Watery Hall: Difference between revisions
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'''Watery Hall''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains [[Charge Beam]] and a missile expansion. When the Charge Beam is picked up, a cutscene will play that activates the Eyons, which makes speedily getting out somewhat trickier. Additionally, there is a morph ball tunnel leading to [[Dynamo Access (Chozo Ruins)|Dynamo Access]] which requires either the standard [[Morph Ball Bomb|Morph Ball Bombs]] or [[Power Bomb|Power Bombs]] to enter. There is also a [[Secret World]]. | '''Watery Hall''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains [[Charge Beam]] and a missile expansion. When the Charge Beam is picked up, a cutscene will play that activates the Eyons, which makes speedily getting out somewhat trickier. Additionally, there is a morph ball tunnel leading to [[Dynamo Access (Chozo Ruins)|Dynamo Access]] which requires either the standard [[Morph Ball Bomb|Morph Ball Bombs]] or [[Power Bomb|Power Bombs]] to enter. There is also a [[Secret World]]. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>Normal Water</br>Poison Water}} | |||
Defeating [[Flaahgra]] in [[Sunchamber]] disables layer "Poison Water" in this room, and enables layer "Normal Water". | |||
==Without Space Jump== | ==Without Space Jump== | ||