Jump to content

Out of Bounds: Difference between revisions

HeadshotTAS (talk | contribs)
No edit summary
HeadshotTAS (talk | contribs)
No edit summary
Line 36: Line 36:
Physically touching a loading trigger will cause the game to have the room load like normal. Depending on the room, individual strats may need to be performed in order to touch these triggers. For example, during the [[Ice Beam Before Flaahgra]] wallcrawl in the room [[Furnace]], the loading trigger has to be touched in order to load [[East Furnace Access]]. All rooms in Prime 1 are based on loading triggers, but only some rooms in Echoes and Corruption use these, instead using proximity loads.
Physically touching a loading trigger will cause the game to have the room load like normal. Depending on the room, individual strats may need to be performed in order to touch these triggers. For example, during the [[Ice Beam Before Flaahgra]] wallcrawl in the room [[Furnace]], the loading trigger has to be touched in order to load [[East Furnace Access]]. All rooms in Prime 1 are based on loading triggers, but only some rooms in Echoes and Corruption use these, instead using proximity loads.


===Proximity Loads (Echoes and Corruption===
===Proximity Loads (Echoes and Corruption)===
Many rooms in Echoes and Corruption (but not all) will be based on proximity loads, which are not tied to physically placed triggers within the room itself. In this case, simply travel to the room of your choice and it will automatically load for you. If you want to know whether a room is based on proximity loads or not, go into [[Prime World Editor]] and look for load triggers as you would in Prime 1. If none exist, then the room is based on proximity loads.
Many rooms in Echoes and Corruption (but not all) will be based on proximity loads, which are not tied to physically placed triggers within the room itself. In this case, simply travel to the room of your choice and it will automatically load for you. If you want to know whether a room is based on proximity loads or not, go into [[Prime World Editor]] and look for load triggers as you would in Prime 1. If none exist, then the room is based on proximity loads.