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Floaty Jump: Difference between revisions

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* Being inside a water box and then unloading the box while inside of it using [[Infinite Speed]].  
* Being inside a water box and then unloading the box while inside of it using [[Infinite Speed]].  
* Being inside a water box out of bounds of an adjacent room and touching an unload trigger for that room while inside of it.  
* Being inside a water box out of bounds of an adjacent room and touching an unload trigger for that room while inside of it.  
see also: [[Floaty Jump#List of Rooms That Can Give Pre-Floaty|List of Rooms That Can Give Pre-Floaty]]
<small>''see also''</small>: [[Floaty Jump#List of Rooms That Can Give Pre-Floaty|List of Rooms That Can Give Pre-Floaty]]
 
==Floaty==
==Floaty==
Floaty is when Samus has underwater physics while not being in the water. Specifically it is a fluid counter >0 and a fluid depth of >1.25 while Samus is out of water. Getting floaty from pre-floaty is as simple as updating Samus fluid depth value to be >1.25 Touching water typically will lose floaty as it resets your fluid depth to <1.25. There are two methods for acquiring floaty from pre-floaty state:{{#ev:youtube|https://www.youtube.com/watch?v=YScpSa5mcjA||right|Out of Bounds Method}}
Floaty is when Samus has underwater physics while not being in the water. Specifically it is a fluid counter >0 and a fluid depth of >1.25 while Samus is out of water. Getting floaty from pre-floaty is as simple as updating Samus fluid depth value to be >1.25 Touching water typically will lose floaty as it resets your fluid depth to <1.25. There are two methods for acquiring floaty from pre-floaty state:{{#ev:youtube|https://www.youtube.com/watch?v=YScpSa5mcjA||right|Out of Bounds Method}}