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===Aether Jumping===
===Aether Jumping===
There is a 3 frame window to perform an Aether Jump. While in the Aether, Samus has Jumpstate 0 (see also:[[Jumping]]) and is grounded. Upon leaving the Aether Samus will enter Jumpstate 3 before falling known commonly as the Coyote window which gives Samus a few frames to jump when walking off of a ledge. To perform an Aether jump you must either jump during Jumpstate 0 and completely leave the Aether the next frame, or jump during the Coyote window. This leaves a 3 frame total window for Aether Jumping. This can be used to climb the Aether Box of a room by jumping every time you leave the Aether.
(see also:[[Jumping]])
 
There is a 3 frame window to perform an Aether Jump. While in the Aether, Samus has Jumpstate 0 and is grounded. Upon leaving the Aether Samus will enter Jumpstate 3 before falling known commonly as the Coyote window which gives Samus a few frames to jump when walking off of a ledge. To perform an Aether jump you must either jump during Jumpstate 0 and completely leave the Aether the next frame, or jump during the Coyote window. This leaves a 3 frame total window for Aether Jumping. This can be used to climb the Aether Box of a room by jumping every time you leave the Aether.


====Metroid Prime====
====Metroid Prime====
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===Corruption===
===Corruption===
Unlike Echoes, rooms with Terminal Fall do not have a default respawn point. Instead, hitting Terminal Fall without touching a respawn trigger causes Samus to take damage from the Terminal Fall and keep falling to the bottom of the Aether box. The only way to respawn back inbounds is to touch a respawn trigger BEFORE triggering Terminal Fall. In some cases, the respawn triggers can be skipped, even while inbounds. This is known as [[Fall Respawn Skip]].
Unlike Echoes, rooms with Terminal Fall do not have a default respawn point. Instead, hitting Terminal Fall without touching a respawn trigger causes Samus to take damage from the Terminal Fall and keep falling to the bottom of the Aether box. The only way to respawn back inbounds is to touch a respawn trigger BEFORE triggering Terminal Fall. In some cases, the respawn triggers can be skipped, even while inbounds. This is known as [[Fall Respawn Skip]].
[[Category: TAS Technique]]
[[Category: Movement Technique]]