Bomb Jump: Difference between revisions
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===Metroid Prime 2=== | ===Metroid Prime 2=== | ||
The | The Bomb Jump system was changed in echoes. The timer now starts from 0 and each bomb adds 0.6 seconds (36 frames), to the bomb refill timer. Each bomb explosion that hits you adds 0.4 seconds (24 frames), to the refill timer. The Bomb Count icons in the upper right corner of the the screen when morphed do not reflect the actual Bomb Count in memory. | ||
===Metroid Prime 3=== | ===Metroid Prime 3=== | ||
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=== Unmorphing out of Bomb Jumps === | === Unmorphing out of Bomb Jumps === | ||
By unmorphing out of a bomb jump at the | By unmorphing out of a bomb jump at the right moment, Samus can gain extra height. Unmorphing instantly places Samus in her "standing" state, which has different physics from "morphed" state, namely, vertical deceleration is much higher while Samus is morphed. There is a trade-off, however, because Samus' Standing state has a vertical speed limit whereas Morph Ball does not. If Samus unmorphs going faster than this speed limit, her vertical speed will be dragged to this limit. This makes unmmorphing early unfavorably cut off the potential height of a bomb jump. Likewise, unmorphing late means Samus spends more time in the rapid deceleration of morph ball, and won't have much momentum left going into the unmorph. A properly timed unmorph is done the frame before Samus' speed dips below her Standing Vertical Speed-Cap, which is altered by having [[Space Jump Boots]] in your inventory. Having [[Space Jump Boots]] increases Samus' vertical speed-cap to 14.0, whereas not having them has a speed-cap of 11.667. As a result, some Bomb Jumps are only possible with the extra height [[Space Jump Boots]] allows, and mostly all bomb jumps with an unmorph are made easier by having them. | ||
== Types of Bomb Jumps == | == Types of Bomb Jumps == | ||