Training Chamber (Chozo Ruins): Difference between revisions
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'''Training Chamber''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains an energy tank. | '''Training Chamber''' is a room located in the [[Chozo Ruins]] region of [[Metroid Prime]]. It contains an energy tank. | ||
==General Information== | |||
{{Layer Info|layers=Default</br>1st Pass Enemy</br>2nd Pass Enemy}} | |||
Defeating the [[Chozo Ghosts]] here disables layer "1st Pass Enemy". From then on, no enemies will spawn in this room. | |||
==Ghost Skip== | ==Ghost Skip== | ||
[[File:TrainingChamberChozoFightTrigger.PNG|thumb|300px|Touching the blue region starts the fight with the Chozo Ghosts. In a randomizer setting, the item in this room can be peeked without activating this fight.]] | |||
In front of the door connecting to [[Training Chamber Access]], there is a trigger that activates a [[Chozo Ghosts]] fight. It is possible to avoid this trigger, as shown below. | In front of the door connecting to [[Training Chamber Access]], there is a trigger that activates a [[Chozo Ghosts]] fight. It is possible to avoid this trigger, as shown below. | ||
{{#ev:youtube|https://www.youtube.com/watch?v=re5XqXc6vY8}} | {{#ev:youtube|https://www.youtube.com/watch?v=re5XqXc6vY8}} |
Latest revision as of 04:25, 20 February 2024
Connecting Rooms | ||
Piston Tunnel Training Chamber Access |
This room has a dedicated Secret World page. For more information, see Training Chamber SW (Chozo Ruins).
Training Chamber is a room located in the Chozo Ruins region of Metroid Prime. It contains an energy tank.
General Information
Room Layer Information |
---|
Default 1st Pass Enemy 2nd Pass Enemy |
Defeating the Chozo Ghosts here disables layer "1st Pass Enemy". From then on, no enemies will spawn in this room.
Ghost Skip
In front of the door connecting to Training Chamber Access, there is a trigger that activates a Chozo Ghosts fight. It is possible to avoid this trigger, as shown below.
Secret World
Upon entering Training Chamber, face the Wave Beam door and jump toward the tank to the right of the door. Turn 180, and jump toward the circular piece of debris sticking out of the vertical piece on the wall. Then turn and jump toward the low part of the ceiling which is next to the other vertical piece of decoration.
No Space Jump
TODO: Description