Landing Site (Temple Grounds): Difference between revisions

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(Created page with "{{Connecting Rooms|rooms=Hive Access Tunnel</br>Service Access}}'''Landing Site''' is the first room in Metroid Prime 2: Echoes. It is located in [[Temple Grounds]...")
 
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The in-game timer starts when Samus is in control. Directly behind Samus is her ship, which can be used to save, and can refill ammunition as well as energy. The three targets in front block access to [[Hive Access Tunnel]].
The in-game timer starts when Samus is in control. Directly behind Samus is her ship, which can be used to save, and can refill ammunition as well as energy. The three targets in front block access to [[Hive Access Tunnel]].


There is a [[Slope Jump]] that can be done to get to [[Service Access]] early, but because all the paths from there are locked, doing so is not immediately useful.
There is standable terrain that can be done to get to [[Service Access]] early, but because all the paths from there are locked, doing so is not immediately useful.
{{#ev:youtube|https://www.youtube.com/watch?v=lMkan3NBteY}}

Revision as of 21:03, 19 November 2020

Connecting Rooms
Hive Access Tunnel
Service Access

Landing Site is the first room in Metroid Prime 2: Echoes. It is located in Temple Grounds and contains three targets that the player must shoot to progress.

General Overview

The in-game timer starts when Samus is in control. Directly behind Samus is her ship, which can be used to save, and can refill ammunition as well as energy. The three targets in front block access to Hive Access Tunnel.

There is standable terrain that can be done to get to Service Access early, but because all the paths from there are locked, doing so is not immediately useful.