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In the Metroid Prime series, water is made up of triggers that are placed in the individual rooms. This includes the lava in [[Magmoor Caverns]] and the dark water in the Dark Aether regions of Echoes. When Samus interacts with these triggers, multiple values in memory are changed to account for this. Two of these values are relevant for Floaty Jump:
In the Metroid Prime series, water is made up of triggers that are placed in the individual rooms. This includes the lava in [[Magmoor Caverns]] and the dark water in the Dark Aether regions of Echoes. When Samus interacts with these triggers, multiple values in memory are changed to account for this. Two of these values are relevant for Floaty Jump:


* '''Fluid Counter''': Value that tracks whether or not Samus is currently interacting with a water box. Note that Samus can interact with multiple boxes at once and the value will change accordingly.
* '''Fluid Counter''': Value that tracks whether or not Samus is currently interacting with a water box. This value can range from 0-3, corresponding with the number of water boxes Samus is interacting with. If this value goes over 3, it will instead go back to 0 and water physics will therefore be disabled.
* '''Fluid Depth''': Value for registering how far inside the water Samus is relative to the surface. Once this value is >1.25, the game applies water physics to Samus.
* '''Fluid Depth''': Value for registering how far inside the water Samus is relative to the surface. Once this value is >1.25, the game applies water physics to Samus.


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===Pre-Floaty===
===Pre-Floaty===
Pre-floaty is the requisite state for getting Floaty in Prime 1. It happens when Samus' fluid counter value is higher in the air than normal. When Samus is in pre-floaty, it is possible to touch the edges of a water box and get Floaty Jump as a result. There are two methods of getting pre-floaty:
Pre-floaty is the requisite state for getting Floaty in Prime 1. It happens when Samus' fluid counter value is more than 0 while in the air. When Samus is in pre-floaty, it is possible to touch the edges of a water box and get Floaty Jump as a result. There are two methods of getting pre-floaty:


* Being partially inside a water box at the same time a cutscene plays, in turn repositioning Samus outside of the water box.
* Being partially inside a water box at the same time a cutscene plays, in turn repositioning Samus outside of the water box.