Omega Pirate: Difference between revisions
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=== Regenerating Armor === | === Regenerating Armor === | ||
Omega Pirate regenerates armor by keeping track of two separate timers, Total Heal timer and Individual Piece Heal timer. | Omega Pirate regenerates armor by keeping track of two separate timers, Total Heal timer and Individual Piece Heal timer. Individual Piece Heal timer begins counting when Total Heal time > 2.5 seconds. After 1 second, the Individual Piece Heal Timer will regenerate a piece of armor. At the end of each damage phase Omega Pirate will automatically regenerate 1 amor. When a piece of armor is regenerated, the Total Heal timer will be reset to 0 if > 2.5, otherwise it is not reset. At the start of his first vulnerable phase, Omega Pirate starts with 2.5 Total Heal timer and both timers begin to count up. As Omega Pirate spawns into his next pool, the Total Heal timer will resume during this animation. If at the end of the animation of him spawning in the Total Heal time is > 2.5 the Individual Piece Heal timer will begin to count up. This leaves a very small window where you can damage Omega Pirate and end his phase with barely any time left on the Individual Piece Heal timer or the Total Heal Timer. Omega Pirate automatically regenerates 1 amor at the end of the pool so in spawning in the next pool Omega Pirate will be appear to instantly heal two pieces of armor. To avoid this happening during your fight, do not do damage too quickly during pool 2 or you may accidentally start pool 3 and Omega Pirate will heal all 4 pieces of armor instantly. | ||
=== Dealing Damage === | === Dealing Damage === | ||