Out of Bounds: Difference between revisions
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Whenever leaving ground the game still gives you a 3 frame window to jump. As this also applies when leaving aether, it can also be used to climb up any room oob by aether jumping up on any side of the box. This can also be used to jump out of the bottom of the box as soon as you pop up through slowly floating upwards in the bottom's aether. | Whenever leaving ground the game still gives you a 3 frame window to jump. As this also applies when leaving aether, it can also be used to climb up any room oob by aether jumping up on any side of the box. This can also be used to jump out of the bottom of the box as soon as you pop up through slowly floating upwards in the bottom's aether. | ||
To successfully perform an aether jump on a wall one has to exit the box and immediately jump to hit the 3 frame window. | To successfully perform an aether jump on a wall one has to exit the box and immediately jump to hit the 3 frame window. Knowing the rooms box and muscle memory is key to fast and successful aether jumping. | ||
*In Prime, missing the jump can cause you to fall all the way to the bottom. Because of that it's often preferred to diagonally aether jump up on the corner of the box so whenever you miss an aether jump you just land back in the aether. | |||
*In Echoes and Corruption this is not the case, as falling off a ledge doesn't mean you lose control of Samus. Move back into the aether to prevent falling too far down. | |||
TODO: videos demonstrating aether jumping in all 3 games | |||
== Collision == | == Collision == | ||