Landing Site (Tallon Overworld): Difference between revisions
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{{Connecting Rooms|rooms=[[Alcove]]</br>[[Canyon Cavern]]</br>[[Gully]]</br>[[Temple Hall]]</br>[[Waterfall Cavern]]}}'''Landing Site''' is a room in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is the first room Samus enters following the escape sequence in the [[Space Pirate Frigate]]. It also contains a missile expansion and a [[Secret World]]. | {{Connecting Rooms|rooms=[[Alcove]]</br>[[Canyon Cavern]]</br>[[Exterior Docking Hangar]]</br>[[Gully]]</br>[[Temple Hall]]</br>[[Waterfall Cavern]]}}'''Landing Site''' is a room in the [[Tallon Overworld]] region of [[Metroid Prime]]. It is the first room Samus enters following the escape sequence in the [[Space Pirate Frigate]]. It also contains a missile expansion and a [[Secret World]]. | ||
==Space Jump First== | ==Space Jump First== | ||
Space Jump First is one of the most important tricks in the game, as it allows for the first few areas of the run to be sped up dramatically. Obtaining Space Jump immediately opens up a ton of movement options right from the get-go and opens up a ton of routing options and sequence breaks. It is possible to do this trick from either side of the ship. | Space Jump First is one of the most important tricks in the game, as it allows for the first few areas of the run to be sped up dramatically. Obtaining Space Jump immediately opens up a ton of movement options right from the get-go and opens up a ton of routing options and sequence breaks. It is possible to do this trick from either side of the ship. | ||