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'''Hive Chamber B''' is a room located in the Splinter Hive portion of [[Metroid Prime 2: Echoes/List of Rooms#Temple Grounds (Sky Temple Grounds)|Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.
'''Hive Chamber B''' is a room located in the Splinter Hive portion of [[Metroid Prime 2: Echoes/List of Rooms#Temple Grounds (Sky Temple Grounds)|Temple Grounds]] in [[Metroid Prime 2: Echoes]]. It contains a missile expansion, and is otherwise notable for being the room in which the item loss sequence takes place.


Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to another cutscene, which upon ending reloads the room, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you've also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don't have those items when starting the game. However, the game actually removes all collected items from Samus' inventory during this sequence, regardless of what has been collected, meaning that it's possible to permanently lose access to critical items and even make it impossible to beat the game.
Immediately upon first transitioning into this room, a cutscene is triggered that forces the player to walk into an unavoidable portal. This portal takes us to [[Portal Site (Sky Temple Grounds)|Portal Site]], which is just a room with a cutscene. Returning from this room reloads the Hive Chamber B, spawning the missile expansion and forcing us to lose the [[Space Jump Boots]], [[Morph Ball Bomb|Morph Ball Bombs]], [[Boost Ball]], [[Spider Ball]], and missiles in a normal playthrough. Additionally, the game will tell you that you've also lost your [[Power Bombs]] and [[Grapple Beam]], despite that you don't have those items when starting the game. However, the game actually removes all collected items from Samus' inventory during this sequence, regardless of what has been collected, meaning that it's possible to permanently lose access to critical items and even make it impossible to beat the game.


Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus' inventory.
Because the missile expansion in this room only spawns when the room is reloaded, it is required to initiate the item loss sequence in order to fulfill the requirements for completing a 100% speedrun. The sequence is also used in 4% speedruns to remove all previously obtained items from Samus' inventory.