Scan Dash (Echoes): Difference between revisions
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TODO: <video of dashing> | TODO: <video of dashing> | ||
== Extended | == Extended Dash == | ||
TODO: <Explanation, details, etc, and demonstration videos> | TODO: <Explanation, details, etc, and demonstration videos> |
Revision as of 20:58, 20 September 2020
Like its predecessor, Prime 2 allows for the player to cover extra long horizontal distances with a technique called scan dashing. However, in Prime 2 this technique is significantly less versatile and is limited by a horizontal speed cap, unlike the first game. Nonetheless, Dash Jumping is still a fairly fast form of movement and is very useful in many areas throughout the game.
To perform a Dash Jump:
- Lock on to a target with either Scan Visor or Combat Visor
- Strafe off of that target while holding down R almost immediately afterwards
Unlike the first game, it is necessary to keep holding both L and R throughout the scan dash. If either button is released, then you will instantly slow down. Also, it is possible to bend or curve the scan dash by rolling the control stick up or down before the R button has been pressed. Once R is pressed, then your angle and speed is locked until you let go of either L or R again.
Scan/Combat Dash
- To get the best height and distance from a scan dash, you want press R roughly 1/4 of a second after beginning the dash
- You can look where you are going during a Scan Dash by pressing A to drop the Scan Visor. As long as you are still holding L and R, this will not affect your speed or direction whatsoever and you can look around freely.
- If you did a dash in Combat Visor, or use a scan target that is close enough that you begin actually scanning it, then it's still possible to look around during the dash, but at a slight cost of speed. Just briefly let go of L to stop locking onto your target, and then immediately begin holding L again to minimize the speed loss.
- Assuming you are still holding L and R, you can peform a "bunnyhop" after a Scan Dash by jumping immediately after touching the ground again. This lets you continue jumping while maintaining most of the speed from your original scan dash. The most significant application of bunnyhopping can be seen in Vault.
TODO: <video of dashing>
Extended Dash
TODO: <Explanation, details, etc, and demonstration videos>