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Most of the required items for this room can be skipped by using various tricks. As described above, the Grapple Beam is easily skipped simply by performing either a dash or a few jumps. Futhermore, it is possible to skip Boost Ball entirely with the [[Space Jump Boots]] by skipping the spinners. This is only done in Low% runs, as the method of doing this is otherwise slow and difficult to perform. Spider Ball can be skipped with Space Jump as well, by performing a good [[R-Jumping|R-Jump]] on the beginning portion of the Spider track. This allows for quick entry into [[Plasma Processing]]. Alternate methods are also available. | Most of the required items for this room can be skipped by using various tricks. As described above, the Grapple Beam is easily skipped simply by performing either a dash or a few jumps. Futhermore, it is possible to skip Boost Ball entirely with the [[Space Jump Boots]] by skipping the spinners. This is only done in Low% runs, as the method of doing this is otherwise slow and difficult to perform. Spider Ball can be skipped with Space Jump as well, by performing a good [[R-Jumping|R-Jump]] on the beginning portion of the Spider track. This allows for quick entry into [[Plasma Processing]]. Alternate methods are also available. | ||
This room is notable for being especially difficult in [[Low%]] runs. Currently Low% strategies involve getting out of bounds in [[Magmoor Workstation]] and simply wallcrawling to [[Plasma Processing]] instead of actually traversing this room in-bounds, as this room can be exceptionally tricky in-bounds. However, despite its difficulty, it is still fully possible to go through this entire room in-bounds in low% settings. The hardest part is the jump to the bomb slot, as not only is the dash required a difficult one in itself, but it is effectively random whether or not you will be able to get stuck, and therefore be able to activate the bomb slot. This is because getting stuck is incredibly precise, and no consistent setup for it exists. An easier method of doing this involves getting [[Floaty Jump]] and getting to the bomb slot that way, though this is still only possible in categories that allow for out of bounds. | This room is notable for being especially difficult in [[Low%]] runs. Currently Low% strategies involve getting out of bounds in [[Magmoor Workstation]] and simply wallcrawling to [[Plasma Processing]] instead of actually traversing this room in-bounds, as this room can be exceptionally tricky in-bounds. However, despite its difficulty, it is still fully possible to go through this entire room in-bounds in low% settings. The hardest part is the jump to the bomb slot, as not only is the dash required a difficult one in itself, but it is effectively random whether or not you will be able to get stuck, and therefore be able to activate the bomb slot. This is because getting stuck is incredibly precise, and no consistent setup for it exists. It is also not known to be viable without the [[Space Jump Boots]] for humans; it can be done in a [[Tool-Assisted Speedruns|TAS]], but the dash involved is considered to be inhumanly precise. An easier, more humanly viable method of doing this involves getting [[Floaty Jump]] and getting to the bomb slot that way, though this is still only possible in categories that allow for out of bounds. | ||
Additionally, the room also contains a [[Secret World]]. | Additionally, the room also contains a [[Secret World]]. | ||