Floaty Jump: Difference between revisions
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'''Floaty Jump''' | '''Floaty Jump''', or simply '''Floaty''', is the state that Samus is in when the game applies water physics to her while she is outside of water. As a result, Samus will jump much higher in the air than would otherwise be possible under normal circumstances. This is possible because you can force the game to think that Samus is deeper inside the water than she actually is. There are multiple methods of getting Floaty Jump in the Prime games, and these differ by the room. | ||
While Floaty Jump doesn't have a major use in the three major speedrunning categories (formerly used in 21%), there are still applications for it. For example, there are some [[Secret World|Secret Worlds]], such as the one in [[Shorelines Entrance]], that cannot be done without Floaty Jump. It is possible to get Floaty Jump in the PAL and [[Metroid Prime Trilogy|Trilogy]] versions of Prime 1, but the effect will disappear once the room's water box is unloaded. This is because the behavior was changed such that Samus' water physics are tied to the specific water box in this version of the game. This change was first introduced in PAL and then carried over to the Trilogy version of the game. Applications of Floaty include extremely high Jumps, and [[Slope Jump|Slope Jumps]] as well as the [[Infinite Bomb Jump]] which is Prime 1 only. This is because the morph ball is not affected by physics the same way in later games. | While Floaty Jump doesn't have a major use in the three major speedrunning categories (formerly used in 21%), there are still applications for it. For example, there are some [[Secret World|Secret Worlds]], such as the one in [[Shorelines Entrance]], that cannot be done without Floaty Jump. It is possible to get Floaty Jump in the PAL and [[Metroid Prime Trilogy|Trilogy]] versions of Prime 1, but the effect will disappear once the room's water box is unloaded. This is because the behavior was changed such that Samus' water physics are tied to the specific water box in this version of the game. This change was first introduced in PAL and then carried over to the Trilogy version of the game. Applications of Floaty include extremely high Jumps, and [[Slope Jump|Slope Jumps]] as well as the [[Infinite Bomb Jump]] which is Prime 1 only. This is because the morph ball is not affected by physics the same way in later games. | ||
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===Metroid Prime 3: Corruption=== | ===Metroid Prime 3: Corruption=== | ||
TODO | TODO | ||
==See Also== | |||
* [[Jumping]] | |||