Security Access A: Difference between revisions
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'''Security Access A''' is a room in the Phazon Mines region of Metroid Prime. | {{Connecting Rooms|rooms=[[Main Quarry]]</br>[[Mine Security Station]]}}'''Security Access A''' is a room located in the [[Phazon Mines]] region of [[Metroid Prime]]. It contains a missile expansion, which is covered up behind some debris which requires a [[Power Bomb]] to destroy. It also contains a [[Secret World]]. | ||
== | ==General Information== | ||
{{Layer Info|layers=Default</br>1st Pass Loadout</br>2nd Pass Loadout</br>Don't Load}} | |||
== Secret World == | Passing through this room for the first time, or acquiring the [[Grapple Beam]] in [[Storage Depot B]], disables layer "1st Pass Loadout" in this room, and enables layer "2nd Pass Loadout". | ||
==Secret World== | |||
There is a hole in the floor of the room that leads out of bounds. By luring the pirates near this spot and allowing them to get close to Samus, Samus can get repositioned through the hole, putting her out of bounds. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=vcOpeEAGlK0}} | {{#ev:youtube|https://www.youtube.com/watch?v=vcOpeEAGlK0}} | ||
[[Category:Rooms in Metroid Prime]] | [[Category:Rooms in Metroid Prime]] | ||
[[Category:Phazon Mines]] | [[Category:Phazon Mines]] | ||
[[Category:Rooms with Secret Worlds]] | [[Category:Rooms with Secret Worlds]] |
Latest revision as of 05:52, 16 February 2024
Connecting Rooms | ||
Main Quarry Mine Security Station |
Security Access A is a room located in the Phazon Mines region of Metroid Prime. It contains a missile expansion, which is covered up behind some debris which requires a Power Bomb to destroy. It also contains a Secret World.
General Information
Room Layer Information |
---|
Default 1st Pass Loadout 2nd Pass Loadout Don't Load |
Passing through this room for the first time, or acquiring the Grapple Beam in Storage Depot B, disables layer "1st Pass Loadout" in this room, and enables layer "2nd Pass Loadout".
Secret World
There is a hole in the floor of the room that leads out of bounds. By luring the pirates near this spot and allowing them to get close to Samus, Samus can get repositioned through the hole, putting her out of bounds.