle and top sections is a set of bars which blocks entry to the rest of the room, though this can be skipped with Bars Skip. The bars can also be cleared normally with [[Boost Ball]]. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>Gate Solved</br>Gate Unsolved}} | |||
Using the [[Boost Ball]] to open the pathway blocked by bars disables layer "Gate Unsolved" in this room, and enables layer "Gate Solved". | |||
==Bars Skip== | ==Bars Skip== | ||
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{{#ev:youtube|https://www.youtube.com/watch?v=s8o6Ph0OQqw}} | {{#ev:youtube|https://www.youtube.com/watch?v=s8o6Ph0OQqw}} | ||
== | ==Fastest Room Times== | ||
{{#ev:youtube|https://www.youtube.com/watch?v=7cBvSwp67zU}} | {{#ev:youtube|https://www.youtube.com/watch?v=7cBvSwp67zU}} | ||
[[Category:Rooms in Metroid Prime]] | [[Category:Rooms in Metroid Prime]] | ||
[[Category:Tallon Overworld]] | [[Category:Tallon Overworld]] | ||