Charge Beam: Difference between revisions
Appearance
HeadshotTAS (talk | contribs) Created page with "The '''Charge Beam''' is an item in the Prime games that allows Samus to shoot a charged shot after holding the A button for a certain amount of time. In Metroid Prime, th..." |
HeadshotTAS (talk | contribs) No edit summary |
||
| Line 4: | Line 4: | ||
Charge Beam is also required in order for beam combos to be usable, including the [[Super Missiles]]. | Charge Beam is also required in order for beam combos to be usable, including the [[Super Missiles]]. | ||
==Expanded Splash Damage== | |||
In Prime 1, all beams have the ability to activate doors without needing to touch them directly, provided they are within a certain range. As shown below, this range is increased for every beam in the game. This makes opening doors with Charge even more lenient than with uncharged beam shots. | |||
{{#ev:youtube|https://www.youtube.com/watch?v=uy3L7XvspSI}} | |||
==Usage in Speedruns== | ==Usage in Speedruns== | ||
While Charge Beam isn't a required item for beating Prime 1, runners will still take the time to get this item, despite that getting the item is a bit of | While Charge Beam isn't a required item for beating Prime 1, runners will still take the time to get this item, despite that getting the item is a bit of a detour in the route. The reason for this is mainly because this lost time is made up for during the [[Chozo Ghosts]] fight in [[Sunchamber]]. If the player skips Charge Beam and takes on this fight, not only does it require intensive mashing which can be hard to do, but it takes far longer to kill the Ghosts, losing all of the time that skipping Charge would have otherwise saved. Therefore, all speedruns will pick up Charge as soon as possible to save time on this fight. | ||
==See Also== | ==See Also== | ||