Floaty Jump: Difference between revisions
Appearance
No edit summary |
|||
| Line 38: | Line 38: | ||
The fluid depth can be abused at the transitions between water boxes. By transitioning back and forth between two adjacent water boxes, it is possible to carry Samus' fluid depth from one water box to the next. This is only possible for one water box at a time and cannot be used to carry a fluid depth through multiple water boxes. This is because transitioning back and forth into the next water box will reset fluid depth you have carried to those respective water box depths. In carrying a high water box value into a low enough water box, Samus can leave the lower water box at a depth value >1.25 giving her floaty jump. By carrying a low water box value into a high enough water box, Samus can have negative water depth value while being underwater. This will give Samus normal physics but only as long as her fluid depth >1.25 or Samus gets a fluid depth >5. If samus gets too high a negative fluid depth the game considers this to be the same as being outside of the water and will set the fluid depth to 0. This will also give Samus normal physics. Both of these versions of Pseudo Gravity Suit will only last as long as Samus is inside that particular water box. | The fluid depth can be abused at the transitions between water boxes. By transitioning back and forth between two adjacent water boxes, it is possible to carry Samus' fluid depth from one water box to the next. This is only possible for one water box at a time and cannot be used to carry a fluid depth through multiple water boxes. This is because transitioning back and forth into the next water box will reset fluid depth you have carried to those respective water box depths. In carrying a high water box value into a low enough water box, Samus can leave the lower water box at a depth value >1.25 giving her floaty jump. By carrying a low water box value into a high enough water box, Samus can have negative water depth value while being underwater. This will give Samus normal physics but only as long as her fluid depth >1.25 or Samus gets a fluid depth >5. If samus gets too high a negative fluid depth the game considers this to be the same as being outside of the water and will set the fluid depth to 0. This will also give Samus normal physics. Both of these versions of Pseudo Gravity Suit will only last as long as Samus is inside that particular water box. | ||
==List of Rooms That Can Give Pre-Floaty== | |||
===Metroid Prime=== | |||
Theoretically any water box taller than 1.25 units can be used to acquire Pre-Floaty through the [[Infinite Speed]] method. These rooms will be listed with an asterisk (*) . Floaty is not possible in [[Phazon Mines]] because there are no water boxes. [[Waste Disposal]] appears to have water, however this water is not real and cannot be used for Floaty. | Theoretically any water box taller than 1.25 units can be used to acquire Pre-Floaty through the [[Infinite Speed]] method. These rooms will be listed with an asterisk (*) . Floaty is not possible in [[Phazon Mines]] because there are no water boxes. [[Waste Disposal]] appears to have water, however this water is not real and cannot be used for Floaty. | ||
* [[Magmoor Workstation]] | * [[Magmoor Workstation]] | ||
| Line 46: | Line 45: | ||
* [[Sunchamber]] | * [[Sunchamber]] | ||
==Metroid Prime 2: Echoes== | ===Metroid Prime 2: Echoes=== | ||
With current knowledge, | With current knowledge, [[Dark Torvus Temple]] is only room Samus can get Floaty Jump in [[Metroid Prime 2: Echoes]]. | ||
==Metroid Prime 3: Corruption== | ===Metroid Prime 3: Corruption=== | ||
TODO | TODO | ||