Bomb Jump: Difference between revisions
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===Metroid Prime 2=== | ===Metroid Prime 2=== | ||
The Bomb Jump system was changed in echoes. | The Bomb Jump system was changed in echoes. The timer now starts from 0 and each bomb adds 0.6 seconds (36 frames), to the bomb refill timer. Each bomb explosion that hits you adds 0.4 seconds (24 frames), to the refill timer. The Bomb Count icons in the upper right corner of the the screen when morphed do not reflect the actual Bomb Count in memory. | ||
===Metroid Prime 3=== | ===Metroid Prime 3=== | ||