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{{Connecting Rooms|rooms=[[Fortress Transport Access]]</br>[[Sacred Bridge]]</br>[[Trooper Security Station]]</br>[[Windchamber Tunnel]]}}'''GFMC Compound''' is a room located in the [[Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains the Missile Launcher, the first item that Samus is intended to get in the game's intended sequence, as well as a missile expansion that spawns on top of the G.F.S. Tyr after defeating [[Jump Guardian]]. It also has a way of getting [[Cannon Ball]] from using the Kinetic Orb cannon in the room. The door to [[Fortress Transport Access]] is blocked by an "Emerald" Translator door, which is actually a Violet Translator door.
{{Connecting Rooms|rooms=[[Fortress Transport Access (Temple Grounds)|Fortress Transport Access]]</br>[[Sacred Bridge]]</br>[[Trooper Security Station]]</br>[[Windchamber Tunnel]]}}'''GFMC Compound''' is a room located in the [[Temple Grounds]] region of [[Metroid Prime 2: Echoes]]. It contains the Missile Launcher, the first item that Samus is intended to get in the game's intended sequence, as well as a missile expansion that spawns on top of the G.F.S. Tyr after defeating [[Jump Guardian]]. It also has a way of getting [[Cannon Ball]] from using the Kinetic Orb cannon in the room. The door to [[Fortress Transport Access (Temple Grounds)|Fortress Transport Access]] is blocked by an "Emerald" Translator door, which is actually a Violet Translator door.


==General Overview==
==General Overview==
When the room is first loaded, the "Emerald" Translator door and the Kinetic Orb cannon will not exist until the player triggers the cutscene, which depicts the Federation soldiers being invaded by a swarm of Dark Splinters. Once the cutscene is triggered, these two objects will then appear permanently. This means it is possible for Samus to enter [[Sanctuary Fortress]] before even getting her first item, but unless she has [[Boost Ball]], she won't get very far.
{{Layer Info|layers=2nd Pass Scripting</br>Cannon Cinematic</br>1st Pass Scripting</br>Map station</br>GFT Flashback Intro</br>GFT Flashback Movie</br>GFT Flashback Outro</br>Dump During Movie</br>Load After Movie</br>Space Jump</br>DumpAfterMovie</br>3rd Pass Scripting</br>Pre Umos Visit</br>Post Umos Visit</br>GFT Flashback Music</br>Still Frames for Movie}}When the room is first loaded, the "Emerald" Translator door and the Kinetic Orb cannon will not exist until the player triggers the cutscene, which depicts the Federation soldiers being invaded by a swarm of Dark Splinters. Once the cutscene is triggered, these two objects will then appear permanently. This means it is possible for Samus to enter [[Sanctuary Fortress]] before even getting her first item, but unless she has [[Boost Ball]], she won't get very far.


Inside the G.F.S. Tyr is a map station and several scans denoting the various crew members. Not much else of practical interest exists within the ship itself, but it is worth noting for randomizers that it is not known to be possible to get the missile expansion without either [[Space Jump Boots]] or [[Screw Attack]].
Inside the G.F.S. Tyr is a map station and several scans denoting the various crew members. Not much else of practical interest exists within the ship itself.


==Early Missile Launcher==
==Early Missile Launcher==
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{{#ev:youtube|https://www.youtube.com/watch?v=xZPWWzxdDGo}}
{{#ev:youtube|https://www.youtube.com/watch?v=xZPWWzxdDGo}}
==G.F.S. Tyr Missile Expansion==
Using an [[Scan Dash (Echoes)#Extended Dash|Extended Dash]], it is possible to get this room's missile expansion without the [[Space Jump Boots]].
{{#ev:youtube|https://www.youtube.com/watch?v=9gwynCfioeg}}


==Secret World==
==Secret World==